Here's where you learn about quests and missions! It may be a bit confusing for someone who hasn't been playing long, but with the help of this page, plus other friendlier moderators, you'll figure it out.
First things first. Mission and quest mean pretty much the same thing, so from now on, I'm just going to say quest. There are many different kinds of quests.
Each of these quests is very difficult, it requires time, skill, and sometimes money to complete, but the end result will be well worth it.
To get any quest, you must tell me which quest you want, and why you want it. I need a fairly good description, and an even better one if you're going for the Psychic Quest. You don't have to be an excellent writer, but I want to see that you put some thought and/or effort into it.
Item Quests
Item quests require you to have at least 25 magic points in one catagory before you can even go on them. Each item also has a different requirment for you to use it. So, there are two different requirments, one to get it, one to use it. The use requirments are listed in the store next to the item you want, and I will list them here for you.
Spell Quests
A new section of the RPG, the strongest spells are no longer available just by getting spell points, now you must also complete the mission. ;_; Sorry to those of you who got their powerful spells taken away.
You need 40 points in the catagory that you are going to quest for. Psychic Quests When a character wants to be psychic, they must complete the quest. This is probably part of their story-line, but characters cannot be psychic and use psychic attacks, until they complete this quest. First they must choose a discipline to base their psychic power on. For example, somone who is strong in black magic, would choose to base their psychic powers there. Their psychic power equals the skill points that they have in that discipline. For example, if Xelloss had 26 black magicand he did the Psychic mission, and he based his psychic powers on black magic, then he would be able to do psychic attacks that are equal in power to spells at level 26. Sounds tough? Well it is. For now, if you wish to do a psychic mission, you must give a great reason. Since there is no requirments to do this mission, this is my only way of keeping EVERY single person from trying to get the Psychic missions. In your email or post, you must describe why your character should be psychic, and it must be fairly long. I may or may not accept you, but please, do try.
Zanaffar Armour The armor is weightless meaning you only need 15 strength to use it, but you must also have 40 in 2 branches of magic to control it or else you will release the white beast Zannaffar (You must be able to control it or it consumes you gaining a body and your knowledge). The armor once worn can be used in several fashions, all available to the lucky owner. Each one counts as one turn however, when battling.
Though a powerful mazoku could take on someone wearing the Zanaffar armour, a large amount, or an army, would be very bad, as the Zanaffar Armour was created to destroy mazoku. To get this, you must first quest for the Clair Bible Manuscript. This will give you the knowledge to create the armour, however, you must go through another quest in order to build it. This is the most challenging of the quests, but the most worth-while as well. Requirements: 15 Strength, 40 in 2 disciplines of magic.
I hope this answers all your questions, and if not, try asking for help on the Questions Board. |