ACCESS
(v) (1) To use. For example, programs can access memory , which means they read
data from or write data to main memory. A user can access files, directories,
computers, or peripheral devices. (2)
More specifically, access often means to read data from or write data to a mass
storage device. The time it takes to locate a single byte of information on
a mass-storage device is called the access time. (n)
(1) The act of reading data from or writing data to a storage device. (2)
A privilege to use computer information in some manner. For example, a user might
be granted read access to a file, meaning that the user can read the file
but cannot modify or delete it. Most operating systems have several different
types of access privileges that can be granted or denied to specific users
or groups of users. ASYNCHRONOUS
Not synchronized; that is, not occurring at predetermined or regular intervals.
The term asynchronous is usually used to describe communications in which
data can be transmitted intermittently rather than in a steady stream. For
example, a telephone conversation is asynchronous because both parties can
talk whenever they like. If the communication were synchronous, each party would
be required to wait a specified interval before speaking. The
difficulty with asynchronous communications is that the receiver must have a way
to distinguish between valid data and noise. In computer communications, this
is usually accomplished through a special start bit and stop bit at the beginning
and end of each piece of data. For this reason, asynchronous communication
is sometimes called start-stop transmission. Most
communications between computers and devices are asynchronous. BANDWIDTH
(1) A range within a band of frequencies or wavelengths. (2)
The amount of data that can be transmitted in a fixed amount of time. For digital
devices, the bandwidth is usually expressed in bits per second(bps) or bytes
per second. For analog devices, the bandwidth is expressed in cycles per second,
or Hertz (Hz). The
bandwidth is particularly important for I/O devices. For example, a fast disk
drive can be hampered by a bus with a low bandwidth. This is the main reason
that new buses, such as AGP, have been developed for the PC. Bysinc
Short for binary synchronous, a type of synchronous communications used primarily
in mainframe networks. The de facto bisync standard is Binary Synchronous
Communications (BSC) developed by IBM. The binary part of the name signifies
that the data is binary-coded. The synchronous part means that both the sender
and receiver must be synchronized before the data transfer can begin. Bottleneck
A bottleneck refers to the delay in transmission of data through the circuits
of a computer's microprocessor or over a TCP/IP network. The delay typically
occurs when a system's bandwidth cannot support the amount of information
being relayed at the speed it is being processed. There are, however, many
factors that can create a bottleneck in a system. Bottlenecks
affect microprocessor performance by slowing down the flow of information back
and forth from the CPU and the memory. If all of the components of a system
are not able to feed the same amount of data at the same speed, a delay is
created. For example, a 2 GB processor will be severely bottlenecked by an
800 MB memory bandwidth. Bottlenecks
affect network performance by slowing down the flow of information transmitted
across networks. TCP/IP connections were originally designed to transmit only
text files, and the proliferation of bandwidth-intensive transmissions such
as high-resolution graphics has caused bottlenecks in the process; therefore,
the data moves more slowly across networks. CAPI
1) (computer assisted personal interviewing) Surveying using a computer-based
questionnaire. As an alternative to paper questionnaires, CAPI allows the
interviewer to customize the survey, so that respondents answer questions
only about subjects they're familiar with and receive questions in a random
order to avoid biases. CAPI also seeks to improve accessibility to data and to
make the interviewing process more entertaining. Although traditionally used
on individual PCs, CAPI is now also being administered on the Web. (2)
(common ISDN application programming interface) An application programming interface
(API) standard used to access ISDN equipment (equipment that use the integrated
services digital network [ISDN] standard for the transfer of data over telephone
lines). When an application wants to communicate with an ISDN card it sends
a standard series of commands to the card. These commands form the CAPI standard
and give developers and users a chance to use a well-defined mechanism for
communications over ISDN lines without being forced to adjust to hardware idiosyncrasies. CHANNEL
(1) In communications, the term channel refers to a communications path between
two computers or devices. It can refer to the physical medium (the wires)
or to a set of properties that distinguishes one channel from another. For
example, TV channels refer to particular frequencies at which radio waves
are transmitted. IRC channels refer to specific discussions. (2)
For IBM PS/2 computers, a channel is the same as an expansion bus. (3)
In sales and marketing, the way in which a vendor communicates with and sells
products to consumers Channel
Switching A type of communications in which a dedicated channel (or circuit)
is established for the duration of a transmission. The most ubiquitous circuit-switching
network is the telephone system, which links together wire segments to create
a single unbroken line for each telephone call. The
other common communications method is packet switching, which divides messages
into packets and sends each packet individually. The packets may
take different routes and may arrive out of order. The Internet is based on
a packet-switching protocol, TCP/IP. Circuit-switching
systems are ideal for communications that require data to be transmitted in real-time.
Packet-switching networks are more efficient if some amount of delay is acceptable.
Circuit-switching
networks are sometimes called connection-oriented networks. Note, however, that
although packet switching is essentially connectionless, a packet switching network
can be made connection-oriented by using a higher-level protocol. TCP, for
example, makes IP networks connection-oriented. COM
(1) In DOS systems, the name of a serial communications port. DOS supports four
serial ports: COM1, COM2, COM3, and COM4. However, most software uses system
interrupts to access the serial ports, and there are only two IRQ lines reserved.
This means that the four COM ports share the same two IRQ lines. Typically,
COM1 and COM3 use IRQ4, while COM2 and COM4 use IRQ3. So in general, if you have
two devices, one of which is attached to COM1 and the other to COM3, you cannot
use them simultaneously. CRM
Acronym for customer relationship management. CRM entails all aspects of interaction
a company has with its customer, whether it be sales or service related. Computerization
has changed the way companies are approaching their CRM strategies because
it has also changed consumer buying behavior. With each new advance in technology,
especially the proliferation of self-service channels like the Web and WAP
phones, more of the relationship is being managed electronically. Organizations
are therefore looking for ways to personalize online experiences (a process
also referred to as mass customization) through tools such as help-desk software,
e-mail organizers and Web development apps.
DCC
Short for Direct Cable Connection, a Windows 95 feature that enables two
computers to be connected
via a serial or parallel cable. Once connected, the two computers function
as if they were on a local-area
network (LAN). Either computer can access files on the other computer.
But because DCC does not
require network interface cards (NICs), it is less expensive and simpler.
The limitations are that it can
connect only two PCs, and the data transfer rate is slower than with a
true LAN.
EAI
Acronym for enterprise application integration. EAI is the unrestricted sharing
of data and business processes throughout the networked applications or data
sources in an organization. Early software programs in areas such as inventory
control, human resources, sales automation and database management were designed
to run independently, with no interaction between the systems. They were custom
built in the technology of the day for a specific need being addressed and were
often proprietary systems. As enterprises grow and recognize the need for
their information and applications to have the ability to be transferred across
and shared between systems, companies are investing in EAI in order to streamline
processes and keep all the elements of the enterprise interconnected. There
are four major categories of EAI: Database
linking: databases share information and duplicate information as needed.
Application linking: the enterprise shares business processes and data between
two or more applications. Data warehousing: data is extracted from a variety
of data sources and channeled into a specific database for analysis.
Common virtual system: the pinnacle of EAI; all aspects of enterprise computing
are tied together so that they appear as a unified application. Emulation
Refers to the ability of a program or device to imitate another program or device.
Many printers, for example, are designed to emulate Hewlett-Packard LaserJet
printers because so much software is written for HP printers. By emulating
an HP printer, a printer can work with any software written for a real HP
printer. Emulation tricks the software into believing that a device is really
some other device.Communications
software packages often include terminal emulation drivers . This enables your
PC to emulate a particular type of terminal so that you can log on to a mainframe.
It is also
possible for a computer to emulate another type of computer. For example, there
are programs that enable an Apple Macintosh to emulate a PC. FRAME
(1) In graphics and desktop publishing applications, a rectangular area in which
text or graphics can appear.
(2) In communications, a packet of transmitted information. (3) In video and
animation, a single image in a sequence of images. See under fps. (4) In HTML,
refers to dividing the browser display area into separate sections, each of which
is really a different Web page. Full
Duplex Refers to the transmission of data in two directions simultaneously.
For example, a telephone is a full-duplex device because both parties can talk
at once. In contrast, a walkie-talkie is a half-duplex device because only
one party can transmit at a time. Most
modems have a switch that lets you choose between full-duplex and half-duplex
modes. The choice depends on which communications program you are running.
In full-duplex
mode, data you transmit does not appear on your screen until it has been received
and sent back by the other party. This enables you to validate that the data
has been accurately transmitted. If your display screen shows two of each
character, it probably means that your modem is set to half-duplex mode when
it should be in full-duplex mode. Handshaking
The process by which two devices initiate communications. Handshaking begins when
one device sends a message to another device indicating that it wants to establish
a communications channel. The two devices then send several messages back
and forth that enable them to agree on a communications protocol. Host-Based
Refers to any device that relies on the host computer (that is, the computer the
device is attached to) to handle some operations. Two common examples are
host-based printers and host-based modems. Isochronous
Time-dependent. Pronounced eye-sock-ra-nuss, it refers to processes where
data must be delivered within certain time constraints. For example, multimedia
streams require an isochronous transport mechanism to ensure that data is
delivered as fast as it is displayed and to ensure that the audio is synchronized
with the video. Isochronous
can be contrasted with asynchronous, which refers to processes in which data streams
can be broken by random intervals, and synchronous processes, in which data
streams can be delivered only at specific intervals. Isochronous service is
not as rigid as synchronous service, but not as lenient as asynchronous service.
Certain
types of networks, such as ATM, are said to be isochronous because they can guarantee
a specified
throughput. Likewise, new bus architectures, such as IEEE 1394, support isochronous
delivery. LATA
Local Access
and Transport Area is a U.S. term that refers to a geographic region assigned
to one or more telephone companies for providing communication services. A
connection between two telephone companies within the same region is referred
to as intraLATA. A connection between two local exchange carriers in different
regions is called interLATA, which is the same as long-distance service. Provisions
guiding the use of LATAs are outlined in the Telecommunications Act of 1996. Media
(1) Objects on which data can be stored. These include hard disks, floppy disks,
CD-ROMs, and tapes. (2) In computer networks, media refers to the
cables linking workstations together. There are many different types of transmission
media, the most popular being twisted-pair wire (normal electrical wire), coaxial
cable (the type of cable used for cable television), and fiber optic cable (cables
made out of glass). (3) The form and technology used to communicate information.
Multimedia presentations, for example, combine sound, pictures, and videos, all
of which are different types of media. Modulate To blend data
into a carrier signal. At the receiving side, a device demodulates the signals
by separating the constant carrier signals from the variable data signals. For
example, radio uses two types of modulation - amplitude modulation (AM) and frequency
modulation (FM) - to mix audio signals with an AM or FM carrier signal. A modem
modulates data by converting it to audible tones that can be transmitted on a
telephone wire, and demodulates received signals to get the data. MSA/RSA
Metropolitan Statistical
Area/Rural Service Area refers to cellular service areas used by the FCC to license
cellular telephone service. There are 306 MSAs and 428 RSAs. Every county in the
United States is assigned to one of these markets. MSAs
-- originally used by the US government for grouping census data -- include cities
of at least 50,000 people, or urbanized areas of at least 100,000 people and the
counties that include these areas RSAs
include all areas not part of MSAs. These are often rural areas. In
order for a carrier to provide service to specific MSAs and RSAs, it must have
a FCC license. If the carrier did receive the license at the time of auction,
then it must try to buy it from the successful bidder or create a deal with the
rightful owner that allows it to serve that particular area. Multiple licenses
are given out per MSA/RSA, and each carrier must transmit over its assigned frequency. If
a carrier can't build a system to serve a certain percentage of the licensed area
by a specified deadline date, then it must return the license to the FCC. Multihomed
An adjective used to describe a host that is connected to two or more networks
or has two or more network addresses. For example, a network server may be connected
to a serial line and a LAN or to multiple LANs. Noise
(1) In communications, interference (static) that destroys the integrity of signals
on a line. Noise can come from a variety of sources, including radio waves, nearby
electrical wires, lightning, and bad connections. One of the major advantages
of fiber optic cables over metal cables is that they are much less susceptible
to noise. (2)
In general, anything that prevents a clear signal or message from being transmitted.
For example, you might hear someone complain of a lot of noise in a newsgroup,
meaning that there are many superfluous messages that don't add anything to the
discussion. NRZI
Non-Return-to-Zero Inverted A method for transmitting and recording data so that
it keeps the sending and receiving clocks synchronized. This is especially helpful
in situations where bit stuffing is employed -- the practice of adding bits to
a data stream so it conforms with communications protocols. These added bits can
create a long string of similar bits, which register to the receiver as a single,
unchanging voltage. Since clocks adjust on voltage changes, they'll lag behind
true time. NRZI ensures that after a 0 bit appears, the voltage will immediately
switch to a 1 bit voltage level. These voltage changes allow the sending and receiving
clocks to synchronize. Null
Modem Cable A specially designed cable that allows you to connect two
computers directly to each other via their communications ports (RS-232 ports).
Null modems are particularly useful with portable computers because they enable
the portable computer to exchange data with a larger system. Parallel
Refers to processes that occur simultaneously. Printers and other devices are
said to be either parallel or serial. Parallel means the device is capable of
receiving more than one bit at a time (that is, it receives several bits in parallel).
Most modern printers are parallel. Protocol
An agreed-upon format for transmitting data between two devices. There
are a variety of standard protocols from which programmers can choose. Each has
particular advantages and disadvantages; for example, some are simpler than others,
some are more reliable, and some are faster. From
a user's point of view, the only interesting aspect about protocols is that your
computer or device must support the right ones if you want to communicate with
other computers. The protocol can be implemented either in hardware or in software. Remote
In networks, remote refers to files, devices, and other resources that are not
connected directly to your workstation. Resources at your workstation are considered
local. Serial
One by one. Serial data transfer refers to transmitting data one bit at a time.
The opposite of serial is parallel, in which several bits are transmitted concurrently. Simplex
Refers to transmission in only one direction. Note the difference between simplex
and half-duplex. Half-duplex refers to two-way communications where only one party
can transmit at a time. Simplex refers to one-way communications where one party
is the transmitter and the other is the receiver. An example of simplex communications
is a simple radio, which you can receive data from stations but can't transmit
data. Start
Bit In asynchronous communications, the bit that signals the receiver
that data is coming. Every byte of data is preceded by a start bit and followed
by a stop bit. Stop
Bit In asynchronous communications, a bit that indicates that a byte has
just been transmitted. Every byte of data is preceded by a start bit and followed
by a stop bit. Synchronous
Occurring at regular intervals. The opposite of synchronous is asynchronous. Most
communication between computers and devices is asynchronous -- it can occur at
any time and at irregular intervals. Communication within a computer, however,
is usually synchronous and is governed by the microprocessor clock. Signals along
the bus, for example, can occur only at specific points in the clock cycle. TDR
Time Domain Reflectometry is used to pinpoint flaws and problems in underground
and aerial wire, cabling, and fiber optics. Time
Domain Reflectometers send a signal down the conductor and measure the time it
takes for the signal -- or part of the signal -- to return. The signal's reflection
begins at the flaw point. Once it returns, time is converted to distance, then
divided by the speed of light, multiplied by the proper velocity of propagation
(VOP), and the result is divided by two. It
is important to note that the final result does not describe the problem; it only
tells the engineer where on the line to look for the problem. Telematics
Refers to the broad industry related to using computers in concert with telecommunications
systems. This includes dial-up service to the Internet as well as all types of
networks that rely on a telecommunications system to transport data. Terminal
Emulation Refers to making a computer respond like a particular type of
terminal. Terminal emulation programs allow you to access a mainframe computer
or bulletin board service with a personal computer. Trunk
A communications channel between two points. It usually refers to large-bandwidth
telephone channels between switching centers that handle many simultaneous voice
and data signals. A
circuit from a user's terminal or PC to a network is more accurately called a
line (i.e. T1 line or ISDN line) rather than a trunk, although the terms line,
trunk and circuit are often used interchangeably. UART
Pronounced u-art,
and short for universal asynchronous receiver-transmitter, the UART is a computer
component that handles asynchronous serial communication. Every computer contains
a UART to manage the serial ports, and all internal modems have their own UART. As
modems have become increasingly fast, the UART has come under greater scrutiny
as the cause of transmission bottlenecks. If you are purchasing a fast external
modem, make sure that the computer's UART can handle the modem's maximum transmission
rate. The newer 16550 UART contains a 16-byte buffer, enabling it to support higher
transmission rates than the older 8250 UART. Voice
Recognition The field of computer science that deals with designing computer
systems that can recognize spoken words. Note that voice recognition implies only
that the computer can take dictation, not that it understands what is being said.
Comprehending human languages falls under a different field of computer science
called natural language processing. A
number of voice recognition systems are available on the market. The most powerful
can recognize thousands of words. However, they generally require an extended
training session during which the computer system becomes accustomed to a particular
voice and accent. Such systems are said to be speaker dependent. Many
systems also require that the speaker speak slowly and distinctly and separate
each word with a short pause. These systems are called discrete speech systems.
Recently, great strides have been made in continuous speech systems -- voice recognition
systems that allow you to speak naturally. There are now several continuous-speech
systems available for personal computers. Because
of their limitations and high cost, voice recognition systems have traditionally
been used only in a few specialized situations. For example, such systems are
useful in instances when the user is unable to use a keyboard to enter data because
his or her hands are occupied or disabled. Instead of typing commands, the user
can simply speak into a headset. Increasingly, however, as the cost decreases
and performance improves, speech recognition systems are entering the mainstream
and are being used as an alternative to keyboards. VOP
Velocity of Propagation
is the speed of a signal in relation to the speed of light in a vacuum (186,400
miles per second). The number 1 represents the speed of light; all other signals
are a fraction of this. A cable with a VOP of.75 transmits a signal at 75% of
the speed of light. Factors
that affect the velocity of propagation are various insulation materials and thicknesses. Winsock
Short for Windows Socket, Winsock is an Application Programming Interface
(API) for developing Windows programs that can communicate with other machines
via the TCP/IP protocol. Windows 95 and Windows NT comes with Dynamic Link Library
(DLL) called winsock.dll that implements the API and acts as the glue between
Windows programs and TCP/IP connections. In
addition to the Microsoft version of winsock.dll, there are other freeware and
shareware versions of winsock.dll. However, there is no official standard for
the Winsock API, so each implementation differs in minor ways.
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