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School Invention

Inventing a School is one of the more interesting things about this RPG. Anyone of any level can create their own personal school, which I will place in the Training section. The only thing is the higher level you are, the better your school can become...

 

Techniques

To create a school you must have a name for your school, a few simple powers you teach, and 1 or 2 Special Techniques (such as Kamehameha or Kaioken). All of the Special Techniques taught are always either a ki invention, or a stat booster.

The first thing you do is you choose what powers you wish to teach. Here is a small chart listing how many "power points" each race gets and at what level:

Kaio: Starts with 15 Power Points, and stays that way.

Human/Triclops/Chou-jin/Other Earthlings: Starts with 10 power points, and at level 10 the total goes up to 15.

All Others: Start with 5 power points, at level 10 goes up to 10, and at level 20 goes up to 15 power points.

Power Points are used to choose the powers your school will teach (discharge, AOP, flight, etc). It works like this, per each level of the power you wish to choose, it costs 1 power point. (ie: Tinton wants to make his own school, he is a level 11 Human. He wants Discharge, Flight, AOP, Capture ball, and Omni slash. Discharge, Flight, and AOP all cost 1 Power Point, because they are all level 1 powers. Capture ball costs 3 Power Points because it is a level 3 power. Omni slash costs 7 power points cause it is a level 7 power. So Tinton adds those up and gets 13, so he can either choose 2 level 1 powers, or 1 level 2 power to complete it.)

Special Techniques are actually just ki invents. You get school ki invent points (SKIP) based on your species:

Kaio: Starts with 75 SKIP, at level 15 goes up to 100 SKIP

Earthlings (human, triclops, Chou-jin, etc.): 60 SKIP to start, goes up to 75 at level 10.

All Others: 50 SKIP to start, goes up to 75 at level 10, then up to 85 at level 20.

To make a ki attack: You go to the ki invention section of this site to find the rules. First you choose the starting damage using your SKIP. Once you do that you choose how much dmg your ki attack gains per level using your SKIP (max gain per level is 180 dmg). Then you use your remaining SKIP to choose any special ki invent abilities you want. (i.e.: Gotek, a level 22 Saiya-jin, wants to make a ki attack for his school. First he chooses the starting dmg, which will be 240 dmg, which costs 20 SKIP. Now he chooses the dmg it gains per level to be 180, which costs 15 SKIP. Now he is left with 50 SKIP to use to get special abilities for his attack, which he chooses to be Wide Radius -10 for dodge, which takes up the remaining 50 SKIP.)

To make a stat booster: You still go to the Tech Invention page and choose stat booster. Use the rules for that.

 

Bonuses to Stats

At the end of training at any school, the characters gain stats. To get how many stats each character who trains at your school gets after he is done, just use what SKIP and power points you have remaining. Every SKIP point gives +1 stat bonus, while every Power Point gives +10 stat bonuses. Now you're ready to accept pupils!

*You may only work on your school ONCE! That means once it's made you can't revise it. Even if you gain the points at later levels you CANNOT start another school*

*A character can only own ONE school*

 

Training Students

The main part of a school is teaching your students your techniques. To do this you actually have to spend time training them, so you can't just run off to battle or train while training someone. For every power you teach you get 100 zeni, and for every special technique you get 500 zeni. If you want to you can hire a NPC to teach people, but you only gain half the zeni you'd normally get. (i.e.: Tinton accepts a pupil named Gotek. Tinton teaches 5 powers and 2 special techniques. So after he is finished teaching Gotek he gets 1500 zeni.) This is PER WEEK, so if you're Tinton, you get 1500 zeni a week for training Gotek.