Below is a look into the controls of the game, using a PSOne controller. All the commands assume the player is facing right.
Basic Controls
Direction Pad – Move
Square Button - Light Punch (LP)
Triangle Button - Hard Punch (HP)
X Button - Light Kick (LK)
Circle Button - Hard Kick (HK)
R1 / R2 - Thruster Button
Advanced Controls
Evade Move – Push two attack buttons simultaneously
Thruster Mode – Down, Right + R1 or R2
Stun Attack – Right, Triangle
Projectile Attack – Down, Right, + punch
Mega Special Attack – Down, Right, Down, Right + Triangle
Gameplay Basics
Battle Assault breaks from traditional “best of three round” formula used by most fighting games. Instead, each Mobile Suit begins the battle with three full Armor Gauges stacked on top of each other. As damage is taken, the Armor Gauge on top drains until it is empty, revealing the bottom Gauge. When all of either competitor’s Armor Gauges are empty, the battle ends and “Wealth and Glory to the Winner!” Beneath the Armor Gauge is the Thruster Gauge. This drains whenever thrusters are used and refills automatically when not in use. Below that meter are the three Mega Special Attack bars and the projectile weapon ammo indicator. Using a Mega Special Attack removes one bar; when they are all gone, you won’t be able to use this attack for the rest of the fight. Similarly, the weapon ammo indicator will be reduced to 000 as you fire your projectile weapon. When the ammo is depleted, you won’t be able to engage in long range combat for the remainder of the battle.
Gundam Combo Theory
Starting with a weak punch or kick and working up to strong attacks, you can chain several attacks together in an unblockable combo as long as the first hit connects. For example, weak punch, weak kick, strong punch, and strong kick will generally chain together. Some Mobile Suits are better at combos than others, so experiment with all of them to find the one best suited to your own play style. Note also that you can continue to pound on your opponent even while they are laid out on the ground! Take advantage of this fact to tack on a few free hits before they can get up.
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