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Megaman & Bass Review, Shadowflare.inc

Megaman & Bass

Producer: Capcom
System: Super Famicom, GameBoy Advance
Year: 1998 (SF), 2003 (GBA)

This title, not officially released in the US until just recently, is yet another obscure game in the Megaman series. Sometimes mistaken for Megaman 9, this game was actually released on the Japan's Super Famicom (their version of the SNES) with the same graphics as Playstation's Megaman 8.

In this game, a robot named King has declared war on the entire human race, and is gathering a robot army to purge the world of humans, creating a robot utopia. Megaman heads out to stop King, as does Bass, since Wily apparently want to maintain his monopoly in the taking over the world business.

As I mentioned above, the graphics are excellent, considering they were done on a 16-bit system. This game pushed the Super Famicom to its limits. It wasn't released in the States in this format, possibly because the SNES was already on it's way out once this game came out.

Megaman's abilities are the same as always, but Bass has a little different selection of moves. This adds a bit of replay value, and can make playing the game much different, depending on who you use. Some stages and bosses are easier with Megaman, others are easier as Bass. Also, for those who remember MM8, Tenguman and Astroman have returned, but they've changed quite a bit, so don't expect the same battles as before.

Like in MM7, you can collect bolts to cash in for power-ups, and another neat easter egg is the data CDs you'll uncover in the various stages. These CDs let you view data on major characters and robot masters throughout nearly the entire original series.

Thankfully, this game was eventually released in the US for the GameBoy Advance, in early 2003. This is quite a good game and is worth checking out.