So Megaman's back for a third round on the GameBoy. Certainly an improvement over the last game in some areas, as well as an added challenge.
Again, there's not much story-wise. It says in the manual that Wily's set up a mining rig out in the ocean in hope of digging up raw materials for an uber-powered robot, but nothing about it is mentioned in the game itself.
Capcom has really turned up the heat in this game. The stages are a lot tougher than they were in MM2GB, and perhaps even Dr. Wily's Revenge. Most of this, however, is mainly due to odd stage layouts, resulting in many cheap jumps; mainly in Dustman's stage, but also in Sparkman's stage as well as others. I have to wonder if it was teasted very well. The graphics and sound however, are awesome; the best yet on the GameBoy series.