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WALK THROUGHS

THE WALKTHROUGHS FOR CHEATS

Mission 1, Part 1: Dam

CHEAT: Paintball Mode, Secret Agent, 2:40

Rating: ***

Difficulty: **

OBJECTIVES:

Bungee Jump from Platform

Neutralize all alarms

This may be hard or easy, but it'll be a cakewalk in the first 5 tries. Start out by just running and ignoring enemies. Do not grab the sniper rifle. When you get into the tunnel, kill the guards while running. Pick up one of the KF7s. When getting out of the tunnel, run towards the large sliding doors. Go up to the red flash, and push B quickly. The door will open, and turn left while it's opening to get out faster. Do the same with the next door (go up to the red flash and push B). Turn left to get out faster, and you'll see a guy running away from you. Use your KF7 zoom and finish him off from setting off the alarm. Head towards the metal fence and on the building right from it is an alarm. Use your PP7 to blow it up. Open the fence and use your PP7 again to break the lock into the dam. Keep running until you find the first building. Ignore the guard, and enter the door. An alarm is left of the door. Shoot it with your PP7, and run to the next one. Do the same thing with that one and the next one. Then, turn backwards into the first platform you come by. Hurry and run up the platform and bungee jump.

Mission 1, Part 2: Facility

CHEAT: Invincibility, 00 Agent, 2:05

Rating: *****

Difficulty: *****

OBJECTIVES:

Gain Entry to the Laboratory Area

Contact the Double Agent

Rendezvous with 006

Destroy tanks in bottling room

Minimize Scientist casualties

This is the toughest cheat to get in the whole game. No, it's not impossible, because I enabled it. First, run like heck out of the vent and bathroom without shooting anyone. When going down the stairs, enable your remote mines and plant one on a the top wooden crate nearest you. Do not detonate it yet. Now, run fast toward the door below the stairs you went down to the guy, Use your PP7 to repeatedly shoot him and pick up his KF7 and his Clearance B keycard. Now, switch to your mines and press A+B to detonate them. If it was done right, the red door with the computer in it should open. Now, run into there and push B to activate the Security Door. Run out of the room, and shoot at least 2 people with at least 1 shot for them to whimper or lose control and not shoot you. Turn left and open the red door. Switch to your mines, turn right into the security door, and open the next red door. Do not shoot the 2 guards left of you between the doors. There should be 3 guys in the hallway. Run up about 5 steps and throw the remote mine. While it's in midair, detonate it with A+B. After the explosion, stay near the left or right as possible, because the 2 guards and some others will try to shoot you from the door you just passed. Open the door and go back behind one of the beams, then quickly run into it. Keep staying to the left, and open the next door. Get out your KF7 during this time. Turn left and shoot the 2 or 3 guards in this portion. A guard should open the next security door. Shoot him, and run up the steps to complete Objective A. Shoot the guards that patrol before the scientist rooms. Shoot the 2 guards in the corner, and quickly plant a remote mine on the pole there. Now, quickly run inside the largest room of the three. Now, look for Dr. Doak. (if he's not here and in another room, he should come up to you). If a bunch of guards try to enter, detonate the remote mine by pressing A+B when you switch to the mines. If you find Dr. Doak and/or if you see the words "Time to leave, Dr. Doak.", quickly run out of th , kill any guards in your path and run to the bottling room door. You'll still get the Door Decoder when this far from Dr. Doak. You've completed Objective B. Switch to the Door Decoder on the watch and use it and open the bottling room door. Quickly run down the steps, and talk to Trevelyan. Make sure he's not anywhere near the explosions of the remote mines  you plant. Throw a remote mine between 4 tanks and explode in midair with A+B. Do the same with the next 4 tanks. Then, throw a remote mine between the last 2 tanks and do the same. You've completed Objective C and D. Now, quickly run out the room! It will take a long time to get it done perfectly. My best time was 1:55.

Mission 1, Part 3: Runway

CHEAT: DK Mode, Agent, 5:00

Rating: *** OBJECTIVES:

Find the Plane Ignition Key

Escape in the Plane

This is an extremely easy cheat to get, so you may get it on the first try you play the runway! Here's the description for the quickest time. Start by turning left and sliding down the slide. Turn left into a little bunker. Kill the two guys with your PP7 and grab the ignition key on the table. Objective A completed. Now, exit the bunker and run left onto the runway. Ignore the other guards and you'll eventually see a plane. Keep running to it, and don't stop, because if you do, the guard's gunfire and the heavy gun emplacement will eventually blow it up like a crate does! Enter the plane by pressing B. You're done already!

Mission 2, Part 1: Surface

CHEAT: X2 Grenade Launchers, Secret Agent, 3:30

Rating: ***

Difficulty: ** ½

OBJECTIVES:

Power down the communications dish

Obtain the safe key

Steal the building plans

Enter base via ventilation tower

It isn't overly difficult to get this cheat if you take shortcuts through this stage. Start out by taking the trail. When the trees that border the stage first turn, then walk into the snow. Then, turn left about 50 degrees and on the 2nd or 3rd hut you find that is turned toward the right border, go in it, and you'll find a guard with a hut door key. Kill him and grab it. Exit the hut and retrace your steps to where the 2 huts are across from eachother (the first 2 huts in the stage). Enter the one farthest from you (the right one) and you'll find a Safe Key. Objective B complete. Now, run towards where the satellite is. Turn left from it, and you'll find 2 huts caged inside. Enter the left hut, and you'll find a safe. Open it, and grab the Bunker Plans. Objective C complete. Now, turn right back onto the trail towards the satellite. The door is on the other side of the satellite. Enter it, and quickly run up the steps and enter the 2nd door. Run up to the computer and press B to shut it down. Objective A Complete. Now, Exit the tower, and keep on the trail and take these turns: Right, Left, don't take next turn, Left. You'll find a ventilation tower. Use the ladder and walk up it. Use your PP7 to break the 4 locks that lock it, and jump down. Hopefully you've got it!

Mission 2, Part 2: Bunker

CHEAT: X2 Rocket Launchers, 00 Agent, 4:00

Rating: ***

Difficulty: *** ½

OBJECTIVES:

Disrupt all Surveillance Equipment

Copy GoldenEye Key, leave Original

Get personnel to Activate the Computer

Download Data from the Computer

Photograph the main video Screen

One thing for sure: You will not get this cheat on your first 5 tries if you just defeated Secret Agent on this level. Start off by entering the door in front of you. Quickly shoot the guard who is staring at you. After he's killed, quickly shoot the other guy. If you're slow enough, he'll ring the alarm and you're life would be dead over. Quickly grab their guns and the wooden box to the right of the computers for more ammo. Go to the corner where the guard you killed last was. Open the door and you'll find a security camera. Use your KF7 zoom and finish it off. This should grab attention of at least 2 to 3 guards. Stay in the corner and kill them. Then, turn right down the hallway and kill the guards over there. When you leave the small cave, 2 more guards will appear. Shoot them, and one should have a Computer Room Keycard (be sure to have the Security Key Card, too). Go back into the door with the computers, then to the other door into where you started the stage at. Enter the door you haven't entered. Peek around the corner and you shall find a Security Camera. Make sure it doesn't see you! Quickly use your KF7, zoom, and shoot it. Enter the double doors and turn left. If a guard comes out of the double doors to the right, kill him. Peek around the next corner and another camera is there. Shoot it, and turn around the corner to kill the guards that are there. 2 more guards should come find what happened. Kill them. Then, retrace your steps, but instead keep running down the hallway into the main room. Kill every guard, and make sure you don't shoot Boris ( in the orange suit which is by the computer or running around scared of the gunshots). When it's clear, enter the small room that's protected by glass. Be careful, because there is a security camera in the right upper corner! Quickly shoot it, and that objective is complete. When everything is clear, get out your camera and photograph the screen. Objective E is complete. Then, grab the GoldenEye (if it's not there, it's either on the floor or you already h ut your Key Analyzer and push Z. It will copy the GoldenEye. Now, push Z again to throw it. Objective B complete. Now, talk to Boris somewhere around the room. When you see the words "Take me to the Mainframe Terminal!" walk with Boris and he leads you inside a door. There's 2 guards to the right and 1 to the left. Kill them without shooting the mainframes. Go up to the mainframes, and pull out your Datathief. When the alarm goes off, push Z to activate it. Objectives C and D complete. Quickly get out of the room and into the main room. Shoot the guards at least 2 times for them to whimper and hold on to where they were shot. Enter the glass door inside the main room. Shoot the 2 guards at the top of the stairs before they get a shot at you. Quickly run out of the door!

Mission 3, Part 1: Launch Silo #4

CHEAT: Turbo Mode, Agent, 3:00

Cheat: ****

Difficulty: ***

OBJECTIVES:

Photograph the Satellite

Minimize Scientist Casualties

If you shoot the guards until they die in your path, it'll be impossible to complete. In order to make it easy, ignore many of the guards in the silo. Start out by running as fast as you can out of the first silo and ignoring every guard, even if they happen to shoot you. When you get to the next door, shoot the guards that you ran by until it opens up. Now, point to the scientist that's operating the lone computer. He'll throw down the keycard. Run up the stairs quickly and enter the door. Shoot the guards while running and run right. Open the next 2 doors and shoot the guy between them once. Run out of the silo and keep running to the next door. Shoot a barrel while waiting for the door to open. Shoot the 2 guards in the room and make the scientist operating the left lone computer to throw down his key by shooting a gun without shooting him or point your gun to him. Grab his keycard and quickly run up the stairs to the next door. Keep running and ignore the guards. Turn right and enter the silo and kill the 2 guards there while running. Kill any guard who opens the next door. Then, keep running and repeat the process while opening the next door. Kill the guard in there, and make the scientist by the big computer or the left lone computer to throw down his keycard. Grab it. Run up the stairs and into the door. Ignore the guards and run right. Go straight and shoot while running at the guards. Enter the next door, turn to the left part of the room and get out your camera. Photograph the satellite. Then, force a scientist to give up his keycard. Run up the stairs, and, if you have a Hand Grenade, enable it, and after opening the door, throw it. It will lure the guards in that room, including Ourumov. Do not concentrate on picking up anything. Run left through the 2 doors into a room. Ignore the guards, run right, run right again, and into the elevator. You won!

Mission 4, Part 1: Frigate

CHEAT: No Radar (Multi), Secret Agent, 4:30

Rating: *** ½

Difficulty: ***

OBJECTIVES:

Rescue the Hostages

Disarm the Bridge room Bomb

Disarm the Engine room bomb

Plant tracker bug on helicopter

This isn't tough either, but if you only defeated this stage on Agent and once on Secret Agent, it will be tough. Start off by running fast off the boat and up the ramp. Go left onto the stairway, and keep going straight. Shoot the guard with your silenced D5K. Go out the door ahead of you, down the stairs, and onto the Helicopter platform. Get out your Tracker Bug and throw it onto the helicopter. Objective D complete. Run left around the helicopter (if you try for a shortcut by taking the right path, it won't let you through) to the other side of the boat. Run up the stairs, and with your silenced D5K, shoot the guards in your path. Keep going straight and out the door. Run down and up the stairs into the bridge room. Quickly shoot the guard holding the hostage. Shoot the guards in the room and in the two rooms that lead to the room. Get out your bomb defuser and defuse the bomb that's on the right end of the left set of computers. Enter the right door of the two doors. You'll find body armor in the room. Grab it, exit it, take the door to the left, take the door to the right, go left, go right, and enter the right door. Shoot the guard holding the hostage, and quickly kill them. Turn left, shoot the guard before he shoots the hostage. Be careful! He may shoot the hostage. If 3 hostages are executed, you'll fail the mission. Go into that room, turn left into the other room, and turn right and go down the stairway right of the door. Keep going straight after the right turn, turn right, right again and down the steps. Kill the guards, and enter the door to the right. You're in the engine room. Shoot the guard that stands still on the other platform. Go down the steps and kill the guard holding the hostage. Shoot any guard that's down with you. Go on the other side of the engine and up the steps. Once again, get out your bomb defuser and quickly disarm the bomb on the right computer. Objective C complete. Enter the door across the computers. Go to the door right of the steps and rescue the hostage. Retrace your st e engine room back up to the door opposite of the door you just exited. Turn these ways: Left, Right, Right up the stairs, Left, Left, go up the stairs, Left, Straight. Go out the door, and pause and see if you have completed the Rescue Hostages objective. If you did, go down back into the boat. If not, wait for Objective A: Complete. If it says failed, restart.

Mission 5, Part 1: Surface

CHEAT: Tiny Bond, 00 Agent, 4:15

Cheat: *** ½

Difficulty: *** ½

OBJECTIVES:

Disrupt all Surveillance Equipment

Break communications link to Bunker

Disable Spetznaz Support Aircraft

Gain entry to the bunker

This is very critical. If one camera spots you, it'll be tough to finish this stage in 00 Agent. Start off by turning left on the trail, killing every guard in your path. Go to the same spot where the Hut Door Key was in the last surface. Don't take any trail, take a shortcut through the snow. But go to the side of the hut. And peek around until you see half of a camera. Shoot it without letting it spot you. Now, enter the hut and kill the guy. Pick up his Klobb and the Comm Room Key he had. Again, turn left of the satellite to where the 2 huts are caged. Peek around the right hut's right corner until half of a camera appears. Shoot it. Now, turn left onto the trail that leads to 2 huts across from eachother. Get your KF7 if you have one, zoom in, and shoot it before it lets out an alarm. Retrace your steps into the satellite. On the second corner of the stairs is a camera. Zoom from the bottom of the stairs with your KF7 and shoot it quietly to complete Objective A. Go into the door with the computer. It now has 3 consoles. Shoot them all to complete Objective B. Now, leave the satellite and turn these ways on the trail: Right, Left, don't take next turn, Right. This should lead you to the Helicopter. Get out your remote mine and plant it on there. Quickly leave into the bunker! The helicopter automatically explodes during the scene.

Mission 5, Part 2: Bunker

CHEAT: X2 Throwing Knives, Agent, 1:30

Rating: ***

Difficulty: ***

OBJECTIVES:

Recover CCTV tape

Escape with Natalya

This Bunker is the opposite of the other bunker. This bunker's tough, but getting the cheat is somewhat simple. Start out by getting out the Watch Magnet and getting Cell Key 2. Open the door when the guard's near, and punch him a couple times and grab his gun and Cell Key 1. Open Natalya's door. Then, open the double doors and turn left. Be sure to kill the guards in your path. One should have Keycard A. Open the next double doors and turn right on the next turn. Before going into the main computer room, turn right into the hallway. Go into the double doors to the right and pick up the CCTV tape. Objective B Completed. Retrace your steps and do not go into the computer room until Natalya catches up with you. Then, run like heck through the computer room and kill everyone until Natalya finds out that Ourumov activated the GoldenEye satellite. Then, run out the door and kill the two guards on top of the stairway. Run out the door when Natalya is running up the stairs. Done!

Mission 5, Part 1: Statue Park

CHEAT: Fast Animation, Secret Agent, 3:15

Rating: *** ½

Difficulty: ****

OBJECTIVES:

Contact Valentin

Confront and Unmask Janus

Locate the Pirate Helicopter

Rescue Natalya

Find Flight Recorder

This is the third hardest cheat to get in the game, following Invisible and Invincible cheats. So far, my best time is 4:23! But at least I know what to do. Start out by running forward and kill the one or two guards at the bottom near the statues. The best strategy to do is to stay on the left side of the graveyard. Shoot with your KF7 whoever is in your path. When you see the CCCP logo at the right corner, you'll find stones that make 3 passages. Take the far left opening, turn around into the red cargo container and talk to Valentin. When he talks about Janus being a Lienz Cossack, walk very slowly out of it. If you wander too far, he'll say some stuff and you won't complete it unless you turn back. When it says Objective A: Completed, run through. Go to the left of the stank and you'll find an opening. Go through it, and stay toward the right side of these structures and you'll find Lenin's Statue. Run around it, and Janus and his men will meet you. When he tells you to put down your gun, do so and walk slowly towards him. When it says "Objective B: Complete", run towards him. He'll say something and run away from you. Make sure you dodge Janus's men, which are left behind! Soon you'll be back to where you started, but with the Pirate Helicopter! Objective C completed. Walk up to the helicopter and Natalya lays there unconscious with a Proximity Mine above her head. She'll wake up and run about 20 steps away from the helcopter. When the fuse is down to 1 second, run towards the park as it blows up. Natalya will stay as you find the flight recorder. Make it very quick! If you don't find it in 10 to 15 seconds, you've lost. If you happen to find the Flight Recorder in this time, quickly run up back to the park gates and enter the gate. This will take many times to do before you get it, so be patient.

Mission 5, Part 2: Military Archives

CHEAT: Invisible, 00 Agent, 1:20

Rating: *****

Difficulty: **** ½

OBJECTIVES:

Escape from Interrogation room

Find Natalya

Recover Helicopter Flight Recorder

Escape with Natalya

Getting this cheat is tough, but not nearly as tough as the Invinicibility cheat. But it's just as awesome as the Invincibility cheat, too! Start off by going around the table and punching the guy with the Key. Be very careful not to pick up the gun and ammo! If you do, you'll have to restart. Same when the words "HALT! You're going nowhere, Mr. Bond!" come up (which happens when you go near the door). Now, make your escape out the door and do NOT get shot by the other guy! Now, pull out your DD44, and ignore the guard. Go up the stairway and turn left. Ignore the other guard you turn to and the one in a room, and open the door. It's okay to be shot. Now, turn left and run towards the double doors. It's best to get shot while going there, because it gives you a boost. Quickly enter the doors, and make your way through the books and go into the smaller door right of the double doors. When Natalya yells "James!", immediately turn around and run towards those double doors. Ignore the guard there. Run down the steps and head towards the door on the same wall the end of the stairway leads to. Turn left after that, and you'll see another door. Enter it, and enter the door on your immediate left. Enter it and you'll find Mishkin. Talk to him. And this can be very critical, too. If a guard enters while you're talking, you cannot shoot him, because if you do, Mishkin will pull out a DD44 and shoot you, and you'll fail the mission! Be sure to be right next to the safe while talking to him. When he gives you the key, it's okay to shoot a person if they come in. Now, open the safe and immediately after you get the Flight Recorder, turn around and head for the door, Turn to where the hallway leads, open the door, and while running, shoot the nearest window to you and jump out. You're done!

Mission 5, Part 3: St. Petersburg Streets

CHEAT: Enemies w/ Rockets, Agent, 1:45

Rating: ** ½

Difficulty: ***

OBJECTIVES:

Pursue Ourumov and Natalya

Minimize Civilian Casualties

This cheat can be easy or hard, depending on how experienced you are in a tank. Start out by running to the tank and ignoring the guards (but kill the first 2 guards while running if you can). Drive the tank out of the parking lot and onto the streets. Finding your way is pretty easy. All you have to do is take any right turn you can take. Avoid the street mines and the guards with Rocket Launchers and you'll be OK. If you can drive your tank out of any car's way, you'll have a better chance of enabling the cheat. And if you hurt 10 of the red-suited civilians, you'll fail the mission. Good Luck!

Mission 5, Part 4: Military Depot

CHEAT: Slow Animation, Secret Agent, 1:40

Rating: *** ½

Difficulty: *** ½

OBJECTIVES:

Destroy the Computer Network

Obtain the Safe Key

Recover Helicopter Blueprints

Locate Trevelyan's Train

Even though there's a lot of body armor around, do NOT get any, otherwise there is a big chance you won't get the cheat. Start off by going straight and taking a left turn. Do not pay attention to any guards. Turn a bit left and you'll find a fence door. Open it and go straight. Turn left when there's a gap in the walls. Go into the door, and defeat the 2 guys in the corner. Pick up their guns and go to the far left corner. Shoot the drone gun and kill every guard in the room. Destroy the two mainframes and the large video screen to complete Objective B. Now, Grab the key on the right table that's closest to the video screen. Now, hurry on out the room and many guards will be near you. Shoot them while running, and if you ignore the last one and stay towards the left side, you'll be safe. Go straight onto the small staircase and into the door head through the left opening and up the stairs. Turn left and you'll find a safe. Open it up and there will be Blueprints. Objective C completed. Now, enter the door on the same level. (shoot the guard if there is one). If there was a guard, you'll have a better chance of getting the cheat, because he leaves one of the big doors opened that leads to the train. Open the door up, head down the steps toward the two big doors that lead to the train. Open up the right door. If any are opened, head into that one. Open the train up and run into it. You may have completed it!

Mission 5, Part 5: Janus Command Train

CHEAT: Silver PP7, 00 Agent, 5:25

Rating: ****

Difficulty: *** ½

OBJECTIVES:

Destroy Brake Units

Rescue Natalya

Locate Janus's Secret Base

Crack Boris's Password

Escape To Safety

This cheat could use a little practice, but you'll get it! Start out by hiding behind the right crate. Kill the guard that pops up right of it. Sidestep and kill the far left guard. Then, go a little more and kill that guard. Do the same with the last. Then, pick up their ammo and destroy the brake unit. Pull out your D5K and open the two sliding doors. Quickly retrace footsteps and hide behind a wall. Sidestep into view and kill the guards. Pick up the nearest gun and keep going. Destroy the black armored guard and hide behind the crates. Kill the guards using the sidestep. If a top crate is destroyed, crouch and pop up and destroy the rest. If a guard opens the sliding doors from the 3rd train car, kill him. Destroy the men in the 3rd train car, then go back and destroy the brake unit in the 2nd car. Then, go back and destroy the 3rd car's brake unit. Then, repeatedly shoot at the guards in the 4th train car and go back. There will be 2 or 3 more guards there. Kill them, and destroy the brake unit towards the start of the train car. Enter the 5th train car, the hardest one in the stage. Destroy the guard in the first portion of the train car. Then, open the door and kill the guard in front of you. There may be a guard on the left side. Sidestep and kill him. Then, enter the door and shoot about 3 times. The guards will come out of the doors. Kill them. Then, enter the door across from the door you just opened. Kill the guards in this portion. Then, open up the next door and kill the guard if there is one. Next, destroy the brake unit. Enter the two sliding doors and kill the guard that is on the right side. Then, kill any guards who will appear behind you in the back. Then, destroy the brake unit to stop the train and complete Objective A. After that, you'll find 2 armored guards appear. Kill them. Now, enter the room with Alec, Xenia, and General Ourumov holding Natalya at gunpoint. Shoot Ourumov to complete Objective B. Immediately after that, get out your Watch Laser and start working on the hinges on the fl a head start. Do not jump down out of the train until Natalya cracks Boris's password. When she says "Got it! You're a slug-head, Boris!", immediately jump out, ignore the guards to the left, and run right. Hopefully Natalya escapes the blast along with you.

Mission 6, Part 1: Cuban Jungle

CHEAT: X2 Hunting Knives, Agent, 3:45

Rating: ****

Difficulty: ***

OBJECTIVES:

Destroy the Drone Guns

Eliminate Xenia

Escort Natalya To Janus Base

If you get the Hunting Knives, they're really cool! Start off by killing two of the men and grabbing their guns. Then, get the drone gun into view and shoot it. Shoot any guards that are shooting you. Natalya should help you out with it. Then, get the body armor behind the trees to the left. Then, make your way right and kill any guards that shot you. Then, when you get a good glimpse of the clearing, zoom with your AR33 and dispatch the drone gun and kill the guards near it. If you run low on Body Armor, grab some more behind the trees to the right. Now, turn left and shoot the guards near the drone gun. Shoot the drone gun. If you run low again on Body Armor, grab more behind the trees! Then, make your way right again and go halfway across the bridge. When the background music changes, retrace your steps and go on the left or right ledge. Zoom with your AR33 and repeatedly shoot Xenia while she tries to get onto the platform you're on. If you're good enough, she won't even leave a scratch on you. Pick up her RC-P90 and Grenade Launcher. Go across the bridge and shoot the drone gun. Then, keep going straight. Then, turn right into a clearing. Get out your RC-P90 and kill the guards with incredibly fast bullets. Then, get your AR33 back by holding A and pushing Z twice and destroying the drone gun. Then, go up the little hill, go to your RC-P90 again and shoot the guards on each end. Go up the ladder and shoot the drone gun quickly. Then, get into the ammo dump and shoot the drone gun right of it. Objective A Complete. Then, push A once to reveal the Grenade Launcher… WITH the RC-P90 like Xenia! Ignore the guards behind the crates, then use them once in the hallway and make your way through it and quickly run into the elevator!

Mission 6, Part 2: Janus Control Center

CHEAT: Infinite Ammo, Secret Agent, 10:00

Rating: *****

Difficulty: *** ¾

OBJECTIVES:

Protect Natalya

Disable the GoldenEye Satellite

Destroy the Armored Mainframes

Although it's slightly easier to get than the Fast Animation cheat, this stage does not make it easy for you to enable the cheat, because it's awesome! Start off by quickly leaving the elevator and go into the left corner. Get farther from it but staying by the left wall and shoot the drone gun that's trying to shoot you. Kill any guard who tries to shoot you. Then, peek around the corner until half of another drone gun appears. Shoot it. Then, above on the right wall, is another drone gun. Shoot it. Then, kill the remaining guards. After this, open the elevator and release Natalya to a computer. When she says something about the blast doors, walk away from her towards the blast door left of you. When Natalya opens it up, go straight and kill the guards below. Be sure to grab the remote mines in the same room. Retrace your steps and sidestep slowly on the right wall. When you see a guard, kill him, then sidestep for the next guards. After that, go straight and right into a small walkway into the Control Center. Ignore the guards and scurry up the stairs and into the door. Kill the 4 guards in this room quickly and enter the left door. When Boris talks to you, walk away from him, and then, after he says "Aha! I'm Invincible!", follow him to an alcove with Body Armor. Then, retrace your steps and kill the guards that tried to follow you. Then, on the 2nd floor, put a remote mine on each mainframe on each side and detonate them with A+B. Then, open the blast door on the right side and get Natalya. Get ahead of her down to the main room and blow up each of the front computer desks and the far left and right computer desks in the back, but not the middle one. This helps because you get better vision of the guards that try to shoot you or Natalya. When the alarm goes off, look at the two stairways. Shoot any guards who try to come by. If you hear glass breaking, look in that entrance and kill them. If more glass breaks, look on the opposite side. This is extremely tough to do without Natalya getting killed. If you can isable the GoldenEye satellite. Keep protecting her, though. Then, when she walks up the steps, she should be safe. Objectives A and B completed. Now, go through the broken glass left or right, and you'll find 2 mainframes. Plant a remote mine on each and detonate them. 4 of the 6 Mainframes are gone. Now, go left into the door. 4 Drone guns will shoot at you. Get into the right of the second alcoves from the door you entered. Shoot the drone gun from the right corner of the alcove. Then, peek around the corner and shoot the other drone gun. Then, Make your way up the right stairs and plant a remote mine on the mainframe and detonate it. Quickly escape the other 2 drone guns near the door and go into the right blast door. There will be 2 guards and a mainframe protected by glass. Kill the two guards, plant a remote mine on the glass, get out of the room, and detonate it. Objective C complete. Now, get out the other blast door and turn right into the elevator. You completed this stage!

Mission 6, Part 3: Water Caverns

CHEAT: X2 RC-P90s, 00 Agent, 9:30

Rating: *** ½

Difficulty: ***

OBJECTIVES:

Destroy the Inlet Pump Controls

Destroy the Outlet Pump Controls

Destroy the Master Control Console

Use the Radio to contact Jack Wade

Minimize Scientist Casualties

As of being one of the most challenging stages in GoldenEye, Water Caverns has a cheat that's easy to get, because you're set with plenty of time to kill a good amount of guards. One thing to do: run through the first few chambers before the spiral. Shoot the first 8 guards, and run while killing the next 5 on through. Then, go down the steps and plant a timed mine on the main video screen. Make sure the scientists are nowhere near this. It will destroy the video screen plus the two computers, plus the other computers on the other side. Objective A Complete. Now, go back up the steps and into the spiral ramp. Kill the guards while running in your path, and kill the remaining by the doors. Run through the circle cave part and while the doors are opening, start shooting behind you. Then, when opening the second door, close the first one. Now, make your way by shooting with your ZMG as you go through the bridges, and take the next doors. When the second door opens, kill the 2 guards near it, and destroy the drone gun suspended over the room. Go down the steps and kill both guards down there. You should grab Code Card A from one of these. Then, destroy the three computers down here to complete Objective B. Run back up the stairs and go back to the walkway. Run and kill to the doors, and be sure to kill the two guards at the end of the below bridge. When you disable the next 2 guards by the doors, you may get Code Card C. Open the doors, and kill the 3 guards to the left of you. Grab their guns and make sure you get Code Card B. Get out the RC-P90 and shoot the remaining guards in the room. Be careful on the four with the master control console. Do NOT blast the barrels. Kill the guards carefully and grab the Body Armor. Go back into the room. On the right console, push B. You'll contact Jack Wade and Objective D is complete. Now, destroy the computers and consoles, but do not shoot the barrels! If you want to complete Objective E, don't. Objective C is complete. Enter the blast door and kill any guards there. Quickly t Blast Door and use your AR33 scope to kill the two guards by the door. Enter these doors and shoot the drone gun above. Then, get out your RC-P90 and kill the guards in the last room and quickly get into the elevator.

Mission 6, Part 4: Antenna Cradle

CHEAT: Gold PP7, Agent, 2:15

Over 2:15: The Cougar Magnum

Rating: ****

Difficulty: *** ½

OBJECTIVES:

Destroy the Control Console

Settle the Score with Trevelyan

Immediately after the stage starts, circle around the pole for body armor and quickly run up the antenna. Keep shooting while running to kill a guard. Pick up his ZMG and shoot the next 2 guards on each end. Then, run down the ramp to a circular platform. Go down the steps, killing anyone in your path, and go to the left room. Peek around the corner and shoot the drone gun. Get into the room and shoot the drone gun on the far corner. Then, run and shoot the computer. Objective A completed. Now, run out of the room and shoot and follow Trevelyan across the bottom of the cradle. Keep shooting him if you can, and you'll eventually make him dare you to finish the job at the very bottom of the cradle. Quickly shoot him before he tumbles you off the antenna, and you may successfully get the Gold PP7 cheat (which works as powerful as the Golden Gun).

Mission 8, Part 1: Aztec Complex

CHEAT: X2 Moonraker Lasers, Secret Agent, 9:00

If over 9:00: Moonraker Laser

Rating: ****

Difficulty: ****

OBJECTIVES:

Reprogram the Shuttle Guidance System

Launch the Shuttle

You need to defeat all stages in Secret Agent to move on to this stage. Face right and strife left and kill the guy that you see. Hide behind the pillar and if lucky, let the guards blow themselves up, if not, then kill em'. Open the hidden door and neutralize the guy in the distance, the guys that walk in front of you, and the guys to the left and right. Once you've gotten thier ammo, go forward and open the next door, then run forward then back. If you hear gunshots,close the door; if not, then repeat the process. Wait for them to open the door and while it's opening, shoot through it and kill them. Go in and hide behing the first wall to the left and wait for a guard. Kill him and go behind the next wall and kill the guy hiding behind the pole. Go behind the next wall and activate the controls, then go behind that wall and past the "mainframe" and kill everyone along the way. Shoot the controls on the left of the room and then kill the 2 guards. Go in the room and in the grate to the left andblow up both drone guns. Turn right and get the body armor, then kill the guys that appear. Go to where they came from, and then blow up 3 of the 4 drone guns from the grate by looking for shards of blue. Kneel down and look up next to the crate for the last gun and blow it up, then kill all the guys in the distance. Go to where they were and kill one last guy, then go back and look for a ladder in the room. Go up it and close the exhaust bay, then go back down. Look for another grate and go through. Go down all the stairs and then kill one of the guards to get Jaws' attention and then turn around. Go up the stairs and wait for Jaws around the corner, then go up to him and shoot until he's dead. Get the smart card and run back to the room with the "mainframe". Open the glass door, upload Q's guidance data in the drive to the left, then get the disk on the right. Go back to the shuttle area and load the disk in the mainframe that controls the shuttle launch, then go up the ladder and open the exhaust bay. Wait by the controlshuttle launches to make sure nobody kills you.

Mission 9, Part 1: Egyptian Temple

CHEAT: All Guns, 00 Agent, 6:00

Above 600: Golden Gun

Rating: *****

Difficulty: ****

OBJECTIVES:

Recover the Golden Gun

Defeat Baron Samedi?

The All Guns code is definitely the best cheat in the game. It takes a real 007 agent to get this cheat. Start out by  scurrying forward towards an opening. Kill the two guards that are guarding the opening. Turn right through another opening. Keep going straight to a stairway. Then open the door that leads to Scaramanga's Shrine. This Objective is VERY hard. It's probably the hardest objective in the game. You need to step on the correct tiles to get to the Golden Gun. If you miss a tile, the drone guns activate. Even if you destroy them all, the glass will be bulletproof and you will not reach the Golden Gun. Step on these correct tiles: Left, Left, Left, Up, Up, Right, Right, Right, Up, Up, Left, Up, Left, Up, Right, Up. You now get the Golden Gun and the ammo. Get out of the room by going to the left wall. Put away your Golden Gun and save it for the Baron. After this, look for Baron Samedi (in a white suit and a hat). Well, it won't be too tough to find him, because he's directly in front of you! NOW get the Golden Gun out and shoot him with a bullet. You'll defeat him there, but it's not done yet! Ignore the infinite guards and return through the door, and turn left and keep going that way to the pool. You'll find Baron Samedi there, too. Shoot another bullet at him. Then the sunny day will turn into black clouds when Samedi's laugh, and it's not a good sign. Your visibility is limited, so beware. Now, retrace your steps, but turn left like where you were getting to Scaramanga's Shrine. Turn right and down the steps into the basement. Then, go up the stairs into the black obelisk. It will be very dark here, and grab the body armor, because Baron Samedi is here! Shoot another bullet from the Golden Gun and you killed him!

Goldeneye Walkthrough MISSION 1: Arkangelsk PART I: Dam All difficulty levels Primary Objectives: Neutralize all alarms: hard Install covert modem: medium, hard Intercept data backup: hard Bungee jump from platform: easy, medium, hard Weapons and gadgets: pp7, KF7 Soviet, Sniper Rifle, magnum, covert modem. Around the first corner, you'll see a soldier on your left. Your default weapon here is the silencer, aka the pp7 (silenced); use it to shoot him in the head. Grab his weapon, the KF7 Soviet, an loud automatic rifle. Now directly in front of you is a guard tower with a few men around it and in it. Tag them all. Head to the tower, but go around the left side (not the right side), or you will notify soldiers in the tunnel on the right. At the top is the Sniper Rifle. Look through it, press R, and adjust the zoom lens with the top C button. In the tunnel are two guards. Pick them off. Head into the tunnel. After taking the tunnel just past the bend you'll want to move to the right to protect yourself. In the distance you'll see about two close soldiers, peg them and then zoom in to nail the two guys in the bunker. You'll notice a tower on your right (sometimes there's a guard in it) and a large stack of crates on your left (behind it hides a guard). In the easy level there is body armor in the tower. Grab it. To collect more ammunition, blow up the wooden crates near the bunker. Shoot only the wooden boxes. Watch for barrels with skulls and cross bones, which will blow up and hurt you. The green truck is waiting at the far end. To its right is a red switch, so you need to press B to it. After it is another switch, press it. A tower is on your right with at least two guards near it. Make sure to hit them, but be sure to quickly zoom in the soldiers in the far distance, the ones nearest the alarm. Now dispose of the red alarm on the barrack wall (it looks like a button), and then back up to the red garage door. Open it and be careful of hiding guards as you move inside (there should be at most three). Exit the compound and move onto the next bunker. A set of crates appear just behind the bunker. Blow up the one closest to it, and you'll see a monitor. Attach your covert modem to it (in medium and hard). Head to the fence, shoot at the lock, and press B to push the gates open. In the distance you'll see three guard towers. Zoom in and pick off these tower guards with the lovely sniper rifle. There's one guard in each tower. I think it's best to eliminate each guard at each tower, then destroy each alarm, systematically. There is one alarm located in each tower, so just walk through the door and you'll see each one on the wall. You can access this downstairs region by going down a ladder near each guard tower door. But the best way is to go to the farthest tower (farthest from your starting point). Enter the tower, walk down the stairs, open the gate, and head left. The upcoming corridor is loaded with guys, so use the leaning technique and your Sniper Rifle. When you've reached the end of the tunnel, open the door and prepare for serious battle, i.e. take a few steps back. Use the KF7 Soviet for massive attack, making sure not blow up the mainframe in the back at the left. Approach the mainframe and press B to intercept data backup, and you're almost done. Go back the way you came, and head toward the second guard tower, where, across from it, there is a set of stairs. Walk up and jump off the dam. Mission complete. MISSION 1: Arkangelsk PART II: Facility All difficulty levels Primary Objectives: Gain entry to laboratory area: easy Contact double agent: easy,medium, hard Rendezvous with 006: easy, medium, hard Destroy all tanks in bottling room: easy, medium, hard Minimize scientist casualties: easy, medium, hard weapons and gadgets: pp7, KF7 Soviet, door decoder, keys, mines, mine activators, grenades. Head down the air shaft to the bathrooms, where you'll see the head of a sergeant. There are three other soldiers in this room. Kill them with your PP7, other soldiers will hear and swarm the bathroom. Leave the bathroom, but don't go downstairs. On that floor open up the door and at the bottom of the stairs is one guy. Kill him, and then open the door near to where he was standing. Open it, take a few steps, turn left and you'll be behind a guard with Keycard B, which will permit you into an important security room. Across from the stairs is a security door, open it and press B to activate the computer in front of you. There should be three guards in there, and now you should switch to your KF7. Make sure not to blow up the computer. This keycard will open up a timed security door down the hall and to the left. Be quick because there's yet a third door to run through and it closes fast. Leave that room, turn left, run down the hall, pick up the armor to your left, keep running, take your first left, and open the door on your left. Then turn right, and pass through that door and stop. To your left in a locker room are two guards, it's not necessary to kill them, but it's fun. Now open the next door, behind which at least three soldiers are waiting with rifles in hand. Open it, step back a few feet and wait for them to enter. They line up so the killing is easy. Go in and check the left and right rooms, where Dr. Doak, the double agent scientist, will hand you a door decoder for later use. He may not be there (he's got a light brown hair and a beard and he walks slow, without putting his hands up) -- if he's not there, you'll see him near the bottling facilities upstairs. Leave those two bottling rooms and continue on through the next door. In front of you is the room with the two security switches, and hallways on either side. Pull out your PP7; pick off the security guard to your left and right. Now, enter and go toward the room in front of you. The room is filled with four guards, so switch to your KF7, but don't throw a mine in there. Go to the left and right and pick off the guards. Almost guaranteed, you'll invite others. After dusting those stray guards, and facing the door, hit the console on the right with the flashing button, press B , and now run because the doors are timed. Of course, you'll have to bust out through about five guys, so reload your KF7 and then blow the guards away. If you make it through the security door, go up the stairs, dust the three to four guards and enter the bottling rooms, one by one, to find Dr. Doak, if you haven't already found him. He walks around, and may actually walk toward you if he's near. Talk to him, wait until you get the decoder key, and then get ready to run. Have your KF7 loaded and ready. Now run down the only other hallway. Killing about three guys should set you free for a few seconds. Now, you can use the door decoder. You'll see two doors, the one on the right is your door. In easy mode, you simply approach it, but in medium and hard you must switch to the key and wait. Once you're through it, switch to the mines. Go down the stairs, approach 006 so that a conversation begins and as soon as it starts lay one mine on each of the five giant vats. Across the room from the staircase you descended, there is a door -- it's your escape route. Now there are only two things that need be done. One, make sure that 006 is about 5-10 feet away from the tanks (so that when you blow them up he doesn't die). Two, blow up the ALL of the vats. As soon they're toast, just walk out that door. If you stick around to see what happens, guards will come by the bucketload hooting and a'hollering and gas will flood the room. Make it out alive, and your mission is accomplished. MISSION 1: Arkangelsk PART III: Runway All difficulty levels Primary Objectives: Find plane ignition key: easy, medium, hard Destroy missile battery: medium, hard Escape in plane: easy, medium, hard Destroy heavy gun emplacements: hard Weapons and gadgets: pp7, KF7 Soviet, timed mines, detonator, grenades, Klobb, ignition key. Addendum Tank alert! There is a tank, which we neglected to mention in our early version of the strategy. It¹s also noticeable in the cut-scenes when the game has just started. It¹s excellent help when trying to finish off the 00 Agent level. We found it was best to use after we got ahold of the ignition key in the bunker. We suggest then getting into the tank and taking out all of the auto guns first, while trying to kill off men second. It¹s practically required in the 00 Agent level, but not in the Agent or Secret Agent level. Immediately behind you is a large crate of grenades. Grab the box. A guard is in a nearby room. Kill him and pick up the crate of mines. Head out into the snow by sliding through the snow chute at the far left end of the hallway. One guard is watching the area. Kill him and grab his KF7 Soviet. To acquire the plane key, walk left and enter the shed. Grab another crate of grenades just outside the door. After entering, turn right and two guards guard the plane key. Kill them, walk behind the table and pick it up. This level is unusual because all of the enemies is far away from you and yet there isn't a Sniper Rifle to be found (as far as we know). Stick to the left side of the runway, which is the side you're already on once you walk out of the shed. A soldier is guarding something obscure, and a pair of barrels are near him. Aim at a barrel just for fun, he'll die in the explosion. Run past him, shooting the next few guards, who are practically lining up, until you reach a nook in the wall. Hide here for a few seconds and switch your ammo to land minds. Across from you, in the distance, is a soldier or three, but your focus here is the missile battery nearest you. Throw a few mines at the machine gun battery, and run back to the crevice. They'll take out the gun and a guard. Now run back to the nook in the wall. Across the field is a single guard. Zoom in and dust him. By this time, about three to four soldiers are just about to greet you. Kill the closest soldiers first, then back up and wait. More will arrive. Use the leaning technique if you want. They come in waves. Dust the first and second waves and grab their guns. You'll pick up a Klobb, and you should switch to it. If you simply stay in that nook, the guards will never stop coming. You're next target is the missile battery across the runway, nearest the plane, so to get there you'll eventually have to stop killing them. It's hard to stop, isn't it? Eliminate a wave of them and then run. The best way to run is to strafe and run at the same time. It works. Head to the battery where you'll dispose of two guards. Switch to your mines. Throw a mine or two onto the battery itself, not the structure on which it rests. >From far in the distance another machine gun battery is nicking you, and it's annoying, so in the medium level, run to the plane and touch it. In the hard difficulty, you need to blow them up. Use your mines, but be fast and stay out of its reach. Even better, use the mines. By the time you reach the plane, the second battery should blow. Check to see mission B completed. That should be the mission, in a nutshell. MISSION 2: Severnaya PART I: Surface All difficulty levels Primary Objectives Power down communications dish: easy, medium, hard Obtain safe key: medium, hard Steal building plans: medium, hard Enter base via ventilation tower: easy, medium, hard Weapons and gadgets: Silenced PP7, KF7 Soviet, Sniper Rifle, Klobb, grenade launcher, safe key, hut key, grenades. Unlike the easy mission, fewer soldiers chase you, but they're better at aiming their weapons. Follow the road to a crossing that splits to a small house on the left and right. Two guards shoot at you on the right. Kill them and grab the booty inside. Skip the left house for now. Continue on down the road, keeping the big satellite dish in sight. You have to power it down anyway, so use it to guide you when disoriented. Along your path is an observation tower, which has nothing in it. Skip it. When you're at the satellite dish, take a right. Along the way, you should pick up the Klobb, a fast-shooting, automatic machine gun. It's excellent, albeit loud. A small guard construct and two houses appear. Ignore the metal girded construct and the first house and head to the other slightly farther house, the one at the end of the road. You'll find the hut door key, grenade launcher, and more grenade ammo. A beige-suite military official has the key. Kill him off. Now, remember that hut at the beginning of your journey we told you to skip? The military officer you just killed gave you the key to it. Run back to that first hut, ignoring soldiers. Just run and occasionally strafe to avoid gunfire. Unlock the hut door, grab the safe key. Objective B completed. Now head back to the main road, and be sure to reload because they will be some a few out-of-breathe guys wanting to kill you. Head straight to the main satellite, ignoring any distractions. Enter the facility and run up the stairs. In easy mode, you simply walk in and open the door, ascend the stairs to the door, and press B to power down the satellite. In medium and hard you have to unlock it with the key, and power it down. Just don't shoot the computer, which will sound the alarm. Run down the stairs. Two more objectives to go (in medium and hard). You must obtain the map, in the very dangerous bunker compound, and find the ventilation shaft. Turn left once you leave the satellite area. Follow the path to the compound. There are many houses; enter the first house on the left to unlock the safe, grab the map, and head out. If you want to get rid of some guys, use your grenade launcher, aiming at the barrels. That'll get them for sure. Still, the best idea is to run, because there are too many guys around. Where was that ventilation shaft again? If you're at the enemy bunker where you found the map, with the gate to your back, look to your right. There is a narrow road to the left of the satellite dish (off the main road) that leads to the shaft. Pass the satellite, follow the path, and then stay to your left. You'll see in about four seconds. Climb up to the top of the shaft, pull out your silenced PP7, and then blow off the four locks with two shots per lock. The grate will drop out of sight, and then you're home free. MISSION 2: Severnaya PART II: Bunker All difficulty levels Primary Objectives: Disrupt all surveillance equipment: medium, hard Copy Goldeneye key and leave original: easy, medium, hard Photograph main video screen: easy, medium, hard Get personnel to activate computer: hard Download data from computer: hard Weapons and gadgets: Silenced PP7, DD44 (.44 magnum), Klobb, KF7 Soviet, grenade, camera, key analyzer, data thief, security card, computer room keycard, Phantom, and Klobb. Open the door in front of you and quickly kill both guards. If you're slow, they'll hit sound the alarm. Pick up their stuff, KF7 Soviets, and use the PP7 again to knock out the red alarm on the wall. Turn around and head to the room from where you started. There's another door there, and behind it is a generator and a surveillance camera, quickly open the door and blast it to pieces (you can nail it with one shot if you're good). No alarm means you've succeeded. Go back to the second room you were in. You'll see a guard passing. Reload the PP7 and take him out with one shot to the head. He's got a security keycard. If he doesn't, another guard in the near vicinity will. Knock out the camera outside and to the right. With the room you just departed behind you, turn right. You'll reach a room that's also part cave. Three men will guard it. Kill them and eliminate up the camera. Use your PP7 for quite death and few enemies, or your KF7 for more enemies, plus better enemies as well, like the Klobb and DD44s. your left is a hallway that leads to a staircase. That staircase leads to the main room with Boris, the key you need to copy, and a map of the world, of which you'll need to take a photograph. But you can't go in yet, there are simply too many armed men in it. Leave that cave when the coast is clear. You'll find very close to you a gray door that leads to another gray door inside it. Go inside the first door, but not the second. Look through the window. There are three men, and a mainframe. Don't use any grenades, and make sure not to blow up the mainframe. In the difficult level you'll have to bring Boris up here and turn on the computer. Two men are to your right and one to your left. Open the door and spray them with bullets. Collect their weapons and head to the main room. At this point, you should have eliminated everyone in the hallways and other rooms, except for the main one. Round the corner to your left and slowly use your silenced PP7. A few guards should be in various places around the room. One's directly to your left, another straight across from you -- now's a good time to switch to the Phantom. To your right is a staircase, so run up it and kill off the three enemies in it. The room you're in is a split floor and across from it is a similar one across the large main floor. Two men are in it. Run over there and blow out the camera. That should complete objective A. This should all be done quickly, so that Boris doesn't run away. Initiate conversation with him for the hard level of difficulty. He'll lead you to the mainframe room. Now, while you're in the main room, you'll see a giant world map. While you're following the ever-so-slow Boris, switch to your camera and take a shot of the map, completing objective C. Let him type in "knockers," and then switch to your data thief. Press Z to enact it, and wait until it's completed. Boris will have turned on the alarm, so prepare to face dudes with DD44s. Now run back to the computer in the main room where you found Boris. Pick up the key and switch to your key analyzer. Copy the key by pressing the Z button and your primary objectives are now complete. There is one door to the right of the world map. Enter this door which leads to a staircase where at least two guards are standing at the top. Use your C button to aim high. That's it, spy guy. MISSION 3: Kirghizstan PART I: Launch silo #4 All difficulty levels Primary Objectives: Photograph satellite: easy, medium, hard Obtain telemetric data: medium, hard Retrieve satellite circuitry: medium, hard Minimize scientist casualties: easy, medium, hard Plant bombs in fuel rooms: hard Weapons and gadgets PP7 silenced, plastique, camera, KF7 Soviet. In the easy section, there is no time limit, but in the medium and hard difficulty levels, the whole mission is timed and a clock at the bottom of your screen delivers the time. You have 7:30 minutes (in medium, and 8:30 in hard) to meet all of your required objectives. That means a lot running and killing, baby. Also, in every room there is a green card, i.e. the satellite circuitry, and important telemetric data which you'll need to recover. The satellite circuitry lies around on tables, and is pretty easy to spot, while the telemetric card is harder to find. Security cards are in the hands of the scientists. If you run and scare them, they'll drop the cards, otherwise the cards are in their hands. Usually the guy in the deepest corner has it. Again, in the easy level, you just need to make it out, keeping a few scientists (and yours truly) alive. But in the hard level, you'll have beat the time limit, collect all the circuitry, take a picture of the satellite, and blow up the fuel rooms. Like the instructions say, concentrate on rooms H4, C3, K2, and A1. In the middle rooms there are two body armor vests, so keep an eye out for them. Go to the first room and kill off about three soldiers guarding it. They will be in range and if you're kill them fast enough, and no scientists should get in the way. Pick up the required cards (two green data ones resting sitting on a table on the left) and the security card on the floor. After the first room you'll come to a split in the hallway, take a right, and pass along a side bridge, by the rocket. At least two men stand behind the door that leads from the bridge to the hallway, so when you open the door, shoot fast, strafe right. Then strafe left in front of the doorway and finish the other guys off. At the end of the hallway that turns left, there are a few barrels. A few soldiers may also appear. Instead of shooting them, shoot at the two explosive barrels in the corner, if done right, all of the nearest barrels will blow. Give yourself a lot of room, like stay at the bottom of the stairs. Approach the corner of the wall without revealing yourself. Lean out and shoot about three or four guys in the distance. Be wary of grenades. Take out one soldier at a time. There are more barrels just around that corner, so if the barrel explosion you caused didn't set them off, make sure the enemy fire doesn't either. You're now ready for room two, containing at least three soldiers who hide behind the door on the right. Another will be in your sight as soon as the door is open. One green data card lies on a computer card just on the other side of the door, so grab it. Grab the security card on the floor as well. As many as three more guards may enter the room, so watch out. Go up the stairs and out. Another split in the hall appears before you, and you should strafe to the left side of the hallway and kill the guy on the right without exposing yourself to the intersection. Now turn left, press R and Right C, and lean to see a soldier ducking behind a crate. Now turn and go to the right where you'll open a door to a bridge with a load of soldiers on it. More appear on the other side of the door. Strafe and shoot, strafe and shoot. After that, enter the room, follow the corridor that leads up a short set of stairs and then lead to the third room where more soldiers will meet you at the top of the stairs. Don't forget to wave. The third room. No soldiers will appear initially. Enter and head right to the bald scientist in the corner. He will have a DAT card, which will complete objective B. Great, now turn around. Go to the far side of the tall computer just next to the door. Another bald scientist is there, so you'll need to grab the security card from him. Objective C has now been completed. You should have no less than 1:40 on your clock if you're half way decent. Three guards will stand in your way as you pass through a T shaped split in the corridor. Turn right, and get ready. After the third room, turn right and kill the few soldiers on the bridge. After that, a clan of gunmen are ducking, hiding, and shooting. Follow suit. Crouch down and wait until there is no gunfire, and then stand up and shoot. Kill the first guy on the left and hide behind that crate. Then duck and shoot a few times quickly, before they start tossing grenades. Room four has the satellite. It's easy to spot because of the blue side paneling; switch to your camera and take a picture. All objectives are met for easy and medium. Walk up the stairs and prepare for another battle. There are no less than a dozen men, plus Ourumov, who has a brief case behind them all. While it's relatively easy to kill off the soldiers, Ourumov will shoot and not miss until you run toward him. And you're gonna take a few hits, so hopefully you've acquired those vests. Half way through the tunnel he'll run. You're on a time limit, so rush at him as soon as you kill all of the soldiers. Chase carefully after him, but slow down before you turn the corner left in the final T-shaped hallway. At least three guardsmen are there. Strafe right and left to avoid their shots. Turn left, go out the door that leads to a bridge, and then to another door. Enter it and pass through a hallway with an oval shaped room. A guard will stand at each side. Shoot one, then the other. More should appear. Go right into the next room and kill the few guards that are in the middle of a giant computer circle. Plant the plastique, ascend the three stairs, and turn left past the room you entered. Don't forget to run like a crazy fiend. Take a right to an elevator, and that's the ball game, spy guy. MISSION 4: Monte Carlo PART I: Frigate All difficulty levels Primary Objectives: Rescue hostages:easy, medium, hard Disarm bridge bomb: medium hard Disarm engine room bomb: medium, hard Plant tracking bug on helicopter: easy, medium, hard Weapons and gadgets bomb defuser, tracking bug, D5K (silenced), Phantom, PP7, KF7 Soviet. You begin the level by quietly docking at the frigate via a small motorboat. Walk up to the man deck using a lone stair case. Turn left once you're at the main deck, and make your way to the second staircase you see. Walk up the stairs, open the door. Go the hallway's end, where there's a door in front of you and one to the right. Enter the door on the right and take out the guard holding a hostage. Kill the guard closest to the hostage first, because he's most likely to kill the hostage. There should only be two guards in that room; after you kill them, go to the only other door in that room. A second hostage is there, so aim and drop his captors, being careful not to blow up the amazingly sensitive equipment. Leave that room, walking right along the hallway. Walk down the set of stairs, then take a right. The first room on the right holds a gunman on the far right side. Take him out (duh). Retrace your steps out of that room. Continue through the hallway to a set of stairS next to another turn in the hallway. This is kind of cool: shoot the guard at the bottom of the stairs first; the other guard won't even notice all the racket, and then kill the deaf guy at the top of the stairs, collect his gun, and descend the stairs. Now do a 180 degree turn, walk a few short steps, and enter the room on the right: It's the engine room. There are a handful of guards in it, about four to five. Shoot the ones all on top of the walk, descend the stairs and at the bottom and at the far side of the room, you can see a hostage standing, looking as if he were being held at gunpoint. Funny that, he is. Walk carefully toward him and, after clearing ventilation shaft on the left, you'll see the assassin. Make sure to add extra lead, when you kill him. Be stealthy, or the assassin will kill the hostage (this goes for any of the hostage situations). If you turn 45 degrees to your right another guard is standing there waiting to kill you. Turn around, and... (that's right) kill him. One more should be floating around down there, so remember to kill him dead too. Now, you're on your way to disarming the computer. Ascend the stairs and look across the room. If there is another guard there (and there may be), well...kill him! You should see a computer monitor against the wall. Before approaching it, check to make sure no once will shoot you, and then switch to the bomb defuser located via your handy watch. Diffuse the bomb by pressing B. There's only one hotwired computer left. It's upstairs. Leave the engine room via the door you're closest to. Follow the hallway, passing a staircase, to a door leading to a control room with a hostage in it. Kill the aggressor. Beyond this room is a hallway with yet another hostage. Dispatch of this bad man and take his nice gun. Retrace your steps, and ascend the stairs you found outside the machine room. Retrace your steps all the way back to the very beginning, where you first entered into the ship. The hallway is the first one entered. When you enter into the hallway, a door across the ship will catch your eye. Go toward it and prepare to save one last hostage. Before you enter, you may be carrying a gun in each hand. Switch to one, whichever you feel comfortable with, but remember there are at least three guards in that room, and more who will enter when they hear your shots. Load you gun if it hasn't been reloaded. Make a special note to yourself that the assassin and the hostage will be in the center of the room. To the right, just out of site are at least three others. Shift to the left side of the door before you open it to get a much better angle on the assassin. Enter, shoot the guy nearest the assassin, then kill the other three or four. Remember not to kill the hostage who may get in your way once he's freed. Once everyone is dead, reload. Look for the control console with a little bomb on top of it. Diffuse the bomb. This will complete an objective in the medium and hard levels. You now need to find and place the tracker on the helicopter. Back up against the computer consoles. Look across the room: from left to right on the opposite wall, there are four doors. Take the door second from the left. Go straight through two doors, take a left, a right, and then continue on through the hallway, passing though two more sets of hallways. You should be able to hear the helicopter. The last door in that hallway leads to the copter. Go down the stairs, approach the copter, switch to the Tracker bug, and press Z. Now you just have to find a way out. Walk around the copter to other side of the ship where you'll see a long staircase, walk up it, through two doorways, and then descend a staircase. You'll be outside on the deck again, but on the correct side. Stroll forward to the giant missile, look across the deck, and eye a the narrow staircase descending to your motorboat. MISSION 5: Severnaya PART I: Surface All difficulty levels Primary Objectives: Break communications link to bunker: medium Disable Spetznaz support aircraft: easy, medium Gain entry to bunker: easy, medium disrupt all surveillance equipment: hard Weapons and gadgets: Silenced PP7, Klobb, KF7 Soviet, Remote mine, Comms room key You were planted here in mission 4 (surface), so this environment should be more familiar. Bond needs to go to only three areas to beat this mission in the medium mode. Start by killing three soldiers who are all carrying Klobbs. Take the bounty. Switch to the Klobb, it'll make you feel good. Now follow these basic steps. Stay on the main road until you reach the third road on the right. Take it past the empty bunker on your right, to the dead-end with a single bunker on it. Kill the surveillance camera and enter, and then kill the military commando just inside the door. Pick up the comms room key and his gun. You'll need the key later. Head back to the main road, but make sure to shoot the borsch out of the Russian dudes who've heard all the racket. When you reach the main road, take a right, at the fork just before the satellite, take a right and follow this road to the satellite building. Run and you'll miss all the guys who want to join in the killing. Run straight up the stairs, locate and shoot the surveillance camera (at the second tier), open the door at the end of the stairs and you'll see the communications computer console. Smash it. Text will tell you when it's completely destroyed. Now leave (and you'll have already been joined at this time by about five Russian dudes (just kill them). Two objectives left (in the medium mode), and to meet them you need to take this path. In the hard mode, you must go to the enemy bunker (yucchh). There are at least two camera in that area, and you should be fully loaded and in good health. You will take damage here. Now go back to the main road, and take a left at the fork and head toward the ventilation shaft. Now if you take the next left, you'll go to the ventilation shaft, which is perfect if you're in mission 4. But here, before you reach the ventilation shaft, take the right at the fork, avoiding the ventilation shaft. By taking a right, you'll run straight to the helicopter and the bunker. Switch to the timed bomb, plant on the helicopter, walk far away and make sure the helicopter is blown up. A few stray Russian guys will show up to drink vodka with you. Usually you can just stray left to avoid them, but we usually kill them. Kill them (hey, why not?). Enter the bunker. You're done. MISSION 5: Severnaya PART II: Bunker Difficulty levels: easy, medium Primary Objectives: Compare staff/casualty lists: medium Recover CCTV tape: easy, medium Disable all security cameras: medium Escape with Natalya: easy, medium Weapons and gadgets: Magnet watch attract, KF7 Soviet, throwing knives, Klobb and double Klobb, videotape, memos, notepads Addendum Silenced PP7s: There is a way to get two Silenced PP7's in this. There is a safe that can be opened in this level that will recover your PP7 and your dossier. If you go to the room that has six mainframes and one camera and one soldier, you will find a safe key that will open the safe near the prison from which you extricated yourself. This safe is the closest one to the jail cells. These guns are only available in the Agent and Secret Agent levels. This level is hard, but it's one of the best designed levels in the game. You're stuck in a cell and next to you is Natalya, who you meet for the first time. (Approach her cell and you'll initiate a conversation, but you don't have to talk with her if you don't want to). Check your gadgets. Switch to the magnet watch attract. Approach the side of the cell with the door on it. Across from you is a key, so press Z and the key will fly to you. Wait until the guard is really close to you and press B to unlock the jail cell door. The guard will bend down on one knee to shoot at you, when he stands up give him three judo chops (judo chop!). Take his KF7 Soviet. Switch to the watch attract magnet again, walk to the circular caged platform at the end of the hallway, press Z, and you'll pick up a set of throwing knives. You can let Natalya out by pressing B at the cell door, but don't. Go to the double door, look through the windows. Use you site and in the next minute you should see as many as three soldiers walk by. Knock each off with a blow to the head. Try to use only one bullet per soldier, otherwise you make a racket and the whole building will know you're there. If you're not that good yet, try to control your fire to a single shot, pause, and then another single shot, etc. Open the door, peak around the left corner, it should be clear, but don't go down the long hallway on your left yet. Go to the double doors ahead (which you'll need a security key for) and turn left. Another set of doors (which you can get through). Peak through the window. Three guards. Aim for one, peg him in the head, and stand back. The two others should come out. Try to be quiet while you end their boring lives. The basic aim here in this first part is to avoid the many annoying security cameras (which are everywhere) and find security keys. Go back to the long hallway and stop at the end. Soldiers will pass by. Wait until there's just one and then peg him quietly (one shot). At least three others will follow. Kill them as quietly as you can, too. Go up the short flight of stairs head straight. You're now entering an automatic gun area that wasn't in the easy level. At your first turn look up and ahead, the back of a big gun. Blast it. Run through the maze until you see a red light. It'll come after the blue light. Stop when you see it and the big automatic gun. Blast it. Walk ahead into that slightly open area and stop. To your right is another big automatic gun. Blast it. Stray soldiers will come from behind you every so often, so keep an eye out for them. There's a split in the hallways. Turn right and kill two gunmen and hide in the corner while you reload. Lean out and kill the guy on the other end of the hallway. At least a half dozen more soldiers in little batches will arrive from both ends of the little maze you're in, but if you're somewhat subtle, their march will end. Kill them all off and then peak out into the long hallway, but don't step out. There's a guard at the end of it. Pick him off with slow single shots. The coast should be clear. Run down the hallway and take your first right. Peep through the window, kill off one guy. The door will open, kill the next guy. You should pick up Keycard A also the Severnaya staff list. Cool. Step out of the room, take a left, go down the flight of stairs (you should recognize the area you're now in), go down the hallway, and take a left. The keycard will now open those double doors. If no guards are around then run like the dickens to the next set of doors. If you stop and look down the hallway, you're sunk. There are two guards there, plus a security camera. That's why you run. Turn around and wait for the dumb guards. Kill them. Now enter the double doors. Then look through the window, kill one guy through the window, and the door will open, followed by at least three guys. Kill them quickly and hide in the storage slot on your left. If no one comes, then one by one kill each single or set of guys who hide in those storage slots. If all goes well, then the room will be empty. Look around. There are two important items here. One is a red clipboard, and the other is a body vest. The clipboard will allow you to meet objective A. Grab them both and head toward the opposite door. Look through the next double doors. Knock out the camera. Go through the hallway, and instead of ascending the stairs on your right, pass them. There's another camera waiting for you there, so don't do it. Instead, circle all the way around to where you picked up the keycard A and the staff list, pass that room, and enter the long hallway. Walk down the hallway. You have several choices. First take out the most obvious camera in that hallway. Take one slow shot at a time. We've actually knocked one of these cameras out in one shot, but it usually takes three. Back up a few steps now. Take the first door on your left. Peak through the second set of doorways, and look left. Blow out the camera on your left, and then wait for the guard inside to move on you. Kill him and take his keycard B. More guards will arrive from outside. Keep their deaths somewhat quiet, and stay away from the mainframes so stray bullets don't blow them up. Leave the room, take a right, and don't move. Inside that room is a camera. Open the door and strafe right out of its site. Time your approach so that when you strafe back in its site, you blast it right off. If you blow this chance, you're history. Lots of guards will kill you. OK, once that's done, enter the room. Head toward the other door and look straight up. The nastiest camera in the game is way up on the wall. Blast it. Only two left. Enter that room and grab the CCTV tape. Yes! Now back out, and head toward the main control room. You're almost done, and there's only one camera left (thank God!). Peak around the corner. Two guards hover inside the glass encased room across the way. Two more guard the exit. Start picking them off one by one, but still remaining in hiding. After killing them off, get to the stairway closest to you, and switch to your Klobb (actually you should have double Klobbs by now). Kill off as many as two to four guys in that room. Descend the stairs. Head toward glass room across the main room. Make sure to stay against the wall. There's a camera up on the wall in there. Use your site and blast it. Almost done. Go get Natalya from out of her cell. She will follow you back to the main room, although slowly and sometimes awkwardly. Nonetheless, she will follow you. She'll check a computer, set off a timer, and then both of your should run the heck out of there. Use the glass door exit, run up the stairs, and depart. You're done. MISSION 6: St. Petersburg PART I: Statue Park All difficulty levels Primary Objectives: Contact Valentine: easy, medium, hard Confront and unmask Janus: easy, medium, hard Locate helicopter: easy, medium, hard Rescue Natalya: easy, medium, hard Find flight recorder: easy, medium, hard Weapons and gadgets: pp7, KF7 Soviet, automatic shotgun, flight recorder. This is a straightforward mission, obstructed by bizarre, Russian constructs, 3D shapes, and the remnant shards of the collapsing communist union. Mission objectives in three the difficulty levels don't differ, except that your life meter runs down faster and bullets that hit you do more damage. Turn around and check out the gate. This is where you'll end up at the end of the mission. Turn around and walk into the park, eliminating about four military personnel along the way and picking up a trusty KF7 Soviet. Stay left, pass by a gold star (which you need to remember to get back safely), and under two constructs that appear to be arches. You'll approach a set of pillars and a group of red, blocky letters on your right that read PCCC. Keep going to the left. Soldiers will leap out from nowhere throughout the level, but relatively few of them are necessary to kill -- that is, once you become familiar with the markers and shape of the park. Within about a minute or so, you'll see a red box-shaped thing on your right; it looks like a shed or an 18 wheeler cargo freight. Enter it to meet Valentin. Now enemies will attempt to kill you while you speak with him. He'll tell you about Janus, and how you need to meet him at Lenin's statue, how Janus is a Leintz traitor, and then he'll walk away. The real trick is to get to Lenin's statue. From the shed, it's extremely easy to get lost, so watch for sign posts. Looking out of the shed, turn about 10 degrees right. The first sign is a bright white post directly ahead of you. Go to it, and then proceed along the red fence on your right side. Along this venture you'll be greeted by soldiers, and even on the medium level, they're pretty bad shots. The next sign post appears to your left. It's a shiny hammer and sickle, that great Communist symbol. Stay to your right or you'll end up in a cul de sac with a tool shed. Remember, keep along the red fence. To get a handy vest of body armor, look just past the hammer and sickle at an odd-ball group of shapes in front of you. On the left is the back side of a giant hand, and just beyond is another golden hammer and sickle. Walk between the hand and the wall to its right (where you'll find the narrow entrance) to retrieve it. Come out, make a 180 turn, and continue the same way you were walking before picking up the armor. You'll reach Lenin's statue in about 10-20 seconds, switching back and forth through the obstacles (the best strategy is to stay nearest the middle, avoiding the side paths). Walk around the statue once and face the path you just traversed. Make sure to go through the weapon selection so that no weapons appears. That's right, you want to meet Janus empty handed. In addition, don't walk to close you Janus, or he'll flee (wuss). Janus turns out to be Trevelyan, your old secret agent associate whom you believed dead in the dam incident. The game follows the movie to a T here. Trevelyan will talk about how everyone else is a Leintz traitor, and deliver a message about Natalya: she's at the helicopter, and you only have three minutes to get there. Doh! You may get a little damaged here, but it's possible not to with a bucket load of strafing and running. But first, don't fret, the four henchmen with automatic shotguns aimed at you are not that big of a deal. Really. Pick them off however you want, left to right, right to left. What really matters is that you pick up their guns, five-cartridge shotguns that pack a mean punch. The KF7 is just as effective to get out, possibly more effective, but the shotgun is more fun. These henchmen are pretty much the only opposition between you and the copter now, and instead of just military guys rolling out of the woodwork to kill you, these dudes will, too. Kill them off fast. Now to get back. Weave through the constructs until you see the gold hammer and sickle, and then aim a fraction to the left. Once you see the white pillar again (the red fence now should be on your left), aim down the slope so that you can see the red shed where you spoke with Valentin. Make sure it's to your right as pass it. Now you must retrace your steps. Keep running until you see a block structure, which you'll go under. The next set of landmarks are a tall, white pillar on the left and a short, squat pillar on the right. Hey, and remember those crazy red, 3D letters? They'll show up just after those pillars. A white hammer and sickle will appear on your left, so turn slightly to the right and you'll see a red star and a white shed, the next land marks: run between them, then under several constructs. Now you'll see a path beginning -- it'll lead you back to where you started, and just beyond that is the helicopter and Natalya. Natalya is lying on the ground to the right of the helicopter. Run up to her and as soon as she begins talking, check the bomb detonation time, and walk toward the gates. She'll follow you. Now there's just one last step. You must retrieve the flight recorder, which blew out of the helicopter somewhere in the park. You can leave Natalya at the gates. The recorder is bright yellow (and sometimes red) and appears in different spots on the path depending on what level you're on. The easier the level, the closer it is. In the easy mission, the recorder is resting at the bottom of the hill from the helicopter; in medium, it's farther along, and hiding just beneath a high red construct on the path, in hard, there are more soldiers and it's slightly harder to find. If you go too far, a message will appear indicating that the tape couldn't have been thrown that far. If so, walk back up the hill to find it. After you retrieve it, hike back to get Natalya, who's been taken hostage again. Stow your gun (like when you met Trevelyan) and walk through the gate when they ask you to. Mission accomplished. MISSION 6: St. Petersburg PART II: Military archives All difficulty levels Primary Objectives: Escape from the interrogation room: easy, medium, hard Find Natalya: easy, medium, hard Recover helicopter black box: medium, hard Escape with Natalya: easy, medium, hard weapons and gadgets: pp7, DD44, Klobb, KF7 Soviet, grenade, watch magnet attract, interrogation room key, flight recorder Once again, you're screwed. It seems that Natalya has gotten you in trouble again. Is she really worth it? A gun and a single round of ammo rest on a table in front of you. Pick up the weapon and the ammo quickly so that you're armed, and press A to switch over. If you're super quick, you can fire on the two Russian thugs before they even get a shot off. Pick up the guards's guns and a door key. Switch to the newfound DD44. Now, a thousand and one soldiers, thugs, KGB and other personnel, and anyone else you can imagine will flood to your doorway. This isn't easy past the easy level. Shoot the first two or three guys who show up at the door, and then run straight out. This takes some practice, and after several tries you should get it. You'll take a little damage, too. Whatever you do, don't stand around. The longer you stay in there, the less chance you have to escape. After about three or four guys appear, charge the door, head straight to the very next door, about four feet away. Open it and plug whomever is in your way. Run and keep going. You're now in a warehouse room full of crates and ammo. In the center is body armor. Run straight, grab it, and go the far side of the room, and then exit. Now stand at the bottom of the stairs our of harm's way. The guys who were chasing you will eventually come. You should have added to your arsenal a Klobb and a KF7 Soviet. We like the Soviet since it's quieter in short bursts, and a little more accurate. When they arrive, dust them and then wait. They come in waves. A few guys might come down the stairs as well. Keep an eye on the staircase, too. You can do this whole operation from the top of the stairs as well, but it doesn't work as well. Now (assuming you haven't already done so), ascend the stairs, open a door. There are three ways to go. To your right is one to two soldiers. Take an immediate left down another hallway, kill one soldier and duck behind come crates. Stand up, kill the second guy in front of you and then run in to the main chamber (or you can turn around and kill the guys behind you). But again, the trick is to be fast, not to wait until winter comes. After passing through the door at the hallway's end, you'll see you're in the main library. Turn left and enter a door (there is a staircase to your left but don't take it). More guards will arrive. Instead of taking those stairs (which lead to the attic), hug the wall to your right, and run to the middle of that room where a set of double doors is. To the right is a smaller single door. Open it. Natalya will be in there with two to three armed KGB members. Two to your right, one with Natalya on the left. Don't shoot her or the guy near her. If there are three guards, one has a grenade and he may set it off. Shoot the KGBs as fast as possible to the right but stay away from them. Natalya may try to escape. If she does, she may get caught, and she'll end up in a room near the beginning of the level as a hostage again. If not, she'll hide in the attic. The way to calm her is to instantly kill the guards in that room. Quickly shoot the guy who held Natalya and then quickly move into the corner of the room where the two guys were and reload. There you'll fend off as many as 12 soldiers. The battle will eventually end. Escape through the door you came through, careful to eliminate anyone else around, and quietly. Before you get Natalya (or is she's with you), make a B line across the big room and to the left. A set of double doors opens directly to the stairs that descend to the main room floor. Descend the stairs, and walk across the length of the floor to a doorway (to the left). Open it, take an immediate left again and open the second door. There may be guards to your right. If so, shoot them, quiet like. You'll be in the corner of another library type room. To your immediate right is another door; open it. You'll appear in a hallway with shining light. Run to its end, take a right, and enter the door. There's a guy in black who looks like a bad guy, but isn't. Don't shoot him! You'll meet Mishkin, who will have a discussion with you and then hand over the safe key. The safe is right behind him. Open it with the key and remove the black box inside. If Natalya isn't with you, retrace your steps to the attic. If she's not there, she was captured again, and you need to find her. Go to the observation deck above the main floor by ascending the steps you originally took. On the wall opposing you are two doors. Take this left door into a hallway. At the far end is where she is being held captive. Empty rooms should appear on your left (and occasionally one or two of them have soldiers in them). If you see a soldier, kill him quietly with one shot. When you get to the room, there are three men in thick dark coats and Natalya. Kill them all to escape that room. (That room also has a secret door. Directly opposite the door is a wall. Press B to open it. Cool!) Once you've found her, head back to the library observation deck. Once you've made it into that big area on the second floor, shoot out any one of the windows and jump through. That's it. MISSION 6: St. Petersburg PART III: Streets All difficulty levels Primary Objectives: Contact Valentin: medium, hard Pursue Ourmurov and Natalya: easy, medium, hard Minimize civilian casualties: easy, medium, hard Weapons and gadgets: Specialized pp7, KF7 Soviet, tank. In the easy level, you simply have to reach the end in your tank. In the medium and hard levels, there is a cool, but weird extra objective, to meet with Valentin. To meet with Valentine, run forward and lean left around the corner. Kill the three soldiers coming your way. Don't get hit, these guys aren't that good and strafing will keep them from missing. Or simply kill one and let the rest come to you. Pick up their KF7 Soviets. Head toward the tank and to the left of the jeep is a guard who's taking shots at you. Kill him and then turn around and in the corner is another one. Kill him, too. A third and final soldier will attack from behind a gate. It's pretty easy to figure out what to do with him. What next? In the medium level, you must make contact with Valentin first, and then jump in the tank. In the easy level, there's no need to speak with Valentin, so jump in. For the medium and hard players, walk out of the gate and take a left down a narrow alley. Follow the alley, killing about a half dozen stray soldiers along the way. Don't get hit, you need all the health you can get. Follow the road and a wide, long street with about four soldiers will appear. Kill them and take notice of the shots coming from the far building. If you walk all the way to the end, look up close. You can see soldiers in the rooms and you can jump through a few of the windows and kill these guys if you want. Don't bother with these guys. There's a door that clearly means for you to enter into it on the building to your left (if you didn't enter the far building). Go in, take a left, and you'll see Valentin in a small room there. Talk with him. Valentin will extend the time you have to rescue Natalya, but only if you listen to him. Walk around Valentin so that you're facing the door. After Valentin talks to you, he'll run back to the tank. Follow the streets back to the tank and get in the tank as soon as possible. A message will flash on the screen telling you that Valentin has contacted his friends, and you will receive double the time you started off with, 5 minutes. In the tank, the fastest path out is as follows. Drive out the gates, turn right at the fork, and follow the street for a few blocks, turning when it does, until you reach the next intersection. Go straight and you'll hopefully run over several enemies (and hear their yelps of crushing pain). A mixture of civilians and military roam around the streets, so be careful. Civilians wear red and the enemies wears green. Switch to the Soviet occasionally because it's more effective than shooting tanks shots at everything. Troops are faster and can make better turns than you, and your cannon just can't hit them at close range. You can also turn the head of the tank as well. At the next intersection, take a left and blow up a few cars from a distance. Entering an explosion will cause serious loss of health. (In at least two instances, you'll need to blow them up to clear the road.) Beware of the path of blue land mines that a civilian is running around. Shoot one cannon shot into the patch and they'll all set each other off. When the explosions finish, drive through. At the next intersection, go left, then the next right. Next you'll see several troops shooting at you, so shoot them or crush them, whatever seems most cruel. You'll know when you've reached the end: There are two cars parked in front of an opening of the street. Make it there alive, and you've completed the level. MISSION 6: St. Petersburg PART IV: Depot All difficulty levels Primary Objectives Destroy illegal arms cache: hard Destroy computer network: medium, hard Obtain safe key: medium, hard Recover helicopter blue prints: medium, hard Locate Trevelyan's train: easy, medium, hard Weapons and gadgets: PP7, D5K Duetsche, Safe key, blueprints. Secret Weapon: Rocket Launcher! Correction: In order to beat the Agent 00 in this level, you must first find and destroy the illegal arms cache. Instead of running to the computer network area straight off, take a right where you would have taken a left, and run to the second warehouse on the right. Kill off the three to four guys there and then pick up the Rocket Launcher! Yeshh, baby! Then destroy the cache from up on the bridge using a rocket, but don¹t use the second one. Finish off the cache with any other gun. (Save the other rocket for the computer network auto gun). Once this objective has been completed, then stay cool -- and hidden -- once you open the warehouse door. Enemies will be crawling on all sides. Once the coast is relatively clear, head up to the computer network and follow the rest of the guide. The first goal is to get bigger weapons quick. In the easy mode, go to the far all, and behind a crate on the right is armor. Three crates past that on the left is your first Russian victim. Take his gun, a D5K Duetsche. In the medium level, you need to obtain a safe key and blow up some computers. In the easy level, you simply have to find the train. Now back up a few steps after the first kill, and at the opening take a left and start running. Skim the left hand wall until you reach a double gate fence. Open it and go through. Skim the left wall, to keep out of site. At the end of the path is a garage with a door, reading BXOII. Go to the far left side of the garage door, and angle your gun inside, then press B to open the garage. There are two guards. You'll have perfect aim at one. Kill him and step back to the wall. The other will step into view. Kill him. A large crate on your right will protect you from soldiers who'll run over fro the right when they hear the racket. Three to four other soldiers from inside the garage will appear. Kill them, and your right for more soldiers. A good place to couch yourself is in the crevice between the wall at your back and the crate on your right, which gives you a perfect angle of any newcomers. You can strafe left and right to see anyone who's coming from here. Try entering the room again as soon as the coast is clear (which won't be for long). Wait for the garage door to close, keeping the bad guys outside. Shoot the remaining soldiers by peaking and leaning around the giant gray wall of crates between you and a large, mean automatic machine gun. This auto gun shoots non-stop and will kill you within seconds. Once the soldiers all seem dead, play a little trick on the machine gun. Strafe to the right and let it see you and then quickly strafe to the left. It'll still be a second or so behind you. You'll have time to aim, and unload a flurry of shots. Destroying this auto machine gun is hard, and you may die a few times in the process. Aim upward to kill it. After it's dead, walk left and there may be one soldier remaining. Just be wary. You should be able to pick up a double D5K Deutsche now. The far table on the left should have a safe key, so grab it, and then blow all of the computer equipment away. Shoot the big screen, too. Objective A and B should have been met for the medium and hard level. Now, before you leave there are a bunch of soldiers waiting for you. So be smart. Open the door and lean out to kill the trio of guys waiting for you. When the coast seems clear, run straight down the path, past that earlier gate on the right and keep going until you reach a big clearing. The clearing is noticeable because of the orange-ish pipe that runs form building to building overhead. At that point, turn left there and head straight. There will be a few stray soldiers shooting at you so stay lean, mean, and run! Veer a bit to your left. You'll go about 100 feet or so, until you pass under another orange pipe. You'll see a white gate on your right and several graffiti-laden crates on your left. Pass through that area until a white building appears on your right. (in this area are at least two body vests and more soldiers hidden in between crates, but you may not really need the vests). Enter through the door on that building. Ascend the staircase and find the safe upstairs. Toggle to your safe key, choose it, press R, bottom C to duck, then press B and back up so that the door can open. Grab the train blueprints, having met objective C, and go out the nearest door. This door leads to the train. Open it, descend the stairs, and run toward the far left garage door. Open it. There may be one or two guards on your right to meet you. Kill them. The train is right in front of you. Walk toward to the yellow vertical stripes and press B. At least two guards will be there. Kill them. You're in and the mission is done.


Email: kcox@videon.wave.ca