GAMEMNAE
Real Name: Gamemnae
Class: HAtlantean magic-user
Occupation: Sorceress, ruler of Atlantis
Group Affiliation: Ancients
Known Relatives: None
Aliases: None
Base of Operations: Atlantis, 1004 B.C.
First Appearance: JLA #70 (October, 2002)
Powers: Gamemnae was an immensely powerful sorceress. She could manipulate water, turn people into water elementals, lift continents through a telekinetic spell, and knew the quagmire spell that let her absorb others into her body, at the same time absorbing their powers. Her magic made her virtually immortal and indestructible.History: (JLA #75 (fb)) - <1043 B.C.> Gamemnae was cast out of Atlantis, marked as an outcast because of her blonde hair. For 23 years she lived on the surface, and plagues by anger and loneliness she used her magic to raise Atlantis from the sea floor and proclaim herself ruler of the land.
(JLA #70, 72, 74.75) - <1004 BC> Rama Khan saw a prophecy of a “seven-headed hydra” that would bring about destruction. He found Gamemnae, and proposed to form a league of heroes from around the world to combat the threat, not realizing it was she who sent him the prophecy. She knew the JLA would arrive in their era and try to stop her schemes of extending her ruleof Atlantis across the world, and wanted them dead. With the additions of Manitou Raven, Tezumak, Sela, Whaler and the Anointed One the Ancients were formed and went on to become the greatest hero team of their era. When the future Atlantis was sent to 1,000 B.C. by Tempest to save it from Imperiex, Gamemnae branded these Atlanteans as traitors and forced them to act as slave labor to preserve her Atlantis. She took care of their ruler Aquaman by turning him into water and imprisoning him in an enchanted pool. The Ancients sent Tezumak and Manitou Raven over 3,000 years into the future to combat the JLA, but they returned defeated. The JLA followed them into the past, and the Ancients confronted them and slew them. Manitou Raven had realized that Gamemnae was evil, not the JLA, and cast a spell to preserve them. Gamemnae confronted him, revealing that she was going to kill the Ancients so they couldn’t oppose her bid for Atlantis to conquer the world. She’d absorbed Rama Khan into her body and was about to do the same to Manitou when he fled, so she turned her attention to her other teammates. She killed Tezumak and the Anointed One, and absorbed the rest into her body. Manitou cast a containment spell that sealed off Atlantis from the rest of the world, so that Gamemnae could not conquer it. Zatanna and members of the new JLA went to 1,000 B.C. where they freed Aquaman from the enchanted pool, and he merged with the ocean, sank Gamemnae’s Atlantis, and Zatanna cast a spell that returned Aquaman’s Atlantis to the present day.
(JLA #69, 71, 73.75) - Manitou’s containment spell wore off, and Atlantis, ancient and in ruins, appeared on the surface of the Atlantic Ocean. Zatanna investigated, and was attacked by Gamemnae, who absorbed her into her body. To restore Atlantis to glory Gamemnae siphoned Earth’s waters to Atlantis, causing worldwide drought. The JLA confronted her and warned her that the waters shifted to Atlantis threatened to pull Earth from its orbit, but she refused to listen. The JLA couldn’t defeat her, and President Luthor ordered muon bombs to be dropped on Atlantis to destroy the sorceress. The bombs had no effect on her, and the JLA was brought to safety by a ring-image of Green Lantern, who explained that the JLA in ancient Atlantis made a plan in the past to save the future. Manitou Raven, the sole survivor of the Ancients, reanimated the corpses of the JLA and tricked Gamemnae into resurrecting them, who sank Gamemnae’s Atlantis. Gamemnae, weakened by this change in history, was easy prey for Manitou Raven, and he sacrificed himself to destroy her.
Comments: Created by Joe Kelly & Doug Mahrke
Gamemnae received a profile in JLA / JSA Secret Files & Origins #1 under the Ancients entry.
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