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Missions 6-10

On each level, you get a gold medal if you finish first time, or on your first attempt since you last tried for a medal. The next attempt or two (depending on the level) will get you a silver medal, and thereafter it's worth bronze. There is a reason for this: on attempts worth gold medals, you'll get hardly any help in terms of crates. Silver will give you a bit more help, and bronze a bit more still. Thus getting a gold medal really is harder than getting a silver or bronze, in many cases. When I say below that you "get" something on a silver/bronze attempt, it means that there'll be a crate containing it.

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6: Sand in your eye
Difficulty: 3

This one's pretty easy, really... just get to the top of the pyramid with one of your worms fairly early on, and keep plugging away... Don't forget that you have worm select on this round - it can make all the difference! (For instance, the first go is best taken with the worm on the right, on the tree.)

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7: Not Mushroom out there...
Difficulty: 2

Go 1: Use the ninja rope to get on top of the first mushroom and collect the first girder kit. Use the kit to build a shell around the mines on the second mushroom, and a walkway down to the first worm. Don't worry if you don't have quite enough girders.

Go 2: Collect the second girder kit from the left of the first worm, and use it to finish off your shell, making sure you've got enough of a ramp to get onto it. (I use the girder just next to vertical as a good way of gaining height.) Also build a girder across from the middle mushroom to the last one, and then place a small vertical girder on the far right hand side, in a position such that you can drop onto it and then pick up the crate in the third go.

Go 3: Get the crate!

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8: Big Shot
Difficulty: 4

Firstly, ignore the briefing - you don't have an unlimited supply of shotgun ammo. In fact, you don't have a shotgun at all. You do have an infinite blowtorch, however.

There are no hard-and-fast rules for doing this one - you have to play it by ear. However, here are a few guidelines:

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9: Water Surprise
Difficulty: 9 - or 2 with this guide!

This is a really hard one, pretty early on. However, the following guide should be a pretty much foolproof way of doing it, so long as you can remember exact pixel locations and fly a sheep.

You may need to experiment to find the exact locations here, but once you do you should be able to do the mission every time. I have now taken a couple of screen shots, however, to help:
Worm ready to fire second shot of go 1
Go 1: Stand on top of your other worm's head and fire right, without changing your aim. Then move to the left, and come down very slightly from the top of the pyramid until the tip of your tail covers about half of the thick dark blue line which goes down the middle of the pyramid. Aim as high as you can to the right, and fire. The top mine should bounce safely out of harm's way. When it's gone past you move to the left a bit.
Worm ready to fire second shot of go 2
Go 2: Don't move, but aim as high as you can and fire. Now move down to the join between the pyramid and the tree. You want to be facing right and be at the first location where your tail is flat on the tree rather than sloping up the pyramid. Fire, and the second mine will land on you, killing you. Don't bother trying to move, you can't get away. It doesn't matter though.
Go 3: Move your other worm to the location you just died in, and fire twice (with the same max. height aim as last go).

Go 4: Scale the tower using backflips until you're on your topmost arrow. Face left, and select girder. Rotate the girder until it's double length, and nearly vertical top-left to bottom-right. Place it so that the right hand tip touches your hard hat.

Go 5: Turn round and jump backwards. Go to the top of the girder, and fire twice horizontally at the topmost light grey small line inside the tower.

Go 6: Jump onto the arrows, turn round, backflip to get the crate, then let loose the sheep of war. Get the sheep flying as soon as possible and get it into the water quickly - I usually go to the left. Obviously, you then just need to fly it up to the general and kill him.

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10: Jurassic Worm
Difficulty: 5

Go straight for the captain on this one. You should be able to launch a mole bomb (contained in the crate on the left hand dino's head) on the first go. Assuming this opens up the captain's den, you can go down there and drop a mine on the ground on your second go, which should drown him. Turn time is the only real problem here - you've got to act quickly, especially on the ninja rope.

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