1. Posting No posts should be formatted as done by other numerous RPG's - they will be found by the admin and the admin will tell the players to ignore that particular post. We post in a 'novel', or storybook fashion. This should come easy to you (you been learning this ever since grade school), even easier than what these other Star Trek RPGs want in the way of posting. Each member shall roleplay only their own character in any great detail. Interaction with other member's characters is encouraged, and you can use other member's character(s) in your post, but remember to keep other member character's actions to a minimum. Never make any changes to another persons post or character. Use private e-mails for personal conflicts or to collaborate a story between other members please. If a member(s) conflict becomes too heated, please bring the matter to the Membership Director. What the Director will try to do first is resolve the matter... if that fails, then other measures might have to be tried. One more thing. Never go out on a limb on your own . Feel free to ask questions. 1.1 Posting Rates New members need to post 4 to 5 times week minimum, during the first month. Full members need to post 3-5 times a week minumum. Quality of posting, not quantity of posts, will be considered when promotions are considered. 1.2 Major vs Minor Plotlines (NOTE: A "Storyline" implies a plotline already in play. A "Plotline" implies a plan of events not currently in play). As a general rule, follow the storyline and plotlines made by admin or the CO unless you clear them with admin (or the CO). While we more than allow members to make up their own plotlines, you must be aware that there are two types: Major and Minor. Major : is any plotline that has a large effect on the roleplay of a dutystation. This includes if the plotline affects three or more members on a dutystation. Another example is when introducing a new plotline will alter the course of an existing storyline. Minor : is any plotline that affects less than three characters, and will not alter the course of a storyline already in play. As a member of the RPG, you can create and implement Minor Plotlines on your own... we have no problem with that. But when a Minor Plotline becomes Major (or if a member has a Major Plotline idea), then we'd like to see what the idea is. Email your CO or the Storyline Manager as to your ideas. More likely than not, we will allow the idea to proceed. 1.3 Headings Use Character name, rank and dutystation as a heading at the start of the message body in your email composition. EXAMPLE: Captain K'Alyssa Ops 1.4 Subject Line Headings The subject line of your email composition should start with either: a.subject of post b.name of character and subject of post 1.5 Message Body Formatting We only use a few headings, as seen above. In the message body, there are some things you should be aware of that should be used. NRPG is to be used when a NON ROLEPLAYING message is added to your post. This could be anything - most often, members will use it to comment on something in their post, or an explanation of something, or just to call a matter to another member about something in the post. RPG , short for ROLEPLAYING GAME, should come before you begin your post (or begin again from an NRPG heading). RPG is used to show where in your message body is actually the roleplaying part of the post. 1.6 How to post to the RPG There has been some concern about this, and this section will present what NOT to do when a member posts to the RPG: 1) Do not forward other member's posts in your own post. Quoting is fine. When you quote, please put a headline before and just after the quoted text. 2) Quoted material from other posts does not "count" as your post. It is still someone else's post. (Yes - the Administration actively plays in the RPG, so we know what's going on very closely) 3) Do not post your character in a few sentences or one paragraph. Roleplay please. Write about your character's thoughts, actions, etc. That is the stuff of drama. To do otherwise is the stuff of less-than-mediocre monotony. 4) Post to your dutystation please. See the Administration page for details of this. Do not post to all members mailing list unless it is expressly allowed by a CO or another Admin staff. The all members list use should otherwise be considered "reserved" (reserved for use by Admin to make announcements or other such emails to all members). 2. New Members Newly joined members shall be accorded the following guidelines: 1) New members are in a probationary period of 1 month. 2) A new member must post within the first week that membership starts. Failure to do so results in termination of membership. This policy is unwavering and unalterable. 3) After 1 month, and a new member has followed all the rules and regulations herein, s/he is accorded full member status. Otherwise, membership is terminated, barring any special considerations by the Administration. 3. Terminations A member of the Star Trek : The Final Frontier RPG club's membership is terminated when: 1) Any member who does not post for 30 days will be terminated from the game with no explanation given. No questions asked. If you have the ability to send an email with an excuse why you haven't posted, you could have posted anyway, right? Far too often, the administration has recieved emails with why a member couldn't post... and even then, we were left with disbelief. (This may seem very harsh to some of you, but the reason why we are doing this is simple - we have had enough) 2) Spamming other member's personal e-mail address is a reason for immediate dismissal from the club. Same rule applies to any of the mailing lists that are for use with the club. WE DO NOT CONDONE SPAM, WE DO NOT GIVE OUR MEMBER'S EMAIL ADDRESSES TO ANYONE. 3) Using the club's mailing lists for any purpose other than in relation to the RPG is considered spam. For example, this means DO NOT forward jokes to the lists (even if it is Star Trek related - it is not RPG related). 4) Foul Language or Harassment reasons for immediate termination . We wish this club to remain a rated PG-13 in regards to content, and as well, members should feel free from harassment. We, the administration, will do everything we can to achieve this kind of stress-free environment for roleplay. The application's word is: transwarp 4. Ranks and Duties Ranks are as follows: Ensign Lieutenant Junior Grade (JG) Lieutenant Lieutenant Senior Grade (SG) Lieutenant Commander Commander (or Executive Officer - XO) Captain (or Commanding Officer - CO) 4.1 Field Duties Fields of specialty (along with their duties) are listed below in alphabetical order: Counselor : is in charge of moderating crew morale, and performing minor operations duties in this regard. Keeps records of crew psychological profiles, and is a psychiatrist (who is also trained in minor medical skills). The Counselor is empowered to disempower a command officer if the same officer is not acting according to Starfleet regulations and if the officer seems to be acting out of their psychological profile. To do this, the Chief Medical Officer must concur in this decision. Chief Of Counselling (COC) is the department head. Engineering : monitors displays of warp propulsion system, impulse propulsion system, and related sub-systems. Bridge console allows Engineering to monitor these systems. In crisis situations such as major control systems failure, Engineering can manually operate each control or servo device, which can also permit a large flexibility to reconfigure system operations in response to unforseen situations. Main Engineering serves as the ship's master control for hte warp systems. Main Engineering also serves as a backup control center in the event that the Bridge's control systems fail. Monitors warp propulsion system status, impulse system status, and will perform any necessary adjustments or reconfigurations as needed. Also, will perform any repairs as necessary. The Chief Of Engineering (COE) is the department head. Helm / Navigation : in charge of navigational references and course plotting, supervision of automatic ship flight operations, manual flight operations, and position verification (according to navigation). During impulse power, is responsible for monitoring relativistic effects as well as the inertial damping systems. The Chief Flight Officer (CFO) is the department head. Medical : keeps track of crew medical records, and to perform medical duties such as diagnosis, treatment, and patient monitoring. A medical officer is a fully qualified Medical Doctor or Nurse. Doctors are in charge of coordinating Nurse staff, and to prioritize medical emergencies as they happen. Nurses will usually perform outpatient treatments and monitoring. The Chief Medical Officer (CMO) is the department head, and makes reports as to Sickbay status to the Command or to the Ops officer on the bridge. Operations : in charge of scheduling ship's resources or hardware that affect a number of departments. Coordinates department requirements and activities in regard to mission requirements. In doing so, allocation of resources is critical, and it is the Operations officer's responsibility. Also, provides general status information to the ship's computer. Notifies and assigns away team personnel with mission objective information, and assigns away team with comm relay frequencies, and issues (or notifies for issuance for) away team gear (such as tricorders, phasers, environmental gear, etc). Also, coordinates transporter operations, and sets priorities for transport. Chief Of Operations (COO) is the department head. Science : handles and interprets realtime scientific data and and relays them to the command personnel. Sometimes, Science stations are assigned with researchers for a mission specific cause. Other examples of Science stations duties might be: control of an automated probe, gathering interstellar dust samples from hazardous area, ongoing study of stellar composition, and large volume observations. Functions of the Science station include: - ability to provide access to sensors and interpretive software for primary mission and command intelligence requirements, and to supplement Ops in providing realtime scientific data for command decisionmaking support. - ability to act as command post for coordination of activities of various science laboratories and other departments - ability to monitor secondary mission status - ability to reconfigure and recalibrate sensor systems at a moment's notice for specific situations. Chief Science Officer (CSO) is the department head. Security : responsible for internal ship security. Monitors crew whereabouts, and crew safety. Also, during diplomatic or cultural missions, provides security for diplomats, ambassadors, etc. During high-level security measures, Security will use counter-intelligence to attempt to negate possible sabotage or terrorist penetrations. Handles personnel armory inventories and Security team personnel assignments. Chief Of Security (COS) is the department head. Tactical : is dedicated to defensive systems and helps coordinate with Security for internal ship security. Handles the shields, phaser banks, and photon torpedoes. Will receive tactical coordinates from the Helm/Nav officer in regards to external hazards such as Threat vessels, potential hostilities or naturally occuring phenomenon. As well, Tactical handles employment of long and short sensor arrays, sensor probes, message buoys, and tractor beam devices. Tactical can also perform some Security duties. Chief Tactical Officer (CTO) is the department head. 4.2 Command Duties Go to the section entitled Administration Handbook . 5. Promotions Only the administration may promote members in the way of character ranks. Aministration in this case include: the Commanding Officer or the Membership Director (although the Director need not promote except in special cases). Ideally, it should be up to the CO to perform promotion of characters. Non-administrative members who post their characters as being promoted, when there is no cause to do so, will find their posts becoming corrected by the Storyline Manager (of course, repetition of this on a member's part will make that member a "problem" member). Promotions are to be considered by the CO once a month. Please do not ask for promotions. 6. Leave of Absences (LOA) If you have to take time off from the game, please email your CO or XO about the intended LOA. Please include in the email who you are, which character you play, and which dutystation(s) you play on, and most importantly - the expected duration of the LOA. We do not accept "indefinite" LOAs. What happens if your ISP/computer/modem/etc breaks down? The answer to this is to use an online email service (such as Hotmail, Yahoo Mail, etc), and to email us. Borrow a friend's computer and Net access to email us. Use one of those Internet Cafes or a library's computers if one is availible. In the western world, internet access is so readily availible and abundant that there are means to communicate despite any kind of home computer's tragic breakdown.