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Rules

Stats:

Hit Points: Hit Points Are The Amount Of Damage You Can Take Before Dying
Ki Points: Ki Points Are The Amount Of Energy You Have To Use Ki Attacks
Attack: Your Attack Is How Strong You Are. Your Strength Determines Your Physical Damage
Defense: Your Defense Is How Resistant To Damage You Are.
Special Attack: Special Attack Is How Much Damage Your Ki Attacks Do.
Special Defense: Special Defense Is How Resistant You Are To Ki Attacks
Speed: Your Speed Is How Fast You Are. Speed Determines When In A Round You Get To Go

Status

Normal: When Your Status Is At Normal, There Is Nothing Wrong With You
Poisoned: When You Are Poisoned You Lose 1/12 Of Your Remaining Hit Points Each Round
Paralyzed: When You Are Paralyzed, You Cannot Attack Until The Paralysis Is Stopped. There Is A 25% Chance That You Are Healed By Yourself Each Round
Confused: When You Are Confused, There Is A 25% Chance That You Will Attack Yourself Or An Ally
Rage: When Your Anger Points Are Down To 2, You Can Only Use Physical Attacks. When You Are Enraged, You Gain A 50% Damage Increase
Out Of Control: When Your Characters Anger Points Reach 0, You Are Out Of Control. You Cannot Control Your Character Until You Are Knocked Out

Anger Points

Anger Points Are How You Control You Anger. The Higher They Are, The More Control You Have Over Your Anger. When They Drop, The Less Control You Have Over Your Anger. Here Is The Chart,:

Anger Effect 5 You Are Fine…
4 You Are Starting To Get Mad…
3 You Are Beginning To Lose Control Of Yourself…
2 You Are In A Frenzied Rage…
1 A Special Thing Happens…(See Chart Below)
0 You Are Out Of Control, And Cannot Control Yourself

1 When Your Anger Points Reach 1, A Special Thing Happens, Each According To Your Race:
Saiyajin: You Become A Super-Saiyajin…
Namek: You Become A Super Namek…
Human: You Go Into A Frenzied Fury…
Changeling: You Transform Into Your Final Form…
Android: You Become Your Perfect Form…

Leveling Up
-When A Character Reaches A Specified Amount Of Experience points, He Or She Will Go Up A Level. When Your Character Goes Up a Level, You Get 5 Points To Distribute As You Wish.

Experience Chart:
Level 1: 0 Exp.
Level 2: 5 Exp.
Level 3: 25 Exp.
Level 4: 50 Exp.
Level 5: 100 Exp.
And So On…

Learning New Attacks
-Besides For Experience Points, Characters Also Get Skill Points For Every Enemy They Defeat. With These Skill Points, Characters Can ‘Buy’ New Attacks.
***In Order To ‘Buy’ A Normal Attack, You Must Spend 10 Skill Points***
***In Order To ‘Buy’ A Power Attack, You Must Spend 20 Skill Points***

Getting Money
-Every Other Week, You Will Be Paid. You Will Get $200.00. You Can Get More Money By Entering Competitions Or Defeating Enemies With Money On Them.

Fusion
Fusion Is When Two Characters Fuse And Become One. There Are Three Types Of Fusion. They Are Potara Earring Fusion, Fusion Dance Fusion And Nammekian Fusion

Potara Earring Fusion: The Wearers Take Off Their Potara Earring On Opposite Sides. Then They Fuse Permenentally…
Requirements: Two People, Two Sets Of Potara Earrings (One Set For Each Person)

Fusion Dance Fusion: The Two Candidates For Fusion Must Do A Dance. They Must Move Their Body Exactly Like Each Other. If Done Correctly, They Will Be Fused For 30 Minutes. If Done Improperly, The Two People Are Fused Together With A Severe Handicap For 30 Minutes. There Is A 10% Chance Of Messing Up…
Requirements: Two People, Two Sets Of Fusion Dance Instructions (One For Each Person)

Nammekian Fusion: Two Nameks Merge Together. The Weaker One Is Absorbed Into The Stronger Person. Nammekian Fusion Is Permanent…
Requirements: Two People (Both Must Be Nameks)

How Combat Works
-Speed Determines The Order That You Go. The Higher Your Speed, The Faster You Are, So You Can Go Sooner.
-Damage Is Determined By Dice, Now A Random Number.
-Enemies Attack While Characters Attack. So, Enemies DO NOT Automatically Go Last.
-When Using An Action, Please Type In ‘::’ Before And After You Do It, So We Differentiate Between What YOU Are Saying And What YOUR CHARACTER Is Doing.
-Experience Points And Skill Points Are Given Out AFTER the COMPLETE Mission Is Over, Not The Battle.
-Total Damage Is Your Attack Damage Minus Their Defense Score.