Save the graphic and upload it with your page.
Be sure to change the file name in the code below.


File name must be changed to use the leaf:  autleaf.gif

Example:

<IMG height=50 src="autleaf.gif" width=50>

 

Mouse trail code is below. Copy the entire code and paste it into the HTML version of your page just below the "body" section.  Here is an example of what it might look like:

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
<meta name="ProgId" content="FrontPage.Editor.Document">
<meta name="Property of" content="Graphics by Dovesong">
<title>mousetrailrb</title>
</head>
<body bgcolor="#FF9966" link="#000000" alink="#FFFFFF" text="#800000">

PASTE CODE HERE ON YOUR PAGE.  Copy ALL of the code below.


 

 

<DIV id=dot0

style="HEIGHT: 20px; POSITION: absolute; VISIBILITY: hidden; WIDTH: 20px"><IMG

height=20 src="blueaglemt.gif" width=20></DIV>

<DIV id=dot1 style="HEIGHT: 25px; POSITION: absolute; WIDTH: 25px"><IMG

height=25 src="blueaglemt.gif" width=25></DIV>

<DIV id=dot2 style="HEIGHT: 30px; POSITION: absolute; WIDTH: 30px"><IMG

height=30 src="blueaglemt.gif" width=30></DIV>

<DIV id=dot3 style="HEIGHT: 35px; POSITION: absolute; WIDTH: 35px"><IMG

height=35 src="blueaglemt.gif" width=35></DIV>

<DIV id=dot4 style="HEIGHT: 40px; POSITION: absolute; WIDTH: 40px"><IMG

height=40 src="blueaglemt.gif" width=40></DIV>

<DIV id=dot5 style="HEIGHT: 45px; POSITION: absolute; WIDTH: 45px"><IMG

height=45 src="blueaglemt.gif" width=45></DIV>

<DIV id=dot6 style="HEIGHT: 50px; POSITION: absolute; WIDTH: 50px"><IMG

height=50 src="blueaglemt.gif" width=50></DIV>

<SCRIPT language=JavaScript>

<!-- hide code

/*

Elastic Trail script (By Philip Winston @ pwinston@yahoo.com, URL:http://members.xoom.com/ebullets)

Script featured on Dynamicdrive.com

For this and 100's more DHTML scripts, visit http://dynamicdrive.com

*/

 

// Thanks to Troels Jakobsen <tjak@get2net.dk>

// for fix which makes it work when the page is scrolled

var nDots = 7;

if (document.all&&window.print)

document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"

var Xpos = 0;

var Ypos = 0;

// fixed time step, no relation to real time

var DELTAT = .01;

// size of one spring in pixels

var SEGLEN = 10;

// spring constant, stiffness of springs

var SPRINGK = 10;

// all the physics is bogus, just picked stuff to

// make it look okay

var MASS = 1;

var GRAVITY = 50;

var RESISTANCE = 10;

// stopping criterea to prevent endless jittering

// doesn't work when sitting on bottom since floor

// doesn't push back so acceleration always as big

// as gravity

var STOPVEL = 0.1;

var STOPACC = 0.1;

var DOTSIZE = 11;

// BOUNCE is percent of velocity retained when

// bouncing off a wall

var BOUNCE = 0.75;

var isNetscape = navigator.appName=="Netscape";

// always on for now, could be played with to

// let dots fall to botton, get thrown, etc.

var followmouse = true;

var dots = new Array();

init();

function init()

{

var i = 0;

for (i = 0; i < nDots; i++) {

dots[i] = new dot(i);

}

 

if (!isNetscape) {

// I only know how to read the locations of the

// <LI> items in IE

//skip this for now

// setInitPositions(dots)

}

 

// set their positions

for (i = 0; i < nDots; i++) {

dots[i].obj.left = dots[i].X;

dots[i].obj.top = dots[i].Y;

}

 

 

if (isNetscape) {

// start right away since they are positioned

// at 0, 0

startanimate();

} else {

// let dots sit there for a few seconds

// since they're hiding on the real bullets

setTimeout("startanimate()", 2000);

}

}

 

 

function dot(i)

{

this.X = Xpos;

this.Y = Ypos;

this.dx = 0;

this.dy = 0;

if (isNetscape) {

this.obj = eval("document.dot" + i);

} else {

this.obj = eval("dot" + i + ".style");

}

}

 

function startanimate() {

setInterval("animate()", 20);

}

 

// This is to line up the bullets with actual LI tags on the page

// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why

// Still doesn't work great

function setInitPositions(dots)

{

// initialize dot positions to be on top

// of the bullets in the <ul>

var startloc = document.all.tags("LI");

var i = 0;

for (i = 0; i < startloc.length && i < (nDots - 1); i++) {

dots[i+1].X = startloc[i].offsetLeft

startloc[i].offsetParent.offsetLeft - DOTSIZE;

dots[i+1].Y = startloc[i].offsetTop +

startloc[i].offsetParent.offsetTop + 2*DOTSIZE;

}

// put 0th dot above 1st (it is hidden)

dots[0].X = dots[1].X;

dots[0].Y = dots[1].Y - SEGLEN;

}

// just save mouse position for animate() to use

function MoveHandler(e)

{

Xpos = e.pageX;

Ypos = e.pageY;

return true;

}

// just save mouse position for animate() to use

function MoveHandlerIE() {

Xpos = window.event.x + document.body.scrollLeft;

Ypos = window.event.y + document.body.scrollTop;

}

if (isNetscape) {

document.captureEvents(Event.MOUSEMOVE);

document.onMouseMove = MoveHandler;

} else {

document.onmousemove = MoveHandlerIE;

}

 

function vec(X, Y)

{

this.X = X;

this.Y = Y;

}

// adds force in X and Y to spring for dot[i] on dot[j]

function springForce(i, j, spring)

{

var dx = (dots[i].X - dots[j].X);

var dy = (dots[i].Y - dots[j].Y);

var len = Math.sqrt(dx*dx + dy*dy);

if (len > SEGLEN) {

var springF = SPRINGK * (len - SEGLEN);

spring.X += (dx / len) * springF;

spring.Y += (dy / len) * springF;

}

}

 

function animate() {

// dots[0] follows the mouse,

// though no dot is drawn there

var start = 0;

if (followmouse) {

dots[0].X = Xpos;

dots[0].Y = Ypos;

start = 1;

}

 

for (i = start ; i < nDots; i++ ) {

 

var spring = new vec(0, 0);

if (i > 0) {

springForce(i-1, i, spring);

}

if (i < (nDots - 1)) {

springForce(i+1, i, spring);

}

 

// air resisitance/friction

var resist = new vec(-dots[i].dx * RESISTANCE,

-dots[i].dy * RESISTANCE);

 

// compute new accel, including gravity

var accel = new vec((spring.X + resist.X)/ MASS,

(spring.Y + resist.Y)/ MASS + GRAVITY);

 

// compute new velocity

dots[i].dx += (DELTAT * accel.X);

dots[i].dy += (DELTAT * accel.Y);

 

// stop dead so it doesn't jitter when nearly still

if (Math.abs(dots[i].dx) < STOPVEL &&

Math.abs(dots[i].dy) < STOPVEL &&

Math.abs(accel.X) < STOPACC &&

Math.abs(accel.Y) < STOPACC) {

dots[i].dx = 0;

dots[i].dy = 0;

}

 

// move to new position

dots[i].X += dots[i].dx;

dots[i].Y += dots[i].dy;

 

// get size of window

var height, width;

if (isNetscape) {

height = window.innerHeight + document.scrollTop;

width = window.innerWidth + document.scrollLeft;

} else {

height = document.body.clientHeight + document.body.scrollTop;

width = document.body.clientWidth + document.body.scrollLeft;

}

 

// bounce of 3 walls (leave ceiling open)

if (dots[i].Y >= height - DOTSIZE - 1) {

if (dots[i].dy > 0) {

dots[i].dy = BOUNCE * -dots[i].dy;

}

dots[i].Y = height - DOTSIZE - 1;

}

if (dots[i].X >= width - DOTSIZE) {

if (dots[i].dx > 0) {

dots[i].dx = BOUNCE * -dots[i].dx;

}

dots[i].X = width - DOTSIZE - 1;

}

if (dots[i].X < 0) {

if (dots[i].dx < 0) {

dots[i].dx = BOUNCE * -dots[i].dx;

}

dots[i].X = 0;

}

 

// move img to new position

dots[i].obj.left = dots[i].X;

dots[i].obj.top = dots[i].Y;

}

}

// end code hiding -->

</SCRIPT>