Story-Lab Team (dialogs/diary)
See also: [Main Story-LAB page]
[ATECH Program] (Arts & Technology)
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[Space-Time Conveyor]
Story Lab Team (dialogs/diary)
NOTE: Where-ever possible, i have tried to credit the originator
of an idea, discussion, etc with CREDIT. If you spot
something that is "un-claimed" that is yours, please let one
of the librarians known,
-- Frank.
On this page:
Brain-storming Sessions
Jim Innocent:
Inviting participation; on-line pipe-line story.
on-line forum (round-robin story building/modification)
generative story generator
David
virtual game -- the room with the red table
you can decorate the space -- other elemetns can be
connected with the story.
conversation experience -- eg, dinner with andre
Jerry
shiner bock, double strength
blog --
Miguel -- image, visuals, music hyper-text links to music, etc.
non-linear manner -- cross linked.
LOOK UP: Hyper media
Nathan
sequential art (comics), movies, oral,
upload different stories and stuff. comment and
create a dialog that why.
arron (Kyle)
Living stories.
node (starts off) wiki anyone can modify/clone/extend
authorship but not ownership
sandbox (trial area) (ie, ref to wiki)
Lee -- footprints?
dancing (videos, or dance steps)
written story, video of a person telling the story (perf)
stickmen --
and the web site IS the story --
Mary-ellen - the story site is evolving
expression: non-linear, fragment a conglomerate
of stories being generated. composed of the pieces
of the many. Skim the site (swimming pool cleaner)
delivery of the story is then choice of authoring
thomas: vocabulary -- we've only re-arranged things
the web site becomes a sentient being.
attractors -- and the story will keep evolving.
--30--
Anyway, just a few quick notes about "life on-line".
Frank: (entered into the record)
At this point (2005.09.02), I have been *actively* involved
on-line with the HitchHiker's Guide to The Galaxy fan-site
(www.DouglasAdams.com, now defunct, moved (more-or-less) to
http://www.douglasadams.se/forum
These are a few of my experiences (albeit, i would be the
first (or certainly among the first ten) to admit that my
experiences are not very extensive.
e-friends --The concept of e-friends develops quite naturally
as you meet various people. For the most part,
people are pretty much as they are "in real life" (IRL). Of
course, i think that each of us spins a bit of a yarn about
ourselves (disclosing less than we might in TRW (the real world).
Naturally, though, as each person finds out more about each
other, bonds develop that in some ways are stronger than those
of people around us. After all, we tend to talk about much
more personal problems and such to these "perfect strangers"
than we do to people that we work with. Thus, if for example
"Eric the Red" was in town and needed a place to stay, i
would have no problem with putting him up for as long as
he needed. That's how strong the e-friend bond is.
Of course, this depends upon the level of integrity of the
group; ie, classic "clique" concept.
e-trolls -- Trolls (or various names, my fav being bullah
beasts) are people who get off (power trip) on
playing mind games, swearing at, or otherwise abusing,
dissing, etc people on line. Usually the rest of the community
will come to the defence of any of the "usual gang" when
they are attacked by a bullah beastie. This probably
excites the troll even more, since they thrive on attention,
best if they can you or someone else to swear back at them
-- ie, winning by getting you to play on *their* terms.
Some of them get pretty nasty. The best thing is to just
totally ignore them.
lurkers -- People who monitor the site either by not logging
in with a user-name, or log on using fairly bogus
identification info. There are lurkers good and bad, often
trolls (bullahs) will lurk and then log on when they feel
they can do some damage.
web-masters -- The web master is ostensibly the person (or
persons) who put the site "up" in the first
place. Again, the integrity of the web-master must be of
the highest order to build an on-line community where the
participants feel comfortable. In addition, the web-master
can assign certain people to help monitor activity as well.
These are again e-friends of the web-master and known
"good guys".
2005.0922
Nathan story seed
flip chart thingie (fliping them around gives us a totally
diff look and feel
you see a screen, and then *dhoose* something, and then
when you flip back to the other side, some things may
(prob) be changed.
Frank
-- presented the King & Queen "Story grid"
Nathan
roots - main nav for the site
links to other people
the branches are the produced stories
a forest of trees each set is a "group"
Lee
Earth, layers (strata)
First layer of lines that look like ther earth,
as the story is modified, a new layer is created
colors
(this could bring in the idea of "aging" colours
as well -- fade to black, and of course the
ability to re-stimulate a line or segment thingie.
The story would create the lines, (pos based on
the content, words like "suicide" "death" "firing squad"
would bring up a certain colours and strength of lines
or shapes (eg, red blobs with harsh black zig-zag lines.
Also the ability to create pictures/paintings/sounds/etc
that are *inspired* by the story.
Sounds libraries (eg, sounds of nature, rocks crashing,
etc, hurican, etc, massive change mechanisms
And the story could be an un-enfolding of complexity
that might (eg) end up with a picture of Lee's grandfather.
Scott
what responsibility do we have as authors to the readeer.
More than writing. A prompted "read" the words are
projected onto the screen (spelled out like the old
cursor CRT's),
Frank:
AI: Maybe even have it make misteaks and then back up and
correct the letters. "beating"
content? content?
You have different rooms (env's) the slow-reader room, the
floating words room,
Tool kit for the line creation s/w
Mary Ellen's
the "dots" could go to different web sites
Thomas
-- giving up the control, that we thus have more
options and opens up our creativeness.
You can't get back, can't return to a given point
Your image slsls was viewed by a user today.
Make mystery -- we're are losing mystery.
We no longer have control.
Miguel
i/a zooming in of an image,
each part of the body represented some part of nature
or even using alchemy as a structure
Kyle
links to story web links
digital post cards of their confessions -- images matched
with text (sound?)
scripts that take google image and randomly based
on meta data to form a grid
FranK
could do this with text or subject matter
two versions of a chapter: one that is updated by the
orig author, and the other where some one has mod'd
the file giving their spin on the text.
and they could add an audio or imgs etc
graphics can be essentially infinite -- bouundless pages
<------ 80,000 characters wide --->
+------------------------------------+
6 | |
0 | |
0 | x | <-- you start here!
LINES | |
TAll +------------------------------------+
Lee: to dig down deep into the web area should have
Kyle: Shuffle (samplers)
Jim scenarios -- deciding the various characters are created.
the story workiing its way through the bubbles that we
choose to go thru
*** Misc notes; date un-known ***'
Scott: story of the rock's story (a story with a story)
Thomas: following convention
Rod Serling
A Rock's story - a journey motif
Two serial killer (ghost story) "monster"
Satisfication
-- predictabile frame-work (cultural view of reality; eg,
cause-effect, etc)
Frank: advertising; eg, 3 exposures to make the product
recognisable
Thomas
The progression of the story mirrors how we (as a culture)
view reality. We bring our own expectations. playing
off the conventional structures.
-- content
-- presentation
Layering story 1, 2, 3, (the order in which they are told,
and their inter-dependencies) -- again common cultureal
b/g
The moral of the story -- as gift to the listener.
Conventional b/g behind the story
Moral tales
Eric Ericsson -- using story as therapy in psych.
READING, ETC...
Articles: Eagle wolf messenger feast
*** NEED LINK *****
Assignment: 3 minutes from your own family myth.
2005.10.13
What is narrative.
Thomas: If a person comes into the lab and sees us
just sitting here, they birng a negative to
us -- a policeman a small child -- each brings
David: each story is associated with a specific place,
even where they are presented
Kyle everyone brings an abstract thing -- the difference
explicit and implicit; Sally and bob goes to the mall.
Thomas - yes but your image of mall is diff from my
Kyle -- yes, but an author will paint a pretty explicit
picture of what is going on.
Thomas: So we are bringing more concretes to it.
Kyle and we will devlop a common vocat (if we're not colour
blind), but outside of those superficial things, we
all bring something radically diff. And thus, the less
that we interpret out of.
Thomas: We are inter-changable between narrative and stroy.
Kyle: A narrative is a happens and then b happens, and you
are sort of told.
Thomas -- plot structure,
Narrative, story, plot
Nathan: narrative is the voice or the thoughts of a third party
inner thoughts of the character, or a date
some people use it as direction or thoughts (presented orally).
Frank: Our town.
------------ narration ----
--- story ---
---- plot ---
Homer's voice is talking about Odysius, the hero is succeeding
in a series of plot moments. narrative implies that there is
a story. Someone can present the story in a possitive way,
someone else in a negative way. It's not objective;
narration is perspective.
David: but you have to vibe to what the symbols mean.
Thomas: the story is us. the plot is that we meet at 3pm
the 4-year-old coming in (or the police men, the janitor)
where's the trash can
*** How to kill your neighbor's dog ***
than a student coming in late
kyle: narrative is a message that tells the particulars of an act
or a course of events; eg, theatre.
kyle: the narrative only has existence when we talk about what we
are doing (sitting here).
thomas: you filtered the history of atech and filtered thru
the success of your narration will depend upon how well you
articulate your narrative. a small groups of character,
or a movie trailer.
thomas: like review of a play. they are narrating the same story
very very differently. in the midsts of it then we
are in it, but not narrating it. '
Scott: but when you're talking now, you *are* narrating.
frank: the narration doesn't have to be oral (context is
that the janitor is a spy for the Tsar!)
kyle:
scott: narrative gets down to colour, etc.
kyle: the story gets to that
thomas: we as 9post modern) are very self-aware. lincoln,
has been dead, but they can use psychanlaysis,
hair samples, and re-narrate lincoln's story. self-aware
of us in a story
thomas: because are very aware of context.
Frank: narrativ e
narrrative
narrative
narrative
thomas: self aware -- analysis of story telling and
scott: was mihai using event
thomas: everying is story.
frannk: an event we focus on.
thomas: i drop the card as an event.
david: if he didn't have the words. some one is narraitng
"i see what rodin was doing" but i (as a sculptor) say
what are they seing? we're being bombarded by visuals
i'm not sure if we "got" what scott was trhing to say.
frank; right
thomas: what you're doing now is going into criticism and
trying to see how well the "flip cards" tell the
story. We look at the choices that scott made; eg, movement,
do they build on each other, is there a motif intellectually,
originality, juxtaposition (post modern) and how we start
descerning how the
critiquing is internal of a haning ideal. i prefer to critique
something on its own terms.
frank: the student portfolio at smu on 5-hole punch paper.
thomas: expectation in terms of the cannon, the format.
frank: andy warhol
thomas: duchamp -- it was monumental what he did when he placed
the urinal into the context of high art. he's saying
its all about context. what is presented here is a point of
reference. but, culture has become so charged that the context
is omni-present.
nathan: story what is being played on the field, the sports
casters provide the narrative.
thomas: the olympic
frank: rothko -- you have to know the
thomas: art as selfl-contained story.
david: scott's work is provoking a discussion about narrative.
like that alaskan wolf story -- it was group narrative
with four (not just one) and there was the prompter -- it was
not just
thomas: it's a 5000 year old and it was told in a gymnasmi
scott: a shared narration; the purpose is to share the
narration.
david: it is a quantum release of ideas into expanding spheres.
into broader contexts, and dialog of the community.
commenting on whole thng --> critique 3
text paing asound <--- narrative ---> context 2
exetn <-- story 1
david: the Indian
kyle: branding (thomas: narrative on steroids) they are
telling a story, and wanting you to think something
and emotionally connected.
thomas: but as a modern, we are savy to the branding process
what they are doing is accessing california dreaming
(affluencing) Marin County.
kyle: brand identiy
nathan: imagary, music, freedom; age group target
scott: still give me an example that doesn't have narrative.
kyle:
frank: narrative without content
thomas: wee bring narrative to it.
david: isn't with atech what is the new narrative, another story to
be told on different levels.
thomas: technology is the story; how you use the
scott (points to the top #3) art creates commentary on something
kyle: do you see a difference beween a novel, and a print, and
a commercial
scott: degress of narration
kyle:
nathan: the viewer
marry ellen -- if you didn't have narration, you brain would be
dead
jerry -- if your heart doesn't have rhythms then you're dead.
kyle: i don't think happy is an event. i don't think you have
to have a narrative for expressing emotions.
david: 2046 (movie)
nathan: abstract art isn't necessary a story. it can be a
frame of mind, a direction.
thomas: art can go beyond; eg, rothko -- large, colours, it's
almost like a story that you can involve art or to
get beyond the narrative. collages, warhol -- commenting on
narrative. Christo: what is he doing by wrapping things, is
he doing that by wrapping something (we see the wrapping)
or we now no-longer see the thing.
david: the absurdity of the common place.
thomas: reality tv; that we have gotten so much into commenting
of things, we want something of a narrative to seeking
something real. we're interested in native works -- it's stripped
away and it's intensely visceral. we step way out (satlelite view)
to see what context are we in. we're conscious of being conscious.
davvid: if the chip was just discovered what would we do? would we
look into the mirror in terms of b/g and history?
thomas: film -- there are so many that self referential and
refer to other things. first we have to know the
terrain.
nathan: when the elections come on, and we get all of the
interrpretaions.
thomas: it's always modulated.
david: we go to the movies, tv watchers.
frank: police story.
It's about linking 3 guys. one sentence that describes
Shaving the Yak. Pre-requisits (back-tracking) At a zoo
saving the Yak.
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