Story-Lab -- Web Ideas
See also: [Main Story-LAB page]
[ATECH Program] (Arts & Technology)
[New Media text]
[terms] (index of indexes)
[Space-Time Conveyor]
Story-LAB -- Web Ideas
On this page: {Wish List] (spewed out ideas)
{Group Brain-Storming Sessions}
{Technologies}
{Experiences (so far)}
(note this section also introduces a lot of
terminology as well, might want to start here)
Next: Wish List.
Wish List
First-off there should be the maximum freedom and yet the
maximum safety -- this is from the pov of artistic creativity.
Sev views present themselves: single-person projects, multiple
person projects, critiques, spin-offs, commentaries, etc. Add
to this the ability to create web-site-lets (mini-web worlds
attached to the main web-space).
In addition, there should be pubs and cafès as well were people
can gather. In addition, lecture rooms, galleries, performance
spaces, theatre, music, dance halls, etc.
Under-lieing this would be the wiki concept of total involvement
possiblities. That is, anyone can make *any* modifications at
any time.
Thus, for a team to be working on a project (which might be
kept:
*private* - by invitation only, team-only, etc. NOT visible
note as an option, the team librarian/publicist
could post "abstracts", "trailers", "teasers", etc.
*rfc* -- request for comment. Published, but may not be copied,
comments can be added, etc.
*published* - a snap-shot is taken and presented for
viewing/commentary, can be copied (to a new
area, thus spawning spin-offs, extracts, etc.
*released* -- versioned, released, copy-righted, or what-ever that
means. Possibly as "final edition".
An important aspect of these communities is the AHEM action. If
a person publishes an idea as their own and "forgets" to reference
the original work, they can be subjected to "ahemming" (minor
flaming). If the person continues to do this, they can be
*warned* eventually, they may be even *bannished*; this usually
only needs to be done to trolls and bullahs.
The Tools Bin
In addition to the stuff (text/sound/vid/games/etc), there
would be a up-/down-load area for TOOLS. Of course, it would
be nice if most of these were OPEN SOURCE; if not, then the
pay-as-you-use, etc thingies have to be addressed (by others,
natch i haven't the time for materialistic money grubbers).
I'll be back later, have to go work on a public-domain (OPEN SOURCE)
text processor in ansi c, later froods. -- Frank. 2005.09.02-05:05pm CaDST.
Script libraries
Brain-storming Sessions
Jim Innocent:
Inviting participation; on-line pipe-line story.
on-line forum (round-robin story building/modification)
generative story generator
David
virtual game -- the room with the red table
you can decorate the space -- other elemetns can be
connected with the story.
conversation experience -- eg, dinner with andre
Jerry
shiner bock, double strength
blog --
Miguel -- image, visuals, music hyper-text links to music, etc.
non-linear manner -- cross linked.
LOOK UP: Hyper media
Nathan -- sequential art (comics), movies, oral,
upload different stories and stuff. comment and
create a dialog that why.
arron
Living stories.
node (starts off) wiki anyone can modify/clone/extend
authorship but not ownership
sandbox (trial area)
Lee -- footprints?
dancing (videos, or dance steps)
written story, video of a person telling the story (perf)
stickmen --
and the web site IS the story --
Mary-ellen - the story site is evolving
expression: non-linear, fragment a conglomerate
of stories being generated. composed of the pieces
of the many. Skim the site (swimming pool cleaner)
delivery of the story is then choice of authoring
thomas: vocabulary -- we've only re-arranged things
the web site becomes a sentient being.
attractors -- and the story will keep evolving.
--300--
Next: Technologies.
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Technologies
This section discusses current and future technologies from
the POV of what we might/can/would want/need/see from the
web.
Next: Experiences (so far).
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Experiences (so far)
Anyway, just a few quick notes about "life on-line".
At this point (2005.09.02), I have been *actively* involved
on-line with the HitchHiker's Guide to The Galaxy fan-site
(www.DouglasAdams.com, now defunct, moved (more-or-less) to
http://www.douglasadams.se/forum
These are a few of my experiences (albeit, i would be the
first (or certainly among the first ten) to admit that my
experiences are not very extensive.
e-friends --The concept of e-friends develops quite naturally
as you meet various people. For the most part,
people are pretty much as they are "in real life" (IRL). Of
course, i think that each of us spins a bit of a yarn about
ourselves (disclosing less than we might in TRW (the real world).
Naturally, though, as each person finds out more about each
other, bonds develop that in some ways are stronger than those
of people around us. After all, we tend to talk about much
more personal problems and such to these "perfect strangers"
than we do to people that we work with. Thus, if for example
"Eric the Red" was in town and needed a place to stay, i
would have no problem with putting him up for as long as
he needed. That's how strong the e-friend bond is.
Of course, this depends upon the level of integrity of the
group; ie, classic "clique" concept.
e-trolls -- Trolls (or various names, my fav being bullah
beasts) are people who get off (power trip) on
playing mind games, swearing at, or otherwise abusing,
dissing, etc people on line. Usually the rest of the community
will come to the defence of any of the "usual gang" when
they are attacked by a bullah beastie. This probably
excites the troll even more, since they thrive on attention,
best if they can you or someone else to swear back at them
-- ie, winning by getting you to play on *their* terms.
Some of them get pretty nasty. The best thing is to just
totally ignore them.
lurkers -- People who monitor the site either by not logging
in with a user-name, or log on using fairly bogus
identification info. There are lurkers good and bad, often
trolls (bullahs) will lurk and then log on when they feel
they can do some damage.
web-masters -- The web master is ostensibly the person (or
persons) who put the site "up" in the first
place. Again, the integrity of the web-master must be of
the highest order to build an on-line community where the
participants feel comfortable. In addition, the web-master
can assign certain people to help monitor activity as well.
These are again e-friends of the web-master and known
"good guys".
Next: zzz.
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zzz
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