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Command Jumpsuit
Model: UltraLight Command #AD-014
Type: Powersuit
Skill: Powersuit Operation: Jumpsuit
Cost: N/A
Availability: 4,X, (1 if in ExoFleet)
Game Effect:
Battle Suit: Provides +1D to Physical and +2D+1 to Energy.
Strength Enhamcement: Adds +1D to Strength and related skills, but any failed Strength or related roll strips the servos, causing a full malfunction of the suit for 1D rounds; also roll 1D; if the result is 1-2, the wearer receives 4D Stun damage from arcing electricity.
Repulsersorlift Engine: Move of 15, flight ceiling of 150 meters. Manuver rolls are made with the Powersuit Operation or Powersuit Operation: Jumpssuit skills.
Starlight Imaging: Magnifies available light for excellent low-light vision, (No penalties for darkness, except for absolute darkness, but sudden flashes of light can cause 4D stun damage if the user does not make a moderate Dexterity rol to close his/her eyes in time).
Multi-Chanel Comm unit: Includes comlink encoder, ranged up to 50 meters and external amplifier.
Weapons:
 Dual Shoulder missiles, (fire-linked)
 Fire Arc: Forward
 Fire Rate: 1
 Fire Control: 1D
 Ammo: 2 per Launcher
 Space: 1/3/7
 Range: 25-100/300/700
 Damage: 5D (Speeder)

 Icepick Projectile
 Fire Arc: Right Arm
 Fire Rate: 1
 Fire Control: 0D
 Ammo: 1, (with cable to retract)
 Space: 1/3/5
 Range: 25-100/300/500
 Damage: Strength +2D

 Light Blaster Cannon
 Fire Arc: Left Arm
 Fire Rate: 1
 Fire Control: 1D
 Ammo: 150
 Space: 1/1.5/2
 Range: 25-100/150/200
 Damage: 3D (Speeder