Command Jumpsuit
Model: UltraLight Command #AD-014
Type: Powersuit
Skill: Powersuit Operation: Jumpsuit
Cost: N/A
Availability: 4,X, (1 if in ExoFleet)
Game Effect:
Battle Suit: Provides +1D to Physical
and +2D+1 to Energy.
Strength Enhamcement: Adds +1D
to Strength and related skills, but any failed Strength or related roll
strips the servos, causing a full malfunction of the suit for 1D rounds;
also roll 1D; if the result is 1-2, the wearer receives 4D Stun damage
from arcing electricity.
Repulsersorlift Engine: Move of
15, flight ceiling of 150 meters. Manuver rolls are made with the Powersuit
Operation or Powersuit Operation: Jumpssuit skills.
Starlight Imaging: Magnifies available
light for excellent low-light vision, (No penalties for darkness, except
for absolute darkness, but sudden flashes of light can cause 4D stun damage
if the user does not make a moderate Dexterity rol to close his/her eyes
in time).
Multi-Chanel Comm unit: Includes
comlink encoder, ranged up to 50 meters and external amplifier.
Weapons:
Dual Shoulder missiles, (fire-linked)
Fire Arc: Forward
Fire Rate: 1
Fire Control: 1D
Ammo: 2 per Launcher
Space: 1/3/7
Range: 25-100/300/700
Damage: 5D (Speeder)
Icepick Projectile
Fire Arc: Right Arm
Fire Rate: 1
Fire Control: 0D
Ammo: 1, (with cable to retract)
Space: 1/3/5
Range: 25-100/300/500
Damage: Strength +2D
Light Blaster Cannon
Fire Arc: Left Arm
Fire Rate: 1
Fire Control: 1D
Ammo: 150
Space: 1/1.5/2
Range: 25-100/150/200
Damage: 3D (Speeder