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IceRyder
The Seven Games


1) Friendly game - Teach your horse that you are not going to eat him. Get him used to all manner of things happening all over and around his body. This includes being touched by you and by the equipment, having objects and activities of various sorts all around, and so forth. Keep it friendly always--you don't want these events and objects to have negative associations to your horse, or they'll just wind up being scary instead of friendly. Remember to use rhythm.

2) Porcupine game - Teach your horse to follow a feel--to yield to pressure in all six directions (up, down, forward, back, left and right). Allow your horse the chance to yield to the lightest pressure possible before GRADUALLY increasing the pressure. Reward even the smallest effort to yield by releasing pressure--but not the contact--and praise. Give him time between efforts to think over what just happened. This game, and functional games based on Porcupine implementation, should use CONSTANT pressure. Increase phases as you need to, but don't JAB.

3) Driving game - This is an intermediate step that Pat has introduced since completing the book, which isolates a single component of the Yo-Yo, Circle, Sideways, and Squeeze Games. Teach your horse to yield to the suggestion of your driving (pulsing) rhythm--with hands, carrot stick, or swinging rope. The horse should yield to this implied pressure with hindquarters and shoulders, left and right, and straight back. Once these are solidified, Games 4-7 will go much more smoothly.

4) Yo-yo game - Teach your horse to go backwards and forwards on a straight line. Most horses have a broken yo-yo (they have just a YO). Some go forward and won't stop or back up. Some back up lightly but won't budge forward. It should be balanced to where 'whoa = go' and backwards happens just as easily as forwards.

5) Circling game - Teach your horse not to change gaits or change direction unless you ask. That's his responsibility - you should not have to be driving him with a whip every 1/4 lap. If your horse changes gaits make a quick correction and go back to asking nothing. Pass the rope behind your back rather than driving the horse by turning. Minimum of two laps, but no more than four--more than four will either frustrate or cause boredom in your horse.

6) Sideways game - Teach your horse to yield sideways. The better your horse goes sideways and backwards, the better he does everything else. The converse is true as well: the WORSE your horse goes sideways, the worse he does everything else!

7) Squeeze game - Horses are claustrophobic--teach your horse to squeeze between you and the fence, or between two objects. If your horse can't relax and walk between you and the fence, brushing you as he goes by, what makes you think he'll be comfortable with a leg on each side? Remember that your horse can go in six directions, so don't neglect making use of them--squeeze over and under things as well, such as jumps, poles, branches, or sheets. This will help your horse become braver. Trailer loading is a breeze once you have gotten to the squeeze game.




Another description of the games:

1. The friendly game. This game is the foundation for everything, and you can not do too much of it. The horse learns that you are not dangerous. You must get to where you can touch him in a 6 zones and with anything; your hand, the stick, the rope, the halter and even things like a plastic bag. You should stroke with gentle firmness, not pat like we normally do with horses. It is important that you stroke in a friendly and rhythmical manner with everything you use until the horse accepts it everywhere, even under the tail, the insides of his thighs, on it's flanks, and it mouth, without tail swishing, tensing or flattening of the ears. Use patience; lateral thinking and approach and retreat techniques to achieve this. This game is used before and after any other game.

2. The porcupine game. This game teaches the horse to yield to pressure in every direction. The horse can move in six directions: up, down, forward, backward, right and left. Begin with just a very light pressure from your fingertips, and increase the pressure every three seconds until you get a response. The pressure should be constant; it should not be a pulsating touch. The moment the horse responses you stop the pressure, and go back to the friendly game again on the same place that you just pressured. You can also play this game with other things than your hands, like the carrotstick, or your feet while sitting on the horse's back.

3. The driving game. This is a development from game number two. You teach the horse to move without touching it. Just by moving your hands rhythmically, swinging the rope or pointing with your carrotstick you shall get the horse to move in any direction that you want. You do this on different places on the horse and you move the hindquarters, the withers, left and right, and backwards and forwards.

4. The yo-yo game. This game teaches the horse to go forwards and backwards in a straight line. The horse shall learn to be equally responsive in both directions. It is an easy game to teach the horse, once the horse is good at the three first games.

5. The circling game. In this game you teach the horse to not change gaits or direction until told to do so. You tell the horse when you want it to change direction or tempo, otherwise you do nothing as long as the horse continues in the way that you asked. While he circles around you, you stand with your feet in one spot, and just pass the rope around your back. When you get really good at this game you can do it even without a rope.

6. The sideways game. This game teaches the horse to move sideways. The better a horse can move sideways and backwards, the better he can do everything else. You teach this game with the help of a fence in the beginning and drive the horse sideways away from you by rhythmically swinging the rope toward the hindquarters and the withers depending on which end of the horse that is coming behind. Here it is very important that the horse is used to all the previous games so that it doesn't get scared, but understands what you want.

7. The squeeze game. Teach the horse to squeeze between you and an obstacle, or between two obstacles. You can even go under or over something, it is important to use your imagination. Could you get your horse to go under a clothesline filled with sheets? Great! You have gotten your horse a little braver, and made him trust you. Loading a horse into a trailer will then be a piece of cake in the future.




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Email: iceryder@cableone.net