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For the gold scheme, we'll need to keep in mind that the Lion Clan cannot produce heavy amounts of gold. All of the gold producing holdings going into any Lion deck*must* come off the SH. With that said, I'll introduce you to the more popular holdings used in Lion decks:
-Small Farm
0 Gold
Bow to produce 1 gold
-Large Farm
1 Gold
Bow to produce 2 gold
Cards that affect or are affected by Small Farms affect and are
affected by Large Farms as well.
-Copper Mine
2 Gold
Bow to produce 2 gold, produces 3 gold for a member of the Lion
House.
-Jade Works
3 Gold
Bow to produce 3 gold, 5 gold when paying for a Jade card
-Merchant Caravan
0 Gold
Bow and discard a card from your Fate hand to produce an amount
of gold equal to the Focus value printed on the discarded card. Merchant
Caravan may bow to produce 0 gold.
-Charter of the Lion Clan
2 Gold
Bow to produce 4 gold when paying for a Lion Personality. The charter
is destroyed whenever you lose a province in battle.
These are the gold producing holdings that I use in my personal deck, because the versatility of the holdings allows me to bring all of my personalities out with moderate ease. I recommend that you use these holdings in your Lion deck. Some Lion decks have incorporated the Yoritomo Sensei. This sensei allows your gold producing holdings to come out for 1 less gold, but you produce 1 less gold for personalities. He allows us to a whole new range of gold producing holdings. The more useful of the 4 gold holdings are:
-The Hiruma Dojo
4 Gold
Bow to produce 3 gold, 4 when brining a Samurai personality into
play
-Sanctified Temple
4 Gold
Bow to produce 2 gold
Limited: Bow and pay 2 gold to gain 2 honor.
-Kabuki Theatre Troupe
4 Gold
Bow to produce 2 gold
Limited: Bow to gain 1 honor.
All of these are very useful is most Lion decks. Especially a Lion Honor deck, with the Kabuki Theatre Troupes and Sanctified Temples. Some even incorporate them into a militant deck to save them from losing too much honor. Of all of the 4 gold holdings, I recommend replacing the Jade Works with The Hiruma Dojo (since most Lion decks have heavy amounts of Samurai). For now, I'll leave out the Yoritomo Sensei leaving us with this gold scheme:
Merchant Caravan
Copper Mine
Jade Works
Small Farm
Large Farm
Now that we have planned our gold scheme, we need to figure out which events and reigons are going into the deck. Here is a list of the better events for Lion decks:
-Evil Feeds Upon Itself
The player with the lowest family honor has their rightmost province
destroyed.
-Desperate Measures
Destroy the province that this event comes from. Lose 5 honor. Target
any one province in play, which is destroyed immediately.
-The Enemy of my Enemy
Until the end of your next events phase, no player may target any
Samurai with actions unless they control that Samurai.
-Inheritance
This event produces 5 gold which may be used in any way. At the
end of the Dynasty phase, if this gold has not been used, it is discarded.
-Imperial Gift
Gain 2 honor. You may retrieve any one item card from your fate
deck and show it to all players. Put that item card into your hand, and
reshuffle your deck.
-Winter Warfare
Until the end of your events phase two turns from now, no player
may move units in or out of battle, or play terrains. Players with Yuki
no Onna in play may ignore these restrictions.
-Kisada's Funeral
For the rest of the game, no player may acheive an honor victory
until they destroy a province in battle, or put an elemental ring into
play.
-The Return of Fu Leng
All players must denounce their right to win an honor victory, or
have their rightmost province destroyed. All players who may not already
win an honor victory (Shadowlands, Naga, Scorpion) must destroy their rightmost
province immediately.
All of these are good events, but not all of them will go into the
deck, mostly for the reason that they probably won't fit the 40/40 deck
format. The three events that go into ANY Lion deck are Evil Feeds Upon
Itself, Inheritance, and Imperial Gift. Lion players have the highest honor
for about 70% of all games, so Evil Feeds is almost a garunteed province.
Inheritance allows you to bring more of those personalities out, and Imperial
Gift can get those unique items from your deck. For now, we shall only
use these three events so we don't make the deck overly complicated.
We have 2 more cards to put into the Dynasty deck, and this is where
reigons step in. Reigons lend a huge hand in many cases, adding special
effects to the province. For the Lion, there are two important reigons
to consider:
-Crossroads
All gold producing holdings in this province have their gold cost
reduced by 3.
-Golden Sun Plain
Unique
Once per turn, raise the gold production of any hold by 2.
While both are good reigons, I'd have to go with Crossroads. Golden
Sun Plain is unique, so I'd rather not make an odd number of reigons in
the deck. Now that we have completed the Dynasty deck, we still need to
construct the Fate deck, which will be discussed in the final chapter.