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Five color decks in a multiplayer environment

by: Jerhova

Introduction

Playing a five-color deck is very different from playing a normal deck with only one or two colors. Your mana resources are much more important and you'll have to play very defensive because of the lack of speed of five-color decks. It's also a lot more fun when you play with more than two players, because only then you'll have enough time to gather all mana colors. Also, a five-color deck can be very large. You must have all five colors in it as well as enough mana producing cards to support those colors.

When is it a five-color deck?

It must have at least four cards of all five colors (multicolor cards no not count as cards of a certain color). This rule was just made by us to ensure the real "5-color" nature of a deck.

How to build a deck

Green Mana

When creating a five-color deck it's hard too choose exactly how much of a certain color you should put in, but it's a good thing to have a little more green in your deck. Green has lots of good multiplayer cards and it has the ability to produce different colors of mana. Examples of typical mana-producing cards are:

  • Birds of Paradise
  • Quirion Elves
  • Skyshroud Elves
  • Fertile Ground

    Artifacts

    Then, artifacts are obviously a good choice because they only have colorless mana in their casting-cost. Don't overdo it though, artifacts are easy to destroy. Examples of good multiplayer artifacts are:

  • Snake Basket (creates lots of creatures)
  • Beast of Burden (has p/t equal to the number of creatures in play)
  • Ashnod's Altar (generates tons of mana)

    You can also use artifacts as a mana source. This way you can put lands of only one color in your deck and you will avoid being land-walked, which is a very good strategy in a five-color environment. Examples of mana producing artifacts are:

  • Mox Diamond
  • Fellwar Stone
  • Sky, Moss, Marble, Fire and Charcoal Diamond
  • Sol Grail

    Lands

    For the choice of your lands (depending on your strategy) you could choose not to include any basic lands, or basic lands of just one type. This will make you less vulnerable to land-walking. If you do want to include basic lands, use equal amounts for all colors, exept maybe for one primary color (this would most certainly be green).

    Dealing with your opponents

    A good strategy is to use lots of "slow" cards. With this, I mean cards that need time to grow stronger, like the growing enchantments from Urza's Saga. Examples of good "growing" cards are:

  • Storage lands (like Icatian Store, Hollow Trees etc)
  • Midsummer Revel
  • Torch Song

    Of course you must have tools to kill your opponents. A good way to do this is to use a combo like the one below:

  • A lot of creatures
  • Ashnod's Altar
  • Hurricane or Earthquake
    This combination gives you to the opportunity to slay all your opponents at once. Of course you'll get hurt from the Earthquake or Hurricane too, which brings me to the next point.

    Protecting yourself

    Of course all players will try to win. In multiplayer games you can easily get killed by a 38 damage fireball or a 50 damage Hurricane. Therefore you must have some cards to protect yourself from such lethal attacks. Cards you could use are:

  • Invulnerability
  • Honorable Passage
  • Reverse Damage
  • Deflection

    Another way of protecting yourself is to gain such a vast amount of life that nobody can hurt you enough for a kill. Life gaining is one of the most important strategies in multiplayer games. Good life gaining cards are:

  • Soul Warden
  • Essence Bottle

    You can also choose to protect yourself against creatures. A great combo to achieve this would be:

  • Veteran Bodyguard
  • Broken Fall

    First you redirect all damage done to you by creatures to the bodyguard and then you regenerate it. A Regeneration would also do the trick but a Broken Fall is very hard to destroy with the new 6th-edition rules because you can now even regenerate a creature that's not dead. (if an opponent uses this combo: Disintegrate to Bodyguard to remove it from the game so it cannot regenerate!)

    Themes

    With all the things you must be prepared for, a theme will be hard to implement in a five-color deck. The best one I've seen so far is a deck using Slivers, with the Ashnod's Altar/Heartstone/Acidic Sliver/Sliver Queen combo.
    Slivers are (mostly multicolored) creatures which give each other abilities. Good slivers are:

  • Sliver Queen (creates sliver tokens)
  • Acidic Sliver (can do 2 damage for each sliver you sacrifice)
  • Muscle Sliver (all slivers get +1/+1)
  • Crystalline Sliver (makes slivers untargetable)
  • Winged Sliver (all slivers gain flying)


    Wow, thank you Jerhova! If you would like to send me an article, e-mail it to BigMac620@hotmail.com