Well first of all I would like to say hey to all that
check this site out, and also to encourage others to
visit here.
This is my first article, in which I will be
expressing my opinions on the underrated cards in the
newest magic expansion, Apocalypse. I want to express
first that I am not a pro player and that these are
just my opinions, I am sure many people will disagree
w/ what I say but that's just how it goes.
1st-wild research: when will people realize that this
card is soooo awesome its one of my favorites in the
set, an unlimited tutor, and I have found through
playtesting that I only lose the card I tutored for
once in about every 8 times, which is incredible. I am
glad that people are starting to use this card more
and more as they realize its potential.
2nd-guided passage: Yes I said it, guided passage. I
know you are thinking..what stuff is this guy smoking.
I must admit the colors arent very friendly but I have
found this card so useful in my domain deck..i guided
passage you have to pick my only creature in the
deck(which happens to be 2 cromat)
I have also seen decks revolving around this card play
only really helpful creatures and only awesome
instants that are found in r/u such as prophetic
bolt,urza's rage, fire/ice etc.
3rd-anavolver: I'm not too sure if everyone in your
area realizes its power but people in my area don't.
This creature is good even in G/U. My first attempt
at a T2 deck w/ apoc was g/u/b control and everyone
kept telling me that monger is a million times better
than anavolver, but I stood firm and consistently beat
them w/ the volver, which shut some of the
monger-maniacs up.
4th-symbiotic deployment: Everyone and their mother
have built arena decks, c'mon people its time to get
creative. This is what I mean by being creative. Yes
at first I thought this card was soooooooo useless, as
many of you probably do at the moment, but I have
recently after talking w/ caine and coming up w/ some
great ideas, have changed my mind. This in my opinion
is the coolest card in the set.I know many people
disagree on this issue. I just recently built a deck
using them, and I found that they are great during
mid/late game, when you are running low on cards, when
used w/ elfhame sanctuary its awesome as well as
goblin trenches. This card has been screaming to be
broken, but many people just overlook it.
5th the sanctuaries: These are the funnest cards in
the set. I must say I only like dega and necra but
they all help. Necra/grounds combined w/ sterling
groves I think this should be amazing, and dega
sanctuary is good even if you only are playing w/b or
w/r, 2 life a turn is great!
6th: Illuminate: ah stroke of genius in disguise, well
maybe not. This is a good card, could've been much
better if the kicker cost was changed a bit, but I
like its versatility. I found the kickers to be very
useful whether it was to take on multiple targets or
to get some card advantage both are nice. Lets say you
are in late game. You have a pesky critter beating
you to death perhaps a skizzik, you have accumulated a
lot of land by this time and u feel that ghitu fire
would be a waste on this joker when you really want to
take out your opponent w/ it. You can use the kicker
to kill the skizzik and the person or draw some cards
to top deck some more goodies, either way I think its
useful.
My Apoc. Top 10: (this is just a quick list off the
top of my head)
1-pernicious deed
2-vindicate
3-phyrexian arena
4-spectral lynx
5-death grasp
6-wild research
7-anavolver
8- spiritmonger
9-necra sanctuary/dega sanctuary
10-prophetic bolt
Well That's All Folks, hope you got at least a little
something out of this article, and if you happen to
have any comments on this subject be sure to email me
at squirrel_in_the_night@yahoo.com