“Welcome to Sigil: gateway to all the Planes! Here, attitude is what counts for survival!”
This box set contains a DM's Guide to the Planes, which details magic and travel to the inner and outer worlds; a Player's Guide to the Plane, containing the entire architecture of the planes, denizens, and the factions; and Sigil and Beyond, a 96-page book containing rules for campaign structure, the lay of the land, features of the Outlands, portals and gates in Sigil, roles of factions in Sigil and rules for exploring the multi-planar city. The Monstrous Supplement, a booklet of Monstrous Compendium insert sheets-full of outer planes beings, and a Planescape four-panel DM’s Screen, holds all the relevant details for the DM on one side and beautiful art on the other. Finally, there are four giant, double-sided maps of cities, cosmographical tables, the Outlands, faction symbols, the Powers by Plane, and of course, Sigil itself. Leave your old campaign world behind, the Planes beckon!
Welcome to the Cage, where barmies and bubblers have been waking up in the Dead Book...but they haven't been staying there! They've been returning to Sigil with minds restored, telling tales of the Eternal Boundary. But the air's turning foul here in the Cage, and there'll be blood spilled if someone doesn't learn the dark of things, and quick! The Eternal Boundary is the first adventure in the new Planescape setting, designed for 4 to 6 characters of levels 1-5, with a special DM screen containing all the maps needed to run the adventure.
The infinite depths of the Abyss; the wild passions of Arboria; the immeasurable randomness of Limbo; the howling madness of Pandemonium; the glorious battlefields of Ysgard. These are all places you can journey with the Planes of Chaos Boxed Set! Inside you'll find a 128 page guide to the planes, a 48-page travelogue for players, a 32 page adventure book, a 32 page Monstrous Supplement and five fully detailed poster maps of the realms of Chaos. And if it doesn’t make any sense, it doesn’t have to.--iT’s cHaOS!
The answer to every basher's pleas for introducing gamers to the planes, Well of Worlds contains nine new adventures, a poster map of the planes (depicting Avernus, the first layer of Baator), and a slew of magical items! Face off against a crazy king, steal a factol's better weapon, aid in a secret Correspondence, learn the dangers of dwelling in a gate-town, and discover the scourge of lightning, the scythe of flame, shifter's manacles, and entire worlds of new magic and adventure! It's designed for any plane-traveling party, with challenges for low, medium, and high level characters.
A barroom brawl is no big deal--except when it starts on the Abyss and the brawlers are a deva and a bebilith! The deva is a celestial champion who serves the cause of ultimate good. The bebilith is a nightmarish monster, whose every deed reeks of ultimate evil. What terrible secret connects these two beings? From the blasted pits of the Abyss to the peaceful forests of Elysium, the heroes must track the barmy bebilith who holds the key to saving the life of a dying deva. A Planescape adventure for character levels 5-9.
This box set contains five 32-page books describing each plane and its inhabitants for the DM, info on monsters, realms, sites and dangers of each plane, with adventure outlines; A Player’s Guide to Law; Monstrous Supplement; with five fully detailed poster-sized maps.
An adventure for four to six characters between levels 5-9. Starting in Sigil, the heroes travel across the Outer Planes on a quest for a stolen sword.
A guide to the City of Doors, for players and DMs alike. Special features of this 128-page accessory include a full-color poster-size map illustrating the thoroughfares of the city, and a ward-by-ward guide detailing the dark elements within each. Sigil is the only place where player characters can step through a door and travel to any of the planes. But, a door is not always what it appears to be...
For players of all levels, this box set provides a look at the Outlands, which surround the city of Sigil, Gateway to all the Outer Planes. Includes an audio CD to allow the players to hear what their characters would hear when consulting this oracle., a 32-page guide to the most important sites and features of the Outlands, and a full color poster map of the Outlands with never before seen maps of gate-towns.
Outlawed in the Cage, this tome provides a covert look at Sigil's 15 factions, including their secret histories, current plans and raging conflicts. Headquarters and other safe houses are depicted on full-color maps. New and vital abilities for the faithful; bloods a basher's bound to meet (i.e., more Monstrous Compendium sheets) and a full-color poster.
The most vicious of all creatures hail from the Outer Planes, and here are more than 70 critters that liven any AD&D campaign! With full-color art and complete descriptions of some monsters from old and out-of-print sources. (Remember the Fiend Folio? Hmmmm.....)
Harbinger House unveils a terrible threat to Sigil, the City of Doors, that could signal the doom of the planar universe! This adventure centers around a mysterious "house of barmies" that many believe is a nexus of power. In the planes, belief is power, and Nari, the Succubus,craves that power--even if she must destroy all Sigil to get it!
The definitive guide for all players of the Planescape campaign provides vital information about the planes and introduces new character roles and races. It also defines the new Planewalker character kit for every class featuring new proficiencies, spells, and planar equipment. A must have for the serious Planewalker.
Revealed: the inside word on the gods of the Outer Planes! This deluxe accessory provides detailed information on the deities and their proxies, giving the players new foes and powers to contend with. Also included are new rules to expand and enhance the role of priest characters, ending that old refrain of “All I ever get to do is stand at the back and heal the fighters!”
The first-ever detailed guide to the "Silver Void", this accessory supplies key information on the drifting corpses of forgotten gods, the evil race of githyanki, violent astral storms, strange psychic energies, and more!
A collection of four short adventures, which takes heroes on a tour of the deadly and the bizarre spans of the Astral, Inner, and Outer Planes. Although each adventure can be played separately, only those who play all four will discover the secret that binds them together. For character levels 2 to 10.
The clockwork creatures known as modrons periodically march through the Grand Upper Planes, the chaotic soup of Limbo, the horrors of the Abyss, and everywhere in between. But big game is afoot, when they begin their tour years ahead of schedule! Like the best-selling Well of Worlds Adventure Anthology, The Great Modron March is for characters of all levels and all Planescape campaigns.
The enigmatic fiends come to life! Culture, politics, and lifestyles of some of the most dreaded (and popular!) Creatures in the multiverse are brought to light. Herein is everything a player ever wanted to know about the fiends (but was afraid to ask) is here! 96 pages with full color illustrations.
"Think killing a god's tough, Berk? Try bringing one back."
Dead Gods is a 176-page adventure featuring two scenarios that can be linked or played separately. First, an epic quest to learn about the return of an infamous AD&D villain long thought dead. Then, an old church and a mysterious force lurking within may set off a faction war for their control in the city of Sigil.
An anthology of eight separate but linked adventures, Tales from the Infinite Staircase takes planewalking adventurers to exciting locations scattered throughout the planes. As a crossover product with the Forgotten Realms setting, it is a great introductory product for the Planescape setting. The adventures are written for players unfamiliar with the setting.
The creatures of the Inner Planes are vicious - beasts that thrive in raging fire, bottomless water, blinding radiance, airless vacuum, and other places where the elements rule! Details of dozens of brand-new monsters native to the Inner Planes as well as the Astral and Ethereal Planes, plus updates a few old favorites for the Planescape setting.
Some questions are better left unasked. Within these pages, the silence is broken. Hardcover.