A complete revision of the original, this new boxed set updates the Forgotten Realms, pulling together all that’s happened including Godly intervention, Mongol invasions, the discovery of the new world and numerous petty wars. Three 96-page booklets, 4 maps, 16 pages of Monstrous Compendium inserts, player aids and a poster bring old players up to date or introduce new players to the exciting fantasy world, the Forgotten Realms.
Think you know everything there is to know about the City of Splendors? Think again! This box expands original information and adds over 200 pages of new characters, magic, and excitement! You get a 128-page Campaign Guide, a 96-page Who’s Who, an Adventurer’s Guide, a Secrets book, six poster maps, and thirteen never-before-seen monsters to haunt the shadows of the city! Come, explore the greatest city of the Forgotten Realms with this fantastic compilation!
An investigation of the natural systems of organisms and their surroundings, by Elminster of Shadowdale In the vast world of Faerun, you will find wonders that boggle the imagination. Eight booklets describe the flora and fauna of a specific region of the Realms and the Explorers Manual gives you a place to start. DM information abounds, with encounter tables; plus ecological information on magical (and not so magical) beasties.
Netheril: Empire of Magic is a bridge between the Forgotten Realms setting and its deep, dark past. Geographically located in the area currently known as the North, Netheril is one of several lost empires. This campaign setting features new rules for 12th-level magic and time travel, new magical items, floating citadels and detailed poster maps.
This boxed set details Amn and Tethyr, two kingdoms along the southern part of the Sword Coast and considered key areas of Faerun. They are kingdoms in the midst of turmoil and change, and as internal affairs grow more volatile, the need for adventurers to step in and restore order becomes more important than ever.
The Arcane Age boxed expansion reveals all the secrets of the ancient elf kingdom of Cormanthyr. With this product, characters can journey back in time and visit this wondrous woodland nation, learning firsthand of the artifacts and legends current-day Realms lore only hints at.
Welcome to the latest in an overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. This perilous region sees some of the heaviest caravan traffic in all the Realms. Discover where pirates go to drink the night away and plot which ships and ports to strike at next, where the best caravan masters can be found, and where they dare not go, as well as local legends and rumors of rich treasures not yet found and plundered.
Beautiful, powerful, mysterious, and deadly _ the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One a ruler, one a witch-queen, one a Harper and one who may be an undead witch. But, who are they, really? Sages say they are among the chosen of Mystara—archmages, who wield magic few can dare stand against. Yet these seven do not seek to rule the world, and they often stay hidden for generations. They seem immortal, never aging as the long years pass. Read this tome and learn what the Red Wizards of Thay and the Cult of the Dragon could not: learn their stories, and browse over 100 new and spectacular spells! A Forgotten Realms sourcebook.
Volothamp Geddarm returns to take players on a unique tour of one of the oldest and most interesting kingdoms in the Forgotten Realms, Cormyr. It is the kingdom of King Azoun IV and his confidant Vangerdahast, leader of the mighty War Wizards, and this fact-filled account provides a wealth of material for use by players and DMs alike.
Enter the world of Faern’s giants as first revealed in the “Twilight Giants” trilogy of novels! Giantcraft presents game material based on those characters and events, including stats for Princess Bianna, Tavis Burdun, and others; a section on player characters as giants and giant-kin; a new magic-using class, the runecaster; details on giant rune magic; and detailed lairs for the main giant types found in the Ice Spires and their environs. Knowledge of the novels is not necessary to use this accessory!
Elminster hand-picked two individuals to share everything they know about the Battle of Bones and the Hill of Lost Souls, revealing tidbits of information about the land itself and its inhabitants today-- information that just might save the life of an adventurer or two. Rolanda Invenweigh and Tharnn Greenwinter will reveal the secrets of these mysterious locales. A complete set of encounter charts will help you on your way in this Forgotten Realms accessory.
From Waterdeep to Thay, from the Great Glacier to Calimshan, wizards and rogues dress, think, and behave in ways that tell the learned observer just where they hail from. This is a complete handbook of specialty wizards and unusual thieves unique to the Realms, complete with kits, advantages, disadvantages, and special skills. As a bonus, two new player character subclasses have been included: the intriguing spellsinger and the stealthy shadow walker.
Take a look inside this Forgotten Realms book and discover the dozens of kits cre ated to adapt the basic classes of Warrior and Priest to the unique and popular lands of Faerun. Learn what a difference your homeland makes when you choose a warrior’s kit, or discover the benefits as well as disadvantages of worshipping certain gods of the Realms. In addition to the Warrior and Priest kits, unique PC subclasses are revealed herein: the Harper and the Crusader.
Invaluable information for Dungeon Masters and human priest character players describing the spheres of the gods and their avatars (mortal forms) in the Realms and the organization of their faiths. New character classes, spells, relics, and the mythology and agendas of the powers are discussed.
The popular Volo’s series continues with a tour of the heart of the Realms. Here lie Shadowdale, home of Elminster the Sage, the Ruins of Myth Drannor, and the stomping ground of the evil Zhentarim.
Four adventures .for characters of levels, 10 to 14, centered around the Kingdom of Cormyr, a well-known area of the realms. The adventures themselves are unrelated, but elements within each permit the DM to tie them together into a greater story.
A crossover to the Forgotten Realms campaign concludes the story arc begun in the Castle Spulzeer adventure, where the heroes investigate a mystery surrounding an ancient castle in the Forgotten Realms and wind up in the land of Mists. Lost and alone, they must lay to rest the ancient curse of the castle and return to their own world. This can be played as a stand-alone adventure or in conjunction with TSR 9544 Castle Spulzeer.
An adventure set near the kingdom of Amn that provides the characters with a chance to explore an ancient castle, solve a long-standing mystery, and do battle with a powerful lich. But there’s a twist, the story isn’t over when the mystery is solved, for the adventure leads into a crossover product in the Ravenloft campaign setting, The Forgotten Terror adventure!
Third in the Dungeon Crawl series, the Stardock stand-alone adventure is the toughest level in the Undermountain to date. Character levels 9 to 12. Sadly, the first two parts to this are reported out of print at TSR.
The companion product to Pages From the Mages provides interesting and useful information on a number of famous priest personalities in the Realms. Personal histories, abilities, special spells, holy items, and abodes are detailed. Additional information on how Realms characters might interact with these famous figures is included.
An Arcane Age adventure! The ruins of Myth Drannor are a very famous landmark in the Realms, but few know the fabled past. Now, characters can not only travel back to learn the ancient elf city’s secrets, but they may even play a pivotal role in the shaping of history - their own history. A support adventure for Cormanthyr: Empire of Elves campaign setting.
An essential supplement to Faiths And Avatars, this book can tell you everything about your favorite deity from the color of his scale mail to his favorite holiday.
This is the first of a new product type designed to detail and create exciting campaign adventures in limited settings such as a single city. Leading off this series is Calimport, the largest city in Faeruni. Described briefly in Empires of the Shining Sea, Calimport both expands and supports the plots and adventures within that campaign setting while also providing far more new information within the scope of the city itself. If adventurers have ever looked for a massive city for their exploits but found Waterdeep “too nice,” welcome them to Calimport, They may live to regret it! COMING IN DECEMBER ’98!