With this product, the consumer (the person playing the game) may be offered the opportunity to win something (optional) that they are about to pay for in the next 60 seconds, such as a pizza or video rental.
Let's take this into consideration: If 100 people walk by any other type of vending machine, how many of them are in the mood or need that particular product at that particular moment? (Approximately 3%) Now if 100 people walk into a video store for example, it is safe for us to assume that at least 75% of them are going to rent a movie. Now our machine is in front of them at the register, and may give them the opportunity to win (optional) that movie or a number of movies for free. Again based on this and the fact that the game is fun to play and offers some skill or challenge, we think that you will agree that quite a large percentage of these people will take this challenge.
Who pays for the (optional) prize? The store owner would pay for the prize. For example, in a video store, the store owner would receive 30% of the money dropped into the game while generating repeat customers. If the customer does win 6 free movie rentals the store owner will distribute the rentals one a month for the next six months. This will bring the customer back to the store 12 times, once to claim the (optional) prize and once to return it. Out of the 12 times the person is going to the store it is safe to say that they will rent additional movies and generate additional income for the store owner.
Now you are probably thinking that's fine for a video store, but what about a pizza shop or deli? Well as it stands these shops probably already have a video game or pinball machine. They take up a lot of space, make a lot of noise, and have kids hovering around them. They generate on the average $80.00 a month, but the owner really can't stand the games, but for the $80.00, he tolerates them. Now our machine on the other hand takes up very little space, makes no noise, looks attractive, and the only people who play the machine are the people using the store's services.
Another benefit to you is the type of locations that we use; the average Pizza Shop, Video Store, Deli, Bowling Alley etc., must have a HIGH TRAFFIC FLOW just to keep the doors open. An average of 150 customers a day will walk through the doors or they will be out of business.
Because of the fact it is such an untapped market with our machines, an order of 25 machines can probably be placed in a 5 mile radius, depending on the area. Any travel time, and the time spent on servicing your machines is considerably less than any other type of vending machine. The amount of time to service 10 machines is about 5 hours a month, with the driving time included. With this minimum investment of time and money your business can generate an income of up to $20,000 to $25,000 a year in average locations, with no reinvestment costs in any type of inventory such as cigarettes, candy or soda.
With all of this in mind, we suggest you as the entrepreneur ask yourself a few simple questions.
How much money is invested in the new business venture?
What is my break even point?
What is the return on my investment in 12 months?
How much time will be spent in the new project?
If you take our numbers for the return on your investment (and divide them by three), you will find that on the 25 machine package, you can more than double your investment in a 12 month period. If you try this with any other business venture, vending or otherwise, and take their numbers and divide by three, you will see that the return does not compare, or come close to what the Shooting Stars can offer you.
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