Site hosted by Angelfire.com: Build your free website today!

Free Reports for Gambling: Beating the Odds in Contests, Bingo, Blackjack, Craps & Roulette

Card Search USA

LinkExchange
LinkExchange Member

:Report
|MAKING A KILLING AT CRAPS


The game of Craps is considered America's most popular gambling
game.  Because the Craps table uses unfamiliar language, it is
often considered very complicated.  However, after learning the
terminology, it is in reality, quite easy.  In the middle of the
Craps table are what is known as proposition bets.  This 
includes all one roll proposition bets.  The House has an
advantage on these bets of from 2.778% on the "field" to 16.667%
on any 2 or 12.  For this reason, we will not be going into
detail on any of these bets.  If you want to win consistently,
you want to stay away from these bets.

You may stand at either end of the table, as both sides contain
exactly the same bets.  If you were the first player at the
table you would stand at one end of the long table and the
stickman would let you pick a pair of dice.  You, being the
"shooter" would have to bet on either the pass line bet or the
Don't pass.  The first roll of the dice is called the "come-out"
roll.


|PASS LINE BET

If the dice thrown on the come-out roll total 7 or 11, ( a
natural) you win and are paid 1 to 1.  (You would then bet and
roll another come-out. )  If the dice thrown total 2, 2 or 12 (
a crap ) you lose.  ( The dice would then go to the next player
for another come-out roll. )

If the dice thrown total 4, 5, 6, 8, 9 or 10 then the total
becomes the "point".  You are more likely to win, than lose on
the come-out roll.  However, once the point is made, the odds
turn against you.

Now, if 7 comes up on the dice, you lose the bet you made at the
beginning.  If the point comes up, you win.


Pass Bet Rules:

     Come-out roll:    Natural   7 or 11    you win
                       Crap  2, 3, or 12    you lose

     Points:           4  5  6  8  9  10

    Point rolls:       Point you win
                       7 you lose



|DON'T PASS BET

If the dice thrown on the come-out roll bet total 7 or 11, you
lose.  2 and 3 win, and on 12 you "push" (neither winning or
losing).

If the dice come up 4, 5, 6, 8, 9 or 10 as before, this becomes
the point.  After this, if 7 comes up first, you win.  To lose,
the point must come up.


Don't Pass Rules:

    Come-out roll:   Natural 7 or 11      you lose
                     Crap  2 or 3         you win
                     Crap 12              push

    Points:          4  5  6  8  9  10

    Point rolls:     Point you lose
                     7 you win


|COME BET

After a point has been made, you may place a bet in the space
marked Come.  This has almost the same rules as pass.  7 or 11
win, crap 2, 3 + 12 lose.  When a new point is established, the
bet is moved to the  appropriate box above the come space.  Then
the bet wins if the point appears, loses if 7 appears first. 
Payment again is 1 to 1.


|DON'T COME BET

After a point has been made, you may place a bet in the space
marked Don't.  This has almost the same rules as don't pass.  7
or 11 lose, crap 2 + 3 win, 12 is a push.  When one of the point
numbers comes up, the bet is moved to the appropriate box.  Now
you want 7 to come up before your don't come point number. 
After what you have read so far is understood, you can "lay the
odds".  A bet not even on the Craps table.

Let's say you have made a pass line bet and point 5 has been
established.  You may now bet a like amount by placing it behind
your pass line bet.  This means an "odds bet" on 5.  If 7 turns
up before 5, you lose both bets.  If 5 turns up before 7, you
win both bets.

On a come point the bet is the same.  You identify the point to
the dealer saying for example "odds on 5".  He will place your
bet on top of your come bet.

If the come-out roll intervenes this, the odds bet is off unless
you specify to the dealer that you wages "work" on the come-out
roll.


|ODDS Payoff  ( by exact odds )

Point
     4 or 10        6 to 3
     5 or 9         6 to 4
     6 or 8         6 to 5

To maximize the odds, you should bet 3 units of the table
minimum so you may always get full odds.


     Pass + Come                    Don't Pass + Don't Come 

Point           payoff              Bet              payoff

4 or 10         2 to 1             6 units           3 to 6
5 or  9         3 to 2             6 units           4 to 6
6 or 8          6 to 5             6 units           5 to 6

In this way, if the point is 5 or 9, you may be a full 6 units (
more than the original bet ) instead of the actual odds of 4 1/2
to 3.

Work on your game and begin this way:  1st bet only on the pass
line.   When you  have learned the game well enough, bet full
odds on the point rolls.  Then make come bets and bet full odds
on point rolls.  ( You can at this point bet don't pass or don't
come with full odds. )

CRS Financial Service
Independent Marketing Representative
go to mailorder page
Click to Return to Homepage
Copyright © 1998 Cromwell Publishing All rights reserved