Stats
Ok, on stats. Rogues' main statistics are reflexes and dexterity. I strongly reccommend half-elves for rogues. Humans aren't a bad choice either. Now as far as the numbers go, put discipline first and aura second highest, unless you want to be magical, in which case i recommend aura first and discipline second. After that you want a high wisdom, because it rises VERY slowly on rogues, and then a high strength or intelligence. Whichever one of those you don't use for the fourth highest, use for the fifth, followed by logic. After that you'll want to put constitution since I don't think that rises too quickly, then reflexes, then dexterity, then charisma. Now you're ready for training.
Training
Right away double edged, hiding, ambush, and shield use. Now single armor, combat maneuvers, physical training, perception, and either climbing or swimming. You will alternate those skills in singling for life. With your leftover points, if you want to be a thief either single or double picking pockets. If you want to join voln get as much brawling as you can. If you're not going to do either of those try to double combat maneuvers. If you can't, save the points, and double it next time. You want some redux quick, plus it helps in combat. ( Note, This is NOT a good training regimen for lockpickers or magical rogues. Thisis for purely physical rogues who want to fight for experience and want to get some DFRedux later on.) As you grow older and begin gaining training points, you will want to save up for doubling combat maneuvers. Once you can do that without saving you'll want to triple hiding, or save for it. Once you can do that, start doubling armor. Once you can do all of those, start branching out a little. Maybe double perception, perhaps a second weapon such as ranged, first aid wouldn't be a bad idea. If you didn't already do so I'd recommend some brawling, for when your weapon breaks and you still need some DS in defensive while you run back to town. I personally like the idea of moving into ranged weapons, since they can be used from hiding but that's just me. Beyond all that, if there is anything you wish to do for roleplaying reasons, feel free to do iot, i'm a roleplayer to the end, but to me the rolls come first. That's all I have to say on training, and remember, there is always more than one path to a good character, just make sure you'll have fun.
Hunting Tactics
Ok, the rogue's hunting style revolves solely around ambushing. I mean ambushing from hiding. The rogue's strong ability to ambush from hiding and to hide well is what makes them strong hunters. It's very simple, wait til a creature comes in the room, then hide. (Note, Make sure to stay hidden until a beast comes. This helps to lessen the chance of someone walking in and taking your kill.) Now pick a spot, if you think your odds of hitting them hard are good aim for a vital area such as the neck head or one of the eyes. If you're going to have to whittle the enemy down, go for a leg. I prefer the left leg at all times when I ambush, they tend to fall down quicker without that leg, but right works as well. Now if they fell, ambush again, from the open, or hiding if you can hide well, and aim for the neck. If you didn't kill it keep using that formula. If you can't seem to find the opening I suggest you just hunt out in the open, or hunt something with less perception. That's about all on hunting.
Thieving Strategy
Ok, if you have chosen the path of the pickpocket, I have devised an awesome stealing strategy. It allows you to get away in most cases, without being caught. I have tested this, and it worked VERY well. Here's the strategy.
The first thing you want to do is find your target. (Note, I STRONGLY reccommend you don't steal from rogues or rangers, several of them have very high perception.) Once you have found a target move to an adjacent room. Now free up both of your hands. Now get ready, here's where you need some smarts and speed. While you're still in the adjacent room, type "steal