DECISIONS
– DECISIONS: LYING, CHEATING, AND STEALING
Based on Decisions – Decisions from Tom Snyder
Productions
And Elements of a Good Decision from the
Decision
Education Foundation
INTRODUCTION
“CATCH A PASS”
Target audience: Students grades 5-10
Purpose: LCS scenarios allow students to
discuss values and practice making good decisions.
Game type: We will play a whole-class team
game.
Reading: Be prepared to “catch a pass” to read
Journal entries and notes from your worksheet.
Decisions LCS worksheet: Use thinking points with personal
notes to guide your decisions.
Majority rule: Students vote by raising hands for what
they believe is the best possible choice.
Decisions: We will base our decisions on the
majority rule (the choice with the most votes.)
START LCS
GAME IN GREETING CIRCLE
“CATCH A PASS”
STUDENTS READ TEAMBOARD SCREEN
PROMPTS.
HAND-OUT READING JOURNALS.
STUDENTS
RETURN TO COMPUTERS
READ JOURNAL PAGES 3-7.
MAJORITY VOTE
SET “CLASS” GOALS
Fill-in the top of your DECISIONS LCS
worksheet.
***
“CATCH A PASS”
READ FROM TEAMBOARD
CHOOSE AN “EXPERIENCE”: READ JOUNAL
THOUGHTS 33
MAJORITY VOTE
“CHOOSE AND EXPERIENCE”
***
“CATCH A PASS”
READ FROM TEAMBOARD
READ JOURNAL THOUGHTS # ____
COMPLETE PERSONAL NOTES ON DECISIONS LCS
WORKSHEET
Write answers to questions for each
of the thinking points.
Be prepared to “catch a pass” and
share your personal notes.
MAJORITY VOTE
MAKE A DECISION
(Continue playing Decisions Decisions)
PRINT DECISIONS LCS WORKSHEET FOR CREDIT
|