Sonic the Hedgehog Codes

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Sonic the Hedgehog Codes
Got any codes not listed here?? Send them to SC Takeshi at sctakeshi@hotmail.com
Select Game Console
Sega Genesis


Genesis codes
Select Game
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic the Hedghog 3
Sonic the Hedgehog [Genesis]
SpeCaiL thAnkS to
SegAsaGes.Com becuase most of the codes for AlL gamEz were DERIVED from them. Some were used and some were not. Some codes re (c) SegAsaGes.Com and some (c) SCTakeshi@hotmail.com/SC Takeshi. (Most are noted as to who the codes were from)
FAQ's and Strategy Guides
For playing tips, move lists and other information, please read the Sonic the Hedgehog FAQ from www.GameFAQs.com.

Bonus Points
For extra points, pass any zone in a certain amount of time. For the best bonus, enter the Debug Mode code. The clock will freeze and you'll always score a 50,000 bonus!

Time Points
0:30 50,000
0:45 10,000
1:00 5,000
1:30 4,000
2:00 3,000
3:00 2,000
4:00 1,000
5:00 500

Confused Demo
While the demo is playing, hold A + B + C. Sonic will get confused, lose his place, and possibly die.

Control Mode (From SC Takeshi)
At the title screen, press Up, C, Down, C, Left, C, Right. While playing, you can pause the game and use A to restart, B for slow motion, and C for frame advance.


Debug Mode (From SC Takeshi)
Enable Control Mode. After pressing Start to begin a game, hold A until you see Sonic. If you see a bunch of hex numbers on the top of the screen, you're in Debug Mode.
To start debugging, press B, then you can select any sprite in that level and put it on the screen. To select a different sprite, press A, and to place it on the screen, press C. Note that sprite selection is different from Zone to Zone. Also, instead of displaying the time elapsed, it displays the number of sprites currently on the screen. Control Mode functions work as well.

Note: This only works on the first production releases of Sonic.


Extra Lives (From SegaSages)
In Green Hill Zone - Act 3, there is a 1-Up at the very bottom of the level. Collect it along with enough rings to make 100 for a second life. Next, grab the 1-Up at the top of the loop-de-loop and die. Repeat until you have enough lives.

Game Genie Codes (From SegaSages)
ATBT-AA32: Master Code
AY3T-AACL: Begin with 5 Lives
GJ6A-CA7A: Infinte Lives, Player 1
JXGA-CA7G: Infinte Lives, Player 2
AJ3A-AA4G: Level Select
AY3T-BA4R: Start with 5 Chaos Emeralds
SCRA-BAXO: Each Ring counts as 8, Player 1
SATA-DAVW: Each Ring counts as 8, Player 2
AEOT-CABE: Once Sonic Is Invincible, He'll Stay That Way
BDLT-AAGL: Super Jump
KDLT-AAGL: Low Jump
EBVT-CAE2 or DDLT-AAGL: High Jump
AE0T-CABY: Keep Running Shoes

Get all Emeralds (From SegaSages)
This cheat allows you to start at the First Level with all the Emeralds, and with lots of Continues. Use the Level Select cheat (see above) to get to the Special Zone. When you get the Emerald, and have entered into the First Zone, press Reset.
Use the Level Select cheat to get to the Special Zone again. When you get the next Emerald, and have entered the First Zone, press Reset again.

When you have all the Emeralds, continue on with the first level. You get to keep the Emeralds and the Continues accumulated so far.


Level Select (From SC Takeshi)
At the title screen, hold A then press Up, Down, Left, Right. When you hear the chime, press Start.
If that doesn't work, try this: at the title screen, press Up, Down, Left, Right, hold A, and press Start. After doing this once, you only need to hold Start + A to enter the level select.


Marble Zone Shortcut (From SegaSages)
In Marble Zone act 3 you will find three chandeliers with spikes in them. Go to the far wall (on the right) and jump to the right to find some goodies. Now jump through the wall on the right again, but be careful of the other chandelier.

Scrap Brain Teleport (From SegaSages)
On the last level (Scrap Brain), find the ledges that move right then left. Go to the left side of the wall and wait for the platform to move. As soon as it starts to move left, duck. You'll go through the wall. While here, press Left to teleport right and Right to teleport to the left.

Secret Special Stages (From SegaSags) While using the debug mode, enter any special stage. Turn into any object and travel outside the special stage area. Ou will fall into a secret special stage filled with one-ups and chaos emeralds.
Back to top Back to SC Takeshi's Sone Zone
Sonic the Hedgehog 2 [Genesis] FAQ's and Strategy Guides
For playing tips, move lists and other information, please read the Sonic the Hedgehog 2 FAQ from www.GameFAQs.com. Bonus Points (From SegaSages)
For extra points, pass any zone in a certain amount of time. For the best bonus, enter the Debug Mode code. The clock will freeze and you'll always score a 50,000 bonus!

Time Points
0:30 50,000
0:45 10,000
1:00 5,000
1:30 4,000
2:00 3,000
3:00 2,000
4:00 1,000
5:00 500

Debug Mode (from SC Takeshi)
To enter Debug Mode, play these sounds from the level select screen: 1, 9, 9, 2, 1, 1, 2, 4. Press Start and hold A.
To start debugging, press B, then you can select any sprite in that level and put it on the screen. To select a different sprite, press A, and to place it on the screen, press C. Note that sprite selection is different from Zone to Zone. Also, instead of displaying the time elapsed, it displays the number of sprites currently on the screen.

Easy Chaos Emeralds (From SegaSages & SC Takeshi)
Start the game as you normally would. Get a Chaos Emerald, reset the game, and start the game from the options menu. You will keep the emeralds you have gained so far each time you start from the options menu.

Emerald Hill Shortcut (From SegaSages)
To breeze through Emerald Hill 1 and 2, connect Sonic & Knuckles with Sonic 2 and play as Knuckles. Climb as high as you can and glide to the right. You'll reach the end of the level in seconds!

Extra Lives in the Chemical Plant (from SegaSages)
If you have Sonic & Knuckles, hook it onto Sonic 2. Play until Chemical Plant Act 1. When you get to the wall with the Spiny badnik and the warp tube on the floor. Break open the tube and go through it. When you come out you will see a Ring Box next to a tower. Climb up the tower and on the top you will find one 1-up. Glide left and you will find another 1-up. Glide to the left one more time and you will find yet one more 1-up. Since you won't want to go through the level again just glide to the right until you get to the tower you started from. Get on that first tower and glide to the right. The Act will be over and you will have 3 lives more that how much you started the act with.

If you don't want Game Genie codes, click
here to skip past (the Game Genie codes section is LONG)
Game Genie Codes (From SegaSages)
There are two versions of this game. If one set of codes doesn't work then try the other.

SAST-DJ1A / SATA-DJTJ Rings worth 2--player 1
SAST-DN1A / SATA-DNTJ Rings worth 3--player 1
SAST-DT1A / SATA-DTTJ Rings worth 4--player 1
SAST-DY1A / SATA-DYTJ Rings worth 5--player 1
SAST-D21A / SATA-D2TJ Rings worth 6--player 1
SAST-D61A / SATA-D6TJ Rings worth 7--player 1
SAST-DA1A / SATA-DATJ Rings worth 8--player 1
AE8A-AAD2 / AE8A-AADN Start with 1 life instead of 3--player 1
AY8A-AAD2 / AY8A-AADN Start with 5 lives--player 1
A68A-AAD2 / A68A-AADN Start with 7 lives--player 1
BE8A-AAD2 / BE8A-AADN Start with 9 lives--player 1
DE8A-AAD2 / DE8A-AADN Start with 25 lives--player 1
GJ8A-AAD2 / GJ8A-AADN Start with 50 lives--player 1
KN8A-AAD2 / KN8A-AADN Start with 75 lives--player 1
NN8A-AAD2 / NN8A-AADN Start with 99 lives--player 1
JW3A-CA4J / JW3A-CA4Y Infinite lives--player 1
SATA-DJVW / SATA-DJW8 Rings worth 2--player 2
SATA-DNVW / SATA-DNW8 Rings worth 3--player 2
SATA-DTVW / SATA-DTW8 Rings worth 4--player 2
SATA-DYVW / SATA-DYW8 Rings worth 5--player 2
SATA-D2VW / SATA-D2W8 Rings worth 6--player 2
SATA-D6VW / SATA-D6W8 Rings worth 7--player 2
SATA-DAVW / SATA-DAW8 Rings worth 8--player 2
AE8A-AAD8 / AE8A-AADW Start with 1 life instead of 3--player 2
AY8A-AAD8 / AY8A-AADW Start with 5 lives--player 2
A68A-AAD8 / A68A-AADW Start with 7 lives--player 2
BE8A-AAD8 / BE8A-AADW Start with 9 lives--player 2
DE8A-AAD8 / DE8A-AADW Start with 25 lives--player 2
GJ8A-AAD8 / GJ8A-AADW Start with 50 lives--player 2
KN8A-AAD8 / KN8A-AADW Start with 75 lives--player 2
NN8A-AAD8 / NN8A-AADW Start with 99 lives--player 2
JXGA-CA7G / JXGA-CA7W Infinite lives--player 2
KBVT-CAE2 / KBVT-CAE2 Jump lower
FVVT-CAE2 / FVVT-CAE2 Jump a little higher

FOR CODES 35 AND 36, SWITCH OFF IF YOU GET
STUCK SOMEWHERE OR WANT TO SINK IN WATER

EBVT-CAE2 / EBVT-CAE2 Jump a lot higher
CBVT-CAE2 / CBVT-CAE2 Jump really high
A02T-CAF8 / A02T-CAGL Sonic stays invincible for
a shorter time after getting hit
982T-CAF8 / 982T-CAGL Sonic stays invincible for a
longer time after getting hit
ALTA-CA8N / ALTA-CA82 Sonic becomes invisible and
invincible for the rest of the level after
getting hit--must have at least one ring
(switch off and then on to make Sonic visible)
ALTA-CA9J / ALTA-CA9Y Once invincible (stars),
Sonic stays Invincible for the rest of the level
ATTT-CA4W / ATTT-CA58 Sonic doesn't lose rings
when hit
ATTT-CA5G / ATTT-CA6W Tails doesn't lose rings when hit
AH2T-CAH6/AH2T-CAHN Sonic needs only 1 ring instead
of 50 to enter special stage after touching a
star post

WITH CODES 44 THRU 57, THE COUNTER DOESN'T
SHOW THE EXTRA RINGS, BUT YOU DO GET THEM

SBJA-HJWJ/SBJA-HJV2 Rings worth 2 in special stages--Sonic
SBJA-HNWJ/SBJA-HNV2 Rings worth 3 in special stages--Sonic
SBJA-HTWJ/SBJA-HTV2 Rings worth 4 in special stages--Sonic
SBJA-HYWJ/SBJA-HYV2 Rings worth 5 in special stages--Sonic
SBJA-H2WJ/SBJA-H2V2 Rings worth 6 in special stages--Sonic
SBJA-H6WJ/SBJA-H6V2 Rings worth 7 in special stages--Sonic
SBJA-HAWJ/SBJA-HAV2 Rings worth 8 in special stages--Sonic
SBJA-HJWR/SBJA-HJV8 Rings worth 2 in special stages--Tails
SBJA-HNWR/SBJA-HNV8 Rings worth 3 in special stages--Tails
SBJA-HTWR/SBJA-HTV8 Rings worth 4 in special stages--Tails
SBJA-HYWR/SBJA-HYV8 Rings worth 5 in special stages--Tails
SBJA-H2WR/SBJA-H2V8 Rings worth 6 in special stages--Tails
SBJA-H6WR/SBJA-H6V8 Rings worth 7 in special stages--Tails
SBJA-HAWR/SBJA-HAV8 Rings worth 8 in special stages--Tails
Codes 1 THRU 16 also work for Tails in a one-player game. There is only one total for Sonic's rings in a one-player game. Normally, you have to grab all seven chaos emeralds, get at least 50 rings, and jump to turn into Super Sonic (and be invincible). But by choosing from among Codes 58 thru 64 and 65 thru 69, you can reduce the number of emeralds and rings you have to get. With Code 70, you won't lose your rings with time and drop back down to regular Sonic.

To help you become Super Sonic on the last level, where there are normally no rings, Codes 58, 65 and 72 will do the trick--just jump. Finally, access the level select menu with Code 71.

Alternative Codes: Use these if the first set didn't work.


CODE KEY IN . . . EFFECT . . .
1A SAST-DJ1A Rings worth 2--player 1
1B SATA-DJTJ
2A SAST-DN1A Rings worth 3--player 1
2B SATA-DNTJ
3A SAST-DT1A Rings worth 4--player 1
3B SATA-DTTJ
4A SAST-DY1A Rings worth 5--player 1
4B SATA-DYTJ
5A SAST-D21A Rings worth 6--player 1
5B SATA-D2TJ
6A SAST-D61A Rings worth 7--player 1
6B SATA-D6TJ
7A SAST-DA1A Rings worth 8--player 1
7B SATA-DATJ
8A AE8A-AAD2 Start with 1 life instead of 3--player 1
8B AE8A-AADN
9A AY8A-AAD2 Start with 5 lives--player 1
9B AY8A-AADN
10A A68A-AAD2 Start with 7 lives--player 1
10B A68A-AADN
11A BE8A-AAD2 Start with 9 lives--player 1
11B BE8A-AADN
12A DE8A-AAD2 Start with 25 lives--player 1
12B DE8A-AADN
13A GJ8A-AAD2 Start with 50 lives--player 1
13B GJ8A-AADN
14A KN8A-AAD2 Start with 75 lives--player 1
14B KN8A-AADN
15A NN8A-AAD2 Start with 99 lives--player 1
15B NN8A-AADN
16A JW3A-CA4J Infinite lives--player 1
16B JW3A-CA4Y
17A SATA-DJVW Rings worth 2--player 2
17B SATA-DJW8
18A SATA-DNVW Rings worth 3--player 2
18B SATA-DNW8
19A SATA-DTVW Rings worth 4--player 2
19B SATA-DTW8
20A SATA-DYVW Rings worth 5--player 2
20B SATA-DYW8
21A SATA-D2VW Rings worth 6--player 2
21B SATA-D2W8
22A SATA-D6VW Rings worth 7--player 2
22B SATA-D6W8
23A SATA-DAVW Rings worth 8--player 2
23B SATA-DAW8
24A AE8A-AAD8 Start with 1 life instead of 3--player 2
24B AE8A-AADW
25A AY8A-AAD8 Start with 5 lives--player 2
25B AY8A-AADW
26A A68A-AAD8 Start with 7 lives--player 2
26B A68A-AADW
27A BE8A-AAD8 Start with 9 lives--player 2
27B BE8A-AADW
28A DE8A-AAD8 Start with 25 lives--player 2
28B DE8A-AADW
29A GJ8A-AAD8 Start with 50 lives--player 2
29B GJ8A-AADW
30A KN8A-AAD8 Start with 75 lives--player 2
30B KN8A-AADW
31A NN8A-AAD8 Start with 99 lives--player 2
31B NN8A-AADW
32A JXGA-CA7G Infinite lives--player 2
32B JXGA-CA7W
33A KBVT-CAE2 Jump lower
33B KBVT-CAE2
34A FVVT-CAE2 Jump a little higher
34B FVVT-CAE2
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR
WANT TO SINK IN WATER
35A EBVT-CAE2 Jump a lot higher
35B EBVT-CAE2
36A CBVT-CAE2 Jump really high
36B CBVT-CAE2
37A A02T-CAF8 Sonic stays invincible for a shorter time
after getting hit
37B A02T-CAGL
38A 982T-CAF8 Sonic stays invincible for a longer time after
getting hit
38B 982T-CAGL
39A ALTA-CA8N Sonic becomes invisible and invincible for
the rest of the level after getting hit--must have at least one ring
(switch off and then on to make Sonic visible)
39B ALTA-CA82
40A ALTA-CA9J Once invincible (stars), Sonic stays Invincible
for the rest of the level
40B ALTA-CA9Y
41A ATTT-CA4W Sonic doesn't lose rings when hit
41B ATTT-CA58
42A ATTT-CA5G Tails doesn't lose rings when hit
42B ATTT-CA6W
43A AH2T-CAH6 Sonic needs only 1 ring instead of 50 to enter
special stage after touching a star post
43B AH2T-CAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA
RINGS, BUT YOU DO GET THEM
44A SBJA-HJWJ Rings worth 2 in special stages--Sonic
44B SBJA-HJV2
45A SBJA-HNWJ Rings worth 3 in special stages--Sonic
45B SBJA-HNV2
46A SBJA-HTWJ Rings worth 4 in special stages--Sonic
46B SBJA-HTV2
47A SBJA-HYWJ Rings worth 5 in special stages--Sonic
47B SBJA-HYV2
48A SBJA-H2WJ Rings worth 6 in special stages--Sonic
48B SBJA-H2V2
49A SBJA-H6WJ Rings worth 7 in special stages--Sonic
49B SBJA-H6V2
50A SBJA-HAWJ Rings worth 8 in special stages--Sonic
50B SBJA-HAV2
51A SBJA-HJWR Rings worth 2 in special stages--Tails
51B SBJA-HJV8
52A SBJA-HNWR Rings worth 3 in special stages--Tails
52B SBJA-HNV8
53A SBJA-HTWR Rings worth 4 in special stages--Tails
53B SBJA-HTV8
54A SBJA-HYWR Rings worth 5 in special stages--Tails
54B SBJA-HYV8
55A SBJA-H2WR Rings worth 6 in special stages--Tails
55B SBJA-H2V8
56A SBJA-H6WR Rings worth 7 in special stages--Tails
56B SBJA-H6V8
57A SBJA-HAWR Rings worth 8 in special stages--Tails
57B SBJA-HAV8
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN
THE AMOUNT YOU NEED
58A ACZT-CACA Need 0 chaos emeralds to become Super Sonic
(in addition to rings)
58B ACZT-CACN
59A AGZT-CACA Need 1 Chaos Emerald to become Super Sonic
(in addition to rings)
59B AGZT-CACN
60A ALZT-CACA Need 2 chaos emeralds to become Super Sonic
(in addition to rings)
60B ALZT-CACN
61A ARZT-CACA Need 3 chaos emeralds to become Super Sonic
(in addition to rings)
61B ARZT-CACN
62A AWZT-CACA Need 4 chaos emeralds to become Super Sonic
(in addition to rings)
62B AWZT-CACN
63A A0ZT-CACA Need 5 chaos emeralds to become Super Sonic
(in addition to rings)
63B A0ZT-CACN
64A A4ZT-CACA Need 6 chaos emeralds to become Super Sonic
(in addition to rings)
64B A4ZT-CACN
65A AGZT-CACJ + K4ZT-CA9N Need 1 ring to become Super Sonic
(in addition to chaos emeralds), don't lose rings with time
65B AGZT-CACY+ K4ZT-CA92
66A A0ZT-CACJ Need 5 rings to become Super Sonic (in
addition to chaos emeralds)
66B A0ZT-CACY
67A BLZT-CACJ Need 10 rings to become Super Sonic (in
addition to chaos emeralds)
67B BLZT-CACY
68A DGZT-CACJ Need 25 rings to become Super Sonic (in
addition to chaos emeralds)
68B DGZT-CACY
69A FCZT-CACJ Need 40 rings to become Super Sonic (in
addition to chaos emeralds)
69B FCZT-CACY
70A K4ZT-CA9N Super Sonic doesn't lose rings with time
70B K4ZT-CA92
71A RE8A-A60W Level select menu--at title screen, hold down
A while pressing start
71B RE8A-A60G
72A 2VAT-BCRN Start most levels with some rings--1-player
game only (number of rings varies with stage, and you can still lose
rings)
72B 2VAT-BCRA

Green Sonic Glitch (From SC Takeshi)
To get green sonic you must enter the level select and debug code. Then you must choose one of the emerald hill zone levels because the code only works in emerald hill zone (1 or 2.) When you start the level press B, you will be a ring,then press a four times,you will be four rings in a row going up or down,you then hold c and right for about 5 seconds,then you go back to the begining, keep pressing a until your the top of a waterfall. You may not see yourself but you're there. Now do the same thing as before, hold c and right for about five seconds. Then press b and you'll be green.

Level Select (From SC Takeshi)
From the main screen, select Options. Select Sound Select and play sounds 19, 65, 9, 17, then push C. Press Start to return to the main screen, and when Sonic and Tails appear, hold A and press Start.

More Continues (From SC Takeshi)
First enable the level select. Then, at the options screen, play these sounds in this order: 1, 1, 2, 4. Now move the highlight to the "Player Select" field of the options screen and press Start.

Oil Ocean Music (From SegaSages)
Here's a way to play the Oil Ocean music through the whole game. Go to the OPTIONS screen and enter sounds 1, 9, 9, 2, 1, 1, 2, 4. You should hear the Oil Ocean music. Next, hold A + Start and you should return to the SEGA screen with the Oil Ocean music still playing.

Play at Night (From SC Takeshi)
To play at night, enter the Debug code, then hold C and press Start to begin a level.

Shielded Tails (From SegaSages)
To give tails a sheild, enter debug mode and hit a shield. Then place a teleport box down and hit that. Now tails has a permenant sheild.

Slow Motion (From SegaSages)
First enable Level Select. While playing, you can pause the game and use A to restart, B for slow motion, and C for frame advance.

Super Sonic (From SC Takeshi)
To become Super Sonic without getting all the Chaos Emeralds, first enable the level select. At the level select menu, go to the sound test item, and play sounds in this order: 4, 1, 2, 6. You should hear the music you get when you win a chaos emerald. Now select any level, get 50 rings, and jump.

Super Tails (From SC Takeshi)
While in Debug Mode, create and position a "Transfer Box" monitor. When you hit it and you are Super Sonic, you lose all your powers but stay yellow. Tails looks the same but has invincibility (little stars flashing around him.)
To regain Super Sonic, let yourself get hit, then turn into a ring (press B) and place at least 50 rings on Tails. Exit debug mode (press B) and jump to become Super Sonic with Super Tails as a follower.

Tails/Miles Mode (From SegaSages)
At the title screen press Up, Up, Up, Down, Down, Down, Up or Up, Up, Down, Down, Up, Up, Up, Up. A chime will sound and Tails will be called Miles or vice versa.

Two Tails (From SegaSages)
Enter the level select and debug codes, then go to the Sky Chase level. Using debug mode, create a transfer box and break it open. When you hear Sonic die press B to enter debug mode again. Move the cursor up until you see Tails and exit debug mode. To finish, jump and you'll have two Tails.

Wing Fortress Shortcut (From SegaSages)
In Wing Fortress, go as far as you can to the right without climbing. Make sure you have some rings. When you see blades blocking your way, go ahead and hit them. As soon as you are invincible, walk through them. Jump on the platforms to the right and half the level will be finished.
Back to top Back to SC Takeshi's Sone Zone
Sonic the Hedgehog 3 [Genesis]

FAQ's and Strategy Guides
For playing tips, move lists and other information, please read the Sonic the Hedgehog 3 FAQ from www.GameFAQs.com.

Change Identities (From SegaSages)
Use the debug mode cheat. Start any level that has a special stage ring. Next turn into your favorite object. As an object go to the center of a ring. Now hit B twice quickly. When you get out of the special stage you will look like that object for the rest of the level.

Debug Mode (From SegaSages)
Enter the Level Select code, then press A + Start to choose your starting level. Once the action starts, press C to create an item, B to toggle between items, and A to select items. Alternatively, turn on the Genesis and press Up, Up, Down, Down, Up, Up Up before Sonic gets fully on screen.

If those methods don't work, try this. First you must have Sonic 2. Hook it up and put in the level select code, then put in the debug code and press START. When the screen with Sonic & Tails (Miles) pull out the game but DON'T turn it off and plug in Sonic 3. Now hold Up + A and press RESET.

When the main screen comes up press DOWN three times and you should see sound test go there hilight the level you want and hold A and press start. Now while playing press B turn into a sprite press A to change and C to paste it.

Different Battle Music (From SegaSages)
Just before Before you fight Robotnik in the Hydrocity Zone, act 2, the boss music will come. Keep Sonic's head under the shallow water until he is about to drown, then pop out of the water. You will hear the boss music from Sonic and Knuckles.

Easy Emeralds (From SegaSages)
To gain all the chaos emeralds, enter the Level Select code, then highlight "Special Stage" and press C + Start. After receiving the emerald, press A + Start and repeat the process until you have them all.

Alternatively, enter the Sound Test code and play sounds 2, 4, 5, 6 in order. If you did it correctly, the Emerald sound will play.

Extra Lives (From SC Takeshi)
To do this trick you must get to the first level of the Launch Base Zone. Set off the first alarm, stop Sonic in the middle of it, and do a Spin-Dash attack. The flybots will continue to attack, and eventually their value will increase to 10,000 points! Every five flybots will gain you a life and, if you're patient enough, you can earn up to 99 lives!

Extra Rings in Debug Mode (From SC Takeshi)
Enter Debug Mode then select a stage. Next press B, A (you must have Sonic and Tails on-screen.) When your cursor changes into a ring, paste it on Tails. Repeat this process and you can gain up to 900 rings and several 1-ups.

Game Genie Codes (From SegaSages)
To skip past Game Genie codes click here
AA6T-AAXC	Level select
AWHA-CA92	Don't lose rings
SCGT-DJYL	Rings worth 2
SCGT-DNYL	Rings worth 3
SCGT-DTYL	Rings worth 4
SCGT-DYYL	Rings worth 5
SCGT-D2YL	Rings worth 6
SCGT-D6YL	Rings worth 7
SCGT-DAYL	Rings worth 8
KRGT-CAE0	75 Rings needed for a free guy
GLGT-CAE0	50 Rings needed for a free guy
D4GT-CAE0	30 Rings needed for a free guy
CWGT-CAE0	20 Rings needed for a free guy
BLGT-CAE0	10 Rings needed for a free guy
HCGT-DJZY	Get 2 free guys for 100 rings instead of 1
HCGT-DNZY	Get 3 free guys for 100 rings
HCGT-DTZY	Get 4 free guys for 100 rings
HCGT-DYZY	Get 5 free guys for 100 rings
HCGT-D2ZY	Get 6 free guys for 100 rings
HCGT-D6ZY	Get 7 free guys for 100 rings
HCGT-DAZY	Get 8 free guys for 100 rings
AC5A-CAHN	Super ring powerup worth 0
A05A-CAHN	Super ring powerup worth 5 instead of 10
B85A-CAHN	Super ring powerup worth 15
CW5A-CAHN	Super ring powerup worth 20
DG5A-CAHN	Super ring powerup worth 25
D45A-CAHN	Super ring powerup worth 30
GL5A-CAHN	Super ring powerup worth 50
NW5A-CAHN	Super ring powerup worth 100 (1-Up every time)
AJZA-CA8N	Super Sonic doesn't lose rings
AJ3A-CA7A	Infinite lives
AG4T-AAH4	Start with 1 life
AL4T-AAH4	Start with 2 lives
A04T-AAH4	Start with 5 lives
BL4T-AAH4	Start with 10 lives
DG4T-AAH4	Start with 25 lives
GL4T-AAH4	Start with 50 lives
NR4T-AAH4	Start with 99 lives
ACAT-CAB6	Shield can be activated multiple times
AJRT-CA8R	Invincibility power-ups last forever
986A-CAB6	Invincibility lasts almost twice as long
KR6A-CAB6	Invincibility lasts half as long
E06A-CAB6	Invincibility lasts 1/4 as long
SCFT-BJT4	Only need 6 chaos emeralds
SCFT-BNT4	Only need 4 chaos emeralds
SCFT-BTT4	Only need 3 chaos emeralds
SCFT-B2T4	Only need 2 chaos emeralds
SCGA-BL0N + A4GA-A28T	Blue spheres worth 2
SCGA-BR0N + A4GA-A28T	Blue spheres worth 3
SCGA-BW0N + A4GA-A28T	Blue spheres worth 4
SCGA-B00N + A4GA-A28T	Blue spheres worth 5
SCGA-B40N + A4GA-A28T	Blue spheres worth 6
SCGA-B80N + A4GA-A28T	Blue spheres worth 7
SCGA-BC0N + A4GA-A28T	Blue spheres worth 8
ACGA-AA8T	1 Blue sphere needed for chaos emerald
TAYA-CRB6	Bonus jump
AAYA-CWB6	Super jump
AAYA-C0B6	Mega-jump
ATST-CA38	Never drown (must switch off for
         	some spring-pad jumps)

Level Select (From SC Takeshi & SegaSages)
This code requires a Sonic 2 cartridge. Insert Sonic 2 and enter the Sonic 2 Level Select (play sounds 19, 65, 09, and 17). Return to the title screen, hold A and press Start. To transfer this to Sonic 3, hold A and carefully remove the cartridge without turning off the Genesis. Insert Sonic 3 and press Reset. Finally, release A and press Down twice at the main menu.

Note: You might notice a few levels you haven't seen before, but you can't select them. Those levels were originally intended for the game, but were pulled in order to release the game on time.

Mecha Sonic and Tails (From SegaSages)
Use the Debug Mode code in Launch Base act 2. Beat the game. When Sonic or Tails jumps towards you, activate Debug Mode and get out of it immediately. You will be able to use Sonic or Tails in the background for a short time, but they will look like robots.

Play at Night (From SC Takeshi)
Enter the Level Select code, then press C + Start to choose your starting level.

Random Starting Location (From SegaSages)
Enter the sound test menu choose a level. Look for a star post, touch it and hold A and press START. Then choose another level. If done correctly the title of the zone will change. Beware you might start out in a wall so use debug mode to fly out.

Secret Special Stage (From SegaSages)
For a bonus stage, enable Level Select, then play tune 1F. Finally, highlight stage 2 and hold A while pressing Start.

Slow Motion (From SC Takeshi)
First enable Level Select. While playing, you can pause the game and press A to restart, B for slow motion, and C for frame advance.

Sound Test (From SegaSages)
Enter Debug Mode, then press Up at the main menu to reveal the Sound Test option.

Super Shortcut in Competition (From SegaSages)
Go to Competition and select Balloon Park. Instead of going forward, fall down backward to land on a yellow balloon. Hold LEFT, You should walk on the ceiling. You will disappear and keep going until you win!

Super Sonic (From SegaSages)
To become Super Sonic without getting all the Chaos Emeralds, first enable the level select and debug mode. When the game begins, create a power-up box. There should be an 'S' on the box. Jump on it to grab 50 rings and become Super Sonic!

Super Tails (From SegaSages)
Enable Level Select, then press Down to make sure you have the sound test (don't select it yet). Start a one-player game and choose Tails in the Data Select screen. When the timer appears, press RESET.

Enter the Sound Test menu and choose any zone. Hold A and press Start. You should be Tails and be in debug mode. From here press B, then press A until you see a box. Press C to select it, then press B to return to Tails.

To enable Super Tails, jump on the box. Tails will look weird and can not be hurt or lose any rings. He can still get squashed and drowned, though, so be careful in the Ice Cap zone. You will have do this at the beginning of each zone. Robotnik can hurt him at the very end of Launch Base zone-act 2.

Unlimited Bonus Stages (From SegaSages)
Enter the Level Select code, then highlight the "2P Vs" option and press START. You will enter a series of bonus stages that last until you reset the system or press A+START.

View Animations (From SegaSages)
Enter Debug Mode and press B + C. You'll be treated to a view of Sonic and Tail's moves.

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Email: sctakeshi@hotmail.com