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Elminster's Statistics

Name: Elminster
Race: Human
Class:Mage; One Of The Chosen Of Mystra
Level: 29
Alighnment: Chaotic Good
Age: 1,100 plus some
Sex: Male
Hair: Grey

Strength: 13
Dexterity: 18
Constitution: 14
Intelligence: 18
Wisdom: 18
Charisma: 17 (pretty good for an old man)

Hit Points: 96
Thaco: 12
Number of Attacks: 1
Armor Class: 6(3 w/ ring of protection)

Spells (7/7/7/7/6/6/6/6/6): As a Chosen of Mystra, Elminster knows and can cast
virtually any spell ( he is exempt from the rule that mages can only know 18
spells a level if they have an 18 intelligence). He generally disdains
conjuration/summoning spells, but aside from that personal preference has a
knack for carrying precisely the magic he needs to deal w/ whatever situation
he may encounter. A typical assortment of spell might be: 1st level--burning
hands, charm person, color spray, hypnotism, identify, magic missile, sheild;
2nd level-- forget, hypnotic pattern, levitate, magic mouth, mirror
image, ray of enfeeblement, web;
3rd level-- blink, fly, hold undead,
protection from normal missiles, secret page, slow, suggestion;
4th level--
charm monster, confusion, massmorph, minor golbe of invulnerability,
polymorph self, Rary's mnenomic enhancer, stoneskin;
5th level--
avoidance, Bigby's interposing hand, dismissal, hold monster, passwall,
teleport;
6th level-- disintegrate, legend lore, mass suggestion, Tenser's
transformation;
7th level-- force cage, limited wish, power word stun,
prismatic spray, spell turning, statue;
8th level-- Bigby's Clenched
fist, maze, mind blank, prismatic wall, Serten's spell immunity, symbol;

9th level-- foresight, imprisonment, meteor swarm, shapechange.

Weapon Proficiencies: dagger, dart, quarterstaff. (Although he has used many weapins
in his life, his skills with most of them have deteriorated through lack of
practice.)

Nonweapon Proficiencies: In his hundreds of years of life and possesing a
photographic memory, Elminster can be considered to have all of them.

Equipment: In his tower in shadowdale, Elminster has such wealth that he can buy
anything.

Magic Items Carried: necklace of missiles, ring of protection +3, and a ring of regeneration.
He never goes anywhere w/ out his personal Elminster's eversmoking pipe.

Psionics: All attack and defence modes
Psionic Strenght Points: 266

Combat tactics: As a normal mage, magic items first, then spells, then his
psionics if all else fails.

Allies: Lhaeo, The Harpers, The other chosen of Mystra (the Symbul especially),
and good people everywhere.

Enemies: Red Wizards of Thay, The Zhentarim, and the Shadowmasters. Also, anyone
that would subjugate others through the use of magic.



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