Heed the call of arms of the valiant Knight of Bretonnia, noblest of men and guardians ok a kingdom founded upon the principles of chivalry and the protection of the weak.
Mihgty Knights, loyal Bowmen and steadfast Men-at-Arms do batle in the name of the Lady of the Lake and for the glory of the king, crusading against the forces of evil and smiting the unholy with righteous fury.
Bretonnia is one of the greatest realms in the Old World, rivaling even the Empire in size, wealth, and power. Through generations of continuous war against a horde of different foes and invasions, the Bretonnians forged a formidable and heroic tradition of Knighthood. Indeed, it is not the fertile plains and picturesque valleys that characterize Bretonnia, rather it is the proud and chivalrous Knights!
There is no sight like a Bretonnian Army on the fields of battle. Multi-colored banners flap in the wind, the sun reflects brightly off the polished armor, and all is arrayed in the hues and heraldry of the many feudal dukes and lords.
Good idea is to make your wizard wear the Black Amulet because that way you can have a save and their not wearing armor so it aloud. Thank my cousin for that one. Another is to take out the standard if you can, if you have a good flyer you can do so easily and that is 2 victory points.
I fight my battles is with the knights charge .If you fight a army which flees easily then here is what you do.Take you best unite of knights and charge at a good unite then if they flee you will most likely cache them ,then have another unit ready to gard their flank. If the army is powerful let them come to you let the archers do their work ,and then when their close charge ,but they will be week remember.
The Core of any Bretonnian army are the Knights. Your army must include at least 25% of its points value as regiments of Knights chosen from the following section of the list. It may include more if you wish. Each regiment must consist of at least five models in total including any standard bearer, musician or Champion where present. Any unit of Knights may adopt the Lance formation as described elsewhere in this volume.
0-1 UNIT OF GRAIL KNIGHTS..........45 POINTS
Your Bretonnian army may include one regiment of Grail Knights. Grail Knights are Knights who has fulfilled their quest and drunk from the grail. This makes them special above and beyond ordinary men. Grail Knights bear the blazon of the grail upon their shields and are sworn to defend all that is good in the Old World. All Grail Knights present in the army fight together in a single unit.
Weapons/Armour: Grail Knights wear heavy armour, carry a shield
and ride a barded Bretonnian Warhorses. They are armed with sword and lance.
Saves: 2+
Options: Grail Knights may carry a magic standard.
Knightly Virtues: Grail Knights have the Grail Virtue;
they have drunk from the sacred grail and are immune to psychology.
SPECIAL RULES
0-1 UNIT OF QUESTING KNIGHTS..........41 POINTS
Your Bretonnian army may include one regiment of Questing Knights.
These Knights have vowed to quest for the grail. They go wherever the visions
of the grail lead them and encounter many perils and trials on the way
including wars and battles in which their courage and loyalty will be tested.
All Questing Knights present in the army fight together in a single unit.
Weapons/Armour: Questing Knights wear heavy armour, carry a shield
and ride a barded Bretonnian Warhorse. They are armed with a sword and
lance..
Save: 2+
Options: Questing Knights may carry a magic standard.
Knightly Virtues: Questing Knights have the Questing Virtue;
they have vowed to face whatever dire peril comes against them in order
to be worthy of the grail and so are immune to panic.
SPECIAL RULES
0-1 UNIT OF KNIGHTS OF THE REALM..........39 POINTS
Your Bretonnian Army may include any number of regiments of Knights
of the Realm. These are Knights who have earned the right to hold a domain
which they must defend to the death! Knights of the Realm are also pledged
to serve their leige-lord the king and their feudal overlord the duke.
A Bretonnian army will often have several regiments of Knights of the Realm
each belonging to a different dukedom.
Weapons/Armours: Knights of the Realm wear heavy armour, carry
a shield and ride barded Bretonnian Warhorses. They are armed with a sword
and lance.
Save: +2
Options: Any unit of Knights of the Realm may carry a magic standard.
Knightly Virtues: Knights of the Realm have the Knight's Virtue;
their pride and honour as Knights means that they ignore panic caused
by any fleeing troops who are not also Knights.
SPECIAL RULES
0-1 KNIGHTS ERRANT..........32 POINTS
Your Bretonnian army may include any number of units of regiment
of Knights Errant. These are young Knights who must prove themselves worthy
to inherit their ancestral domains by brave deeds on the field of battle
and other tasks requiring valour and steadfastness.
Weapons/Armour: Knights Errant wear heavy armour, carry
a shield and ride barded Bretonnian warhorses. They are armed with a sword
and lance.
Save: +2
Knightly Virtues: Knights Errant have the Knight's Virtue;
their pride and honour as Knights means that they ignore panic caused by
any fleeing commoners or allies.
Options: One unit of Knights Errant may have a magic standard.
SPECIAL RULES
WARHORSE
Profile M WS BS S T W I A Ld
Grail knight 4 5 3 4 3 1 4 1 9
Lance Formation: Grail Knights may use the Lance Formation
Profile M WS BS S T W I A Ld
Questing knight 4 4 3 4 3 1 4 1 8
Questing Knights may use the Lance Formation.
Profile M WS BS S T W I A Ld
Knight of the Realm 4 4 3 4 3 1 3 1 7
Lance Formation: Knights of the Realm may use the Lance Formation.
Profile M WS BS S T W I A Ld
Knight Errant 4 3 3 3 3 1 3 1 7
Lance Formation: Knights Errant may have a magic standard.
Profile M WS BS S T W I A Ld
Warhorse 8 3 0 3 3 1 3 1 5
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