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WARHAMMER



Heed the call of arms of the valiant Knight of Bretonnia, noblest of men and guardians ok a kingdom founded upon the principles of chivalry and the protection of the weak.

Mihgty Knights, loyal Bowmen and steadfast Men-at-Arms do batle in the name of the Lady of the Lake and for the glory of the king, crusading against the forces of evil and smiting the unholy with righteous fury.

Bretonnia is one of the greatest realms in the Old World, rivaling even the Empire in size, wealth, and power. Through generations of continuous war against a horde of different foes and invasions, the Bretonnians forged a formidable and heroic tradition of Knighthood. Indeed, it is not the fertile plains and picturesque valleys that characterize Bretonnia, rather it is the proud and chivalrous Knights!

There is no sight like a Bretonnian Army on the fields of battle. Multi-colored banners flap in the wind, the sun reflects brightly off the polished armor, and all is arrayed in the hues and heraldry of the many feudal dukes and lords.


MY BRETONNIA ARMY
  • 24 knighs of the realm with standard
  • 6 grail knights,stadard,musitino,hero
  • 56 bowmen
  • The king of Bretonnia
  • A sorserer
  • The Green knight
  • Repons de Leones

      TACTICS AND GOOD IDEAS

      Good idea is to make your wizard wear the Black Amulet because that way you can have a save and their not wearing armor so it aloud. Thank my cousin for that one. Another is to take out the standard if you can, if you have a good flyer you can do so easily and that is 2 victory points.

      I fight my battles is with the knights charge .If you fight a army which flees easily then here is what you do.Take you best unite of knights and charge at a good unite then if they flee you will most likely cache them ,then have another unit ready to gard their flank. If the army is powerful let them come to you let the archers do their work ,and then when their close charge ,but they will be week remember.


      THE MAP OF BRETONNIA


      KNIGHTS

      The Core of any Bretonnian army are the Knights. Your army must include at least 25% of its points value as regiments of Knights chosen from the following section of the list. It may include more if you wish. Each regiment must consist of at least five models in total including any standard bearer, musician or Champion where present. Any unit of Knights may adopt the Lance formation as described elsewhere in this volume.

      0-1 UNIT OF GRAIL KNIGHTS..........45 POINTS

      Your Bretonnian army may include one regiment of Grail Knights. Grail Knights are Knights who has fulfilled their quest and drunk from the grail. This makes them special above and beyond ordinary men. Grail Knights bear the blazon of the grail upon their shields and are sworn to defend all that is good in the Old World. All Grail Knights present in the army fight together in a single unit.
      ProfileMWSBSS T W I A Ld
      Grail knight453431419

      Weapons/Armour: Grail Knights wear heavy armour, carry a shield and ride a barded Bretonnian Warhorses. They are armed with sword and lance.

      Saves: 2+

      Options: Grail Knights may carry a magic standard.

      Knightly Virtues: Grail Knights have the Grail Virtue; they have drunk from the sacred grail and are immune to psychology.

      SPECIAL RULES
      Lance Formation: Grail Knights may use the Lance Formation

      0-1 UNIT OF QUESTING KNIGHTS..........41 POINTS

      Your Bretonnian army may include one regiment of Questing Knights. These Knights have vowed to quest for the grail. They go wherever the visions of the grail lead them and encounter many perils and trials on the way including wars and battles in which their courage and loyalty will be tested. All Questing Knights present in the army fight together in a single unit.
      ProfileMWSBSS T W I A Ld
      Questing knight443431418

      Weapons/Armour: Questing Knights wear heavy armour, carry a shield and ride a barded Bretonnian Warhorse. They are armed with a sword and lance..

      Save: 2+

      Options: Questing Knights may carry a magic standard.

      Knightly Virtues: Questing Knights have the Questing Virtue; they have vowed to face whatever dire peril comes against them in order to be worthy of the grail and so are immune to panic.

      SPECIAL RULES
      Questing Knights may use the Lance Formation.

      0-1 UNIT OF KNIGHTS OF THE REALM..........39 POINTS

      Your Bretonnian Army may include any number of regiments of Knights of the Realm. These are Knights who have earned the right to hold a domain which they must defend to the death! Knights of the Realm are also pledged to serve their leige-lord the king and their feudal overlord the duke. A Bretonnian army will often have several regiments of Knights of the Realm each belonging to a different dukedom.
      ProfileMWSBSS T W I A Ld
      Knight of the Realm443431317

      Weapons/Armours: Knights of the Realm wear heavy armour, carry a shield and ride barded Bretonnian Warhorses. They are armed with a sword and lance.

      Save: +2

      Options: Any unit of Knights of the Realm may carry a magic standard.

      Knightly Virtues: Knights of the Realm have the Knight's Virtue; their pride and honour as Knights means that they ignore panic caused by any fleeing troops who are not also Knights.

      SPECIAL RULES
      Lance Formation: Knights of the Realm may use the Lance Formation.

      0-1 KNIGHTS ERRANT..........32 POINTS

      Your Bretonnian army may include any number of units of regiment of Knights Errant. These are young Knights who must prove themselves worthy to inherit their ancestral domains by brave deeds on the field of battle and other tasks requiring valour and steadfastness.
      ProfileMWSBSS T W I A Ld
      Knight Errant433331317

      Weapons/Armour: Knights Errant wear heavy armour, carry a shield and ride barded Bretonnian warhorses. They are armed with a sword and lance.

      Save: +2

      Knightly Virtues: Knights Errant have the Knight's Virtue; their pride and honour as Knights means that they ignore panic caused by any fleeing commoners or allies.

      Options: One unit of Knights Errant may have a magic standard.

      SPECIAL RULES
      Lance Formation: Knights Errant may have a magic standard.
       

      WARHORSE
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      Warhorse 830331315


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