VISTAPRO STATUS WINDOW
THE VISTAPRO STATUS WINDOW
The Status Window is the area just above the topographic map.
Vistapro uses this area to give you messages about what it is
doing while rendering. It also indicates the mouse position
while in the Camera / Target placement modes. The following
sections describe the messages that will be displayed in the
Status Window.
X, Y, Z
-------
You can see the X, Y, and Z values in the Status gadget while
moving the mouse pointer over the landscape. These are the X,
Y, and Z coordinates of the landscape surface at that point. If
you think of North being the top of the screen, the X
coordinate represents the distance in meters East of the left
edge of the topographic map. The Y coordinate represents the
distance in meters from the bottom of the topographic map. The
Z coordinate represents the elevation above sea level in meters
of that point of the topographic map.
Generate
--------
Vistapro is generating a new fractal landscape or fractalizing
an existing one.
Color
-----
Vistapro is calculating the colors of the polygons comprising
the landscape based upon their altitude and the topography of
the terrain. Vistapro does coloring whenever you modify the
snow line, tree line, or sea level, or if you render an image
at a smaller polygon size than before.
Cliffs
------
Vistapro is placing cliff colors on the steep areas.
Recalculating cliffs takes place whenever you change snow or
tree lines, or if you render an image at a smaller polygon size
than before.
Shade
-----
The Shade function is calculating the amount of light reflected
by each polygon. Vistapro recalculates shade when you draw a
river or lake, select a smaller polygon size, smooth the
landscape, or vary the light position.
Palette
-------
Vistapro is calculating a 256 color palette for the VGA
display. Palette colors are selected based upon the colors used
to color the landscape (the CMAP), how often these colors
appear in the landscape, the current haze value and haze
colors, the position of the sun, etc. Since calculating a
palette takes a fair amount of time, and at times you may not
want to recalculate the palette (e.g. while previewing an
image), you can inhibit the re-calculation of the palette by
selecting the LockP (lock palette) button.
General
------
Vistapro calculates steps such as coloring or shading only to
the level of detail required for the current polygon size.
Vistapro saves the results of these calculations in memory, so
that it will not have to recalculate them. The program doesn't
recalculate these tables when switched from a small polygon
size to a large polygon size. It uses the data from the small
polygons to draw the larger polygons. Therefore, Vistapro will
not have to recalculate tables if you re-select smaller size
polygons. Once Vistapro has made the calculations for small
polygons, it will not produce color or shade renderings with
large polygons precisely. This is preferable to recalculating
because it saves time. Large polygon sizes are usually used for
previewing, so it doesn't matter if the image generated is not
precise. But, you can force Vistapro to recalculate the color
tables for large polygons by changing the tree line or snow
line. Even entering the same value again will force
recalculation. To force reshading, reset one of the values or
buttons on the Light Sub Panel.