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(Lord of Evil, Defiler of the Dead, Lord of Carrion, Father of Jackals, Brother of Serpents, Outcast of the Gods, King of Malice )
Intermediate Power of Nithia, LE
PORTFOLIO Evil, the desert, desert stroms, destruction, drought, night, rot, predators and carrioneaters, snakes, hate, malice, betrayal, evil magic, ambition, poison, murder ALIASES DOMAIN NAME: SUPERIOR: ALLIES: FOES: Horus-Re, Isis, Osiris, Nephthys, Thoth SYMBOL: Two entwined serpents WOR. ALIGN.: LE, NE The Church
CLERGY Clerics, speciality priests ALIGNMENT: LE, NE TURN UNDEAD: C: No, SP: No CMND UNDEAD: C: Yes, SP: Yes Specialty Priests (The Fangs of Set)
REQUIREMENTS: Wisdom 11 PRIME REQ.: Wisdom ALIGNMENT: LE WEAPONS: All bludgeoning (wholly type B) weapons, composite bow, dagger, dart, blowgun, knife, khopesh, scimitar, spear, whip ARMOR: Any MAJOR SPHERES: All, animal, astral, charm, combat, elemental, guardian, necromantic, protection, summoning MINOR SPHERES: Creation, healing, law, sun (darkness only), thought, weather MAGICAL ITEMS: Same as clerics REQ. PROFS: None BONUS PROFS: Disguise, tumbling
- At first level, priests radiate protection from good, 10' radius (the reverse of the 4th level priest spell protection from evil, 10' radius).
- At third level, priests have the benefit of a permanent undectable alignment (the reverse of the 2nd level priest spell Know Alignment).
- At fifth level, priests are immune to poison.
- At fifth level, priests magically create of class A,B,C,D,G,H,I,K,L,M,O, or P once per month. The quantity of poison create is 2 - 5 doses of teh appropriate amount for the class of poison. The same type of poision cannot be created more than once a year in this manner.
- At 7th level, priests have 60-foot infravision.
- At 10th level, priests can summon one minion of Set (as per the spell summonn divine minion) once per day.
- At 13th level, priests can attract 2d10 faithful followers of evil alignment. These followers are all theives, assassins, or fighters of evil alignment.
- At 15th level, any pointed or edged weapon (those of type P or S damage) wielded upon can automatically be poisoned if desired. Victems struct by such a weapon must make a sucessful saving throw verses poison at -2 penality of die in 104 rounds. This poison does not affect priests of Aman-Re, Isis.