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Decline Of The Soda Fountain

Like so many other places and activities of the '50's and '60's, such as the drive-in theater and the penny arcade, the popular soda fountain, America's innocuous hang-out for teenagers, has become virtually extinct. Here we would meet after school for a chocolate malt, play a tune on the jukebox, talk with girlfriends and boyfriends, or have a game of pinball.

There is no one reason why the soda fountain is no longer found throughout America. The reasons for the soda fountain's decline are as diverse as fast food, Coca-Cola, home refrigerators, supermarkets, television, cars, and malls. One reason is that, in a sense, the luncheonette was too successful. The luncheonette was one of the few places that people could grab a fast bite to eat, and it went along way toward spawning fast food restaurants such as McDonalds. As more traditional fast food places were established they started siphoning off some of the traditional customers of the soda fountain.

A second reason had to do with a new type of fountain. Coca-Cola introduced a small fountain (the Jr.) that could be used in any restaurant, and other soft drink manufacturers soon followed suit. Now any restaurant could very cheaply have their own fountain and not be concerned with the space, mess, and cost of a traditional soda fountain. Peoples' attitudes towards buying soda and ice cream for home use also started changing. At one time these were luxuries that people may have felt guilty buying and stocking in the home refrigerator (also many people still had ice-boxes instead of mechanical refrigeration as late as the 1950's). Supermarkets also realized there was profit in soda and ice cream, and they not only started carrying these items but often under cut the soda fountain.

The home town drug stores that housed the majority of the soda fountains were also being bought by major chains who wanted to use the space devoted to soda fountains for other items such as cosmetics and nylons. The home town drug stores that were not bought up, started following the example of the national chains.

Another major reason for the decline in soda fountains was television. Kids have always been a major portion of the soda fountains customer base, but at one time most of the soda fountains also had a large adult customers base as well (at one time substantially larger than the kid segment). Many of the soda fountains that made it through the late 50's survived on the patronage of kids, but could not survive through the 60's. This was, in part, because kids started going home to watch television instead of hanging out at the corner drug store.

Cars are another reason. At one time people used to walk downtown and do their shopping. The soda fountain got a lot of foot traffic passing by its doors, with many of those people stopping in for a break. The window displays that drew people into the fountains were often very elaborate works of art. With the advent of cars, people drove to the places they wanted to go, and foot traffic dropped off dramatically.


The car and drive-in eateries helped make the soda fountain extinct.

In addition, the mass exodus from the city to the suburbs contributed to the demise of the soda fountain. People felt safer living on the out skirts of town, were neighborhoods were newer, and crime was lower. They simply didn't live close enough to the old soda fountains to visit them like they used to, and when they went shopping they went to the mall. The kids also started hanging out at the malls, instead of the neighborhood soda fountain. These are just some of the reasons that the old neighborhood soda fountains ceased to exist.


There have been plenty of television shows and movies where a customer is in an old diner and he orders something like a ham sandwich and the waitress yells to the cook 'Dress one pig.' These calls, which have all but died in real eating establishments, actually got their start in soda fountains and from there moved to diners.
'Java', please, and I don't mean a computer language to be invented 30 years into the future, Maybelle:-)

The oldest recorded instance of a soda fountain call is attributed to preacher/orator Henry Ward Beecher (1813-1887). He enjoyed witnessing the resourcefulness of soda dispensers, and on one occasion decided to put one of these dispensers to a test. Mr. Beecher ordered two eggs on toast. The dispenser called to the cook with 'Adam and Eve on a raft.' Mr. Beecher then quickly asked to have the eggs scrambled, and without hesitation the dispenser shouted 'and wreck 'em.'
Adam and Eve on a raft and kill two pigs, mmmm!


There seems to be several reasons for the use of these calls. The main reason had to do with shortening the time to place an order, and more importantly to help remember orders. It's human nature to remember things that are kind of funny, and most of these calls are amusing. Another reason had to do with protecting the feelings of the customers. If a customer quietly ordered a dose of citrate of magnesia, they probably would not appreciate a soda jerk announcing this to the rest of the patrons, so the discreet call of 'Mary Garden' would be used instead.


Another use of these calls would be to alert co-workers to certain situations without announcing the situation to the customers. A call of 'Ninety-five' would be an alert to co-workers that a customer is walking out without paying his bill. Likewise, a call of 'Fix the pumps' would let co-workers know to check out the girl with the large breasts! Some of the owners of soda fountains (and diner's) liked the use of these calls as they provided many benefits and they provided a little color to the common place.


Other owners did not want their employees to use the calls, particularly as some of their employees began to use colorful terms like 'Dog and maggot' for crackers and cheese. By the mid-1930's the use of these calls were on the wane. This coincided with the small drug stores, and diners that contained the soda fountains being purchased by the larger chains. The large chains felt that the use of these calls were unprofessional. Fortunately, there were two articles written that have recorded many of these calls for prosperity. "Linguistic Concoctions of the Soda Jerker" was an article written in 1935 for American Speech by Harold W. Bentley.


The expressions he recorded were from a large variety of soda fountains in the New York City area. Michael Owen Jones wrote the article "Soda-Fountain, Restaurant, and Tavern Calls" for Indiana University. For this article he had interviewed Paul Sinclair who had worked as a waiter for the Jayhawk Cafe, of Lawrence, Kansas, before WWII, and was the owner of the Jayhawk from 1946 to 1964. The calls used at the Jayhawk were in use from about 1937 (possibly earlier) to 1964 when Mr. Sinclair sold the cafe and the calls came to an end.


Many of the expressions that were used in one soda fountain would also be used in other soda fountains across the country. However, this was not always the case. Some calls occasionally had different meanings in different soda fountains, and it was common for a single item to have several expressions. 'Black and White' might have been a 'coffee with cream' in one place, and a 'chocolate malted milk' in another. Furthermore, a hot chocolate might be a 'Lacey Cup' in one soda fountain, and a 'Snow Shoe' in another. Regular customers also became acclimated to the calls and often started using them, thus helping to perpetuate them.


They could also effect a change in the calls. For instance, 'eighty-one' was the traditional call for a glass of water. Since a glass of water was one of the first things a waiter would provide a customer, as soon as a customer came into the soda fountain, a call of 'eighty-one' would go out. The customer mistook this call to mean 'a customer needed service' and that was how they started using the call (they would sit down and yell out 'eighty-one').


Lastly, the calls were not limited to just the items ordered. There were also calls for the number of items in the order, the size of items ordered, special instructions, and miscellaneous calls. When all these calls where put together an order would be formed. As an example "burn a crowd of van." Burn is a malted milk shake and it is assumed to be chocolate. A crowd is three, as in three's a crowd. Van is vanilla. So burn a crowd of van is "Three vanilla malted milk shakes."



'Sundae van, please'
The structure of the calls was generally in the order of the item, the number of items, the size, any special instructions, and miscellaneous. However, considerations of brevity and clarity often determined the way in which separate items were united into a complete call; thus, a small glass of Coca-Cola is 'shoot one' and lemon flavor is 'to the left', but for a lemon flavored Coke, the call is 'shoot a left'.


It was also assumed that shakes and malts are chocolate flavored, Cokes are plain, and coffee is with cream. These calls are rare now, but still remain in long-time popular diners or small luncheon bars where the clientele are often 'regulars' and the atmosphere relaxed. If you know of one, you are enjoying a treat many, especially younger, people today have never tasted!



Ancestors of the modern pinball game were much like the Japenese-style 'Pachinko' machines. They were not upright like Pachinko machines, but they did have many pins and holes in the playfield. Balls came down from the top and scored varing amounts of points depending on which hole they eventually fell into. This is probably how the term 'pin-ball' came about.

The coin-operated industry began in 1931 with the production of 'Ballyhoo'. It was built by Raymond Maloney, who later founded the Bally manufacturing company. It was not until 1936, however, THAT the term "pinball" was coined. In 1934, the infamous tilt mechanism was devised. People realized they could manipulate the game to their advantage by shaking it, so manufacturers had to come up with a way to stop the cheating.

Supposedly, one of the ideas that did not make it into production was pounding sharp pins or nails onto the side and bottom of the machine (this was quickly rejected on the assumption that players would get so angry that they would really inflict some damage on the machine.) One of the earliest implementations involved a ball on a pedestal that would fall off when the machine was moved around too much.

On modern machines, there are two tilt sensors: the standard movement tilt and the slam tilt. Slam tilts are used to detect major abuse (such as slamming your hand into the front of the coin door or dropping the machine) and are just a couple of leaf switches that signal a slam when they touch each other. The movement tilt is detected by a pendulum and bob mechanism that moves around inside a ring. A tilt (or tilt warning) occurs when the metal pendulum rod touches the metal ring.

1947 was the big year. Humpty Dumpty- the first game with flippers -was released by Gottleib. The flippers were not set up as we know them today, however. There were three sets of two flippers located at three different spots going up the playfield. They were facing each other, as flippers do today, but the pivot point was at the bottom of the flippers.

In January 1948, a company called 'Genco' placed the flippers at the bottom of the playfield in their game 'Triple Action'. The configuration was still a little unusual: the flippers were facing outward, not inward.

The first game that had the flippers set up as we know and love them today was probably 'Spot Bowler', a 1950 Gottleib game. If you have not seen one of these older games, you might be surprised at the size of their flippers. They were about the size of two pinballs in length, much like some of the small flippers used in today's games (such as the leftside flipper on 'The Addams Family').

It was not until 1970 that games started using the longer flippers on a regular basis. One of the darkest days in pinball history came about on January 21, 1942. Pinball was banned in New York City because it was viewed as a game of luck rather than a game of skill (ergo, playing pinball is gambling!). To "celebrate" the ban, Mayor Fiorello Henry LaGuardia (as in LaGuardia airport) smashed a number of machines in front of a largely supportive crowd.

The ban lasted until 1976. Free games (replays, matches, etc.) continue to be illegal in New York City to this day, although the law goes unenforced.

In 1960 the idea of an earnable extra ball first appeared in Gottleib's 'Flipper'. This was done in response to the laws of many areas that made it illegal to award replays. The first drop targets were introduced in Williams' 'Vagabond' game in 1962.

The next major change came in 1975. The first non-relay-based game, called 'Spirit of 76', was produced by Micro. It marked the beginning of the switch from electromechanical to solid state games. The first widely available solid state game (only 100 'Spirit Of 76's' were made, mostly due to an unattractive playfield) was Freedom from Bally in 1976.

Many games in the 1976-1979 period were made in two versions (both solid state and electromechanical) as manufacturers refined the process of moving to the new technology. In 1979, the first talking game was produced: 'Gorgar', from Williams. In the early 1980's, many games started using magnets to let their player try and save the ball (called 'magna-save' by Williams). 'Black Knight' and 'Jungle Lord' are two good examples of this.

The next major revolution in pinball was not until 1991, when Data East came out with the first dot-matrix display in their game 'Checkpoint'. Starting around 1992, all games from all manufacturers have employed a dot-matrix display.

Pinball has come a long way in the last six years or so, particularly in complexity. It will also continue to advance with the technology. One important advent in pinball history is the introduction of pinball simulations on home computers. While there are some good simulations out there, nothing beats the feel of having a full-sized machine in front of you with real bells, buzzers and flippers.


This article is taken from the front page of 'Antiques & Auction News', Friday, September 20, 1996: "Vintage Games Arcade Adds Fun To Antiques Market" by Scott Wood

At one end of the Old Sled Works Antique and Craft Market in Duncannon, Pennsylvania,is a room of happy machine-made memories. Jimmy Rosen, proprietor of the market, has built an arcade filled with machines ranging in age from the 1920's era to the late 1960's.  Presently, there are more than 50 games in the arcade, almost all ready to work for a quarter or a dime.

Princess Doraldina, the Fortune-teller. Most slot machines were to view things, not to gamble, in the penny arcades.

Along the wall, facing the rows of old games, is a 1950-style soda fountain. The counter, stools, freezers, and ice-cream dispensers once belonged to a fountain in nearby Harrisburg, Pennsylvania. A small seating area forms an alcove at the end of the fountain counter, and the chairs and tables are classic 1950's furniture - futuristic assemblies of chrome, vinyl, and glass table tops. Under the glass table tops, for diners to view and reminisce are old photographs of area businesses, old city scenes, advertisements, and old 45 records.

 A new 45 by the Martini Brothers, a popular local trio that plays music from the 1950's, occupies a central spot under the glass of one of the tables.  The cover photograph of the record (featuring the three musicians) was taken at the fountain counter. The entire room is like a 'time warp.'  There seems to be no end to the detail that's been covered, and nearly everywhere one looks, there are early advertisements, and mementos that include ticket stubs to amusement parks, match covers, news clippings and other commonplace items, all from the 1950's and 1960's.

Test your grip by shaking hands with Uncle Sam

The arcade gives the Old Sled Works something that distinguishes it from the many antiques and collectibles markets in the region, Rosen states. "Along with our wonderful dealers and their merchandise, the arcade is a tangible advertisement - a great draw!" The building that Rosen's market occupies already sets it apart from other markets.  The long brick structure was once the Standard Novelty Works, which produced Lightning Guider Sleds.

The building was designated a Pennsylvania Historic Site in 1992, and an official blue and yellow marker bearing a brief history of the place is posted outside the market. 'The Works' was once one of the busiest and best-known makers of children's sleds in the country.  Lightning Guider sleds were made by workers from 1904 to 1988. The plant was credited with producing more sleds than any other American factory during the 1920's and 1930's, turning out 1,600 to 1,800 sleds a day.

Wow, only a penny! No wonder they're all gone.

"The Old Sled Works is an antiques and crafts market first and foremost. But the arcade is like one of those old-fashioned soda fountain desserts," says Rosen.  "It is very pleasurable to see fathers and their children come in and play the games - all the while the father telling his children about games of his youth.  The games can really open the door of memories.