I. Cast of Characters
II. Walkthrough
III. Weapons and Armor
IV. Secrets Revealed
V. Short FAQ
VI. Top Ten Challenges
VII. Epilogue, Etc.

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SECTION : I
Cast of Characters

hero (boy) : weapon skills
specialty weapons : Swords, Pole Arms
best armor : Griffin Helm (def. +145)
Power Suit (def. +245)
Fairie Ring (def. +100)


ally (sprite) : attack magic
specialty weapons : Boomerangs, Bows
best armor : Faerie Crown (def. +145)
Faerie Cloak (def. +250)
Faerie Ring (def. +100)


spells : Gnome


Earth Slide ;3 MP. drops large ball of mud on enemy
Speed Down ;1 MP. vines grip and slow down enemy
Gem Missile ;2 MP. shower of sharp jewels shreds foe


Undine


Freeze ;2 MP. send ice raining down on enemies
Energy Absorb ;2 MP. enemie's hit points transfer to you
Acid Storm ;3 MP. corrosive rain weakens foe defenses


Salamando


Fireball ;2 MP. blazing fireballs pummel enemy
Lava Wave ;3 MP. tide of molten rocks drowns enemy
Exploder ;4 MP. blow up enemies using this spell


Sylphid


Silence ;2 MP. foes will become strangely confused
Air Blast ;2 MP. 3 gale-force winds blast the enemy
Thunder Bolt ;4 MP. burn up the foes with this sizzler
Luna
Change Form ;5 MP. shift enemies' shapes randomly
Lunar Magic ;6 MP. unexpected effects follow the spell
Magic Absorb ;1 MP. steal your foe's magic points
Shade
Evil Gate ;8 MP. a wave of night sweeps over enemy
Dispel Magic ;4 MP. stop enemy's effect spell
Dark Force ;2 MP. orbs of darkness attack the enemy
Dryad
Mana Magic ;10 MP. fully energizes the Mana sword
Burst ;4 MP. ultraviolet rays crisp the enemy
Sleep Flower ;2 MP. send your foe into a deep sleep

ally (girl) : effect magic
specialty weapons : Gloves
best armor : Faerie Crown (def. +145)
Faerie Cloak (def. +250)
Faerie Ring (def. +100)
spells : Gnome
Stone Saber ;4 MP. give weapons the power of stone
Defender ;2 MP. improve your party's defense skills
Speed Up ;3 MP. increase hit and evade points
Undine
Ice Saber ;2 MP. transform enemies into little snowmen
Cure Water ;2 MP. restore ally's hit points partially
Remedy ;3 MP. cure poison and abnormal status
Salamando
Flame Saber ;2 MP. puts the power of fire in weapons
Blaze Wall ;4 MP. cast a wall of flames upon enemies
Fire Bouquet ;3 MP. reduces enemy attack power
Sylphid
Thunder Saber ;3 MP. weapons strike with thunder's might
Analyzer ;1 MP. sniff out enemy traps and weak points
Balloon ;2 MP. imobilize enemies with a baloon
Luna
Moon Saber ;3 MP. increase hit points as you topple foes
Moon Energy ;2 MP. raise number of your critical hits
Lunar Boost ;2 MP. allies focus on attack, not defense
Lumina
Light Saber ;5 MP. weapons gain the power of light
Lucid Barrier ;4 MP. protection from weapon attacks
Lucent Beam ;8 MP. blast enemies with rays of pure light
Dryad
Mana Magic ;10 MP. fully energize the sword of mana
Revify ;10 MP. restore life but not hit points
Wall ;6 MP. make a barrier that wards off magic


SUPPORTING CAST

The Allies:
Jema Flammie Luka Watts Krissie King Truffle
Dwarf Elder Neko Sage Joch Sage Jehk Mara Meria
Sergo King Amar "Granpa" Santa Charon Pecard


The Enemies:
Thanatos Emporor Vandole Geshtar Sheex
Fanha The Witch Elinee Scorpion Army Boss S.A. "boy"


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SECTION : II
Walkthrough

PART ONE - THE RUSTY SWORD

Area 1 : Path to Potos

RABITE 22HP, 0MP, 1EXP, 2GP Reward : Candy, 4GP
Weakness : none Spells : None

After falling into the pond, find your way onto the path and follow it up to where it is blocked by underbrush. Enter the pond to the left, and retrieve the sword. Use the sword to get through and follow the path which leads to the village. Do not avoid fighting. You should reach at least level 3 before
entering the village.

Area 2 : Potos Village

Candy 10GP
Medical Herb 10GP
Cup of Wishes 150GP
Bandana 50GP
Overalls 20GP

Once in Potos, you should save and visit the store to buy a Bandana (don't forget to equip it!). When you're ready, go to the elder's house (top right of village). After talking to the elder, you will fall into a hole and encounter the Mantis Ant. This is an easy boss; simply time your attacks so that it does not hit you back right away. No need to worry about this fight; you get revived if you die.


MANTIS ANT
150HP, 20MP, 10EXP, 100GP
weakness : none
spells : Gem Missile
reward : Sword Orb

After this battle, Jema, a knight, adresses you. Go talk to the elder and visit the basement for the items it contains. Now you must head north to the Water Palace to see Luka, the guardian of the "water" mana seed.


PART TWO - LUKA AT THE WATER PALACE

Area 3 : Connecting Paths

RABITE 22HP, 0MP, 1EXP, 2GP Reward : Candy, 4GP
Weakness : none Spells : None

LULLABUD 36HP, 18MP, 3EXP, 29GP Reward : Medical Herb, 26GP
Weakness : none Spells : Sleep Flower lv.0

MUSHBOOM 60HP, 0MP, 3EXP, 6GP Reward : 14GP, Candy
Weakness : none Spells : none

To get to the Water Palace, you can either use cannon travel just southeast of the village (to the path right of the first Rabite), or you can take the long way around by walking. The cannon travel is free, but level building is important at this stage of the game, so I recommend walking. There are signs to guide you, so you should have no trouble. The palace is just north past Neko's shop.

Area 4 : Neko's Shop

At one point you can visit Neko who sells highly overpriced merchandise. Do not buy anything just yet, but you may need his services later.

Candy 20GP
Chocolate 60GP
Royal Jam 300GP
Faerie Walnut 1000GP
Medical Herb 20GP
Barrel 900GP
Bandana 100GP
Hair Ribbon 55GP
Rabite Cap 90GP
Wristband 90GP

Area 5 : Water Palace

Right in front of the palace is a troop of soldiers. You can learn about Dyluck and the witch Elinee by speaking with them, but they soon leave. If you do not talk to the soldiers and do not read the sign ("Beware of Goblins"), the event where you get captured by Goblins will not take place. In the water palace, walk north and activate the switch to pass across the bridge, and go talk to Luka. After you re-energize the seed and receive the spear, you must go to Gaia's Navel.


PART THREE - PATH TO GAIA'S NAVEL

Head south back from where you came from. Along the way, carnivorous orcs capture you, but you are rescued by a girl who flees before you have the chance to ask her her name. Keep going south and enter Pandora.

Area 6 : Pandora

Candy 10GP
Medical Herb 10GP
Cup of Wishes 150GP
Hair Ribbon 55GP
Kung-Fu suit 25GP
Wristband 45GP

Save if you must, but do not explore the Castle quite yet. There are two stores in Pandora, but only one is open for now. From the entrance gate, follow the western boundary of the village until you get to a bridge. Cross it to reach the path to Gaia's Navel.

*NOTE* If you decide to explore the castle, the girl will join the team. This is not in your favor since the quest ahead will direct you straight towards a more difficult area.

Area 7 : Path to Gaia's Navel

RABITE 22HP, 0MP, 1EXP, 2GP Reward : Candy, 4GP
Weakness : none Spells : None

LULLABUD 36HP, 18MP, 3EXP, 29GP Reward : Medical Herb, 26GP
Weakness : none Spells : Sleep Flower lv.0

MUSHBOOM 60HP, 0MP, 3EXP, 6GP Reward : 14GP, Candy
Weakness : none Spells : none

BUZZ BEE 60HP, 0MP, 4EXP, 11GP Reward : 22GP, Candy
Weakness : none Spells : none

This path will lead you to Gaia's Navel. This is a good area to practice with your new weapon and, perhaps, up its level. At the end of the path you can either go up to enter Gaia's Navel, or left to enter Kippo Village.

Area 8 : Kippo Village

Candy 10GP
Medical Herb 55GP
Cup of Wishes 120GP
Kung Fu Dress 350GP
Elbow Pad 90GP

Use the Inn to rest and save, then go north to Gaia's Navel.


PART FOUR - GAIA'S NAVEL

Area 9 : Winding Path

LULLABUD 36HP, 18MP, 3EXP, 29GP Reward : Medical Herb, 26GP
Weakness : none Spells : Sleep Flower lv.0

BUZZ BEE 60HP, 0MP, 4EXP, 11GP Reward : 22GP, Candy
Weakness : none Spells : none

There is a pond in the center of this area, simply follow the path and you will eventually reach the bottom pond. Do not go up to the Enchanted Forest yet. At the bottom, enter the pond and take the LEFT entrance - the right is a useless dead end.

Area 10 : The Caves of Gaia

KID GOBLIN 64HP, 0MP, 8EXP, 14GP Reward : 28GP, Head Gear
Weakness : none Spells : none

GREEN DROP 40HP, 0MP, 4EXP, 11GP Reward : Medical Herb, 24 GP
Weakness : none Spells : none

BLAT 55HP, 18MP, 7EXP, 10GP Reward : Candy, 20GP
Weakness : none Spells : Baloon lv. 0

The Green Drops in this cave keep multiplying as long as one of them is kept alive. This is especially good for level gaining; just kill off any Blats or Kid Goblins that look threatening, and eliminate one Green Drop at a time making sure not to let your HP get too low. This cave is fairly linear. At a certain point you will be blocked off by lava... find a skull switch on a wall and hit it to drain the lava. In one small subcave of the lava-filled room, two Kid Goblins guard a chest; kill them and open the chest to receive
the Magic Rope ( ). You eventually end up at an underground dwarf village.


PART FIVE - VILLAGE OF THE DWARFS

Area 11 : Dwarf Village

Candy 10GP
Medical Herb 10GP
Cup of Wishes 150GP
Rabite Cap 45GP
Headgear 70GP
Midge Robe 22GP
Chain Vest 120GP
Spiky Suit 200GP
Wristband 45GP
Elbow Pad 90GP
Power Wrist 150GP

Make sure to save, then make your way to Watts the blacksmith (top left cavern). Watts will reforge your sword for a modest fee of 100GP, and tell you that he will make his hammer into an axe. This man will reforge your weapons throughout the game, but the prices increase as you upgrade. To upgrade a weapon, you need the orb for that specific weapon, and enough money to afford Watt's services.

lv.1 to lv.2 : 200 GP
lv.2 to lv.3 : 400 GP
lv.3 to lv.4 : 800 GP
lv.4 to lv.5 : 1600 GP
lv.5 to lv.6 : 3000 GP
lv.6 to lv.7 : 6500 GP
lv.7 to lv.8 : 12500 GP
lv.8 to lv.9 : 25000 GP

Visit the rooms to the right of this place. In the checkered-floored room you are asked to pay 50 GP to see a short play, then an extra 100 GP to help the poor Sprite. Pay, then exit and visit the back room (via the right branch of the hall) to get a full refund. After this, the ground will start to shake. Go into the main room, and you will engage Tropicallo, an under ground beast. To beat him, keep moving to avoid his attacks, and as soon as he sticks his head out of the ground, hit it! Watch out for the Brambler!


TROPICALLO
315HP, 0MP, 80EXP, 132GP
weakness : none
reward : Spear Orb


BRAMBLER
78HP, 99MP, 2EXP, 94GP
weaknesses : none
reward : none

The sprite joins you once Tropicallo is beaten, bringing along a Boomerang and a Bow. Visit the blacksmith again, to reforge the spear and buy the Axe. Now make your way to the area northwest section outside Gaia's Navel, where alot of pretty red flowers grow.

Area 12 : Teleporter Ground

LULLABUD 36HP, 18MP, 3EXP, 29GP Reward : Medical Herb, 26GP
Weakness : none Spells : Sleep Flower lv.0

From this area, equip the sprite with the bow, and yourself with the sword. Walk north, avoiding the Lullabuds, and step on the teleporter pad at the top of the area to enter a misty forest.


PART SIX - THE WITCH ELINEE

Area 13 : Haunted Forest

BLAT 55HP, 18MP, 7EXP, 10GP Reward : Candy, 20GP
Weakness : none Spells : Baloon lv. 0

MUSHBOOM 60HP, 0MP, 3EXP, 6GP Reward : 14GP, Candy
Weakness : none Spells : none

BUZZ BEE 60HP, 0MP, 4EXP, 11GP Reward : 22GP, Candy
Weakness : none Spells : none

CHOBIN HOOD 60HP, 0MP, 12EXP, 11GP Reward : 35GP, Candy
Weakness : none Spells : none

EYE SPY 100HP, 15MP, 28EXP, 30GP Reward : Chocolate, Medical Herb
Weakness : none Spells : Cure Water lv.0

You must cut down the thornplants to get to the Chobin Hoods. You can also kill them using the bow. Save when you reach Neko, then continue on down the path. You'll eventually meet with the girl who saved you from the Orcs. Help her by killing the two Werewolves.

WEREWOLF 140HP, 6MP, 30EXP, 36GP Reward : Cup of Wishes, Kung Fu Suit
Weakness : none Spells : Cure Water lv.1

When the Werewolves have been eliminated, the girl will join your team and bring along the Glove. After the next teleporter, take the right path and kill the Eye Spy, then take the teleporter further down the path. Smash the statues there with the axe, and return and take the left path. This will lead to another area of the forest. Head northwest to reach the Castle area.

Area 14 : Elinee's Castle

CHOBIN HOOD 60HP, 0MP, 12EXP, 11GP Reward : 35GP, Candy
Weakness : none Spells : none

EYE SPY 100HP, 15MP, 28EXP, 30GP Reward : Chocolate, Medical Herb
Weakness : none Spells : Cure Water lv.0

WEREWOLF 140HP, 6MP, 30EXP, 36GP Reward : Cup of Wishes, Kung Fu Suit
Weakness : none Spells : Cure Water lv.1

POLTER CHAIR 128HP, 0MP, 21EXP,20GP Reward : 44GP, Barrel
Weakness : none Spells : none

The first screen of this area, you will be outside the castle. Go right and up, across the bridge and continue into the castle. From inside, follow the simple maze and always watch your HP. Go past the library, and the stair cases until you reach an area with a switch on the floor that will not work.
From here, go down and you will enter the prison area. Open the gates to free the guards and visit Neko to save and stock up on EVERY effect item you can afford (this includes at least a few Cups of Wishes and Royal Jams), the next fight is one of the game's most difficult. Exit this area, hit the switch and follow the new path until you reach Spikey Tiger. Go all-out attack when he is on the ground. Reverse his "Fire Bouquet" with Medical Herbs. A good technique is to assign one character to the second controller, and to let him get chewed on by Spikey while the other 2 characters attack at full force.


SPIKEY TIGER
520HP, 21MP, 210EXP, 288GP
weakness : none
spells : Flame Breath, Fire Bouquet lv.1
reward : Boomerang Orb

When he is beaten (may take a few tries), Elinee gives you the Whip and 50 GP. Head back to the Water Palace quickly by crossing the gap before the Castle using the Whip.


PART SEVEN - UNDINE

At the water palace, Luka tells you about her friend Undine, an Elemental that might be able to help you. Get out of the palace and turn right into the pond, keep going to reach an area with enemies.

Area 15 : Undine's Cave

IFFISH 140HP, 18MP, 35EXP, 29GP Reward : none
Weakness : none Spells : Acid Storm lv.1

The Iffish are rather tough; it's best to kill them at long range with the whip. Inside the second area of the cave, you'll fight Tonpole. This guy doesn't really attack but he CAN hurt you. Eventually he'll
hatch into Biting Lizard. You can use either of these techniques on this guy; either crowd him and set all the characters on their most agressive level / charge level 0, and keep whacking away as to not give him any time to attack or heal; or equip someone with the Whip and set him to charged attacks, and use the sword to attack him from an angle so he can't lash at you with his tongue.


TONPOLE
600HP, 0MP, 50EXP, 0GP
weakness : none
reward : none


BITING LIZARD
770HP, 6MP, 210EXP, 348GP
weakness : none
spells : Cure Water lv.2
reward : Glove Orb

Once he's dead, Undine appears and gives the girl and the sprite the ability to use magic, then gives you the Pole Dart. Return to Gaia's Navel and take the right cave to get your Glove and your Boomerang reforged by Watts. From the main hall of the Dwarf Village, enter the doorway at end of the lower
floor. In the room you enter will be a dark orb situated on a pillar; use the sprite's magic on it to open a new passage.


PART EIGHT - THE UNDERGROUND PALACE

Area 16 : Crystal Cave

BLAT 55HP, 18MP, 7EXP, 10GP Reward : Candy, 20GP
Weakness : none Spells : Baloon lv. 0

GREEN DROP 40HP, 0MP, 4EXP, 11GP Reward : Medical Herb, 24 GP
Weakness : none Spells : none

GOBLIN 150HP, 8MP, 38EXP, 36GP Reward : Candy, Faerie Walnut
Weakness : none Spells : unknown

CHESS KNIGHT 135HP, 15MP, 36EXP, 38GP Reward : Medical Herb, Cup of Wishes
Weakness : none Spells : none

MA GOBLIN 130HP, 18MP, 42EXP, 80GP Reward : 60GP, Power Wrist
Weakness : none Spells : none

This is a very difficult area; stock up on healing items then dash through the entire dungeon. First head right and down from the largest room to hit a switch, then back to the main room, and left and down to hit the other switch. When both are activated, go back to the large room and up the new staircase. Ignore Chess Knights; in fact, ignore all the enemies but those blocking your way. As soon as you see a whip-pole gap, equip the Whip and quickly get across as to not give monsters time to attack. This dungeon usually takes more than one try, even at high levels, so don't get discouraged. At the end of this place is Gnome Elemental and another Mana Seed. You must beat the Fire Gigas to get to the seed. This boss is easy, just attack as soon as his physical shape appears, and use the girl to heal.


FIRE GIGAS
850HP, 66MP, 326EXP, 360GP
weakness : Freeze
spells : Fireball, Exploder, Lava Wave
reward : Axe Orb

This Gnome will give you his powers - you also get to seal a second mana seed so now you can raise your magic levels to 2. Exit the cave and make your way out of Gaia's Navel and back east to Pandora village.


PART NINE - THE ANCIENT RUINS

Once you get to Pandora, save and go to the southern exit of the town. The girl's friend Phanna will approach you then disappear. Now south once, then right and up to get to the ruins, where weird masked silent people are walking around. Walk up to the gate and talk to Phanna. She disappears into the castle. Follow her in.

Area 17 : Pandora Ancient Ruins

TOMATO MAN 40HP, 46MP, 65EXP, 96GP Reward : Faerie Walnut, Cup of Wishes
Weakness : none Spells : unknown

EVIL SWORD 125HP, 24MP, 64EXP, 60GP Reward : Candy, 120GP
Weakness : none Spells : Moon Sabre

ZOMBIE 150HP, 20MP, 50EXP, 48GP Reward : Medical Herb, 96 GP
Weakness : none Spells : none

This place is long but very linear, so there's no way you can get lost, and there are no special items hidden anywhere. At the end of the "maze" is a large room with a staircase; climb it and talk to Thanatos. You then fall into a room below, in which you must fight a Wall Face. Use the sprite's Gem Missile against the middle eye and continuously attack the side eyes while evading their attacks. Direct the girl's attacks to the middle eye and use her to heal whenever needed. If the battle lasts too long, the wall will start advancing to crush you against the back wall. If this happens, keep whacking it with normal attacks.


WALL FACE
(sides) 330HP, 99MP
(middle) 920HP, 99MP
weakness : Gnome
spells : Cure Water, Energy Absorb, Acid Storm, Freeze
reward : Bow Orb

After the fight, exit the area and head for Pandora.

Area 6 : Pandora

(western store) (eastern store)
Candy 10GP Candy 10GP
Medical Herb 10GP Medical Herb 10GP
Cup of Wishes 150GP Cup of Wishes 150GP
Head Gear 70GP Hair Ribbon 55GP
Spiky Suit 260GP Kung-Fu Suit 25GP
Kung-Fu Dress 350GP Wristband 45GP
Elbow Pad 90GP
Power Wrist 150GP
Cobra Bracelet 280GP

In Pandora, things will be back to normal and a new store will be open. Go to the castle and to the throne room, where the treasure room is free for you to explore. Inside are a Spear and a Sword Orb and some gold. After taking these, head to the Water Palace.


PART TEN - THE MANA THIEF!

At the Water Palace, you learn that someone has stolen the seed. Head to the dwarf village, where Jema is, and hop into the moon-shaped hole in the ground. In here, grab the Whip orb on your way to the room where you must fight the enemy lord Kilroy. This robot spins around, causing damage and transformations to the heros. Physical attacks work well on him.


KILROY
900HP, 18MP, 686EXP, 650GP
weakness : weapons
spells : Lunar Boost
reward : Javelin Orb

After recovering the seed and the Javelin Orb, return to the Water Palace. There, some other thieves want the seed. You will have to fight Jaberwocky; he is quite easy. Approach, strike, and retreat. Do this until he is dead.


JABERWOCKY
950HP, 90MP, 800EXP, 768GP
weakness : none
spells : Acid Storm, Cure Water
reward : Whip Orb

After another "cut scene", Jema gives you a Glove Orb and tells you that you must go to the Upper Land. You can go to the Upper Land via the cannon Travel centre near Potos Village. Before leaving, you can revisit the Dwarf Village and talk to the Elder to receive the Midge Mallet ( ).


PART ELEVEN - THE UPPER LAND

Area 18 : The 4-Season Forest

STEAMED CRAB 110HP, 23MP, 110EXP, 180GP Reward : Faerie Walnut, Candy
Weakness : none Spells : Thunder Saber lv.4

NEMESIS OWL 224HP, 24MP, 100EXP, 88GP Reward : Medical Herb, Quill Cap
Weakness : none Spells : Silence lv. 4

SKITTAIL 130HP, 40MP, 77EXP, 65GP Reward : 158GP, Chocolate
Weakness : none Spells : Acid Storm lv.3

WATER THUG 145HP, 10MP, 77EXP, 65GP Reward : Candy, Cobra Bracelet
Weakness : Salamando Spells : (none!?)

The Upper Land is home of the sprites and moogles. It seems a troop of pebblers have taken over a nearby moogle vilage; Go 2 screens from where you landed, and you will reach the "summer" area. From here take the top left path. Kill the pebblers to allow the moogles to move back in.

PEBBLER 186HP, 0MP, 125EXP, 96GP Reward : Chocolate, Faerie Walnut
Weakness : Sylphid Spells : none

Area 19 : Moogle Village

Candy 20GP
Faerie Walnut 1000GP
Medical Herb 20GP
Cup of Wishes 300GP
Barrel 900GP
Bracelet 566GP
Power Wrist 300GP
Kung-Fu Dress 700GP
Spiky-Suit 526GP
Quill Cap 220GP
Head Gear 146GP

Once the moogles move back in, Watts and Neko will also appear there. Grab the Axe and Whip Orbs in the chests. Talk to a moogle, and the sprite will remember the old saying "walk the seasons from spring to winter, spring again and we can enter". Leave the village and walk counter-clockwise around the 4 areas that represent the 4 seasons. For help, follow the flying beasts that can be seen hovering above you once in a while. When done, a new passage is revealed. Save and return to it to fight the boss.

Area 20 : Wind Palace

The boss you must fight is a bird called Spring Beak; attack it with spells and normal attacks and use the bow when he is on a ledge.


SPRING BEAK
720HP, 90MP, 1090EXP, 864GP
weakness : Gnome
spells : Thunderbolt lv.4
reward : Boomerang Orb

When he is beaten, go north past the abandoned village and enter the temple. There will lie the sprite's grandpa. He will heal you and let you save. Seal the seed and with your new magic (Sylphid), exit and head southwest until you reach a dark orb. Use the sprite's Sylphid magic on it to pass.

Area 21 : Great Forest

STEAMED CRAB 110HP, 23MP, 110EXP, 180GP Reward : Faerie Walnut, Candy
Weakness : none Spells : Thunder Saber lv.4

NEMESIS OWL 224HP, 24MP, 100EXP, 88GP Reward : Medical Herb, Quill Cap
Weakness : none Spells : Silence lv. 4

SKITTAIL 130HP, 40MP, 77EXP, 65GP Reward : 158GP, Chocolate
Weakness : none Spells : Acid Storm lv.3

CRAWLER 100HP, 20MP, 124EXP, 47GP Reward : Candy, Medical Herb
Weakness : none Spells : Sleep Flower lv.2

This next area may seem confusing, but just keep going north until you find a cave. You'll also notice that the nearby Cannon Travel is unoperational.

*TIP* Steamed crabs in the Upper Land sometimes give the expensive Faerie Walnuts when defeated. Very useful early on when you don't have much cash, since they can each be sold for 250GP!


PART TWELVE - HOME OF THE SHROOMS

Area 22 : Entrance to Matango

PEBBLER 186HP, 0MP, 125EXP, 96GP Reward : Chocolate, Faerie Walnut
Weakness : Sylphid Spells : none

NEMESIS OWL 224HP, 24MP, 100EXP, 88GP Reward : Medical Herb, Quill Cap
Weakness : none Spells : Silence lv. 4

KIMONO BIRD 160HP, 45MP, 145EXP, 120GP Reward : Chocolate, Overalls
Weakness : gnome Spells : Airblast/T.bolt/Silence lv.2

Enter the cave and go left and enter the passageway at the bottom. You have now entered the village of Matango, a place where peaceful mushrooms reign.

Area 23: Matango

Candy 10GP
Chocolate 30GP
Faerie Walnut 500GP
Medical Herb 10GP
Cup of Wishes 150GP
Quill Cap 110GP
Steel Cap 180GP
Wolf`s Band 400GP

Visit the shop and purchase new armor, then see Watts to get your weapons upgraded and finally, visit the king. After you have spoken to the king, use the Inn and save, then exit through the previously inaccessible door.

Area 24: Matango Caves

PEBBLER 186HP, 0MP, 125EXP, 96GP Reward : Chocolate, Faerie Walnut
Weakness : Sylphid Spells : none

NEMESIS OWL 224HP, 24MP, 100EXP, 88GP Reward : Medical Herb, Quill Cap
Weakness : none Spells : Silence lv. 4

KIMONO BIRD 160HP, 45MP, 145EXP, 120GP Reward : Chocolate, Overalls
Weakness : gnome Spells : Airblast/T.bolt/Silence lv.2

CRAWLER 100HP, 20MP, 124EXP, 47GP Reward : Candy, Medical Herb
Weakness : none Spells : Sleep Flower lv.2

Go north through the Mushroom Maze and into the cave entrance. This cave like most others, is fairly linear. Follow the path and hit the switches to clear the path, and continue until you finally reach a clearing outside, where the Great Vyper resides. Physically attacks and Thunderbolt work well.


GREAT VYPER
1330HP, 8MP, 1410EXP, 1056GP
weakness : Sylphid
spells : Gem Missile
reward : Sword Orb

Go up and enter the new cave and talk to the creature. After you appear back in the throne room and are done talking, go grab the Javelin Orb, then visit the Cannon Travel center in front of the caves of Matango. Talk to the Cannon man there. Your new destination: Kakkara desert.


PART THIRTEEN - THE BARRENS

Area 25 : Kakkara Desert

PUMPKIN BOMB 160HP, 4MP, 1EXP, 12GP Reward : 24GP, Medical Herb
Weakness : none Spells : Burst lv.4

SAND STINGER 200HP,10MP,170EXP,144GP Reward : Candy, Medical Herb
Weakness : none Spells : unknown

MAD MALLARD 200HP, 0MP, 215EXP, 174GP Reward : Candy, Medical Herb
Weakness : none Spells : none

SPIDER LEGS 230HP, 24MP, 188EXP, 156GP Reward : Chocolate, Candy
Weakness : Sylphid Spells : Earth Slide, Gem Missile lv.3

You will land in a barren desert at an undisclosed location. Head as far north as you can (you will have to take a few left turns) and in about 3 minutes of travel you will come upon a Tasnican sandship. They take you in as workers.

Area 26 : Sandship

As the boy, talk to the pirate in the engine room and do as he says. Once you have escaped, head to the right area of the ship and down a staircase leading to the kitchen. In here, the sprite joins you. Exit and make your way to the front of the ship, and enter the door. Inside, go up the stairs to the left to save, then go back down and enter the room at the end of the hall, where you'll find the girl. The ship comes to a stop when the Empire shows up. Gehstar on his bike will attack you as Mech Rider. Strike from above to avoid the attacks, and use Gem Missile for high damage.


MECH RIDER
980HP, 18MP, 1595EXP, 1055GP
weakness : Gnome
spells : Speed Up
reward : Whip Orb

After the fight you'll again find yourself stranded. Talk to everybody and you will eventually end up in Kakkara.

Area 27 : Town of Kakkara

Chocolate 30GP
Faerie Walnut 500
Medical Herb 10GP
Cup of Wishes 150GP
Golden Tiara 350GP
Racoon Cap 550GP
Chest Guard 1000GP
Golden Vest 2250GP
Silver Band 525GP

Nothing of interest for now, just take Cannon Travel (right of village) and go to the Ice Country. You land right in the middle of a snowy village.


PART FOURTEEN - THE ICE COUNTRY

Area 28 : Todo Village

Chocoloate 30GP
Faerie Walnut 500GP
Medical Herb 10GP
Cup of Wishes 150GP
Golden Tiara 350GP
Raccoon Cap 550GP
Chest Guard 1000GP
Golden Vest 2250GP
Silver Band 525GP

Buy the best armor here and visit Watts in the blacksmith shop, then save and exit the village.

Area 29 : Crystal Forest

LA FUNK 100HP, 20MP, 265EXP, 195GP Reward : Faerie Walnut, Cup Of Wishes
Weakness : Salamando Spells : Freeze, Acid Storm lv. 3

HOWLER 190HP, 16MP, 240EXP, 180GP Reward : Candy, Medical Herb
Weakness : none Spells : Speed Down lv. 2

SHELLBLAST 160HP, 16MP, 300EXP, 204GP Reward : Chocolate, Cup of Wishes
Weakness : Salamando Spells : Ice Saber, Cure Water

In here are some tough but rewarding monsters; the Howlers give lots of experience, but try to avoid the LaFunks. Follow any one trail, since they all ultimately lead to the same place and hide no special items. About midway, you will come across a house with a frantic reindeer running around. Inside the house is a Spear Orb. Keep following the path and you'll reach enemy lord Boreal Face. Charge your attacks because he's nearly immune to all magic. Thunderbolt will inflict the most damage, but not enough. Make
sure to Heal often, because this guy is pretty tough.


BOREAL FACE
110HP, 12MP, 2245EXP, 1040GP
weakness : none
spells : Cure Water, Sleep Flower
reward : Bow Orb

After the fight, go north to reach a "tropical" village. Check out the fireplace in the center of the town to gain Salamando magic. From here, head north and when the trail branches, go left to meet Neko and save. Go back and take the right trail to go to the Ice Palace.

Area 30 : Ice Palace

MYSTIC BOOK 190HP, 99MP, 370EXP, 264GP Reward : Chocolate, Faerie Walnut
Weakness : none Spells : Lucid Barrier, Freeze, Acid Storm,
Air Blast, Thunderbolt lv. 4

WEEPY EYE 165HP, 80MP, 370EXP, 264GP Reward : Medical Herb, Chest Guard
Weakness : Shade Spells : Lucent Beam lv. 3

SPECTER 200HP, 99MP, 330EXP, 312GP Reward : Faerie Walnut, Cup Of Wishes
Weakness : Lumina Spells : Freeze Lv. 3

BLUE DROP 300HP, 0MP, 330EXP, 216GP Reward : Chocolate, Golden Tiara
Weakness : Salamando Spells : none

Once inside, follow the path. At the point where it splits, go right to get the Glove Orb (the only "good" item in this place so don't break your head searching). Following the maze, you'll get to a room with three mini-boss type monsters. They don't all wake up if you don't bug them so try to kill them seperately.


BITING LIZARD (x3)
770HP, 6MP, 210EXP, 348GP
weakness : Salamando
spells : Cure Water lv.3
reward : none

Keep going and you'll come face to face against enemy lord Frost Gigas. He is weak against fire, so use Flame Blade and the sprite's fire spells.


FROST GIGAS
1140HP, 99MP, 3045EXP, 1200GP
weakness : Salamando
spells : Freeze, Acid Storm, Ice Saber
reward : Boomerang Orb

After this battle, you will learn about santa's little secret. Seal the seed and Cannon back to Kakkara.


PART FIFTEEN - THE FIRE PALACE

Back in Kakkara, save and exit the village. From the first desert screen, go south once, then west once, then north to get to the Palace.

Area 31 : Fire Palace

ROBIN FOOT 125HP, 16MP, 368EXP, 213GP Reward : Chocolate, Quilted Hood
Weakness : none Spells : Fire Saber

DARK FUNK 100HP, 25MP, 440EXP, 268GP Reward : Candy, Faerie Walnut
Weakness : Undine Spells : Blaze Wall lv. 4

RED DROP 380HP, 0MP, 330EXP, 210GP Reward : Chocolate, Silver Band
Weakness : Undine Spells : none

This palace is somewhat complicated and pretty long. Cast Salamando on the first two dark orbs, and Undine on the last one. There's an Axe Orb in this dungeon; make sure not to miss it. In the room with the pillars, walk between the only two lit lanterns and you'll fight Minotaur. Keep away and pummel him with magic, and make sure to use the healing trick since his magic is very strong.


MINOTAUR
1200HP, 99MP, 3348EXP, 1440GP
weakness : Sylphid
spells : Earth Slide lv. 4
reward : Javelin Orb

After fighting the boss you'll get the Javelin's Orb, and you'll get to re-energize a new seed. Go back to Kakkara and talk to the town leader near the dry well. He is glad you've returned the seed, but says he needs a Sea Hare's tail. Now, once again, visit Watts to upgrade your weapons, then enter the Cannon Travel center and head for the Empire.


PART SIXTEEN - THE EMPIRE

The Empire is composed of three towns; North Town, the Gold Isle, and Southtown where you've landed.

Area 32 : Southtown

What you must do here is find a way to get to Northtown. Find the north-westernmost house where the Tasnican spy Mara resides. She will tell you the sewer access code (364). Now go to the east border of town to find the sewer access gate and give the code to the guard.

Area 33 : Sewers

BLUE DROP 300HP, 0MP, 330EXP, 216GP Reward : Chocolate, Golden Tiara
Weakness : Salamando Spells : none

DINOFISH 230HP, 24MP, 400EXP, 204GP Reward : none
Weakness : Salamando Spells : Acid Storm

Carefully go through the sewers, keeping your HP up since the Dinofish can be quite a pain. After you get through, you'll end up in the resistance's main base.

Area 34 : Southtown

Chocolate 30GP
Faerie Walnut 500GP
Medical Herb 10GP
Cup of Wishes 150GP
Quilted Hood 700GP
Tiger Cap 1100GP
Tiger Bikini 7100GP
Silver Band 525GP
Golem Ring 750GP
Frosty Ring 1200GP

You'll start off in the resistance's base, where you should talk to Krissie. Exit the house and equip yourself with some good armor, and finally save and go northeast to the Ancient Ruins.


PART SEVENTEEN - THE IMPERIAL RUINS

Area 35 : The Ruins

ROBIN FOOT 125HP, 16MP, 368EXP, 213GP Reward : Chocolate, Quilted Hood
Weakness : none Spells : Fire Saber

GREEN DROP 40HP, 0MP, 4EXP, 11GP Reward : Medical Herb, 24 GP
Weakness : none Spells : none

BLUE DROP 300HP, 0MP, 330EXP, 216GP Reward : Chocolate, Golden Tiara
Weakness : Salamando Spells : none

RED DROP 380HP, 0MP, 330EXP, 210GP Reward : Chocolate, Silver Band
Weakness : Undine Spells : none

WIZARD EYE 200HP, 50MP, 530EXP, 504GP Reward : Chocolate, Faerie Walnut
Weakness : Salamando Spells : Cure Water

GHOUL 270HP, 32MP, 330EXP, 288GP Reward : Candy, Medical Herb
Weakness : Lumina Spells : Speed Up/Speed Down lv.7

GRAVE BAT 210HP, 25MP, 440EXP, 258GP Reward : Candy, Chocolate
Weakness : Lumina Spells : unknown

IMP 250HP, 20MP, 582EXP, 312GP Reward : Candy, Cup of Wishes
Weakness : Lumina Spells : Fireball, Exploder lv.5

MIMIC BOX 290HP, 30MP, 740EXP, 399GP Reward : Barrel, ???
Weakness : unknown Spells : unknown

Go up until you meet Phanna at the Ruin entrance, and watch the little scene as the girl gets pissed. Now enter the ruins, which this time around are about 3 to 5 times as large as the previous ones, but just as (if not more) linear. Make sure to find the 3 treasure chests containing weapon Orbs (Bow, Spear, and Sword). These are situated in the left and right towers, and in a small room along the way (the door to this room is surrounded by spikes; hit a switch on the bottom floor of the ruins' largest room to deactivate them). At the end, you will be in a large room where Dyluck is standing. Talk to him. After a bit, you will have to fight Doom Wall; use the same techniques against him as you did against Wall Face.


DOOM WALL
(sides) 425HP, 99MP
(middle) 1180HP, 99MP
weakness : Gnome
spells : Acid Storm, Energy Absorb
reward : Whip Orb

Ok good going, but now you have another problem - a giant Vampire. He is not specifically difficult but the battle can be very long. He casts attack spells often but eventually runs out of MP. He jumps around the room when he's not flying, which is when you have to hit him - time your attacks well.


VAMPIRE
2550HP, 99MP, 5148EXP, 696GP
weakness : Lumina
spells : Dark Force, Freeze
reward : Boomerang Orb

After this area, in the Resistance's base, Krissie is invited to the see the Emperor in his tower... follow her there (after saving of course).


PART EIGHTEEN - THE EMPEROR

Area 36 : The Emperor's Tower

EMBERMAN 125HP, 36MP, 685EXP, 516GP Reward : Faerie Walnut, Chocolate
Weakness : Undine Spells : Lava Wave lv.4

ARMORED MAN 250HP, 20MP, 633EXP, 540GP Reward : Candy, Cup of Wishes
Weakness : none Spells : Defender lv.4

DARK NINJA 300HP, 22MP, 740EXP, 600GP Reward : Candy, Chocolate
Weakness : none Spells : Speed Down, Burst,
Flame Saber lv.2

This is situated at the far north end of Northtown. At first, everyone seems very nice, but after meeting the emperor, you find yourself in a jail cell. Talk to the guards, who will throw you in a pit to fight the Metal Mantis. This beast can effect-magic your characters, but has fairly low HP. Whack it with all you've got for a quick victory and a Glove Orb.


METAL MANTIS
1220HP, 40MP, 4749EXP, 1464GP
weakness : Gnome
spells : Fire Bouquet, Flame Breath...
reward : Glove Orb

After slaying the beast, make your way back up and save the members of the Resistance, then find a way up the top of the tower. Don't miss the long room containing the 2 chests! This room is in the right wing of the tower and is accessed from the outside. In the first room is a chest being guarded by 2 Armored Men; this contains a Whip Orb. Keep going up and walk into the next area to get an Axe Orb. The final area seems tricky but it's actually very simple. First go left and trip the right switch. You'll appear to the right. There's a near-invisible switch on the wall; hit it so you can pass. Atop the tower, Geshtar will attack you again as Mech Rider 2. Beat him by constantly zapping him with random spells, and hit him when he's close.


MECH RIDER 2
1258HP, 40MP, 6013EXP, 1500GP
weakness : Syplhid
spells : Speed Up
reward : Javelin Orb

You'll get a Javelin's Orb for defeating him. The tower will then start to crumble, but at the last minute, an old friend decides to show up for a visit. Drop him off at his home in Matango (near the mountain range in the Upper Land).

*TIP* The Emporer's Tower is a great spot for level building! Embermen and Armored Men give loads of experience AND gold, and multiply perpetually. Take a half hour or so to fight these guys.


PART NINTEEN - FLAMMIE THE DRAGON

To call upon Flammie, select the drum ( ) from the inventory and press B. He will dash out of the sky and pick you up. Controlling him is easy - simply use the arrow pad to go in the direction you want to go. He can even fly towards the screen. When you get close to the ground, the view changes and the camera angle is set to "top view". To obtain this effect while high up, press -L-. Press -start- to bring up a complete 3D model of the world. To see the map as a flat illustration, press -L- while in map mode.

Now is a good time to get the Moogle Belt ( ) and Midge Mallet ( ). Find the small island shaped like a diamond, then lower Flammie over a nice landing spot to set you down. From there, visit the shop and obtain the Sea Hare's tail. Bring it to Kakkara village to trade it for the Moogle Belt. To get the Midge Mallet, visit Gaia's Navel and speak to the Dwarf Elder behind the large moon-shaped hole in the ground. He is so happy to see you that he gives you his Midge Mallet. Another interesting site is Pecard's Lighthouse Island, so try to find it!

When you're done messing around, head for Mandala. This small village is located in the mountain range of your home continent. Land at the small houses in one of the clearings.


PART TWENTY - A LOT OF STUFF TO DO...

Area 37 : Mandala Village

Candy 10GP
Chocolate 30GP
Faerie Walnut 500GP
Medical Herb 10GP
Cup of Wishes 150GP
Circlet 2300
Magical Armor 11500
Ivy Amulet 1875GP

In the mountain village is a shop selling excellent gear, buy what you need and save. If you want, visit the temple to the north of town and observe the mysterious Veedios, but eventually head south to the Mountain Path.

Area 38 : Lofty Mountain Path

TRAP FLOWER 130HP, 50MP, 800EXP, 532GP Reward : Medical Herb, Candy
Weakness : Salamando Spells : Sleep Flower, Energy Absorb lv.5

BOMB BEE 310HP, 40MP, 863EXP, 528GP Reward : Medical Herb, Royal Jam
Weakness : Glove Spells : none (yet it has MP!..?)

EGGATRICE 185HP, 0MP, 863EXP, 528GP Reward : Medical Herb, Chocolate
Weakness : Undine Spells : none

*Important notes on the Eggatrice*
the EGGATRICE, in my beleif, is the greatest creation in the history of humankind. Not only is it ultra cool-looking, but it goes "pop" when you kill it, and feathers fly out! Thumbs up Square!

Simply follow the path; the cave you cross near the beginning is the Palace of Darkness... you can beat it now but I recommend you wait a little. At one point on the path you will find Neko if there are 2 or less enemies onscreen (the onscreen NPC limit is 3 - thanks to James Smith for telling me this). Just use him to save, his stuff is as usual too expensive. At the end of the trail, enter the cave. Talk to "Jehk" who tells you that Sage Joch is out to the Palace of Darkness, so go back down to the cave and get in.

Area 39 : Palace of Darkness

GRAVE BAT 210HP, 25MP, 440EXP, 258GP Reward : Candy, Chocolate
Weakness : Lumina Spells : Balloon

EMBERMAN 125HP, 36MP, 685EXP, 516GP Reward : Faerie Walnut, Chocolate
Weakness : Undine Spells : Lava Wave lv.4

DARK KNIGHT 200HP, 56MP, 996EXP, 1020GP Reward : Magical Armor, Gauntlet!!!
Weakness : Lumina Spells : Wall lv. 4

FIERCE HEAD 308HP, 80MP, 928EXP, 804GP Reward : Faerie Walnut, Unicorn Helm
Weakness : Lumina Spells : Lava Wave, Exploder, Darkforce lv5

This palace has medium-hard enemies. It's a good idea to get the Gauntlet and Magical Armor right away (by defeating Dark Knights), it would make the few next boss battles ALOT easier. Now this place is a little too complicated to chart out verbally so instead I'll give you some pointers; start off by going
RIGHT, check all the rooms for treasure chests (one contains a Glove Orb), and after you remove the barrier from the main hall, don't go back down right away - go find a gap to cross with the whip and hit the switch, then use the Magic Rope to go back. Once up the last flight of stairs, you must fight the Lime Slime. Go right for his core and whack away at it, healing constantly.


LIME SLIME
2888HP, 99MP, 8000EXP, 3000GP
weakness : Salamando
spells : Dark Force
reward : Javelin Orb

After the battle you can enter the seed room and meet Shade, who'll give the sprite his powers. While in the dungeon, make sure to get the Glove Orb! Return to Joch's and talk to Jehk, who tells you Joch is at the Gold Isle.

Area 40 : The Gold Isle

Faerie Walnut 500GP
Chocolate 30GP
Cup of Wishes 150GP
Lazuri Ring 8800GP
Shield Ring 5100GP
Battle Suit 70000GP
Flower Suit 21000GP
Duckhelm 7500GP
Unicorn Helm 5625GP

The Gold Isle is near the main continent of the Empire - it is easy to distinguish since it glitters. Here you must visit the tower up north, but to get in you need a key! Talk to the Guard walking around on the elevated walkway to hear what he has to say about "the spy", then head for Southtown and talk to Mara, who will give you the tower key. Now enter the tower.

Area 41 : The Light Palace

EMBERMAN 125HP, 36MP, 685EXP, 516GP Reward : Faerie Walnut, Chocolate
Weakness : Undine Spells : Lava Wave lv.4

WIZARD EYE 200HP, 50MP, 530EXP, 504GP Reward : Chocolate, Faerie Walnut
Weakness : Salamando Spells : Cure Water

BEAST ZOMBIE 320HP, 48MP, 1065EXP, 708GP Reward : Chocolate, Medical Herb
Weakness : Lumina Spells : Acid Storm lv. 7

The monsters in here are pretty tough so make sure you've got good armor equipped. This place like the others, is fairly easy to follow. Make sure to find the chests containing the Axe and Spear Orbs. You'll eventually come across the enemy lord Blue Spike. He's very tough, so go nuts with Gem Missile, and keep on healing! His demise will land you a Boomerang Orb.


BLUE SPIKE
1980HP, 99MP, 9150EXP, 3840GP
weakness : Gnome
spells : Fireball
reward : Boomerang Orb

Next story of the tower you have to beat the Gorgon Bull, who is easier but still a threat. Zap him with your best spells and hit him as he runs by.


GORGON BULL
2470HP, 99MP, 9755EXP, 4800GP
weakness : Sylphid
spells : Earth Slide, Defender
reward : Bow Orb

The girl will receive Lumina. Seal the seed and go back to the mountains and find Jehk. He tells you that now Joch is at the Moon Palace. Blaaarggg.

Fly over Kakkara desert with Flammie, and you'll notice a large black void in one area. Land as close to is as possible. From the desert, walk north to reach Charon's Ferry, who will transport you to the Palace.

Area 42 : Moon Palace

MARMABLUE 324HP, 50MP, 1385EXP, 816GP Reward : Faerie Walnut, Cup Of Wishes
Weakness : none Spells : Magic Absorb lv. 7

This Palace is only made of 2 rooms. The first is a regular room with a stairway, but the other one is huge and hard to find your way around in. What you have to do in this room is find a Dark Orb, and use Lumina magic on it. To find it easily, start off at a landmark (a monster for example) and run diagonally until you reach that same monster again (the landscape loops). From here, go up a screen's height and run in the same manner. You will eventually find it and be sent to a room where Luna is. She'll give the girl and the sprite her magic powers. Go back to Joch's. Arrg! He still isn't here. But at least this part is done. Go to Tasnica, off a large chunk of land attached the mountain range on your home continent. Land on the
tower protruding into the sea.


PART TWENTY ONE - THE EMPIRAL SPY

Area 43 : Tasnica

Here, you learn that there is an Empiral Spy inside the castle. There are no items of interest in this place as of yet, so just head straight for the throne room. Talk to the king and find out who the spy is - I think you'll be pleasantly surprised! Kill the Dark Stalker (the spy) to get a Sword Orb.


IMPOSTER
(Dark Stalker)
information unknown
spells : Dispel, Acid Storm, Ice Saber
weakness : Lumina
reward : Sword Orb

Now you can explore the castle if you wish. The only thing you may want to visit is a shop which is hidden in a room. To get to this shop, go to the room that has a bar and two stories. Enter the bar (the whiskey type bar) and go down. You will enter the wall! Go right alot, then up then left and talk to the dancing person. There's nothing that great for sale, but hey what are you gonna do. Now exit this place and do has Jema told you; return to the Lofty Mountains to speak to Joch.


PART TWENTY TWO - TEST OF TRUE COURAGE

Once you arrive, Jehk introduces you to Joch, who speaks the ancient tongue. He says that you must find your inner courage. Answer YES when he asks if you will do it, then take the newly accessible path.

Area 44 : Cave of Courage

NITRO PUMPKIN 417HP, 20MP, 130EXP, 468GP Reward : Cup Of Wishes, Chocolate
Weakness : none Spells : Wall, Burst, Sleep Flower lv. 7

SHAPE SHIFTER 350HP, 0MP, 1140EXP, 1500GP Reward : unknown
Weakness : none Spells : none

EGGPLANT MAN 300HP, 0MP, 1140EXP, 1500GP Reward : Cup Of Wishes, Watcher Ring
Weakness : none Spells : Lucid Barrier lv. 7

The monsters in here are nearly impossible to kill, and aren't much worth killing, so just pass by everything (no special items in this area, no need to search). Use the Whip to cross ravines and use the Axe to clear the path of rocks. At the end, you'll come across the Dopplegangers, clones of your own group. You should have no problem beating them, simply go all out with your physical attacks.


DOPPLEGANGERS
information unknown
spells : Acid Storm
weakness : none
reward : none

Once they're dead, Joch reveals his true identity. After this, use Flammie to go to the Tree Palace on the Sunken Continent (bottom of map).


PART TWENTY THREE - THE SUNKEN CONTINENT

Suffice to say I don't like this place. It's the biggest maze I've ever seen, and it has no save points, so if you die, you're screwed. This maze is hard to explain but I'll do my best. I'll divide this long area into 4 sections.

SECTION A
fortess rising

Area 45 : The Tree Palace

As soon as you enter the Palace, you'll meet with the Emporer, Sheex and Phanna. Sheex is pissed so you have to fight him as Aegagropilon. This guy is no trouble, just dispel his wall and attack with Sylphid.


AEGAGROPILON
3019HP, 99MP, 11050EXP, 1800GP
weakness : Sylphid
spells : Burst, Wall, Sleep Flower
reward : Spear Orb

After the battle go left and down the stairs to get Dryad's powers. After the continent rises, use Flamie to go save somewhere, then go back to the continent and decend onto it. Jema and some troops are down there securing the area, but he needs help getting inside.

SECTION B
entering the abyss

Area 46 : Outside the Grand Palace

ARMORED MAN 250HP, 20MP, 633EXP, 540GP Reward : Candy, Cup of Wishes
Weakness : none Spells : Defender lv.4

SHAPE SHIFTER 350HP, 0MP, 1140EXP, 1500GP Reward : unknown
Weakness : none Spells : none

METAL CRAWLER 450HP, 44MP, 1563EXP, 1020GP Reward : Chocolate, Gauntlet
Weakness : none Spells : unknown

STEELPION 399HP, 0MP, 1900EXP, 2240GP Reward : Medical Herb, Royal Jam
Weakness : none Spells : none

From the outside of the Grand Palace, go down the stairs, keeping to the left, until you reach the water. From here, follow the small maze through the waterway to get to a flight of stairs leading down. Use the stairs.

Area 47 : Ancient City - Entrance

MARMABLUE 324HP, 50MP, 1385EXP, 816GP Reward : Faerie Walnut, Cup Of Wishes
Weakness : none Spells : Magic Absorb lv. 7

METAL CRAWLER 450HP, 44MP, 1563EXP, 1020GP Reward : Chocolate, Gauntlet
Weakness : none Spells : unknown

BASILISK 580HP, 41MP, 1755EXP, 1200GP Reward : Faerie Walnut, Cockatrice Cap
Weakness : none Spells : none

In the first small room, use the axe to get through the plants, then take the high-stepper to reach the second level. Run across the waterfall, open the chest to get the Boomerang Orb, and run to the door on the left. In this room, a million things are growing out of the ground. Chop them, but don't hit the switch in the middle of the room unless you want them all to grow back. Make your way all the way up then left, where a waterfall will block your path. You can't run all the way across, but while being trapped in the
current, there's a switch somewhere along the left wall of the waterfall, so hit it! Now do the same for the next waterfall, but the switch will be on the right side this time. Go through the door and fight the enemy lord Hydra, a three-headed monster. Attack it physically and with your best magic, and it should die easily.


HYDRA
3382HP, 99MP, 12439EXP, 3600GP
weakness : Salamando
spells : Acid Storm, Energy Absorb
reward : Whip Orb

SECTION C
one hellish maze

Area 47 : The Ancient City

DARK STALKER 510HP, 60MP, 1219EXP, 900GP Reward : Chocolate, Ninja Gloves
Weakness : Lumina Spells : Ice Saber lv. 6

KIMONO WIZARD 408HP, 80MP, 1660EXP, 1080GP Reward : Faerie Walnut, Royal Jam
Weakness : Gnome Spells : Airblast, Thunderbolt lv. 6

CAPTAIN DUCK 523HP, 22MP, 1850EXP, 1440GP Reward : Royal Jam, Duck Helm
Weakness : none Spells : Exploder lv. 5

In this maze, small borders allow you to go down, but not back up. This could be a big problem if it wasn't for the fact that if you ever fall off, you can simply face the ledge, charge your sword to 1 and release. This will get you back up. Anyhow, start by going downstairs and through the middle door, then take the left elevator down. Go through the hidden door on the left and hit the switch to get rid of the barrier, which you go through to get to a room where the Resistance is staying. Krissie will heal you and Watts can upgrade your gear, but you can't save. Go through the corridor to an elevator, and press the switch on the right (this removes a barrier in a main room). Go through the corridor until you get to a plate of four dots on the floor. Step on it to shut off a barrier. Keep going until you get to the four colored light switches. Flip them in this order: RED, BLUE, YELLOW, GREEN. Now go down. Hit the
switch where the two Kimono Wizards are BEFORE going down or else you'll have to restart everything. You'll get to the subway station.

Area 48 : The Subway Train

GHOUL 270HP, 32MP, 330EXP, 288GP Reward : Candy, Medical Herb
Weakness : Lumina Spells : Speed Up/Speed Down lv.7

EGGPLANT MAN 300HP, 0MP, 1140EXP, 1500GP Reward : Cup Of Wishes, Watcher Ring
Weakness : none Spells : Lucid Barrier lv. 7

NEEDLION 599HP, 28MP, 2800EXP, 2430GP Reward : Royal Jam, Needle Helm
Weakness : Sylphid Spells : Earth Slide lv. 7

The enemies in here are all dead easy except for the last ones; an Eggplant Man who spews Needlions, which can kill you in a single attack. For your sake, ignore them. When you exit the train... well what do you know! It's your old pals! Fight Kettle Kin in the same manner you did Kilroy, you'll get a Bow's Orb when you win. Whew! Let's exit this dump.


KETTLE KIN
1230HP, 33MP, 15555EXP, 3360GP
weakness : none
spells : none
reward : Bow Orb

SECTION D
faceoff

Area 49 : The Grand Palace

DOOM SWORD 411HP, 32MP, 2190EXP, 2640GP Reward : Cup Of Wishes, Guardian Ring
Weakness : none Spells : Stone Saber lv. 2

GREMLIN 138HP, 64MP, 2074EXP, 1620GP Reward : Candy, Royal Jam
Weakness : none Spells : unknown

HECK HOUND 550HP, 99MP, 1964EXP, 2450GP Reward : Royal Jam, Faerie Walnut
Weakness : none Spells : Blaze Wall lv. 5

TURTLANCE 560HP, 44MP, 2300EXP, 2965GP Reward : Chocolate, Tortoise Mail
Weakness : Salamando Spells : unknown

NATIONAL SCAR 630HP, 58MP, 2425EXP, 2600GP Reward : Faerie Walnut, Amulet Helm
Weakness : none Spells : Wall, Dispel lv.5

Now you're outside. Talk to Jema and go through the entrance into the Grand Palace. This place actually isn't that bad, just cast the appropriate spells on their dark orb to remove the barrier in the main area. Don't miss the Sword Orb in a chest near the Lumina dark orb. When you leave this place, it's time to end this goddamn maze with a fight with the Snapdragon. He's easily killed with fire spells, or you can use the same trick as with the guy in Undine's cave. You'll get a Javelin Orb for his defeat.


SNAPDRAGON
1215HP, 6MP, 19200EXP, 12480GP
weakness : Salamando
spells : Cure Water
reward : Javelin Orb

Go downstairs where you'll find the Emporer dead. Tired? Cause now you have to fight Hexas... just whack at it and you'll easily win and get a Whip Orb.


HEXAS
3465HP, 69MP, 20103EXP, 14400GP
weakness : Gnome
spells : Dispel, Lava Wave, Fireball, Gem Missile
reward : Whip Orb

Wait that's not all! Here's the FINAL Mech Rider Battle. He's been holding out on you and now he's pissed as hell! Charge your attacks and forget magic because it'll mostly be useless. You might need to revive characters a few times until it dies. After one hell of a cut scene, you'll be riding Flamie.


MECH RIDER 3
4327HP, 38MP, 21104EXP, 16000GP
weakness : none
spells : Wall, Speed Up
reward : Spear Orb


Area 50 : Tree Palace (exterior)

Now the Mana Fortress is floating in the sky. Ignore it for now, and go back down to the Tree Palace to speak to Jema and Phanna (inside). Most importantly, from outside where you land, follow the edge of the Palace clockwise to find Neko. He sells you the best stuff you can buy in the game, but you need at least 350K to buy it all, so you might need to sell some of your old stuff first.

Candy 20GP
Chocolate 60GP
Faerie Walnut 1000GP
Royal Jam 300GP
Medical Herb 20GP
Cup of Wishes 300GP
Barrel 900GP
Needle Helm 30000GP
Vestguard 65500GP
Gauntlet 37500GP

Jema teaches you that there's still hope - just find the "Mana Volcano" (its real name is the Pure Land, but it looks like a volcano) and find the Mana Tree itself. Save your game, and find the thing he's talking about. Land right in the middle area where it looks like you shouldn't be able to land.


PART TWENTY FOUR - THE PURELAND

RABITE 22HP, 0MP, 1EXP, 2GP Reward : Candy, 4GP
Weakness : none Spells : None

NEEDLION 599HP, 28MP, 2800EXP, 2430GP Reward : Royal Jam, Needle Helm
Weakness : Sylphid Spells : Earth Slide lv. 7

MUSHGLOOM 628HP, 38MP, 2550EXP, 3220GO Reward : Chocolate, Barrel
Weakness : none Spells : Wall lv. 5

GRIFFIN HAND 600HP, 99MP, 3090EXP, 2560GP Reward : Chocolate, Griffin Helm
Weakness : Gnome Spells : Defender,Silence lv.6

ICE THUG 440HP, 99MP, 3090EXP, 816GP Reward : Royal Jam, Dragon Ring
Weakness : Salamando Spells : Acid Storm, Cure Water lv.7

GHOST 632HP, 99MP, 3540EXP, 2140GP Reward : Royal Jam, Imp Ring
Weakness : Lumina Spells : Freeze, Cure Water, E. Absorb lv. 7

The monsters here don't even compare to the ones in the Tree Palace, so make sure you have good armor. Now, go through the long maze, taking ANY course because there are no special items along the way. The first enemy boss you encounter will be a Dragon Worm. Hit him with all you got whenever he comes out of his hiding spot, and when you win you'll get an Axe Orb.


DRAGON WORM
3525HP, 99MP, 24290EXP, 17426GP
weakness : Salamando
reward : Axe Orb

After this, you'll come across a "save point" that says "If you can beat the dragon to the left of this area, you can pass". Do just that.


SNOW DRAGON
3000HP, 99MP, 26588EXP, 18360GP
spells : Freeze
weakness : Salamando
reward : Bow Orb

Keep going you'll come across an Axe Beak, who's weak against Undine; kill him to get the Javelin's Orb then keep going and save at the save spot.


AXE BEAK
2800HP, 99MP, 27784EXP, 20400GP
spells : Fire Ball, Blaze Wall
weakness : Undine (Freeze, Acid Storm), Salamando
reward : Javelin Orb

Go left, kill the Red Dragon, get the Glove Orb then return, save and go on further.


RED DRAGON
3000HP, 99MP, 29000EXP, 21GP
spells : Exploder
weakness : Freeze
reward : Glove Orb

The next enemy boss is an extremely powerful Thunder Gigas that's weak against Gnome (Gem Missle). Do not let him hit you, because chances are you'll just instantly die. Pummel him with Gem Missles (level 6 or higher recommended) and attack with the other characters. After this guy dies and gives you the last Sword Orb.


THUNDER GIGAS
4462HP, 99MP, 30277EXP, 30600GP
spells : Air Blast, Thunder Saber
weakness : Gnome (Earth Slide)
reward : Sword Orb

Save at the NEW save point, and go left to kill the Blue Dragon.


BLUE DRAGON
3200HP, 99MP, 31570EXP, 21560GP
spell : "air" magic
weakness : Gnome (Earth Slide)
reward : Boomerang Orb

Go through the pass thing and you'll have found the Mana Tree. After the big melodrama, you're ready to beat the fortress.

*NOTE* The Pure Land is the only place in the game you can obtain the boy's best helm, the Griffin Helm. This rare item is dropped by Griffin's Claws at approximately 75/1 odds.


PART TWENTY FIVE - INTERMISSION / TRAINING

Because you're now ready to take on the Mana Fortress, you should try to get your weapon and magic levels up. These are be best spots I have found to gain easy weapon and magic levels.

1- Path to Potos
2- Upper Land Summer area
3- Crystal Forest (Ice Country)

An easy way to gain the girl some magic levels is to go to the Wind Palace, where the sprite's granpa is, and to keep casting low MP cost spells on whoever. when she's drained, to talk to the old guy who will restore her MP. For easy character levels, the easy place is obviously the non-boss areas of the Mana Fortress, and the Pure Land.


PART TWENTY SIX - THE MANA FORTRESS

DOOM SWORD 411HP, 32MP, 2190EXP, 2640GP Reward : Cup Of Wishes, Guardian Ring
Weakness : none Spells : Stone Saber lv. 2

HECK HOUND 550HP, 99MP, 1964EXP, 2450GP Reward : Royal Jam, Faerie Walnut
Weakness : none Spells : Blaze Wall lv. 5

TURTLANCE 560HP, 44MP, 2300EXP, 2965GP Reward : Chocolate, Tortoise Mail
Weakness : Salamando Spells : unknown

NATIONAL SCAR 630HP, 58MP, 2425EXP, 2600GP Reward : Faerie Walnut, Amulet Helm
Weakness : none Spells : Wall, Dispel lv.5

IMP 250HP, 20MP, 582EXP, 312GP Reward : Candy, Cup of Wishes
Weakness : Lumina Spells : Fireball, Exploder lv.5

MARMABLUE 324HP, 50MP, 1385EXP, 816GP Reward : Faerie Walnut, Cup Of Wishes
Weakness : none Spells : Magic Absorb lv. 7

DARK STALKER 510HP, 60MP, 1219EXP, 900GP Reward : Chocolate, Ninja Gloves
Weakness : Lumina Spells : Ice Saber lv. 6

KIMONO WIZARD 408HP, 80MP, 1660EXP, 1080GP Reward : Faerie Walnut, Royal Jam
Weakness : Gnome Spells : Airblast, Thunderbolt lv. 6

CAPTAIN DUCK 523HP, 22MP, 1850EXP, 1440GP Reward : Royal Jam, Duck Helm
Weakness : none Spells : Exploder lv. 5

DARK KNIGHT 200HP, 56MP, 996EXP, 1020GP Reward : Magical Armor, Gauntlet!!!
Weakness : Lumina Spells : Wall lv. 4

MASTER NINJA 400HP, 44MP, 4388EXP, 2760GP Reward : Faerie Cloak, BoomerangOrb
Weakness : none Spells : Stone Saber, Wall lv.7

TERMINATOR 300HP, 99MP, 4570EXP, 3600GP Reward : Faerie Walnut, Whip Orb
Weakness : Shade Spells : Lucid Barrier, Lucent Beam lv.7

TSUNAMI 388HP, 99MP, 3700EXP, 2280GP Reward : Amulet Ring, Spear Orb
Weakness : Salamando Spells : Acid Storm, Energy Absorb lv.7

FIEND HEAD 582HP, 99MP, 3700EXP, 2100GP Reward : Vampire Cape, Axe Orb (x2)
Weakness : Lumina Spells : Dispel Magic lv. 5

METAL CRAB 573HP, 99MP, 2700EXP, 2100GP Reward : Vest Guard, Bow Orb
Weakness : none Spells : Light Saber lv. 7

WHIMPER 230HP, 44MP, 2300EXP, 2965GP Reward : Power Suit, Javelin Orb
Weakness : Salamando Spells : Stone Saber lv. 7

WOLFLORD 280HP, 50MP, 4210EXP, 2400GP Reward : Faerie Ring, Glove Orb
Weakness : Lumina Spells : Cure Water, Lunar Boost lv.7

There is indeed a large selection of beasts in this area, but it is however a pretty standard maze. The crystals blocking your path can be chopped down with either the sword or the axe. Equip one character with one of these, and another with the whip to get across the gaps. Not too far in the maze, you have the choice of going down past a gap using the whip, or going left. Go down, the left path leads to nothing. The first boss is a very easy Vampire. Blast him with Gem Missile and Lucent Beam, and hit him when he lands.


BUFFY
4200HP, 99MP, 35686EXP, 22200GP
spells : Dark Force, Dispel
weakness : Lumina (Lucent Beam)

After this boss, you can go left or right. Both paths lead the same way, but the right path is much less troublesome. One area you will have to go up past a gap, or down to a maze of new rooms. Go up, since the other way leads nowhere. The second boss is a giant slime immune to all physical attacks. Use Shade spells on him, or Gem Missile - he is fairly easy.


DREAD SLIME
5000HP, 99MP, 37000EXP, 26400GP
spells : Acid Storm
weakness : Shade (Dark Force)

After passing through the areas where Terminators are situated, a room will be shaped in a "no entry" type design. When you enter the warp plate in the middle, you are in a large room. When you take the right teleporter out of this room you have no choice but to beat the game. The Dark Lich (Thanatos's soul) is weak against Lumina and nearly useless without his magic, so have the girl cast Lucent Beam and the Sprite use Magic Absorb or Gem Missile for a quick victory.


DARK LICH
6666HP, 99MP
spell : Dark Force, Freeze
weakness : Lumina (Lucent Beam)

After a dramatic sequence, you come face-to-face with a huge mana beast. Equip the sword and have BOTH magic users cast Mana Magic on it to revive it. It is possible to kill this beast without the Mana Sword, but it takes VERY long! Use Defender and Speed Up on the boy and attack the beast when it flies close enough to be hit. The girl's Lunar spells also work great against this boss.


THE MANA BEAST
9999HP, (infinite)MP
spells : Wall, Lucent Beam
weakness : Mana Sword

Once you kill the Mana Beast, you've done it! Sit back and enjoy the great ending. I'm sure this isn't the last time you'll be playing this excellent game.


______________________________________________________________________________________________

SECTION : III
Weapons And Armor


WEAPONS

Swords

1. Rusty Sword: ATT: 3
Found at the beginning of the game in a pond.
2. Broad Sword: ATT: 8 (Raises agility/evade x.)
Received after defeating Mantis Ant in Potos Village.
3. Herald Sword: ATT: 14 (Effective against slimes/lizards.)
From treasure chest in vault of Pandora Castle.
4. Claymore: ATT: 20 (Inflicts damage on insects, etc.)
Won after defeating Great Viper in Forest of Matango.
5. Excalibur: ATT: 27 (Effective on evil/nonliving enemies.)
Found inside a treasure chest in Northtown Ruins.
6. Masamune: ATT: 35 (Raises % of critical hits.)
Given by King after beating Dark Stalker in Tasnica.
7. Gigas Sword: ATT: 44 (Increases strength 2 pts.)
Found inside a treasure chest in Tree Palace.
8. Dragon Buster: ATT: 52 (Effective against dragons.)
Won after defeating Thunder Gigas in Pure Land.
9. Mana Sword: ATT: 127 (The top sword!) Obtaining the Mana Sword :
1- Load up a savelog on which you have your sword upgraded to the Dragon Buster.
2- Fly over the Ice Country and land ON ONE OF THE SMALL ISLANDS BESIDE it. Not on the Ice Country itself!!!
3- You should land right in front of Neko. Create a savelog over a slot you don't mind being ruined.
4- Press the reset code (R, L, -start-, -select-).
5- Start a NEW GAME and make your way to the Mantis Ant battle.
6- When the dialogue is over (exactly when the fight begins), hold the reset code for about 5 seconds.
7- Load the Neko savelof, you will appear at the fight.
8- Once you beat the Mantis Ant, call upon Flammie and visit Watts to have the sword upgraded!

Gloves

1. Spike Knuckle: ATT: 2
The girl has it when she joins your team.
2. Power Glove: ATT: 6 (Inflicts damage on insects, etc.)
Won after defeating Biting Lizard in Undine's Cave.
3. Moogle Claw: ATT: 11 (Puts enemies to sleep.)
Given by Jema after beating Jabberwocky in Water Palace.
4. Chakra Hand: ATT: 17 (Raises intelligence/wisdom.)
Found inside a treasure chest in Ice Palace.
5. Heavy Glove: ATT: 24 (Inflicts damage on insects, etc.)
Won after defeating Metal Mantis in Emperor's Castle.
6. Hyper-Fist: ATT: 29 (Effective against slimes/lizards.)
Found inside a treasure chest in Palace of Darkness.
7. Griffin Claws: ATT: 38 (Poisons enemies.)
Won after defeating Red Dragon in Pure Land.
8. Dragon Claws: ATT: 47 (Effective against dragons.)
Defeat "Kimono Wizards" in Mana Fortress to obtain.
9. Aura Glove: ATT: 53 (The top glove!)
Defeat "Wolf Lord" enemies in Mana Fortress to obtain.

Axes

1. Watt's Axe: ATT: 4
Bought from Watts in the Drawf Village.
2. Lode Axe: ATT: 11 (Effective against plants/fish.)
Won after defeating Fire Gigas in Underground Palace.
3. Stout Axe: ATT: 16 (Increases constitution by 2 pts.)
Found inside a treasure chest in Moogle Village.
4. Battle Axe: ATT: 23 (Effective against plants/fish.)
Found inside a treasure chest in Fire Palace.
5. Golden Axe: ATT: 29 (Inflicts damage on insects, etc.)
Found inside a treasure chest in Emperor's Castle.
6. Were-Buster: ATT: 38 (Use against animals/birds/beasts.)
Found inside a treasure chest in Golden Tower.
7. Great Axe: ATT: 46 (Effective against plants/fish.)
Won after defeating Dragon Worm in Pure Land.
8. Gigas Axe: ATT: 59 (Increases strength 5 pts.)
Defeat "Fiend Head" enemies in Mana Fortress to get.
9. Doom Axe: ATT: 56 (The top axe!)
Defeat "Fiend Head" enemies in Mana Fortress to get.

Pole Arms

1. Spear: ATT: 4
Given to the boy by Luka at the Water Palace early on.
2. Heavy Spear: ATT: 11
Won after defeating Tropicallo in Dwarf Village.
3. Sprite's Spear:ATT: 16 (Balloons enemies.)
Found inside a treasure chest in Castle of Pandora.
4. Partisan: ATT: 23 (Effective against slimes/lizards.)
Found inside a treasure chest in Santa's House.
5. Halberd: ATT: 29 (Confuses enemies.)
Found inside a treasure chest in Northtown Ruins.
6. Oceanid Spear:ATT: 38 (Puts enemies to sleep.)
Found inside a treasure chest in Golden Tower.
7. Gigas Lance: ATT: 47 (Increases strength 2 pts.)
Won after defeating Aegagropilon in Tree Palace.
8. Dragoon Lance: ATT: 54 (Effective against dragons.)
Won after defeating Mech Rider 3 in Mana Fortress.
9. Daedalus Lance:ATT: 56 (The top spear!)
Defeat Mana Fortress enemy "Tsunami" to obtain.

Whips

1. Whip: ATT: 2
The weapon itself is received from Elinee.
2. Black Whip: ATT: 6 (Slows enemies down.)
From treasure chest in Dwarf Village (big hole).
3. Backhand Whip:ATT: 14 (Raises agility/evade %.)
Found inside a treasure chest in Moogle Village.
4. Chain Whip: ATT: 17 (Effective against slimes/lizards.)
Won after defeating Mech Rider 1 in Kakkara Desert.
5. Flail of Hope: ATT: 24 (Effective on evil/nonliving enemies.)
Won after defeating Doom's Wall in Northtown Ruins.
6. Morning Star: ATT: 30 (Inflicts damage on insects, etc.)
Found inside a treasure chest in Emperor's Castle.
7. Hammer Flail: ATT: 38 (Slows enemies down.)
Won after defeating Hydra in Underground City.
8. Nimbus Chain: ATT: 47 (Inflicts damage on insects, etc.)
Won after defeating Hexas in Tree Palace.
9. Gigas Flail: ATT: 53 (The top whip!)
Defeat Mana Fortress enemy "Terminator" to obtain.

Bows and Arrows

1. Chobin's Bow: ATT: 3
Given to you by the sprite as he joins your team.
2. Short Bow: ATT: 8
Won after defeating Wall Face in Pandora Ruins.
3. Long Bow: ATT: 12 (Use against animals/birds/beasts.)
Won after defeating Jabberwocky in Water Palace.
4. Great Bow: ATT: 20 (Confuses enemies.)
Won after defeating Boreal Face in Ice Forest.
5. Bow of Hope: ATT: 27 (Effective on evil/nonliving enemies.)
Found inside a treasure chest in Northtown Ruins.
6. Elfin Bow: ATT: 35 (Raises intelligence/wisdom.)
Won after defeating Gordon Bull in Golden Tower.
7. Wing Bow: ATT: 43 (Confuses enemies.)
Won after defeating Kettle Kin in Ancient City.
8. Doom Bow: ATT: 52 (Raises % of critical hits.)
Won after defeating Snow Dragon in Pure Land.
9. Garuda Buster: ATT: 54 (The top bow!)
Defeat the "Metal Crab" enemy in Mana Fortress.

Boomerangs

1. Boomerang: ATT: 2
Also received from the Sprite.
2. Chakram: ATT: 6 (Effective against slimes/lizards.)
Won after defeating Spiky Tiger in Elinee's Castle.
3. Lode Boomerang:ATT: 12 (Slows enemies down.)
Won after defeating Spring Beak in Sprite Village.
4. Rising Sun: ATT: 17
Won after defeating Frost Gigas in Ice Palace.
5. Red Cleaver: ATT: 24 (Inflicts damage on insects, etc.)
Won after defeating Vampire in Northtown Ruins.
6. Cobra Shuttle: ATT: 30 (Poisons enemies.)
Won after defeating Blue Spike in Golden Tower.
7. Frizbar: ATT: 38 (Effective against slimes/lizards.)
Found inside a treasure chest in Ancient City.
8. Shuriken: ATT: 47 (Raises % of critical hits.)
Won after defeating Blue Dragon in Pure Land.
9. Ninja's Trump: ATT: 53 (The top boomerang!)
Deafeat "Master Ninja" enemy found in Mana Fortress.

Darts

1. Pole Dart: ATT: 2
Received from the vault in Pandora castle.
2. Javelin: ATT: 6
Won after beating Kilroy in Dwarf Village (big hole).
3. Light Trident: ATT: 12 (Use against animals/birds/beasts.)
Found inside a treasure chest in Matango.
4. Lode Javelin: ATT: 17 (Balloons enemies.)
Won after defeating Minotaur in Fire Palace.
5. Fork of Hope: ATT: 24 (Effective on evil/nonliving enemies.)
Won after defeating Mech Rider 2 in Emperor's Castle.
6. Imp's Fork: ATT: 30 (Balloons enemies.)
Won after defeating Lime Slime in Palace of Darkness.
7. Elf's Harpoon: ATT: 38 (Raises intelligence/wisdom.)
Won after defeating Snap Dragon in Tree Palace.
8. Dragon Dart: ATT: 47 (Effective against dragons.)
Won after defeating Axe Beak in Pure Land.
9. Valkyrian: ATT: 53 (The top javelin!)
Defeat enemy "Whimper" found in Mana Fortress.


ARMOR

Helmets

Bandana DEF: 2 (Boy)
Bought in Potos
Hair Ribbon DEF: 3 (Girl)
Found in Pandora
Rabite Cap DEF: 5 (Sprite)
Bought in the Dwarf Village
Head Gear DEF: 7 (Boy)
Bought in the Dwarf Village
Quill Cap DEF: 10 (Girl, Sprite)
Bought in Matango
Steel Cap DEF: 13 (Boy)
Bought in Matango
Golden Tiara DEF: 17 (Girl, Sprite)
Bought in Kakkara
Raccoon Cap DEF: 21 (All)
Bought in Kakkara
Quilted Hood DEF: 26 (Girl, Sprite)
Bought in Southtown
Tiger Cap DEF: 32 (All)
Bought in Northtown
Circlet DEF: 38 (Boy, Sprite)
Bought in Mandala
Unicorn Helm DEF: 55 (All)
Bought on the Golden Isle
Dragon Helm DEF: 66 (All)
Bought on the Golden Isle
Duck Helm DEF: 78 (Girl, Sprite)
Bought on the Golden Isle
Needle Helm DEF: 140 (All)
Bought from Neko outside the Tree Palace
Cockatrice Cap DEF: 142 (All)
Left by the Basilisk
Amulet Helm DEF: 143 (Girl, Sprite)
Left by the National Scar
Griffin Helm DEF: 145 (Boy)
Left by the Griffin Hand
Faerie Crown DEF: 145 (Girl, Sprite)
Left by the Terminator

Armor

Overalls DEF: 3 (Boy)
Boy starts with them
Kung Fu Suit DEF: 4 (Girl)
Girl starts with them
Midge Robe DEF: 7 (Sprite)
Sprite starts with them
Chain Vest DEF: 10 (All)
Bought in Kippo Village
Spiky Suit DEF: 13 (Boy, Sprite)
Bought in the Dwarf Village
Kung Fu Dress DEF: 17 (Girl)
Bought in Kippo Village
Fancy Overalls DEF: 22 (All)
Bought in Matango
Chest Guard DEF: 28 (Girl, Sprite)
Bought in Kakkara
Golden Vest DEF: 34 (All)
Bought in Kakkara
Ruby Vest DEF: 43 (All)
Bought in Southtown
Tiger Suit DEF: 52 (Boy, Sprite)
Bought in Northtown
Tiger Bikini DEF: 64 (Girl)
Bought in Northtown
Magical Armor DEF: 78 (All)
Bought in Mandala
Tortoise Mail DEF: 95 (Boy, Sprite)
Bought in Tasnica
Flower Suit DEF: 115 (Girl)
Bought on the Golden Isle
Battle Suit DEF: 139 (All)
Bought on the Golden Isle
Vestguard DEF: 240 (All)
Bought from Neko outside the Tree Palace
Vampire Cape DEF: 243 (Girl, Sprite)
Left by the Fiend Head
Power Suit DEF: 245 (Boy)
Left by the Whimper
Faerie Cloak DEF: 250 (Girl, Sprite)
Left by the Master Ninja

Gauntlets

Wristband DEF: 1 (Boy, Girl)
Bought in Pandora
Elbow Pad DEF: 2 (All)
Bought in Kippo Village
Power Wrist DEF: 4 (All)
Bought in the Dwarf Village
Cobra Bracelet DEF: 6 (All)
Bought in Pandora
Wolf's Band DEF: 8 (All)
Bought in Matango
Silver Band DEF: 10 (All)
Bought in Kakkara
Golem Ring DEF: 13 (All)
Bought in Southtown
Frosty Ring DEF: 16 (All) - Protection from "Frostied"
Bought in Northtown
Ivy Amulet DEF: 20 (All)
Bought in Mandala
Gold Bracelet DEF: 24 (All)
Bought in Tasnica
Shield Ring DEF: 29 (All)
Bought on the Golden Isle
Lazuri Ring DEF: 35 (All)
Bought on the Golden Isle
Guardian Ring DEF: 41 (All)
Left by the Doom Sword
Gauntlet DEF: 90 (All)
Bought from Neko outside the Tree Palace
Ninja Gloves DEF: 91 (All) - protection from "Tangled"
Left by the Dark Stalker
Dragon Ring DEF: 92 (All)
Left by the Ice Thug
Watcher Ring DEF: 93 (All) - protection from "Moogled"
Left by the Eggplant Man
Imp's Ring DEF: 94 (All) - protection from "Engulfed" and "Frostied"
Left by the Ghost
Amulet Ring DEF: 95 (All) - protection from "Petrified"
Left by the Tsunami
Faerie's Ring DEF: 100 (All) - protection from "Confused", "Tangled" and "Pygmised"
Left by the Wolf Lord


______________________________________________________________________________________________

SECTION : IV
Secrets Revealed

Enemy Attacks That Heal
This is my alltime favorite trick in SoM. Whenever an enemy casts a magic spell on you or an ally, use a candy, or healing or effect spell on the one who is about to be hurt. If you time it right, the spell effect of the enemy will be replaced by the effect of your own spell or item!

Outta My Face, Potos Jerk!
To sneak back into Potos after being banished, wait until you have at least two characters, then walk up to the guard, and while you keep walking towards him, press (select) repeatedly… eventually one will get through and the rest will follow! This lets you access the game's first area, which is great for weapon and magic level building. To get out, either call upon Flammie, or try to get out in the same manner (difficult!)

Rare Scenes
After exiting Potos at the very beginning, take Cannon Travel to the Water Palace, then without entering the Palace, backtrack by foot to Cannon Travel and go to Gaia's Navel. From here enter Pandora through the back way and visit the Castle. The girl will instead of joining you, hit you in the face and run off. Now you can visit the King and the girl's Fiance. After seeing the castle you can visit the girl's house. She will talk to you and vanish. If you go to the second room, she will yet again vanish. Next you can go to
the Haunted Forest, and get the girl to join you. With her on your team, keep going in the forest until you arrive at the spot where you need the axe to get through (she'll point it out). Now you can take her to Gaia's Navel without her refusing, and you can get your sword upgraded before Luka even tells you to! Careful though, if you get the Sprite on your team before getting the spear, you can no longer get the spear at all! Return to the Palace and continue the game. Thanks very much to James Smith for this info.

The Elusive Mimic Box
About once every 10 times you kill an enemy, that enemy will drop a treasure chest. Out of 100 chests, about 1 will be a Mimic Box. This enemy resembles a normal chest, but once you get close it leaps and attacks you. This is the most undocumented enemy in the game, and not much is known about it.

MIMIC BOX 290HP, 30MP, 740EXP, 399GP Reward : Barrel, ???
Weakness : unknown Spells : unknown

About once every 10 times you kill one of these guys, he will drop a treasure. One out of 10 chests will contain a "rare treasure". We know the normal treasure for this enemy is the Barrel, but have no proof as to what its rare treasure may be. It could perhaps be the 20th helm (there are 20 armors and gauntlets, but only 19 helms), it could be the final Sword Orb (might not be a glitch after all!), it could be an item of little importance, or it could be nothing at all (some enemies don't give rare treasures). Be warned that your chances of finding the Mimic Box's rare treasure are approximately 1 out of 100,000!

Get Past Weapon Level 8
I've received a lot of emails from people who were unable to raise their levels past 8:00 (or 8:XX) even after obtaining all the orbs. To get all your weapons to their maximum, here is what to do: First, equip two characters with weapons already maxed out (8:99), and your third with the weapon which will not rise in levels. Next, go fight at a good level-rasing area (such as the path to Potos), and there you go. Now all the weapon points will go towards the weapon that will not go up. If it still doesn't work, try killing two or three enemies at a time, that will get it going for sure. Note that the absolute maximum level for any weapon is of 8:99, so do not try to raise their levels above that.

Shadow Zero
Once in a blue moon while fighting in the Mana Fortress, an enemy will drop a chest containing "Shadow Zero". This character pops out of the treasure chest, does a little dance, and vanishes before your eyes. Well don't bust an artery trying to figure out what this all did, because the answer is... nothing! Perhaps he was originally meant to deplete your MP to 0, but the real answer remains unknown.

Cliff Jumping
This great trick was given to me by James Smith. You can use it at any gap which you can cross with the whip. Simply get your characters on the jumping area, and tap the controller in the direction you want to jump. Now charge the whip to level 5 and release. You will jump towards where you are facing!
This trick is a useful shortcut at certain areas in the game, like Joch's mountain path. In other areas, it'll just get you stuck in a wall or such. To get unstuck, transfer control to a character who's not stuck in the wall and equip him or her with the Whip. Then move back in position to use the Whip to cross the gap. Your other two characters will instantly join you.

Stuck in a Wall?
If ever this happens to you, simply charge the sword to level 1, point the character in the direction you want to go, and release. You character will jump in the direction he is pointing. Repeat until you are free.

High-Powered Attack, Low-Level Weapon
Equip one character with a low-level weapon, and another with a high-level weapon. Assign each character to a different controller. Have the character with the high-level weapon charge up to maximum, and with the second controller, bring up the weapon menu, and switch weapons with the other character with the charged weapon. When released, the weapons will switch, and the one with a low power level will perform a high-level attack!

Cumulative Attack / Combo Group Attack
Have the sprite cast consecutive attack spells. While this happens, the boss is incapacitated and cannot harm you. Cast as many spells as it would take to take off 999 HP and then let the damage happen, and repeat as needed. You can also have all your characters attack individually at the same moment
for the same effect.

Smoked Sprite
Buy a barrel and equip it on one character (the Sprite makes for a better show). Now have the girl cast one of the Saber spells on him (flame saber for a fiery effect). The barrel will glow red and the Sprite will seem to be cooking inside the barrel. Make him run around frantically for best comedic impact.

Random Power Attack
Sometimes you'll charge up an attack and hit the enemy, and immediately afterwards be able to hit him again for a level 1 charge attack. This happens when you and an ally hit the same enemy at once.

Strafe
This is very useful, I have personally become accustomed to using it. It lets you face the enemy and attack while being able to walk away at the same time. Hold -R- and use the control pad to move around. It's as simple as that.

Super Magic Spells
Elementals reaching level 8:99 sometimes have strange effects. Get your magic levels that high, and cast random spells on enemies, sometimes the spell effect or "look" will vary. Here are a few examples:
Air Blast = Becomes "Tornado"
Blaze wall = Flames are twice as high
Burst = Three times longer and, bigger
Cure water = Effect looks like a Royal Jam was used
Dark Force = Last 3 times longer, finishes with large explosion
Earth Slide = Smiley faces on rocks
Evil Gate = Large face is replaced by dozens of creatures running around
Fire Ball = Three dragons attack the enemy
Freeze = Ice bombs are five times bigger
Lava wave = Your foe seems to be sinking in lava
Lucent Beam = A lot more beams attack the enemy

Sleeping Impediments
Try using the Moogle Belt and/or Midge Mallet right before checking into an Inn. Also, instead of talking to the Innkeeper directly face-to-face, talk to him from a diagonal position, and you will see your characters go to sleep in a.. let's say less than conventional position.

Higher Treasure Rate
Try jumping across a gap with the whip just as an enemy is dying, your chances of receiving a treasure chest will go up slightly. This can prove useful at certain areas, such as the Tsunami area in the Fortress.

Whip Jump Magic Repeater
Thanks Mr.Kank for this cool trick. If you get an ally to cast a spell while you are in control of the hero, as soon as the elemental comes up, walk onto a place where you would whip... they slide over halfway and cast it about 3 times consecutively. Something similar also sometimes happens if you whip-jump across a gap just as an enemy is dying (in which case your chance of obtaining a treasure chest also improve)!

Hidden Faces
Hidden faces can be seen on the overworld of SoM. The first is in the water near the NE corner of the map. The second is in the mountains on the southern edge of the Empire. Thanks to Battlelord for this one!

The Seven Secret Passages
1- Scroll the walls in the Inn of Matango. You can get behind the counter!
2- Go to the southern-most pathway in Southtown. From here walk towards the left until the character is
blocked. You should have walked through the trees and appeared in a small clearing.
3- In Tasnica, go to the left wing of the castle where there is a Bar, and scroll the bottom wall while
walking towards the right. You will enter a secret pass, which will lead you to a merchant who sells
absolutely nothing of interest.
4- In tasnica, take the left branch and keep going until you reach the farthest room. You will notice a
carpet that seems to go right into the wall ...it does. It will lead you to the right route.
5- Go to Todo Village and walk to the bottom bridge. Stand right in the center and walk up. You will walk
up onto the ice.
6- This will lead you to Charon's Ferry before you get Flammie. Start off in Kakkara village, and walk
outside into the desert. Walk as far north east as possible until you reach the blocked path to
Charon's Ferry. Now stand at this exact spot and run left and you will pass through the "gate":

7- In the fight against the Mana Beast, as he charges you, run left and down, and with the other
controller have both magic users cast Mana Magic on you. If timed properly, as the Mana Beast
charges, you will be knocked straight off the platform. You can walk around a bit until the game
freezes, and some say they have walked far enough to see Charon's Ferry. Could this be part of a
trick to escape the final fight with your magic users having Mana Magic?

Confuse Cure
For those not used to controling a Confused character (handling the controls backwards), there is a simple answer. Go to the controller settings menu and reverse the commands. Now everything works as normal!

Screen Glitch!
This is hard to get to work, but I've seen it happen. Have the girl cast a spell, and immediately call upon Flammie. The screens might overlap, or make the spell freeze on the screen as your characters are getting picked up.

Porno Book
Stop and look at a "National Scar" as it moves around and flips its pages. If you're patient it will eventually stop at a page showing a nude woman lying on her stomach.

Dispel Slow
To "un-tangled" a character, charge up a weapon to level 1, and release... he will return to normal speed.

Invisibility
Fly over to the Ice Country and land on the small island that prompts Flammie to drop you directly below Neko. Now create a new savelog at Neko's and use the reset code. Start a new game, and at the part where you, Timothy, and Elliott are on the log, use the reset code. Open the Ice Country log and you will find that all your characters' heads will be in the water of the falls. You will immediately be teleported to Potos Village and your characters will be... INVISIBLE!!! You cannot leave Potos unless at least one of your characters is visible. To make a character visible again, heal him or her with a candy. You can now go anywhere you wish with two invisible characters! Note that invisible characters can walk through any NPC that blocks your way! This means you can enter and leave Potos, Tasnica, and a load of other places at will! Also, try the Cannon Travel while invisible! Email me any useful new invisibility-related trick you discover. NOTE: this trick is tough to get working, but keep at it and you will eventually succeed.

Murder Charon
At charon's ferry, go close enough to him so that he is in plain view, but also that you are not on his ship. From there you can cast attack spells at him and watch him die. He resurrects once you step on the boat.

Cancel Damage
If an enemy is casting a spell on one of your allies, just as he does so, use the Midge Mallet or Moogle Belt twice on him. He will receive no damage.

Final Glitch
As the Mana Beast begins to die during the final battle, have your allies cast spell after spell, and the game will freeze except for your characters. You can then continue to cast spells, but this proves to be quite useless. Eventually the entire game freezes and you are forced to restart.


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SECTION : V
FAQ

This section will answer questions about SOM that people have asked me that may not be covered in my walkthrough above. If you have any other questions, feel free to email me at JDCCYR@HOTMAIL.COM


Q. How come I keep dying at the bosses, and even because of normal monsters?
A. Spend an hour or so gaining levels, switching weapons whenever its level is maxed out, then use your new money to buy the best armor you can find.

Q. I finished with my axe at only level 7:99 even after getting its orb from an enemy in the Mana Fortress, did I miss an orb earlier on?
A. Possibly, but note that the Fiend Heads in the Fortress give 2 axe orbs.

Q. Why is it that sometimes I use Analyzer on a boss and it says he is weak against a certain elemental, then I use that elemental and it only takes off 1 HP from him?
A. Ok, when this happens, you're probably not using the right spell from that category. Say it says that
a boss is weak against Salamando, then you use Fireball, and nothing happens - use another spell, like say, exploder. If that doesn't work (and sometimes it doesn't), then... ???! I don't know!

Q. Why can't I get a certain weapon past 8:XX even after I reforged it with every orb?
A. This is my most asked question. The answer is in "Secrets Revealed".

Q. Why doesn't the 9th Sword Orb trick work?
A. You probably didn't land on the island near the Ice Country. You probably landed ON the Ice Country and tried getting there on foot. You HAVE to land on the damned island BESIDE the Ice Country, NOT ON THE ICE COUNTRY ITSELF!!!!

Q. How come Flammie won't land on the "volcano" up north?
A. First off, you can't land there any time before the Mana Fortress is floating in the air, so go beat the Tree Palace and try again. Second, it seems that everyone just tries to land beside the volcano, or on the stream running down it's side; try landing on the green fuzzy area that looks like you shouldn't be able to land on instead, then it'll work.

Q. Can I raise my sword (or any weapon) to level 9?
A. No, the maximum level for every weapon is 8:99.

Q. How come all my @&*$# games got erased!!!???
A. There seems to be a battery backup problem with certain Square games. In SOM, although rare, the games will get erased for no apparent reason. It happened to me... 3 times! And once to my friend who consequently started crying like a girl. What can you do.

Q. I've heard of a secret ninth elemental "solar", is this rumor true?
A. No. I invented Solar Magic back when I was making v2.0 of this guide, and the rumor somehow got so
widespread that now everyone seems to know about it. Some sites still post this rumor to be true,
though it is obviously not, I confessing so myself.

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SECTION : VI
Top Ten Challenges

Here's a section for you hardcore SoM freaks out there. See if you can match me by accomplishing each of these feats without cheating.

10-Beat the entire game without ever PURCHASING any armor
9-Beat the game without getting the spear, and without ever reforging the Sword
8-Get everyone their best possible armor
7-Up every weapon to level 8:99
6-Up every elemental to level 8:99
5-Beat the Pure Land without the Vestguard
4-Beat the Mana Beast without the Mana Sword
3-Get the maximum amount of gold!
2-Get every character to level 99
1-Beat the entire game in less than 2 hours (BattleLord managed to do it in 1:58. You have to time yourself in the Mana Fortress since that extra time won't appear on your save file)


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SECTION : VII
Epilogue Etc.

VISIT MY WEBSITE FOR THE LATEST RELEASE

Visit my site for my Final Fantasy 3 and Chrono Trigger walkthroughs. Always feel free to mail me about anything, I'm always happy to answer. Many Thanks: BattleLord for your top-notch Armor / Weapons List; FFfanNo1 for making the SoM Monster Treasure Chart, and everyone else to have contributed help.

PS: I have been working like a dog on this blasted thing, so I would appreciate some feedback. Thank you.


jdccyr@hotmail.com
http://mana.gamespage.com


(C)JD Cyr, 1999

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