- The Enterprise runs into a mysterious energy field of a type it has encountered several times before.
- The Enterprise goes to visit a remote outpost of scientists, who are all perfectly all right.
- Some of the crew visits the holodeck, and it works properly.
- The crew of the Enterprise discovers a totally new lifeform, which later turns out to be a rather well-known old lifeform wearing a funny hat.
- The crew of the Enterprise is struck by a mysterious plague, for which the only cure can be found in the well-stocked Enterprise sickbay.
- The Captain has to make a difficult decision about a less advanced people which is made a great deal easier by the Starfleet Prime Directive.
- The Enterprise successfully ferries an alien VIP from one place to another without a serious incident.
- An enigmatic being composed of pure energy attempts to interface with the Enterprise's
computer, only to find out that it has forgotten to bring the right leads.
- A power surge on the Bridge is rapidly and correctly diagnosed as a faulty capacitor by the
highly-trained and competent engineering staff.
- The Enterprise is captured by a vastly superior alien intelligence which does not put them on trial.
- The Enterprise is captured by a vastly inferior alien intelligence which they easily pacify by offering it some candy.
- The Enterprise visits an earth-type planet called "Paradise" where everyone is happy all of
the time. However, everything is soon revealed to be exactly what it seems.
- A major Starfleet emergency breaks out near the Enterprise, but fortunately some other ships
in the area are able to deal with it to everyone's satisfaction.
- The Enterprise is involved in a bizarre time-warp experience which is in some way
unconnected with the Late 20th Century.
- Kirk (or Riker) falls in love with a woman on a planet he visits, and isn't tragically separated from her at the end of the episode.
- Counselor Troi states something other than the blindingly obvious.
- The warp engines start playing up a bit, but seem to sort themselves
out after a while without any intervention from boy genius Wesley Crusher.
- Wesley Crusher gets beaten up by his classmates for being a smarmy git, and consequently has a go at making some friends of his own age for a change.
- Spock (or Data) is fired from his high-ranking position for not being able to understand the most basic nuances of about one in three sentences that anyone says to him.
- Most things that are new or in some way unexpected.
- The Enterprise is waylaid by a couple of $7.99 surplus Klingon cruisers, but the superior
firepower of federation phasers blows them into bits too small to find on the first shot.
|