Site hosted by Angelfire.com: Build your free website today!

Guardian Seeker

The Order of the Guardian is an august secret society that spans the breadth of the Known World. Gliding through the shadows of Mystara and gathering in forlorn strongholds, its members pursue a noble but dangerous agenda. The Order is dedicated to the acquisition, protection, and destruction of evil artifacts, all for the purpose of ensuring that such fell items are never used by mortal hands. Many members of the Order are ascetics who devote their lives to keeping a solitary artifact locked away forever. At the vanguard of the Order, however, are the seekers, those to search tirelessly for artifacts and pursue the epic quests to destroy them. It is the guardian seekers who pluck such diabolical objects from musty vaults and villainous hands, and who journey to the edge of the world to extinguish their evil utterly.

Guardian Seeker

Most Guardian seekers are bards, clerics, wizards, or sorcerers, as familiarity with magic is integral to the Order's purpose. Many Guardian seekers have some levels in fighter or rogue, however. Their quests inevitably take them into the most lethal dungeons and crypts, where skill with a sword or a lockpick can be critical to survival and success.

Hit Diced6

Requirements

To qualify to become a Guardian seeker (Gdn), a character must fulfill all the following criteria.

Alignment: Any good.
Feats: Iron Will, Spell Focus (Divination)
Skills: Diplomacy 4 ranks, Knowledge (arcane), 8 ranks, Search 4 ranks, Spellcraft 6 ranks.
Spellcasting: Ability to case locate object.
Special: An existing member must initiate the character into the Order of the Guardian.

Class Skills

The Guardian Seeker's class skills (and the key ability for each skill) are: Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge (arcane) (Int), Knowledge (history) (Int), Profession (Wis), Scry (Int), Search (Int), and Spellcraft (Int).

Class Features

All of the following are class features of the Guardian seeker prestige class.

Weapon and Armor Proficiency: Guardian seekers are proficient with all simple weapons. Guardian seekers gain no proficiency with any armor.

Spells Per Day: A Guardian seeker continues advancing in arcane or divine spellcasting ability as well as gaining the abilities of her new class. Thus, when a new guardian seeker level is gained, the character gains new spells per day as if she had also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (such as improved chance of contolling or rebuking undead). This essentially means that she adds the level of Guardian seeker to the level of whatever other spelling casting class the charcter has, then determines spells per day accordingly.

Example:If Sorcha, an 7th level cleric, gains a level as a Guardian seeker, she gains new spells as if she had risen to 8th-level as a cleric, but users the other guardian seeker aspect of the level progression such as base attack bonus and save bonuses. If she next gains a level as cleric, making her an 8th-level cleric/1st-level Guardian seeker, she gains spells as if she had risen to 9th level as a cleric.

If a character had more than one spellcasting class before she became a guardian seeker, the player must decide which class to assign each level of Guardian seeker for the purpose of determining spells per day.

Hardened Will (Ex): At 1st level, a Guardian seeker receives a +1 saves against mind-affecting effect. This bonus increases by +1 every other Guardian seeker level thereafter.

Forbidden Lore (Ex): A Guardian seeker is always alert for lore pertaining to evil magic items. A Guardian seeker may make a special forbidden lore check with a bonus equal to her Guardian seeker level + her Intelligence modifier to see whether she knows some relevant information about a particular object. The object in question must be an evil, intelligent magic item or an artifact that requires a powers check to bear or use. In all other ways, this ability is similar to the bardic knowledge ability. Guardian seekers who are also bards may stack their bard level with their Guardian seeker levels for the forbidden lore check. Such character may not, however, stack their guardian seeker level with their bard levels for other bardic knowledge checks unrelated to evil magic items. Like the bardic knowledge ability, the forbidden lore ability suffers a circumstance penalty when the topic relates to a domain with which the Guardian seeker is unfamiliar.

The Stain of Evil (Ex): A Guardian seeker can recognize magic items of great evil simply by looking at them. The GM should secretly make a Spellcraft check (DC equal to the item's caster level) for the Guardian seeker whenever she views an evil, intelligent magic item, or an artifact that requires a powers check to bear or use. If a check is successful, the Guardian seeker instantly becomes aware of the item's corrupt nature. The character learns no additional information regard the item's powers, curse, or other attributes. She simply knows, intuitively that the object "holds great evil".

Quest for Destruction (Ex): At 2nd level, a Guardian seeker receives a +1 moral bonus to all attack rolls, damage rolls, saving throws, and skill checks whenever she is engaged in a quest directly related to the destruction of an evil, intelligent magic item or an artifact that requires a powers check to bear or use. This bonus rises to +3 at 6th level and to +5 at 10th level.

Guardian Seeker

Class
Level
Base
Attck
FS RS WS Special Spells per Day
1 +0 +0 +0 +2 Forbidden lore,
stain of evil,
hardened will +1
+1 level of existing class
2 +1 +0 +0 +3 Quest of destruction +1 +1 level of existing class
3 +2 +1 +1 +4 Hardened will +2 +1 level of existing class
4 +3 +1 +1 +4 - +1 level of existing class
5 +3 +1 +1 +4 Hardened will +3 +1 level of existing class
6 +4 +2 +2 +5 Quest of destruction +4 +1 level of existing class
7 +5 +2 +2 +6 Hardened will +4 +1 level of existing class
8 +6 +2 +2 +6 - +1 level of existing class
9 +6 +3 +3 +6 Hardened will +5 +1 level of existing class
10 +7 +3 +3 +7 Quest of destruction +5 +1 level of existing class