Obscure is an Agenda that has been developed by the Scavengers. It seems to come to them innately as they slowly devolve from Kithain to Dauntain. Some other Dauntain have examined the Agenda and seen its more sinister uses. The Black Magicians and Harbingers are the most notable ones. This Agenda normally requires a Wits+Stealth roll. It more often affects the mind then the actual senses, making the victim just ignore what they would otherwise see.
It is thought because of this power that Obscure appears in those fae who make a habit of retreating to their mortal mien. This allows the Dauntain to do not only that, but to also to hide from Kenning detection while still being able to see, if not interact, the Dreaming. Thus, while a fae may be unaware that the Dauntain is around, the Dauntain will be very aware of the fae.
System: Each success adds one to the difficulty of any Kenning roll to detect the Dauntain. This does not hide the Dauntain's banality, but does make it difficult for any Kithain to discover its source. The Dauntain can see chimera and all things to do with the Dreaming, including any fae, but is unable to interact with them; i.e. chimerical swords pass harmlessly through the Dauntain.
Scavengers most often want to just be left alone. They wish for invisibility. Shadowplay gives a form of that. As long as the Dauntain stands in a shadow, it does not matter how large or how dark the shadow is, she is undetectable to all passersby. The Dauntain cannot speak, attack, or otherwise call attention to herself and hope to remain invisible, but as long as that is taken into account she will not be detected without supernatural means.
System: Only supernatural means will detect the Dauntain as long as the circumstances above are met. If the Dauntain's Obscure is greater that his opponent's power in level, then the Dauntain is still undetectable. Only a higher level power can detect the Dauntain. Powers of equal level must beat the Dauntain in a contested roll of applicable Attribute+Ability versus the Dauntain's Wits+Stealth.
The Pain of Banality is legendary among the Kithain, and many depend on that pain to sense Dauntain. However, Scavengers have learned to Ease the Pain and make it more difficult to be found.
System: This power is in effect on a constant basis. Unless a Kenning roll is made by a nearby Kithain, she will not notice the Dauntain. Even then, the Dauntain gets to roll Wits+Stealth. Each success effectively lowers their Banality by 1 for the purposes of detection.]
The face was nondescript. He was medium height, medium build, with medium length hair. The Dauntain suddenly is just boring to look at. People will not remember any of his features. They just aren't worth remembering.
System: Each success makes it more difficult to remember what the Dauntain looked like. With 3 successes, the witness can still give a vague description. With 5 they won't remember a single trait. Those with the merit Eidetic Memory can roll to resist. This works even in very emotional situations.
If Dauntain can dream, this would be the Dream of Scavengers. True invisibility. The Dauntain can even engage in combat.
System: Each success on the roll allows for one action that would otherwise reveal the Dauntain's location. He may freely move about and speak. Only things such as combat deplete the pool of actions.