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Quiescence

By Cloak, for the Weavers Doom.

Description

Quiescence is an Agenda designed and used primarily by the Weavers. Unlike the Harbingers, they do not guard the secrets of their Agenda so miserly. In fact they are often open to sharing it with any who wish to learn. In this way they find that stasis is promoted even further. All Weavers, however, have at least minimal knowledge of this Agenda.

Quiescence is the Agenda of stasis. Whether or not it evolved from Webweaving is an unknown, but often speculated, matter. It has however shown to bring some interesting spins to what on the surface sounds like a dull power. Generally this Agenda requires a roll of Intelligence+Technology (or Medicine on living targets).

* Distilation

The key to bringing a compound to order is understanding its minute components. This ability allows the user to see the different details that make up a construction. On objects it allows the user to determine the detailed compound make-up, allowing him to find the weak and strong points of any structure. This Agenda has also been applied to social constructs as well. In this case it alows the user to determine social dynamics of a group.

System: This allows the user to gain an extra success on any repair (or medicine if the target is living) rolls, or inflict an extra point of damadge. Also, it allows the Weaver to disassemble the target in up to half the regular time.

In the case of social dynamics, substitute Empathy for Technology. Difficulty is the highest glamour present.

** Streamlining

Perhaps the most obvious weakness of the Weavers is their tendency to fall into very ridgid routines. No doubt that is a side affect of knowing this art. When the Weaver reaches this level of understanding he is able to show others the importance of discipline. Slowly he convinces those around him that Streamlining every action is of the utmost importance. It begins with a simple task, the person begins to brush his teeth in exactly the same way at precisely 8:05am. (note: this is difficult for a sluagh!) Slowly he begins to add other tasks to the regime. Within a month, his routine will be clockwork.

System: This obviously takes time to complete. During a dinner conversation a Weaver may be able to convince his target of the importance of discipline in one task (ie. brushing teeth). Over the next period of time the target will begin to see the Weavers wisdom as the discussions continue. Each hour of discussion the Weaver may roll Manipulation+Empathy. Each success grants the target one temporary point of Banality. 3 successes the target begins to perform a task in an exact way, 5 at an exact time. 15 successes and the work day regime from dusk till dawn is exact. 30 and the entire life of the target is determined by schedule. Those affected by this power are notoriously bad love-makers.

*** Root

Weavers are known for their stubborness, aloofness, egotism, and ability to stay rooted to a spot. The last comes from this power. With it a Weaver may root anything to another surface, no matter how frictionless that surface may be. All one must do is hold the target against the surface for a small duration and then it will be unable to move.

System: This is accomplished by sheer will it would seem. The power requires a willpower roll. Each success makes it harder for the subject to move. In the case of naturally heavy items, ie. a dumptruck, it raises the effective strength level needed by one per success. A person rooted to the ground risks taking successes in damage if she attempts a strength roll+athletics to move.

**** Making the Mold

Weavers reaching this level of Quiescence are honoured among their kind. It allows them to make exact duplicates of anything within their realm of knowledge. The duplicates do have some range of difference, but perfect ones have been known to be created.

The Weaver must have studied his target for one hour per success he wishes to attain before attempting this task. After, however, he may make as many duplicates as he wishes. Also, it helps if the Weaver has some knowledge of the target's workings, otherwise the difficulty is +2. Difficulty for regular items is 6. Difficulty for animals, people, or chimaera is 8 or their glamour rating (highest). Study of living beings may be done through mere interaction, ie. at a diner party. 3 successes on the roll creates a passable duplicate, but any who are on familiar terms with the target will notice quickly that something is amiss. 5 creates a duplicate with some isignificant flaw or personality quirk. Seven creates a perfect copy.

***** Perfect Stasis / Carbonation

The nickname of this power was assigned by a forgotten Pookah (romor says his first name was Runcible. . .) who had obviously seen a certain movie trilogy more than once. It allows the Weaver to freeze one object, and its contents in perfect temporal stasis. This stasis can only be broken when the Weaver allows or by some supernatural means until the duration of effect is up.

Success determines the duration. One equals one turn. Two equals one scene. Three one day. Four one story. Five six months. Six may be permament. . . . This is the same duration chart as for mage magick.