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Transcendent One



Fists







Most fist weapons are not as powerful as other types of weapons, but some are worth keeping. Most do piercing damage, but some also do crushing and slashing damage.







Annah's Punch Daggers:

Usable only by Annah. Annah's common weapons are a pair of jagged dagger blades mounted on iron knuckles. The blades are well-oiled and razor-sharp; in addition, their relatively small size allows them to be concealed quickly when a guard patrol makes a sudden appearance.

Damage: 1-4 piercing
Speed: 2
Weight: 2
Proficiency: fists


Assassin's Knuckles:

Usable only by Thieves. A totally redesigned version of ordinary iron knuckles, these knuckles have long razor sharp blades attached to them.

Damage: 1-10 piercing
Speed: 1
Weight: 1
Proficiency: fists

Special: causes stunning
silence
poison
Enchanted: +3
THACO: +3


Enchanted Punch Daggers:

Usable only by Fighters and Thieves. This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.

Damage: 1-4 piercing
Speed: 2
Weight: 2
Proficiency: fists

Special: +1 piercing damage
Enchanted: +1
THACO: +1


Entropic Blade:

Usable only by Fighters and Thieves. This strange item was in your possession after you gave the Modron Cube to the iron golem in the Siege Tower. It looks to be a small dagger, but its surface twists and bends as you watch, as if struggling to break free from its shape.

Damage: 3-23 slashing
Speed: 1
Weight: 2
Proficiency: fists

Enchanted: +2
THACO: +2


Fall From Grace's Kiss:

Usable only by Fall-From-Grace. This is Grace's secondary (special) power. It drains six points of health and gives them to Grace.

Damage:
Speed: 1
Weight: 0
Proficiency: fists


Fall From Grace's Touch:

Usably only by Fall-From-Grace. This is Grace's basic attack. It does slight slashing damage (1-3).

Damage: 1-3 slashing
Speed: 1
Weight: 0
Proficiency: fists


Fist:

NOTE: Your fist is your default attack. Although the amount of damage you can do with your fists is relatively small, you can attack quickly and the damage you do *is* affected by your Strength.

Damage: 1-3 crushing
Speed: 1
Weight: 0
Proficiency: fists


Fist Irons:

Not usable by Mages. This crude iron bar is designed to slip over the fist, with the thick portion resting in the palm and the iron ring facing outwards, over the knuckles. While wearing these fist irons, a single punch can shatter someone's jaw.

Damage: 2-4 crushing
Speed: 1
Weight: 1
Proficiency: fists


"Gauntlets Of Celestial Fire":

Usable only by Fighters and Thieves. Usable only by Lawful Good characters. Celestial Fire was the only object that Trias had left to remind him of the Upper Planes. The blade became a pair of gauntlets in your hands. They is warm to the touch, and flames have been carved across the knuckles of the gloves. The intricacy of the carvings is breathtaking; they are done with such skill that the gauntlets seem to be burning with metallic flames...someone must have spent several centuries rendering them. The metal of the gauntlets is unfamiliar... it is heavy, but it shines like silver.

Damage: 3-18 crushing
Speed: 3
Weight: 5
Proficiency: fists

Special: +2 to armor class
+10 fire damage
+10% resistance to crushing attacks
Enchanted: +3
THACO: +2


Gauntlets Of Rending:

Usable only by Fighters and Thieves. These leather gloves give the user the ability to use his hands like claws. When the wearer attacks a foe with his hands, long black talons lance forth from the fingers of the gauntlets and allow the user to rake an opponent for additional slashing damage. When the wearer is not attacking, the talons recede back into the gauntlets...although they seem to do so reluctantly. When the talons are not extended, the gauntlets appear to be nothing more than stiff leather gloves.

Damage: 2-7 slashing
Speed: 1
Weight: 1
Proficiency: fists

Enchanted: +1
THACO: +1


Gauntlets Of Teeth:

Usable only by Fighters and Thieves. These gauntlets have had many names over the centuries. Some have termed the gauntlets the 'Gauntlets of Hunger.' Other terms have ranged from 'Gloves of Greed,' or, among the stupidest, 'the Gnashing Gloves.' The Githzerai called them 'they-which-devour,' and believed them to be an artifact fashioned by the slaadi, the intelligent carnivorous frog-like beings that inhabit the plane of Limbo.

Damage: 3-8 slashing, 1-2 crushing
Speed: 1
Weight: 1
Proficiency: fists

Enchanted: +1
THACO: +2


Ignus' Fireball:

Usable only by Ignus. This is Ignus' main attack. It is a series of fireballs he fires at an opponent.

Damage: 1-3 missile, 2-8 fire
Speed: 5
Weight: 0
Proficiency: fists


Iron Knuckles:

Not usable by Mages. Iron knuckles that slip over the fingers, giving your fists the extra "oomph" they need to deliver bone-crushing punches.

Damage: 1-3 crushing
Speed: 1
Weight: 1
Proficiency: fists


Magic Punch Daggers:

Usable only by Fighters and Thieves. This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent. In addition, the blades have been magically enhanced to increase the damage incurred.

Damage: 1-4 piercing
Speed: 2
Weight: 2
Proficiency: fists

Special: +2 piercing damage
Enchanted: +1
THACO: +2


Mark Of The Savant:

Usable only by Thieves. Cleverly designed, this object splits into two pieces to form punch daggers. When properly used they are deadly in combat. The easily accessible levers and gears shoot out and twist various blades almost as if they were extensions of the hand. Although excellent as a combat weapon, those same mechanisms used to shred the flesh of an enemy can also be used for the delicate procedures of opening locks and disarming traps.

Damage: 3-18 piercing
Speed: 2
Weight: 3
Proficiency: fists

Special: +2 to armor class
+1 to dexterity
+15 to base hit points
+25% open locks skill bonus
+25% stealth skill bonus
+10% detect traps skill bonus
Enchanted: +4
THACO: +3


Punch Daggers:

Usable only by Fighters and Thieves. This weapon is a pair of jagged dagger blades mounted on iron knuckles. The blades have jagged edges to allow them to dish out additional piercing damage when the wearer strikes an opponent.

Damage: 1-4 piercing
Speed: 2
Weight: 2
Proficiency: fists


Punch Daggers Of Moorin:

Usable only by Fighters and Thieves. These daggers were once wielded by Moorin, the jinxed. Moorin was a hapless young woman who became a thief through a series of disasters. Each of these "accidents" resulted in the death of the trainer for whatever profession she chose. Out of desperation Moorin trained herself in the art of Thievery with laughable results.

Damage: 2-8 piercing
Speed: 2
Weight: 2
Proficiency: fists

Special: +1 piercing damage
+2 to armor class
+1 to luck
Enchanted: +2
THACO: +1


Punch Daggers Of Shar:

Usable only by Fighters and Thieves. These daggers were once wielded by Shar, the Mage-slayer. Shar was an assassin of some merit who decided to specialize in the 'removal' of mages for large sums of gold. To further her goal she commissioned the creation of these blades by the mage Thex Voorton. With her new weapons in hand she was quite successful at her craft.

Damage: 1-4 piercing
Speed: 2
Weight: 2
Proficiency: fists

Special: +2 to all saving throws
+35% resistance to magic
Enchanted: +3


Punch Daggers Of True Death:

Usable only by Fighters and Thieves. Usable only by Dustmen. To ensure that the recipient reaches the "True Death", these daggers have been coated with a powerful poison.

Damage: 1-4 piercing
Speed: 2
Weight: 2
Proficiency: fists

Special: poisons target
THACO: +1


Punch Daggers Of Zar'anun:

Usable only by Fighters and Thieves. This infamous weapon is said to have once been wielded by the assassin Zar 'anun. At first nothing more than a little known thief, Zar'anun soon rose high in the ranks of his guild by assassinating everyone who got in his way. His career came to an end when one of his 'possibly next' victims noticed that the upcoming thief was never without his daggers, keeping them with him even while bathing. When the daggers mysteriously disappeared, so did Zar 'anun.

Damage: 3-12 piercing
Speed: 2
Weight: 2
Proficiency: fists

Special: +2 piercing damage
+2 to armor class
+35% stealth skill bonus
Enchanted: +2
THACO: +1


Shards Of Fate:

Usable only by Fighters. These are gauntlets have been created from special crystals found only on the planes of Baator. When struck by these gauntlets, the crystals will shatter into thousands of pieces, tearing into the flesh and bone of those unlucky enough to be struck.

Damage: 10-100 piercing
Speed: 1
Weight: 5
Proficiency: fists

Special: breaks after first use


Siphon Knuckles:

Not usable by Mages. These knuckles have had large metal spikes added to it, so as to pierce armor as well as flesh.

Damage: 1-6 piercing
Speed: 1
Weight: 1
Proficiency: fists

Special: transfers hit points from target to wielder
Enchanted: +2
THACO: +2


Spiked Gauntlets:

Usable only by Fighters and Thieves. A ridge of spikes bristle along the knuckles of these gauntlets, allowing the wearer to perforate any target they punch.

Damage: 1-4 piercing
Speed: 1
Weight: 2
Proficiency: fists


Spiked Gauntlets Of Ogre Power:

Usable only by Fighters and Thieves. A ridge of huge black spikes bristle along the knuckles of these metal gauntlets, allowing the wearer to perforate any target they punch. Clamps line the edges of the gauntlets, as if to secure them in place once worn.

Damage: 4-6 crushing, 4-6 piercing
Speed: 1
Weight: 2
Proficiency: fists

Enchanted: +1
THACO: +3


Spiked Knuckles:

Not usable by Mages. These iron knuckles have been improved upon by the addition of tiny spikes. In addition, a minor enchantment has been placed on them making them lighter and stronger than ordinary iron.

Damage: 1-6 piercing
Speed: 1
Weight: 1
Proficiency: fists

Enchanted: +1
THACO: +1


Umei Kaihen:

Usable only by Fighters and Thieves. These punch daggers seems to almost slip from your grasp as you hold it, yet at the same time, it invokes a strange sensation as you wield it, as if fate itself was changing in your favor. As a dagger-type weapon, it is massive and fearsome, with sharp serrated edges along both sides. It is bathed in a vibrant, royal purple hue. Along the hilt is carved the word: "Hii 'toh 'mi."

Damage: 3-21 piercing
Speed: 2
Weight: 0
Proficiency: fists

Special: +3 to dexterity
+10% open locks skill bonus
+10% detect traps skill bonus
Enchanted: +3
THACO: +3













Weapons Index