Transcendent One
Tattoos
You can buy tattoos from Fell. They come in handy all the time, but some can cost you a fortune. Other than that they are very beneficial and make your characters more efficient in combat.
Tattoo of Accuracy:
This tattoo has two concentric rings with lines radiating from the center. When inscribed on the skin, the wearer's perceptions of distance and balance become heightened, giving their attacks greater accuracy.
THACO: +1
Tattoo of Action:
This tattoo gives the wearer's reflexes an additional edge, making him more difficult to hit.
Special: +1 to dexterity
Anarchist Tattoo:
This tattoo is created from the four symbols of the Revolutionary League. Wearing this openly is not a good idea. The Revolutionary League believes that all power structures should be overthrown, and they have devoted themselves to seeing that this occurs. They are the natural enemies of nearly all the other factions, and so they must move quickly when identified. The problem with this tattoo, of course, is that it immediately identifies its wearer as an Anarchist. Authority figures have a problem with this.
Invokes: "haste"
Tattoo of the Anarchists:
This tattoo is created from the four symbols of the Revolutionary League. Wearing this openly is not a good idea. The Revolutionary League believes that all power structures should be overthrown, and they have devoted themselves to seeing that this occurs. They are the natural enemies of nearly all the other factions, and so they must move quickly when identified. The problem with this tattoo, of course, is that it immediately identifies its wearer as an Anarchist. Authority figures have a problem with this. This tattoo creates confusion in the enemies of the Anarchist, lasting up to 30 seconds.
Special: causes confusion
Tattoo of Annah-of-the-Shadows:
Usable only by Thieves. Some of Annah's presence must be rubbing off on you, for this tattoo allows you to call upon some of her cat-like skills and grace to hone your thief abilities. Unfortunately, it also inherits some of Annah's brashness and impulsiveness, reducing your Charisma and Wisdom accordingly.
Special: +1 to dexterity
-1 to charisma
-1 to wisdom
+3% pick pockets skill bonus
+3% stealth skill bonus
+3% open locks skill bonus
+3% detect traps skill bonus
Tattoo of the Art:
Usable only by Mages. This tattoo enhances your natural talent for the Art, heightening your reasoning and deductive abilities, and increasing your spell memorization capacity.
Special: +1 to intelligence
memorize 1 additional 1st level mage spell
memorize 1 additional 2nd level mage spell
Tattoo of Avernus:
This tattoo recognizes your travels on the first layer of Baator, Avernus. It draws upon the traces of the Plane's ash and fire that still remain on your skin, and turns it outwards, giving you a bonus against all manner of fire and fear attacks.
Special: +33% resistance to fire
+33% resistance to magical fire
Tattoo of the Betrayer:
This tattoo describes the defeat of Trias the Betrayer, and how you dealt the death stroke to the corrupted deva. It represents the strength necessary to defeat him and the smarts required to outwit a deva.
Special: +1 strength
+1 intelligence
Tattoo of the Black-Barbed Call:
Usable only by Mages. This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you called upon the power within the maze... and the Trigits answered in their own speech, something that impressed Ravel herself. This tattoo allows you to call upon that power again for a limited period of time and use it protect yourself against your enemies; it seems that enemies of you are enemies of Ravel AND the Trigits... This tattoo has only a limited amount of power... when it is exhausted, the tattoo will vanish.
Invokes: "black-barbed shield
Tattoo of the Black-Barbed Maze:
Usable only by Mages. This tattoo calls upon your experience within Ravel's Black-Barbed Maze, and it echoes the terrible sensation that flooded you when you attempted to call upon the power within the maze. This tattoo allows you to call upon that power again for a limited period of time and turn it against your enemies; it seems that enemies of you are enemies of Ravel... This tattoo has only a limited amount of power... when it is exhausted, the tattoo will vanish.
Invokes: "black-barbed curse"
Tattoo of Bloodletting:
This tattoo has a barbed whip inscribed on it. When the wearer strikes an opponent in combat, the tattoo flares and the whip takes an extra "bite" out of the opponent.
Special: +1 damage with all attacks
Tattoo of the Bonesinger:
You have learned to speak with the dead and hear their stories, even from beyond the Eternal Boundary. This tattoo draws upon your powers over undeath and heightens them, allowing you to chain the undead within range with a single command. This tattoo has only a limited number of uses before it vanishes.
Invokes: "hold undead"
Tattoo of the Cutpurse:
Usable only by Thieves. This tattoo recognizes your mastery of the art of picking pockets, so much so that you may pick the pockets of anyone on the same plane as you - no matter where they are and whether you can even see them or not. Simply close your palm once per day, then open it, and it will be filled with a handful of coins. This ability goes just beyond picking pockets, however; when you invoke the tattoo's power, you gain an insight into the mind of the 'mark' from whom the coins were taken, giving you a small experience point bonus as well. When the Copper Blessing ability is used up, the tattoo vanishes.
Special: "copper blessing"
grants experience points when invoked
Tattoo of Death-In-Life:
Usable only by the Nameless One. This tattoo tells of how you saved Dimtree's life by granting him a second death. Whether it was the intensity of Dimtree's gratitude or channeling of the power in the words you spoke to free him, this tattoo now allows you to draw from that experience and pull someone back from the brink of death. This tattoo will only work three times before it fades from the skin.
Invokes: "raise dead"
Tattoo of the Deceiver:
This tattoo seems to have the mark of the Deceiver upon it... it represents someone who wants to accomplish something with ease, rather than work for it.
Special: +3 damage with all attacks
Tattoo of Devouring Vermin:
This tattoo represents your inhuman appetite for vermin. It also raises your body's resistance to acidic attacks and poison, mostly because of the powers of your cast iron stomach has been externalized.
Special: +1 to save vs. poison
+5% resistance to acid
Tattoo of Dreams of Es-Annon:
For some reason, the tale of the Crier of Es-Annon filled you with a strange nostalgia, which you have related to Fell. This tattoo draws upon both this nostalgia and the perseverance of the Criers of Es-Annon, granting you a boon to your health and your endurance. Artistically, this is some of Fell's best work: although this tattoo shows the barest image of Es-Annon that you heard from the Crier of Es-Annon, you can almost *feel* the great spiraling parks and avenues of light through this intricate symbol. This tattoo helps preserve the memory of the city and the dream of its people that its majesty might be remembered.
Special: +1 to save vs. spells
+2 to base hit points
Tattoo of Enduring:
This tattoo grants the wearer a slight bonus to health, making them more difficult to knock unconscious.
Special: +3 to base hit points
Tattoo of Graves of Es-Annon:
This tattoo is perhaps the last piece of Es-Annon that will exist... as the Criers of Es-Annon die of age and disease, their graves will be all that remains of Es-Annon. This symbol draws upon the suffering of the Criers and uses it as a shield against harm, allows you a greater chance of avoiding the Criers' fate.
Special: +2 to save vs. death magic
+2 to base hit points
Tattoo of Greater Action:
Usable only by Thieves. This tattoo bolsters the wearer's reflexes, making him more difficult to hit and adding to his thief skills.
Special: +2 to dexterity
Tattoo of Greater Enduring:
Usable only by Fighters. This tattoo grants the wearer a bonus to health, making them more difficult to take down in combat.
Special: +9 to base hit points
Tattoo of Greater Health:
Usable only by Fighters. This tattoo bolsters the wearer's endurance and pain threshold, making him more difficult to take down in combat.
Special: +2 to constitution
Tattoo of Greater Might:
Usable only by Fighters. This tattoo increases the user's strength, making his physical attacks more damaging and allowing him to carry more weight.
Special: +2 to strength
Tattoo of Greater Presence:
This tattoo makes the wearer more impressive and commanding, giving them a higher presence and leadership ability.
Special: +2 to charisma
Tattoo of Greater Warding:
Usable only by Fighters. This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat.
Special: +2 to armor class
Tattoo of Grosuk's Demise:
This tattoo tells of your efforts to aid Sebastion by slaying Grosuk the abishai. This tattoo draws upon that experience and bolsters the wearer's brute strength to evade unpleasant legal entanglements. This tattoo's power is limited. When its power is exhausted, it will vanish without a trace.
Invokes: "improved strength"
Tattoo of Health:
This tattoo gives a minor gain to the wearer's endurance and pain threshold, making him more difficult to take down in combat.
Special: +1 to constitution
Tattoo of Ignus:
Usable only by the Nameless One. Having Ignus as a companion is allowing you to see flames and madness in a different... light. When this tattoo is worn, you may draw upon Ignus' fury to shrug off flame attacks and increase your Constitution, making your threshold of pain that much higher. Unfortunately, since Ignus' strength lies in his madness, your Wisdom is impaired when this tattoo is worn upon the skin and your susceptibility to magical attacks increases. This tattoo can only call upon its ability to protect the wearer from flames for a limited number of times. When the tattoo's power is exhausted, however, the Constitution bonus will remain.
Special Temporary: +15% resistance to fire
+15% resistance to magical fire
Special Equipped: +1 to constitution
+3 to base hit points
-15% resistance to magic
-1 to wisdom
Tattoo of Insight:
This tattoo adds a slight bonus to the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills.
Special: +1 to intelligence
Tattoo of the Joining:
This tattoo tells of how you brought Corvus and Karina together. It allows you to draw upon some of their happiness in finding each other to bolster your relationships with others. When the tattoo's ability is used up, the tattoo vanishes.
Invokes: "friends"
Tattoo of Justice's Eye:
This tattoo tells of your efforts to help Trist and depicts the arrest and trial of Byron Pikit. This tattoo bolsters the eye and mind of the wearer - it allows the wearer to perceive injustices and grants the user the strength to correct them. The tattoo's power may only be used a limited number of times, but when Detect Evil is exhausted, the tattoo will remain.
Special: +1 to strength
Tattoo of Logik Cubed:
Usable only by the Nameless One. Some of Nordom's presence must be rubbing off on you, for this tattoo allows you to tap into his (mostly) ordered and logical mind for brief periods of time. When this occurs, however, your ability to comprehend the world around you takes a fall, making it more difficult to learn from your experiences. This tattoo must be invoked in order to take effect. When its ability is used up, the tattoo disappears.
Special: temporary +3 to intelligence
temporary -3 to wisdom
Tattoo of the Lost Incarnation:
Usable only by the Nameless One. This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were lost and abandoned on the streets of the Hive, barely able to make a living robbing and stealing from others you encountered. The crimes the lost incarnation committed eventually drove him to seek shelter in the Weeping Stone catacombs, where he survived for almost a year. When worn, the tattoo seems to bring out a survival instinct in you, forcing your body to react to any damage you take and heal wounds faster. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the increased regeneration rate will remain.
Special: grants experience points when invoked
increases regeneration rate when worn
Tattoo of the Magi:
Usable only by Mages. This tattoo represents the fact you have achieved the pinnacle of your skills in the arts of magic. This tattoo enhances your natural talent for the Art considerably, heightening your reasoning and deductive abilities, and doubling your spell memorization capacity for minor spells.
Special: +3 to intelligence
doubles all 1st level mage spells
doubles all 2nd level mage spells
Tattoo of the Master Thief:
Usable only by Thieves. This tattoo represents the fact you have achieved the pinnacle of your skills in the stealthy arts. This tattoo gives you good fortune, heightens your reflexes, and enhances your thief skills, giving you a greater percentage chance of success.
Special: +3 to dexterity
+1 to luck
+5% open locks skill bonus
+5% pick pockets skill bonus
+5% detect traps skill bonus
+5% hide in shadows skill bonus
Tattoo of Might:
This tattoo adds a slight bonus to the user's strength, making his physical attacks more damaging and allowing him to carry more weight.
Special: +1 to strength
Tattoo of Morte
Usable only by the Nameless One. For all Morte's faults, having him as a companion makes you seem more capable and not so much of a stranger to Sigil's streets. This tattoo reinforces that bond, giving you +1 to Charisma and, when invoked, it also lends you some of Morte's luck and his ability to shrug off anything that would otherwise cause him to stop talking (such as paralyzation or stunning). Unfortunately, it also gives the user a penalty for their Wisdom... which is not hard to understand, considering how little Morte has to spare. This tattoo can only call upon its luck ability a limited number of times. When the tattoo's power is exhausted, however, the Charisma bonus will remain.
Special Temporary: +1 save vs. paralyzation
+1 to luck
Special Equipped: +1 to charisma
-1 to wisdom
The Number of Ku'u Yin:
Not usable by Chaotic characters. This is a tattoo of a number, an intricate weaving of ink and flesh. It squirms when held, as if it sought out a host. It is the number of Ku'u Yin, a personal identifier that radiates Law. When applied, the tattoo works itself into the skin of its owner, protecting it against the depredations of strongly chaotic creatures. It cannot be used by someone of chaotic alignment.
Special: protection from chaotic creatures
Tattoo of Presence:
This tattoo gives the wearer an edge when interacting with others, giving them a higher presence and leadership ability.
Special: +1 to charisma
Tattoo of Ravel:
You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. This tattoo tells of your encounter with the mythological figure; merely wearing it marks you as someone to be respected... and feared. In addition to the respect you now command, common terrors that would terrify a normal human being now slide off of you.
Special: +1 to charisma
immunity to panic
Tattoo of Ravel's Kiss:
Usable only by the Nameless One. Your lips have touched the night hag, Ravel, and there are few who have met her and lived, much less caused her to feel some emotion other than contempt and hatred. This tattoo is blood red, and reminds you of the blood that Ravel drew when your lips touched hers. It may not have been the wisest decision, but it took tremendous bravery and strength to kiss her. When inscribed on the skin, the tattoo steels the heart and body and helps the wearer throw off the effects of paralyzation, but at the same time, it dulls your intelligence and wisdom somewhat.
Special: -1 to wisdom
-1 to intelligence
+2 to strength
+2 to constitution
Razor Angel Ink:
Not usable by Evil characters. This tattoo is a reminder of the aid you gave to the Razor Angels in the Alley of Dangerous Angles. Your strike against the evil in the heart of the Alley now grants you some protection against those with spite in their hearts. This tattoo has a limited number of uses.
Invokes: "protection from evil"
Tattoo of the Redeemer:
This tattoo tells the story of the redemption of Trias the Betrayer, and how you steered him from the path of evil into forgiveness. It reflects your wisdom and your persuasive skills, and carries the blessing of Trias with it.
Special: +2 to wisdom
+1 to charisma
+1 to luck
Tattoo of the Restless Dead:
This tattoo recognizes your efforts to calm the restless dead of the mausoleum. You may draw upon their gratitude to bless yourself or your companions.
This tattoo has only a limited number of uses before it vanishes.
Invokes: "bless"
Tattoo of Revelation:
Usable only by Mages. This tattoo bolster's the user's intelligence, allowing him a greater chance of gaining memories and aiding his mage skills.
Special: +2 to intelligence
Tattoo of Saving Grace:
Usable only by the Nameless One. Some of Fall-From-Grace's presence must be rubbing off on you, for this tattoo allows you to steady your thoughts and take events from a calm perspective, allowing you to gain more experience from your encounters. Furthermore, this tattoo helps calm the mind and allows you to control your impulsiveness, panic and harness your adrenaline rush to shrug off spells, paralyzation, and any other attacks that rely on chance to pierce your defenses.
Special: +1 to wisdom
+5 to lore skill
+1 to all saving throws
Tattoo of Sebastion's End:
This tattoo tells of your betrayal of Sebastion's intentions to Grosuk the abishai. This tattoo draws upon that experience, allowing you to enhance the barest trace of the abishai's evil gratitude and magnify it. When inscribed on the skin, this tattoo has the power to radiate heat away from the body. Much like the gratitude of any baatezu, this tattoo's power is limited. When its power is exhausted, it will vanish without a trace.
Invokes: "flamewalk"
Tattoo of the Sensates:
Usable only by Sensates. This tattoo allows the wearer to use the Sensates' sensory touch ability one additional time per day and also gives the wearer an "intuitive feel" for some items he encounters. This tattoo has a limited number of charges. When tattoo is depleted, it will crumble to dust.
Special: +3 to lore skill
Tattoo of Sensation:
Usable only by Sensates. This tattoo enhances the player's senses; as a side effect, the wearer can use their enhanced senses to pinpoint a target's vulnerable points and inflict more damage. Unfortunately, the tattoo also enhances any sensations of pain the wearer feels, so he takes more damage from physical attacks.
Special: +1 damage with all attacks
+5% damage from all physical attacks
Tattoo of the Shadows:
Usable only by Thieves. This tattoo recognizes your mastery of stealth, making you as a shadow against anything that seeks to harm you. Although you can only invoke this shroud a limited number of times, when you invoke the tattoo's power, you gain a glimpse into the nature of shadows and darkness, giving you a small experience point bonus as well. When the Shroud of Shadows ability is used up, the tattoo vanishes.
Invokes: "shrowd of shadows"
grants experience points when invoked
Tattoo of the Shattered Lock:
Usable only by Thieves. This tattoo recognizes your mastery of the art of opening locks, so much so that you may touch any lock once per day and open it *without* resorting to lockpicks. This ability goes beyond just opening the lock, however; when you invoke the tattoo's power, you gain an insight into the workings of the lock you open, giving you a small experience point bonus as well. When the Knock ability is used up, the tattoo vanishes.
Invokes: "knock"
grants experience points when invoked
Tattoo of Silent Coins:
Usable only by Thieves. This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you lived as a thief on Sigil's streets, before being driven down into the catacombs because of your thieving nature. In activating the tattoo, some of the memories of living on Sigil's streets will return to you, giving you more experience. Furthermore, it will give you a permanent bonus to your pick pocket skill. Even when the tattoo is invoked and the experience has been gained, however, the tattoo and the pick pocket bonus will remain.
Special: grants experience points when invoked
grants permanent +3% pick pocket skill when invoked
+5% pick pocket skill bonus when worn
Tattoo of the Silver Tongue:
Usable only by the Nameless One. You have met a creature of legend, myth and mystery, and there are few who can claim to have met the night hag Ravel and NOT met some horrible fate. In addition, your skills of speech and presence actually stirred Ravel's heart, marking you as a master of flattery. Although merely wearing it heightens your natural Charisma, you may call upon its power to give you superhuman charisma a limited number of times. When the tattoo's charisma bonus ability is used up, the tattoo will remain.
Special Temporary: +3 to charisma
Special Equipped: +2 to charisma
Tattoo of the Soul:
This tattoo bolsters the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned.
Special: +2 to wisdom
Tattoo of the Source:
Usable only by Godsmen. This tattoo recognizes your beliefs in the Godsmen, the Believers of the Source. Not only does this tattoo give you a bonus to Charisma, but it allows you see every experience for the challenge it is, enhancing your perspective and growth as a member of the Godsmen.
Special: +2 to charisma
grants experience points when invoked
Tattoo of the Spirit:
This tattoo adds a slight bonus to the user's wisdom, allowing him a greater chance of gaining memories and giving him a greater percentage of experience points earned.
Special: +1 to wisdom
Tattoo of Spite:
This tattoo symbolizes the way in which, with but a simple statement, you clipped Corvus and Karina's relationship before it had a chance to take root. This tattoo allows you to draw upon Corvus' unrequited love and turn it into a weapon against others. When the tattoo's ability is used up, the tattoo vanishes.
Invokes: "tasha's unbearable derisive laughter"
Tattoo of the Supreme Warrior:
Usable only by Fighters. This tattoo represents the fact you have achieved the pinnacle of your skills in the warrior arts. This tattoo enhances your natural combat skills, making you more difficult to hit and raising your damage with every strike.
Special: +3 to armor class
+3 to stength
+9 to base hit points
Tattoo of the Tale-Weaver:
Ever since you've heard Yves' tales, you can use this tattoo to draw upon some of her knowledge and her experiences. Not only does this tattoo help you identify the stories behind unidentified objects you encounter, but it also seems to make you more interesting to others, as if they somehow KNOW you have interesting stories to tell.
Special: +1 to charisma
+5 to lore skill
Tattoo of Tenement Shadows:
Usable only by Thieves. This tattoo tells of your experiences in escaping the Tenement of the Starved Dogs; the tattoo has the same color as the Adder's Tear which Sybil gave you. It gives you an additional bonus to stealth as long as it is inscribed on your flesh.
Special: +15% stealth skill bonus
Tattoo of the Thief:
Usable only by Thieves. This tattoo heightens your reflexes and thief skills, giving you a greater percentage chance of success.
Special: +1 to dexterity
+5% open locks skill bonus
+5% pick pockets skill bonus
Tattoo of Trist:
This tattoo symbolizes your efforts to win Trist's freedom. When worn, it protects the wearer from chains, paralyzation, or any other attacks that chain or hold an individual.
Special: +3 to save vs. paralyzation
Tattoo of the Unbroken Circle:
This tattoo recognizes your knowledge of Zerthimon's teachings and marks you as a friend to the githzerai people. It allows you to summon the discipline and focus of Zerthimon, giving strength and accuracy to your strikes against your enemies. This tattoo has only a limited number of uses before it vanishes.
Invokes: "zerthimon's focus"
Tattoo of Warding:
This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat.
Special: +1 to armor class
Tattoo of the Warrior:
Usable only by Fighters. This tattoo enhances your natural talent for combat, making you more difficult to hit and raising your damage with every strike.
+1 to strength
+3 to base hit points
Tattoo of Wasting Darkness:
Usable only by Thieves. This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when you were seeking shelter beneath the catacombs and were forced to live as a shadow might, hiding from detection by the Sigil authorities and trying to conceal yourself from the more dangerous inhabitants of the Weeping Stone catacombs. When worn, the tattoo makes concealing yourself easier; it allows you to shape the shadows around you like a cloak. This makes it harder for your enemies to hurt you when they see you and harder for you to find when you don't wish to be seen. It lends you a sinister appearance, however, which will cause many to shun you. If you choose to tap into the tattoo's power, some of the memories of hiding beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the ability to shape shadows around you will remain.
Special: grants experience points when invoked
grants permanent +3% to stealth skill when invoked
+1 to armor class when worn
+5% stealth skill bonus when worn
Tattoo of the Weeping Stones:
Usable only by the Nameless One. This tattoo came from the severed arm you found in the Dismembered Crypt. Apparently, this tattoo tells of the experiences of one of your past incarnations... the symbols and tales are unfamiliar to you, but it seems to tell of a time when the catacombs beneath Sigil's streets were your second home. It tells of you travelling down into the tombs, living in darkness, and coming to learn the nature of why the stones beneath Sigil weep. When worn, the tattoo makes you more resilient to cold and hardens your body, giving your skin the texture and strength of the weeping stone walls. In so doing, however, it also gives you a hungry gaunt look, as if you are starving. If you choose to tap into the tattoo's power, some of the memories of living beneath Sigil will return to you, giving you the benefit of the previous incarnation's experience. It can only do this once, but even after the tattoo is invoked, the resistance to cold and the bonus to your armor class will remain.
Special: grants experience points when invoked
+10% resistance to cold when worn
+10% resistance to magical cold when worn
+1 to armor class when worn
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