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Gods of Dracomoore

Arcane magic is seen as a science. It is a force that can be controlled through formula and incantation. Divine magic is quite different: it is a miracle of faith. True clerics are rare. They are the crusaders of the church, skilled in battle and capable of channeling the power of their deity. The vast majority of priests are experts who possess no spellcasting ability whatsoever. An average religious expert might possess Knowledge (religion), Knowledge (History), Heal, Diplomacy, and Sense Motive, and use these skills to provide spiritual guidance to her community. A cleric of any level is a remarkable figure.
A side effect of this is that most temples do not sell divine spells. To begin with, many temples don't have a divine spellcaster. Those that do will not sell the gifts of their god for mere gold. If the petitioner is a loyal member of the faith, an adept may aid him at no cost, or the adept may set a price based on the abilities of the adventurer, calling upon him to make a sacrifice to prove his faith or perform a service in the name of the church. The more powerful the spell, the more significant the sacrifice or service. If a nonbeliever serves the cause of the church, it's possible a priest will provide assistance, but a temple is not a marketplace. No one can demand a miracle as if purchasing a spell from a wizard's guild. Needless to say, this makes a character's choice of religion an important decision.
There is a notable exception to this rule: corrupt clerics. There are occasionally priests who are more interested in lining their pockets than serving the faithful. If you can find such a cleric, you can purchase any spell (s)he can cast, though rates may vary.

Greater Gods and Goddesses

CE Aralias- King of Lies:
Symbol: A winged black heart
Worshipers: Assassins, Interrogators, Spies, Beggars, Merchants
Cleric Alignments: CE, CN, NE
Domains: Labyrinth, Luck, Secrets, Trickery
Favored Weapon: Dagger

NN Duergona- Mistress of Time:
Symbol: An empty hour glass inside a thick ring
Worshipers: The dying, Sages, Sorcerers,
Cleric Alignments: CN, LN, NE, NG, NN
Domains: Death, Desperation, Neutrality, Secrets
Favored Weapon:

NG Exeral- Queen of Peace:
Symbol: A pair of interlocking rings, normally made of two different materials
Worshipers: Diplomats, The oppressed, Slaves, The sick
Cleric Alignments: CG, LG, NG, NN
Domains: Diplomacy, Guardian, Healing, Protection
Favored Weapon: Net

LN Forge- Lord of Dwarves:
Symbol: A golden anvil
Worshipers: Dwarves, Miners, Craftsmen
Cleric Alignments: LE, LG, LN, NN
Domains: Earth, Fabrication, Law
Favored Weapon: Warhammer

NG Incantari- God of the Shihobi:
Symbol: Four trumpets pointing in different directions, but joined along their necks so that there is an open square in the center
Worshipers: The Shihobi, Druids, Rangers
Cleric Alignments: CG, LG, NG, NN
Domains: Good, Nature, Travel, Weather
Favored Weapon: Lance

CN Keterin- Keeper of the Books:
Symbol: An open tome wreathed in flame
Worshipers: Inventors, Artisans, Alchemists, Wizards, Bards
Cleric Alignments: CE, CG, CN, NN
Domains: Chaos, Fabrication, Knowledge, Magic
Favored Weapon:

NE Mordeck- Lord of Death:
Symbol: Three interlinked circles inside a triangle
Worshipers: Necromancers, Sentient undead,
Cleric Alignments: CE, LE, NE, NN
Domains: Death, Evil, Spirit, Rot
Favored Weapon:

LN Ravich- Defender of Truth:
Symbol: A snowflake
Worshipers: Paladins, Judges, Magistrates, Lawyers, Police, Monks
Cleric Alignments: LE, LG, LN, NN
Domains: Justice, Law, War, Water
Favored Weapon: Spiked chain

CG Silveria- Goddess of Nature:
Symbol: A butterfly mask
Worshipers: Elves, Peasants, Farmers, Gardeners, Druids
Cleric Alignments: CG, CN, NG
Domains: Animal, Earth, Nature, Plant
Favored Weapon: War fan

LE Tiamaur- Queen of Darkness:
Symbol: A black dragon skull in a field of black
Worshipers: Assassins, Nihilists, Tyrants, Criminals
Cleric Alignments: LE, LN, NE
Domains: Darkness, Evil, Law, Tyranny
Favored Weapon: Heavy Pick

LG Valaris- Lord of Flames:
Symbol: A crown of flames
Worshipers: Paladins, Heroes, Noble rulers, Healers, Undead slayers
Cleric Alignments: LG, LN, NG
Domains: Fire, Leadership, Purification, Sun
Favored Weapon: Light flail



Intermediate Gods and Goddesses

NN Akronar- Goddess of the Claw:
Symbol: A clawed paw print
Worshipers: Were-creatures, Animalistic humanoids, Rangers, Barbarians, Monks
Cleric Alignments: CN, LN, NE, NG, NN
Domains: Animal, Hunting, Luck
Favored Weapon: Natural claws or spiked gauntlet

NN Fathan- Protector of Knowledge:
Symbol: A red and white mask
Worshipers: Philosophers, Cartographers, Sages, Sorcerers, Wizards
Cleric Alignments: CN, LN, NE, NG, NN
Domains: Knowledge, Magic, Neutrality, Protection
Favored Weapon: Dart

NE Gorbitt- Lord of the Pit:
Symbol: A crimson spiral
Worshipers: Torturers, Sadists, Traitors,
Cleric Alignments: CE, LE, NE, NN
Domains: Blood, Evil, Pain, Secrets
Favored Weapon: Spiked Chain

CE Lolth- Goddess of Spiders:
Symbol: A spider with a woman’s head and torso
Worshipers: Drow and depraved elves, Intelligent spiders
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Trickery
Favored Weapon: Whip-dagger

LN Melior- Lord of Well Being:
Symbol: An open hand with an eye in the palm
Worshipers: The lame, The sick, Midwives, Physicians
Cleric Alignments: LE, LG, LN, NN
Domains: Healing, Law, Purification, Solace
Favored Weapon: Dagger

CN Silinah- Lady of Destruction:
Symbol: A Phoenix
Worshipers: Azonians, Fighters, Barbarians,
Cleric Alignments: CE, CG, CN, NN
Domains: Chaos, Destruction, Fury, War
Favored Weapon: Battle axe

LE Tarax- God of Snakes:
Symbol: A serpent biting its own tail
Worshipers: Sentient Reptiles, Spell casters, Assassins, Healers
Cleric Alignments: LE, LN, NE
Domains: Animal, Magic, Trickery
Favored Weapon: Whip

NG Zurell- Lady of the Seven Heavens:
Symbol: Three sevens joined at their bases
Worshipers: Sentient Avians, Bird breeders, Wise rulers, Sailors
Cleric Alignments: CG, LG, NG, NN
Domains: Air, Good, Knowledge, Rulership
Favored Weapon: BlowGun


Lesser Gods and Goddesses

CE Bral- Demon Lord of the Minotaurs:
Symbol: A small circle with a large half circle above it
Worshipers: Minotaurs, Fighters, Barbarians
Cleric Alignments: CE, CN, NE
Domains: Fury, Labyrinth, Strength
Favored Weapon: A Labrys Great Axe

NN Celeste- Lady of the Stars:
Symbol: A star with sixteen curving arms on a black field
Worshipers: Sailors, Travelers, Explorers
Cleric Alignments: CN, LN, NE, NG, NN
Domains: Darkness, Protection, Travel
Favored Weapon: Shuriken

NE Charr- Consumer of Souls:
Symbol: A pillar with a fiery base
Worshipers: Arsonists,
Cleric Alignments: CE, LE, NE, NN
Domains: Destruction, Evil, Fire
Favored Weapon: Mace

NG Knox- God of the Tree:
Symbol: An oak tree
Worshipers: Elves, Foresters, Druids
Cleric Alignments: CG, LG, NG, NN
Domains: Plant, Solace, Strength
Favored Weapon: Quarter staff

NN Nosaj- Seneschal of the Gods:
Symbol: A quill in a vial of ink
Worshipers: Courtiers, Administrators, Merchants, Dutiful servants
Cleric Alignments: CN, LN, NE, NG, NN
Domains: Desperation, Diplomacy, Knowledge
Favored Weapon: Quarter staff

NN Sarylis- Goddess of the Sea:
Symbol: Three interlocking blue triangles
Worshipers: Sentient water creatures, Sailors, Coastal dwellers,
Cleric Alignments: CN, LN, NE, NG, NN
Domains: Animal, Protection, Water
Favored Weapon: Net

NG Tarakian- Protector of the People:
Symbol: A golden helm
Worshipers: The poor, Paladins, Monks, Peasants, Guards
Cleric Alignments: CG, LG, NG, NN
Domains: Good, Protection, War
Favored Weapon: Long sword

LN Tjick-Kyatch- God of the Thri-Kreen:
Symbol: The head and fore limbs of a preying mantis
Worshipers: Thri-Kreen, Desert folk, Rangers
Cleric Alignments: LE, LG, LN, NN
Domains: Hunting, Strength, Vengeance
Favored Weapon:

CE Yeenghu- Demon Lord of Gnolls:
Symbol: A drop of blood wreathed in flame.
Worshipers: Gnolls
Cleric Alignments: CE, CN, NE
Domains: Blood, Destruction, Hunting
Favored Weapon: Dire flail