\-----------------------------------------------------------------/ BANANAKIN Presents on 10/04/2001 |------------------------------------------------------------------------| the selfboot ver. of... | | | Game : Defense Commander | | Origin : USA - NTSC Filename : defense.001 | | Released : August 11, 2000 CDs / Rars : 1 CD / 1 RARS | | Platform : Sega Dreamcast (DC) Format : DiscJuggler (CDI) | | | +--|- - - -|--+ | Release Notes ------------------------------------------------- | +--|- - - -|--+ | | | A small game for your entertainment | | | +--|- - - -|--+ | Game Notes ------------------------------------------------- | +--|- - - -|--+ ================================================================================ THE GAME You, the player, control a gun turret in the center of a small city. You must defend your turret and the city against waves of attacking craft. The game proceeds in stages. Each stage is more difficult than the previous and there are infinitely many stages. If you can get past stage 10, you are doing well. Attacking craft are of the following types: Power Up Drone: These small red ships fly in formations of 5 or more. They do not attack. If you destroy all ships in a formation a power up will appear. There are five different formations, each of which give a different power up. To receive the power up you must shoot it. Gunship Fighter: Red ships which attack your turret with guns. Rocket Fighter: Yellow ships which attack your turret with rockets. They do more damage than the red gunship fighters but are slower. Bomber: Large blue ships which drop bombs on the city. Once all buildings in the city are destroyed they will drop bombs on your turret. Be warned, a single bomb will destroy your turret. You have the following weapons at your disposal: Guns: Your primary form of defense. You have unlimited amunition. Some power ups will give the guns enhanced capabilities for short periods. Missiles: Missiles lock onto a target and will seek towards that target until it is destroyed. You have unlimted missiles. You must wait for the missile lock to engage before a missile can be fired. Missiles do more damage than a single gun shot. Smart Bomb: Smart bombs instantly destroy all enemy objects including craft, weapons fire and power ups. Smart bombs are limited so are best used sparingly. The following power ups are available during the game: Damage Repair: Repairs up to 50% of the damage to the turret. Smart Bomb: Gives you another smart bomb. Rapid Fire: Doubles the rate of fire of guns. Explosive Tip: The guns do a lot more damage to the enemy ships. This power up will override rapid fire. Seeker: The gun fire will seek towards the craft they are fired at. You must fire in the general direction of the craft you wish to hit. This power up will override rapid fire and explosive tip. During game play, the following information is displayed to assist you: Damage Indicators: The bottom right of the screen has two damage indicator bars, one for the city and one for the turret. When a damage level is becoming critical the bar will turn red. Smart Bombs: The number of available smart bombs is displayed in the bottom left of the screen. Radar: A radar is located at the left of the screen. Larger objects appear larger on the radar. Gun Power Up: The currently active power up (if any) will be indicated on the right of the screen by a small icon. A bar indicates the amount of the power up remaining. CONTROLS Mouse (PC only): Moving the mouse controls direction. Left mouse button fires guns, right mouse button fires missiles and center mouse button (if any) triggers smart bomb. Dreamcast Controller: Analog pad controls direction. Button X fires guns, button Y fires missiles, button B triggers smart bomb. The Start button can be used to both start and quit a game. Right trigger will pause/unpause time. Left trigger will toggle in and out of observer mode. While in observer mode you can move around using the directional pad. Keyboard (on Dreamcast too if you have a keyboard): F1: Toggle help screen. F2: Toggle observer mode. F3: Pause/unpause time. F4: Toggles frame rate display. F5: Toggles "show triangles" (PC only). F6: Toggle god mode. Neither the turret nor the city can be damaged in god mode. F7/F8: Start/stop demo record. A file NEW.DEM will be created on the Defense Commander folder. To use it, replace the existing DC.DEM with it. F9: Run the benchmark. F10: Exit game (to Windows). F11: Takes a screen shot (PC only). Screen shots are saved in the Defense Commander folder. Ctrl: Fire guns. Alt: Fire missile. Space: Trigger smart bomb. Enter/Return: Start the game. Esc: End the game being played or quits Arrow keys: Move while in observer mode. W/A/S/D: Also move while in observer mode.