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Magic:The Gathering - Understanding the Cards


The Cards

- Instantsand interrupts(both of which are considered fast effects) are one-time effects that go to the graveyard as soon as they are cast. You can cast fast effects during you oppenent's turn.

- Sorceries are also one-time effects that go to the graveyard assoon as they are cast. Youcan cast sorceries only during your turn.

- Enchantments (including enchant worlds), artifacts, and summons(creatures) are permanent spells that remain in play when cast. Once a permanentis in play, you don't have to pay the casting cost again. The permanent will remain in play until it is destroyed. You can cast permanents only during your turn.

Let's take a lookat a sample spell card,the Hurloon Minotaur. We'll look briwfely at each of the labeled sections, then come back and look more closely at someof the concepts involved.

Card Name: In this case, the card's name is Hurloon Minotaur. Don't count on the "summon" line to give you the complete name of a creature.

Casting Cost: This is the cost, in mana, to cast the spell that the card represents. The cost to bring the Hurloon Minotaur into play is 1. This stands for two red mana and one "extra" mana. The "extra" mana in a casting cost can be paid for with mana of any colour or with colourless mana.

Border: The border serves as an easy visual reminder of the colour of the card. A spell's colour is technically defined as the colour of the mana required tocast it, not counting the "extra" mana. The Hurloon Minotaur requires red mana, so it is a red spell when cast and a read creatures while in play. The border helps you remember its colour.

Card Type: This card is a summon spell ("Summon Minotaur"), so it is a permanent. Once cast, summon spells remain in play as creatures.

Card Text: This text box will contain extra information about the card, describing any special abilities it may have. The Huloon Minotaur doesn't have any special abilities, so the text box is filled in with flavor text. Flavor text is written in italics and has nothing to do with actual game play. It is put in there to let you know more about the history of Dominia.

Artist's Name: In this case, the artist is Anson Maddocks.

Power and Toughness: Only creatures will have power and toughness ratings, so any card with numbers in the lower right corner is a creature. The numvers ndicate the creature's power, or attack strength, and toughness, or defense strength. The Huloon Minotaur has a power of 2 and toughness of 3.

Where do you want to go?

Go back to Spider's Web
Magic:The Gathering - All you need to know to play
Magic:The Gathering - House Rules and Glossary
Magic:The Gathering - Phases of a Turn

Email: radonprime@usa.net