In Magic, each player's turn is divided into seven smaller parts called phases. You may not always have something to do during a given phase, but that phase still happens. The phases take place in the following order: - Untap - Upkeep - Draw - Main(in any order): - Play one land - Make one attack - Cast spells - Discard - End Heal creatures and clear temporary effects. Your turn starts with your untap phase. Any of your cards that were tapped becomeuntapped. After untap comes upkeep. Some cards require you to perform a particular action during this phase. Such cards will say this action is and what the consequences are if you don't do it. If you don't have such a card in play, then you don't have to do anything during this phase. Next, draw one card from the top of your library. If you dont have any cards left to draw, you lose. During your main phase, you may do any or all the following, in any order: - Put one land into play - Make one attack - Cast spells You may cast sorceries, enchantments, artifacts, and creature summons before and after the attack, but not during it. As long as you have enough mana to pay for the, you can cast all the spells in you hand if you want to. If your hand has more than seven cards in it at the end of your main phase, you must discard back down to seven during teh discard phase. You can't discard if you have seven or fewer cards. Your graveyard, or discard pile, must always remain face up. Why do we call "end" a phase? Well, it isn't always obbvious when you're done, so you must tell your opponent you're ready to end your turn. At the end of your turn, all surviving creatures heal from any damage they have taken, and all "until end of turn" effects wear off. Notice that creatures on both sides, not just yours, heal back to full capactiy at the end of your turn.
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Magic:The Gathering - All you need to know to play
Magic:The Gathering - House Rules and Glossary
Magic:The Gathering - Understanding the Cards