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MET Hengeyokai

Merits/Flaws
Perfect Protocol (1 Trait Merit)
You have a natural talent for interacting with other shen. You were born to address the courts of the hsien, and drink sake with the most horrible Keui-jin and look good doing it. You are +2 Traits up on any Empathy, Expression, and Etiquette tests when dealing with other shen in a courtly fashion.

Auspicious Birth
You were born on a very lucky day. You are considered lucky to be around, and are a natural choice to lead a sentai. Once per session, the Storyteller may choose to negate one of your failed Challenges and change it to a win instead. You never know when this will be, but usually at a dramatically appropriate point in the story.

Rival Clan (1 Trait Flaw)
For some reason or the other, another faction of shapeshifters in your court have an intense dislike for you. Perhaps the local Hakken feel you don’t know the true way of honor, or the Kitsune think that you are insufferably barbaric. Whatever the reason, you are down two Social Traits in all situations when dealing with this Changing Breed (it may even be your own).

Inauspicious Birth (2 Trait Flaw)
The hour of your birth was marked by a poor omen, and you life has been written by it. You are considered bad luck to have around, and the more superstitious hengeyokai seem to use it as a way to blame you for all sorts of bad things that happen. Once per session, the Storyteller may choose to make one of your Challenges automatically fail, even after the Challenge has already been won in your favor.

Angry Ancestor (2 Trait Flaw)
One of your Ancestor-spirits has been watching your progress since your birth, and she is very displeased. Perhaps you have made a mistake and broken an ideal that she honored greatly, or perhaps you just don’t live up to her expectations. Whatever the reason, she refuses to quietly leave you alone; she intends to place you back on the correct path, like it or not.
As long as your ancestor is displeased with your actions, she will use her pull in the spirit world to hinder you. The all Rites are harder to perform, and the Storyteller may choose other inauspicious times for when she will strike. What’s more, if you have Past Life, she may attempt to take over you body and force you to take the “proper” course of action. She doesn’t necessarily want to kill or endanger you – she simply wants you to amend your behavior in some manner that the Storyteller determines.

General Gifts
Basic
Create Element
As the Metis Gift. Hengeyokai in tune with the appropriate elements can summon “moon” as an element. This manifests as a bright ray of moonlight, providing illumination and often some measure of comfort.

Mindspeak
As the Galliard Gift.

Sense Imbalance
This Gift allows the hengeyokai to focus his perceptions on the balance between the three, discerning any local imbalances of energies – whether between the Triat, or thos eof Yin, yang, and Yomi. He may, for instance, learn that the Wyld is particularly strong in one area, or that the taint of Yomi is suspiciously missing from one hovel in the midst of a slum. This Gift is taught by any spirit servant of the Emerald Mother.
System: The player makes a Static Mental Challenge. Like the Gift: Sense Wyrm, the difficulty may vary depending on the strength of the relative forces in the area. Keui-jin smell of the strongest Chi in their bodies, and those with a powerful P’o have a taint of Yomi about them.

Blaze Talons
A war art of the hengeyokai, this Gift allows the shapeshifter to wreath his hands, paws or even wings (in the case of Tengu) in flame. Hengeyokai using this Gift are often wonderour to behold, as arcs of fire whirl around them as they strike blows at their opponents. This Gift is taught by a Flame-spirit.
System: The shapeshifter spends one Gnosis Trait and ignites her hands in deadly flames. All Physical attacks with their hands cause aggravated damage, and can cause vampires to from Rotschreck. Same-Bito, Nagah, and Zhong Lung must learn this Gift as an Intermediate, as their deep ties to water preclude any greater affinity to fire.

Courtly Speech
When acting in the role of a courtier, the hengeyokai find it only polite to speak in the tongue of one’s host. This Gift allows her to speak any of the Changing Breed tongues as if she were a native. The growls of the Khan, the pheromonal cues of the Kumo, even the hisses of the Nagah; this Gift grants mastery of all. However, it does not grant the ability to read written symbols, nor does it work on human language. This Gift is taught by a Crane-spirit.
System: By expending a Social Trait, it grants fluency of the desired tongue for the scene.

Intermediate
Waking Dream of Unity
A more potent form of Mindspeak, this Gift allows all of those the user wishes, to communicate with each other silently. It is taught by a Chimerling or spirit official serving the Ministers of Heaven.
System: By spending a Willpower Trait, the hengeyokai may place up to thirty characters into silent communication. Of course, all participants need to be present for this to work for them. Everyone participating can act with some clarity; all actions are reduced by one Trait. The user may bring unwilling subjects into the conversation as well, but must defeat them in a Social Challenge. If he fails, then the Gift ends.

Exorcism
As the Intermediate Theurge Gift. The Yama Kings often send their vile servants to gain control of mortals.

Part the Wall
This Gift allows those hengeyokai that cannot normally step sideways, to do so. It allows them access to the Mirror Lands as easily as their more fortunate cousins do.
System: The hengeyokai may now step sideways, just as a Garou can. This ability becomes automatic as soon as the shapeshifter learns the Gift.

 

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