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Reviews - Armored Core 2
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Overall - 6.5

Graphics - 7.0

Control - 6.5

Music/FX - 7.0

Frustration - 7.0
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Highs
- Tons of Customization Options
- Some Fun Missions

Lows
- No Analog Control
- To Much Like Old School
- Customization Affects Mission Outcome Too Much
. Price
$49.99

Developer
Form Software

Publisher
Agetec

Release Date
10/00


First off, From Software, you are working with a powerful machine like the PS2 and have been given what many consider to be the ultimate controller to design for; the Dual Shock 2. Tell me then why there isn't even analog control present in this game? That's ludicrous. I'm stupified. I can't imagine how ingenious the control could have been with an analog control scheme. As it is, the turning radius is to slow with the digital pad, making firefights a little too hard to retreat from.

If you've ever played an Armored Core game, you know that the big draw is the customization of the Mechs. In that case, AC2 doesn't fail. There is a ton of available options that will have you mixing and matching for weeks, like a harried fashion designer. The problem is however, is that on some missions, if you don't customize your mech to suit the event, you'll never be able to finish the level. Talk about frustrating. As a mercenary mech, you'll get paid pending completion of your mission, which you can then use to customize your Iron Man outfit, which will hopefully enable you to make more money doing harder missions. The concept is cool. But it was cool almost 4 years ago.

Graphically the game looks good, but as in the past, the sort of ugly textures rear their ugly head. The game suffers from the "jaggies" here and there and just isn't as polished as I would have thought. It basically looks identical to when I played it at E3 and surely they could have spruced up the visuals since then. But alas, no.

I'm not saying this game is bad. It isn't. It's just not quite what I had expected, whether that's in part due to the hype surrounding the PS2 in general or whatever. I guess when I see Sony quoting George Lucas saying that the PS2 is more powerful than the equipment he used to generate the effects in Phantom Menace, and that the US was going to classify the PS2 as a super computer, my expectations tend to run a little high. Can you blame me? At this point, the PS2 is doing exactly what the N64 did; reliving old glory days and slopping some paint on old ideas and hoping that people go, "It's exactly like playing the PSX, only better looking and way more expensive." We all know what that ideology did for the Big N. Sony and the third parties better get their head's out of their butts, and quick. We payed for the ultimate gaming machine, so where the #$%@ is it?

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