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Silent Scope Strategy Guide - Related: Codes - Reviews
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     Silent Scope FAQ v1.3
  Copyright July 1999 Evan Mitchell
  Arcade shooter

  This FAQ is getting ever closer to completion. The big thing left is a 
nice fluffy
  walkthrough of the last level, which is very large. Maybe I won't ever get 
to it,
  because it really isn't all that needed.

  Disclaimer: If I'm wrong about something, sorry. I know for sure that most 
of the
  facts here are correct. For stuff that's not in here but should be, 
whoops.
  Read Billy the Kid's FAQ (@gamefaqs.com) because it's good.

  Version 1.0 - Inital release
  Version 1.1 - Fixed spelling, added aiming hints, updated walkthrough,
     Whined and moaned more about time constraints and Cobra's damn truck,
     parachuting in time extends, power box rumour, elevator mistake,
     Monica's attack, What happens if you miss Yacht Man, Thank you section,
     New high scores and better time / more time on a credit's play. Also
     made some explanations better and gave more detail on bosses.
  Version 1.2 - New high score, more on Monica, how to kill Cobra the 
trucker
     in one pass, info about time extends, added play tips section intead of
     having them scattered around everywhere. I beat the game on one credit! 
Woo!
     Fixed scoring too (Thanks John, whoopsie me!)
  Version 1.3 - New High score again, updated game tips, more on Tom and 
Jerry,
     more on Monica. Added game feature of scope in top left corner, more on
     the fluff guys in boss areas (they're still pretty much not worth going
     after.) Definitive section on time extends. Updated walkthrough (might 
as well
     read through the whole FAQ again.) More whining.

  STUFF YOU SHOULD KNOW BEFORE PLAYING

  The most important thing you need to know about this game is how to 
operate
  the gun correctly. If my explanation is long winded, the proper 
instructions
  are on the cabinet but a little hard to follow.
     Assume a relaxed, open stance with your feet comfortably placed either
  one foot up on the step or both feet down, depending on your height.The 
gun
  swings around on its mount. Standing on the side opposite your
  dominant hand (ie Stand on the left side if you're right handed) take your
  dominant hand and hold the butt of the rifle with your trigger finger on 
the
  trigger. Steady the rifle with your other hand, gripping the barrel at a
  point comfortable for you. Lean your head in and watch the scope with the
  eye closest to it. This eye will be used for targeting enemies close up. 
USE
  YOUR OTHER EYE to view the screen on a whole, to see where enemies are. 
This
  is very important. Just using the scope will slow you down incredibly.
     In the game your gun movements are tracked by a cursor on the screen 
showing
  where the gun is pointing. Looking into the scope shows the area 
higlighted
  by the cursor very nicely enlarged, just like a real telescopic lens. 
There
  is a crosshair in the scope for making those wonderful headshots. When 
there
  are enemies on the screen, they will be bracketed with blue, yellow or red
  lights. This is so you can identify targets with your non-scope eye. 
Swivel
  the gun cursor onto the target, then use your scope eye to line up the 
shot
  more accurately. MOVE SLOWLY and deliberately. Don't make jerky movements.
     USE BOTH EYES. USE BOTH EYES. DAMNIT, USE BOTH EYES! Get the picture?
     The enemy is initially bracketed in blue. This means they don't see 
you.
  If the bracket is yellow, they are on to you, and are trying to find you.
  This will happen a lot quicker if you miss on your first shot. Be careful.
  Red means they have you lined up and are readying themselves to fire.
  Prioritize, but keep in mind that they miss a LOT, even in later stages,
  although they get better as the game goes on. If you take a shot at them 
and
  it misses, they will often hide or reconsider shooting at you for a second
  or two. Use this to your advantage, but remember, time is important.
  Sometimes, this can cost you up to six or seven seconds, depending on
  how long they hide and how exposed they are.
     You have five bullets per clip, with unlimited clips. Your clip status
  is on the bottom left, which you will almost never watch. After five 
shots,
  there wil be about a 2 second pause while you reload automatically. You 
can
  only fire one shot per second or so, this is not a rapid-fire gun.
     You start the game with three lives. Getting shot will cost you a 
half-life.
  Getting hit with a missile or other projectile will cost you a full life,
  but you can shoot these projectiles before they hit you. Shooting an 
innocent
  will also cost you a full life. You can regain lives by focusing in on
  bikini-clad women, who are stationed in unlikely places throughout the 
game.
  Every time you see one, you will hear a sax riff. Keep them in your scope 
for
  a full second to get a full bonus life. If you hear sax while you're 
shooting guys,
  look around for the woman. They will give you a full bonus life,
  just don't shoot them. NOTE: sometimes you will hear the sax a few seconds
  after getting the extra life. It is a bug, there are only one or two girls
  per level.
     You start with 50 seconds running down to 0. After clearing out 
mini-areas,
  you will get time extended, like racing games and such, very much like 
Time
  Crisis.  Run out of time and the game is over. This is unfair and stupid, 
but
  always remember that time is of the essemce.
     Scoring: The base value for a hit is 100 points. If you hit with the 
next
  shot, it is worth 200, the next is 300, and so forth until you miss. Back 
to
  100 you go. If you score a headshot, it is worth twice what you would get
  normally. For example: I hit a guy, 100pts. Next shot hits another guy,
  200pts. Next shot is a head shot, 600pts (300 for 3 in a row, X 2) Next 
shot
  isnt a headshot, worth 400pts. Then I miss. Next shot is 100. Get it?
  Bottom line is, DONT MISS. The streak is everything. Each guy (except 
bosses)
  takes only one shot to kill, so a leg shot is OK. It's technically the 
same
  as a chest shot, it kills and will award the same amount of points! The 
only
  vital point which will increase score is the head.
     Double shots score the same as a headshot no matter where you hit 
either
  guy (thanks John, I can't believe I forgot to leave this out!)
     Because I look back at this and it confuses even me, here is a formula.
     A hit = (100 X hitstreak without missing) X2 if a headshot or double 
shot.
     Bosses have more energy, their energy meters are shown like 5/5, etc. 
They
  each have a weak point which will kill them in one shot. It's usually 
their head.
  Each time you hit a boss, its worth more what you normally would get 
pointwise.
  So, if you've hit 17 guys without missing before the boss, then you hit 
the
  boss in the head, it's can be worth tens of thousands for that one shot!
     Guys in the third level are worth more for some reason; maybe it's 
because you're
  taking them out in the dark. They are worth 400 points, (temporarily 
adding that
  onto your hitstreak) This only applies to some guys wearing suits and 
sunglasses.
  (thanks again John)
     Also, your score doesn't carry over from credit to credit. When you 
continue
  your score goes back to zero. What's even worse is that if you have a 
potential
  high score and you continue, after your game is over, it won't recognize 
it, it
  only recognizes your most current credit's score when you finally quit. 
This sucks.
     Apparently, some machines are set up so that the scope view is in the 
top left hand
  corner. On my machine it only shows the this view when you kill a guy, and 
it centres
  on that guy, it's just for audience/left eye purposes, and to see where 
you hit the guy
  too. Even further, this can apparently also be set up so that ths scope is 
off, you
  only have the scope view on the top left. What's the fun in that? I think 
this game is
  incredibly challenging, but on the other hand, that just kills everything 
IMHO.

  INFO ON TIME EXTENDS
     You get a time extend if: You clear a mini area. You beat a boss, or 
the first stage
  of a boss. You make a choice of direction (ie elevators, path decision.) 
You open an
  elevator. You move back to pick another elevator. You hit a searchlight in 
Parachuting
  mode. You hit a lackey in any boss area.

  As a point of interest, if anybody can figure out how automated paths are 
chosen, PLEASE
  tell me. I know in the highway it's often chosen by if you hit the driver 
or not.

  *PLAY TIPS*
  - Keep it cool. Move slowly and deliberately using precise swivels of the 
gun.
  - Time is everything. You can be accurate and fast at the same time, just 
don't
    bother with headshots unless you have the time. This is how you can beat 
the
    game on a credit. Accuracy is VERY important, especially in later 
levels, as
    the enemies will hide for a long time if you miss, but BE FAST.
  - GET REALLY GOOD with using only the cursor and not the scope. You need 
to use the
    scope almost exclusively for the first level and second level, but for 
the third
    you should only use it for the far off shots. Just keep your eyes peeled 
and
    you won't need the night vision.
  - In the third level while you're moving between mini-scenes (just after a 
time
    extend) make sure you have at least three bullets in a clip. If you have 
2 or one,
    fire them off at nothing so you reload just in time for the next batch 
of guys.
    Nothing is worse than reloading at a bad time in the middle of a scene. 
Don't
    worry about a hitstreak, time is more important. Also, those guys are 
worth more.
    My previous best game to date was 308,300 and I was just going for fast, 
fast kills.
    Was decently accurate (76%) but I just took guys out ASAP, never EVER 
worry about
    hitstreak or Headshots (as mentioned before.) NOTE: When you get good 
enough, the
    accuracy comes naturally. Reload times become less important, so you 
actually can
    focus on the streak (got mine up to 86!) Eventually you won't have to 
worry about
    having full clips, but as a beginner or intermediate player, you should 
disregard
    score and make sure you have a full clip for each little bit in stage 3. 
This can
    make a difference.
  - In Stage 3 you will miss guys, and as such, they will hide. It's 
inevitable. As well,
    guys will hide if you hit the guy next to them sometimes. This eats up 
time. Here's
    what to do: Say there are two or more guys. You miss one, and he hides. 
Take out
    the other two quick and if you're fast enough the third will resurface 
right after you
    take out the other guy(s). Even if the guy you just shot is right next 
to the hiding
    guy, he won't hide again unless he actually was in the process of coming 
back out
    when you dispatched the guy closest to him. Does this make sense? Also, 
if you miss
    him after that, he'll hide again. Hiding sucks, because sometimes it 
really eats up
    your time. Also, keep looking for exposed parts. If you're really stuck, 
very rarely
    will the enemy hide in a spot where you can't hit him. You may need the 
scope, but
    that's fine. Most often the top of their head is what's sticking up, so 
this is a good
    thing... guaranteed headshot. Sometimes it may be a leg, whatever. The 
clock is ticking,
    don't waste seconds waiting for him to come out if you don't have to.
  - If a guy is up close, go for the easy headshot (without the scope, of 
course.) This doesn't
    often eat up much time.
  - As of late I have been having lots of trouble with Cobra's truck. (and 
sometimes even
    Scorpion on the roof!) I will either get Cobra on the first pass (which 
is always
    guaranteed to get some cheers from the audience) or it will take four. 
ARRGH! On the
    other hand, I took out Tom and Jerry yesterday with two headshots before 
they could
    get to cover. Boom, boom. That was cool.

  EEEEeeee! You're ready to rock!

  Game Plan: This will be updated more, Night vision level needs some more 
work.

  Stage 1 - Very easy, with the exception of the bosses. It starts off nice
  and easy. Pick off the guys really quickly to keep your time left nice and
  high. You may need it for bosses. After the first few rounds of oblivious
  targets (some of which the cops might even take care of for you) You have 
to
  "take out all surviving sniper enemies from the roof." Eventually, there 
will
  be a bikini girl on the deck of a rooftop pool. It will be on the bottom 
right
  and remember, she won't be bracketed like other enemies. Depending on the
  path you're taking, you might see the pool right off the bat, or after a
  few more rounds. She will be there regardless. Listen for the sax. There 
might
  be two guys who are really close to you and come out in front of you 
bracketed
  in red. Don't use the scope for them, just positiong the cursor and fire.
  After you hit the far-off guy, you can choose either Tower Battle, Air
  Battle or Stadium. At this point I usually have over 60 seconds of time. 
This
  is accomplished by being at this point having played for about 55 seconds 
or so.
  You can really tear ass through this stage if you get the right path 
chosen for
  you (still don't know how paths are taken...) and get to this point in 
under 45
  seconds.

  TOWER: The easiest. Get the boss in your sights right away and then DONT 
LET
  GO. This is one of the only times in which to use the scope exclusively.
  You have a pretty good attempt at a headshot right off the bat while he's
  standing, which will kill him right away. Otherwise, plug him five times.
  Keep in mind that because of the helicopter, you are moving in a circular
  pattern, so this makes scope viewing a litle harder. Also, your bullets 
will
  pull a little to the left, so aim SLIGHTLY rightwards. To get the headshot
  easier, move the cursor just to the right of him right away, then watch 
him
  fly right into your scope. Go for it, DONT HIT THE FIRST LADY. Keep 
tracking
  him. THE OTHER GUYS ARE OF NO IMPORTANCE. You will just waste time. They 
give
  you time extends of about two seconds each, most certainly not worth it. 
Also
  don't fire at the rockets he launches at you. Its a waste of time and 
they're
  hard to hit. With practice you can take him out before he even fires one 
at
  you.

  AIR BATTLE: Keep shooting the plane itself. Don't use the scope for this 
until
  he floats towards you to line you up, then use the scope and hit him in 
the
  head. If you do, this can be easier than the Tower, but if you don't
  kill him with that one shot, you waste another five to ten seconds before 
he
  does it again. Keep hitting the plane WITHOUT the scope in the interim.

  STADIUM: You won't be able to hit Cobra until the heli goes stops moving 
in
  and starts to hover. You will be facing Cobra on the ground then. He won't 
fire.
  Hit him with a headshot or you're screwed. He weaves a little, but you can
  hit him in the head fairly easily right off the bat. (after you stop 
moving.)
  Make sure you aim about a full body's worth ahead of him to headshoot him.
  If you don't you've got some problems. Avoid hitting the innocents 
(especially
  the prez's daughter) and if you dont take him out before the heli swivels 
to
  get a better shot, ignore the guys who are firing at you. Concentrate on
  Cobra. If you're feeling lucky, there are a lot of girls here to give you 
more
  life, up to three of them (thanks chris)

  NOTE: If you go this way, you dont do the highway level, instead you do 
the
  hotel level where you pick off terrorists. This is very cool, and is the 
only
  reason I do the Stadium level, its that hardcore. Just look for the guys 
in the
  windows, make sure they aren't innocents, then plug them. Theres a bikini
  girl somewhere. The boss here takes potshots at you from alternating sides
  of a little wall. Just track him from one side to the other and wait until 
he
  peeks out, pop him, then do the same for the other side. Again, ignore the 
other
  guys. A headshot here is relatively easy.

  At this point I usually have anywhere from 60 - 65 seconds of time. You 
get the
  time extend for killing your boss when the next stage begins, and not 
sooner.

  Stage 2 - Take out the driver of each car to eliminate both enemies 
shooting
  at you quickly. Don't bother using the scope for the heli. Aim a little 
high and
  you can hit the rotary pivot without the scope usually. Otherwise, five 
shots and it's
  toast. After the heli, there are a few more cars and trucks. The trucks 
have this
  tendency to swerve like mad, so take your time. Once I actually took out 
the driver
  of the truck, I don't know how. Methinks it was a glitch. Funny to see the 
truck
  spin out though :) Right before the last truck before Cobra, there is a 
bikini girl in
  a red convertible on the road. Listen for the sax. (thanks Chris for the 
tip on the heli.)

  BOSS 1: Hit him with a headshot, it's fairly easy. If you can't, hit him 5
  times. Each time you hit him he freezes for a sec, so plug him again. IF 
HIS
  CAR IS TURNING make sure you compensate as to not hit the hostage. The 
pipe
  bomb things he tosses at you are easy to hit. Watch your time. He may hit 
you
  right off the bat with his uzi, his accuracy is pretty good. Once I took 
him out
  before the backup man said "out." He says "I've found the prez's daughter 
in the
  black convertible with Cobra. Take him out, and save the president's 
daughter."
  It was under one and a half seconds of action. I got some applause there, 
oh,
  did I ever. This game will attract a lot of people.

  NOTE: I am a really immature guy who craves attention. I'm not really a 
bigshot at this game
  (just today I died at Cobra's truck, for God's sake!) but when you pull 
off something really
  cool and somebody's watching, it's awesome.

  BOSS 2: Cobra isn't dead yet (snicker) so he hijacks a truck. The truck 
has 30
  life. Each time it makes a pass at you it clips you and you lose one full 
life.
  It also shaves off about 10 seconds while turning around for the next 
pass. This
  is a very stupid and very hard part of the game. I think it's quite 
unfair. Here's
  what you do. Right off the bat, line up the windshield and shatter the 
glass without
  using the scope. (DO THIS RIGHT AWAY) then using the scope, hit him in the 
head.
  He comes straight at you for the first pass so you don't need to worry 
about pull.
  You need to work very very fast do kill him the first pass. You need to 
take out the
  windshield before you can kiil him! This was what kept screwing me up 
before, but now
  4 times out of five I can kill him on the first pass, and if I don't I 
usually hit
  him somewhere so he misses me, then I kill him on the next pass with a 
headshot.
  If you do miss him on the first pass, no prob. Keep hitting the truck 
because you
  wear him down and get an impressive hit streak (if you cant get 100% 
accuracy trying
  to hit a truck with a sniper rifle, you shouldn't be this far in the 
game.)  While the
  truck is turning around, try to line up the windshield vertically, and 
then you just have
  to worry about getting a head shot along the x-axis. You can do this by 
lining up the
  top stripe on the side of the truck, which is along the same vertical 
point as the top
  of the windshield (and more importantly, Cobra's head.) As Cobra is 
swerving to your left
  after the turn, aim a little to the left so he drives right into your 
shot.
  It works. Eventually, Cobra dies and his truck blows up. Funny how 
everything either
  blows up of falls off a building :) NOTE: as with the Air Battle scene, if 
you hit
  Cobra (or scorpion) in an area other than his head (ie chest) it will take 
off more than
  the standard one life, it can take off up to 8 or so. Still, hitting the 
head is better.

  At this point I have either 40-50 seconds left (if I needed lots of passes 
to headshoot
  Cobra) or I have upwards of 70. (This has been happening more often to 
date, which
  makes me very happy.) This is if I got Cobra on the second pass. If I hit 
him on the first
  I sometimes have 80 secs (this is before the time extend you get, too!)

  Stage 3 - This one is a monster. It's REALLY long. Choose Through the 
Woods unless you
  have a deatch wish. Time extends are puny, you get hit a lot, and it's 
hard. The ONLY
  redeeming value of this is that you will shave a lot of time off your 
mission time.
  The Woods are easier. Going thru the Woods is my favourite, although 
they're both
  pretty hardcore. It's just that there's nothing like going commando 
through a forest.
  It's dark so you're using night vision. Targets aren't bracketed until the 
enemy fires
  so you have to keep your eyes peeled. You can generally tell where the 
enemy is by
  AIMING AT THE FLASHLIGHTS. This holds true for the rest of the game. Their 
laser sights are
  a dead giveaway as to location, too.  NOTE: For the better part of this 
stage,
  especially if you're going through the woods, it's much better and faster 
to not use
  the scope, just use the cursor. If you hit feet, so what, they're still 
dead. Again, aim at
  the flashlights they hold for an easy fast kill every time. If you're 
chuting in, don't use
  the scope at all. Only the computer can do this (watch the demo, it's 
unreal.)
  If you want time extends you have to hit the searchlights, which is very 
difficult and only gives
  you about 1 extra second. As for the enemies, I'm not sure. If you go 
through the woods, then
  look for the light sources and zoom in with the scope. You'll know if 
they're going
  to fire because first they shine the light on you, then they take aim with 
their laser
  sighting, which doesn't often help them very much. Take your time with 
far-off targets
  and the one dude who only has his head exposed behind a rock on the right 
hand side
  (after two mini-areas.) After he fires, or after you miss, he hides for a 
few seconds,
  which is irritating. You may need the scope for these harder shots, with 
time you won't...
  When you take out the infared alarm box, I generally use the scope. 
Occasionally
  the enemy will use flares that will screw with your night vision. This 
won't be a big
  deal if you're using the cursor instead of the scope, which as I've said 
is much faster and
  will generally work just as well as scoping. Just line the enemy up with 
the centre of your cursor.
  If you miss, take a look to see where the bullet hit and re-aim. Use your 
judgement; if you miss
  more than twice when not using the scope, use it for that shot. Anything 
that looks far off,
  use the scope for. 90% of the time on this level you won't need it.
     NOTE: Chris Yi, (See Thank yous) has told me that apparently his 
brother sometimes
  goes without blowing up the power and this means the hotel lights are on. 
I have waited
  for a while at this point (upwards of 20 secs) and nothing happens. Maybe 
you can just
  wait longer and let the power stay on, but for me it's not worth the time. 
Maybe this
  is for a new ROM revision, who knows. My machine has a lot of glare from 
the outside mall
  area (its poorly positioned) so this level is really hard. In another 
arcade where there was
  no glare, it was light enough that I didn't need the night vision at all! 
(although maybe the
  gamma was high.)
     After you blow the power box (no scope is necessary) two bikini-girls 
run across the
  patio. Scope one of them, you can only get one life out of the both of 
them. After a few
  more guys, you're up against Tom and Jerry, "The Men with Night Vision 
goggles!" (scary.)
  It's wise to have a full clip ready right beforehand unless you have a 
huge streak, unless
  you want to kill them via method one see below.
    Tom and Jerry can be HUGE time wasters, right up there with Cobra's damn 
truck. Given enough time,
  they can also wear down your life, too. I've seen some really good guys 
make it to this
  point and just get pummeled by these two. Be ready for them, they can be 
really hard.
     Shoot the crates in the middle first to blow them up and shed some 
light on these dudes.
  Don't worry about the knives they throw, worry about the time. They make a 
dash from one end of
  the screen to the other, starting from the middle going to the left, then 
back and forth (never
  together, except right at the start.)

  METHOD 1 to kill them (beginner) - have one bullet left in your clip. Blow 
up the boxes with this
  bullet. Let them hit cover while you reload. Using the cursor (not scope,) 
wait until one of them
  runs into your sights. Hit him and he will flinch and stay still for a 
second. He will bend over
  a little too, don't worry about that. Hit him four more times and he's 
dead. Reload and repeat for
  the other guy.
  METHOD 2 to kill them (intermediate) - Have a full clip. Blow up the 
boxes, then hit one of them
  before they hit cover on the left. Don't use the scope for the first hit. 
The guy you hit
  will flinch AND BEND OVER for a second. Use this time to scope him up and 
pop him in the head.
  Your biggest potential problem here is reloading. SOOOO many times I have 
one of them
  pinned, only to hear a click when firing at his head. Arrgh. Take them 
down. Headshots are
  sometimes difficult even right after they flinch because they bend over. 
Be precise.
  METHOD 3 to kill them (advanced) - After blowing up the boxes, hit them 
both in the head right
  away, one-two, before they get to cover. Track one, fire, then do the same 
for the other.
  This makes you look like a superstar. I've only done it twice, and never 
for an audience (there
  goes the attention-crave again...) NOTE: In order to pull all this off, 
you need three bullets
  or more in your clip left.
     NEXT BIT - You go inside the building where your inept backup man says 
he can't support
  you any more. Targets are no longer bracketed until they actually fire at 
you. Look hard,
  and watch out for innocents. Enemies are often well covered by pots, 
tables etc and it's
  very dark. Watch out. This is a point where you don't really need the 
scope, in fact its
  better to not use the scope after the first room. You'll do some sneaking 
aroung upstairs
  and in individual rooms, one which contains a bikini girl. Use your scope 
for really dark
  areas and for the long shots down the hallway. Eventually you get to a 
banquet area where
  you lose your silencer, but the lights are on. From here on in, don't miss 
or let guys
  fire because a) they're accurate and b) they hide right after which wastes 
time. NOTE:
  always hit the Red bracketed guys first, because right after they fire 
they will hide again.
  This is a new development, and is a pain in the ass. For the guy hiding 
around the corner at
  the end of the banquet hall, you can see his foot when he's hiding. Shoot 
it, it saves around
  three or four seconds.
     Soon you'll go through another hall and then you get to the point where 
you need
  to choose doorways.  There are three to pick from; one holds about five 
guys, one holds
  a bikini girl (dont shoot) and the other takes you downstairs to the 
storage are where
  the Prez is hiding. This is randomized, so be wary. Each time you pick a 
door you get a
  time extend. Each time a door opens, you get a time extend. These time 
extends more than
  cover the time it took to get to the door or examine the inside of each 
elevator, so don't
  worry.
     When you go downstairs, the lighting is very good. Using the cursor 
only is possible
  here, but is very tricky. It will save time in the end, but if you have to 
(or again, if
  you miss more than two shots) use the scope. The only guy that hides here 
is the very last
  one hit enemy before Monica. He's hiding behind a pipe or furnace or 
something on the bottom
  middle. This guy hides for five seconds at a time and exposes just a 
little bit of himself
  when firing, and he's SO FAR OFF so DEFINITELY use the scope for him Also, 
some guys have a
  rail in front of them which will shield them. Take your time, but make 
each shot count. The music
  in this area is cool, the chorus starts kicking in, and it sounds like the 
music from the
  big-ass lightsabre fight in the new Star Wars! You get a monster time 
extend after this because
  it's right before Monica. MAKE SURE YOU HAVE AT LEAST THREE BULLETS IN 
YOUR CLIP!!!!!!
    Now is when things get really rough. You will need (for guaranteed 
survival without continuing)
  two full lives usually to survive Monica, two and a half just to be sure. 
Count on losing one full
  life to Monica's hacking attack (read on) and another half to full life if 
not more when she starts
  shooting.


  BOSS#1 - Monica - She doesn't want to let go of her sweet president 
(shudder) so you have
  to kill her. Everybody wants to kill Monica! She has 10 life and is very 
heavily armored,
  you can only hit her in the chest, initially. It's hard to hit, but a 
chest shot will
  take her life down one by one. Don't go for the chest, it's actually 
counter-productive.
  Monica's only attack (for the first bit) is to do this flippy thing 
towards you and then
  hack you twice with these claws she has, each time will take off a half 
life. OUCH!
  Now here's the thing; She will repeat this retarded flippy dance for a 
while and you will
  keep moving around UNTIL you either hit her in the head TWICE, which makes 
her mask go off,
  or you get her down to 5 life by shooting her in the chest.
     HOW SHE MOVES - Monica first runs from left to right between two 
crates. Then she
  jumps from behind cover to on top of the close crate on your left. The she 
jumps up close to
  you and hacks twice. Then she will do back handsprings directly away from 
you until she hits
  cover. After that, it's pretty much the same thing, except she will jump 
from different crates.
  Each "pass" she makes can be halted prematurely if you hit her in the the 
chest. This wastes time.
  Don't bother.
     HOW TO GET HER MASK OFF QUICKLY - Do not use the scope by ANY means, 
she moves too fast.
  Estimate where head level is (between the crates) and try to hit her in 
the head as she streaks by.
  That's hit number one. Then she will jump onto the left crate. Don't shoot 
her, you will most likely
  hit the chest there. Then she jumps up close to hack. Track her, and hit 
her in the mask right before
  she hacks you. This is a pretty much guaranteed hit. If you hit when she 
was running between crates,
  this means she will jump back and things get a little easier; as well, she 
hasn't even hit you yet.
  If not, you lose a life. It happens. After she hacks you for the second 
time, line her up as she's
  backflipping, and just time it so you hit the head. This is also pretty 
much guaranteed, so you should
  then proceed to the next bit. If you missed again, the next time she's up 
close you should be able to
  finish it off.
     NEXT BIT - You get a time extend at this point, and it's the point 
where things become a lot
  easier. This is the point where you can actually kill her. She will jump 
back and you will be
  able to headshoot her. She will jump back and take cover behind the 
president. These crates start
  to rotate in front of you and obstruct your line of fire. She will move to 
one side (either one)
  and start to fire indiscriminantely at you, hitting you almost every time 
the crates open up a
  line of fire. Take the hits (may take up to two or even three)and line up 
a headshot with
  the scope, she doesn't move. Be quick though, her accuracy is deadly. You 
have to line up the shot
  and fire in between the crates. The headshot isnt all that hard, its just 
that she hits you so much.
  After killing her you get another monster time extend... read on and 
you'll see why.
  BOSS#2 - Some annoying guy - Shoot the bullet-proof glass window until it 
shatters. Keep
  shhoting in the same spot. It will shatter after you only have one bullet 
left in your clip.
  You go outside and see this guy on a yacht. He yells at you for a while, 
during this time you're
  supposed to line up the headshot. YOU ONLY HAVE ONE ATTEMPT. You'll see a 
cool bullet-cam
  style sequence and then he'll die. The Yacht blows up (surprise surprise.) 
  I'd agree with
  Billy the Kid here, the ending sucks. It's not that hard, he gives you 
plenty of time to line
  him up. I don't know what happens after he stops talking, if he attacks, 
whatever. While this
  is crunch time, don't let it freak you, you have plenty of time. Just TAKE 
IT SLOW. You get a
  monster time extend after killing Monica, so lay it chilly. It is a far 
off shot but is entirely
  doable. The yacht doesn't move around a whole lot.

  If you miss (which just kills audience rapport) or even if you hit 
somewhere other than the head,
  he blows up everything, and you get to see your body go flying through the 
air into the water.
  It's actually worth trying if you've finished it a couple of times, or if 
you continued
  right at Monica and it doesn't matter either way, scorewise or 
length-of-play wise. It's
  funny as hell. No continues (youre dead!) and it says that your rescue 
mission was a
  failure. Too bad. Again, while it is fuuny, You dont want to miss if youve 
been playing on
  only one credit, or if you have an audience. Whenever I have an audience 
and I miss, especially
  if it's on one credit (which is 90% of the time now, big ego trip for me) 
Everyone just sighs and
  kind of walks away. I even got ribbed by this one guy, although it didn't 
really mean anything because
  it took him 10 bucks to finish the game, so he didn't have much to stand 
on. On the other hand, hitting
  him, on one credit or otherwise, is a big deal for the audience. They can 
see how far away he is and
  how much the yacht is moving. Have no doubts, this is the hardest (and by 
far the coolest) part of
  the game. All or nothing.

  MISCELLANEOUS FACTS: On the note of realism, Some people laugh when I hit 
the guys in the
  hand and they die and/or blow up and/or fall of some tall building. Well, 
Chris has
  something to say about that: "Most likely, the gun in the game  is a 
Military
  M1-D. The M1-D has always used NATO match grade rounds, 7.62mm I think.
  At supersonic speed, this thing hits you in the head, and it's like
  getting an axe in the brain. Not even a gurgle. If it hits you anywhere
  on the body cavity, the impact of it creates a hole in you, and then
  when the sonic boom follows, it goes straight into that hole. Ouch; your
  organs explode. And even if it hits on a leg or something, it can
  ricochet off a bone into somewhere else, and if it does, that sonic boom
  follows. It's called hydraulic shock, and it can kill you if you get hit
  on a HAND."

  Wow. That's pretty killer. Apparently those bullets go three times the 
speed of sound.

  THANKS TO: Chris Yi. Gave me info on aiming, the power box thing, 
information on
  when to account for pull, lots of useful tips, and that bit about sniper 
rifles and
  ammo, hydraulic shock and all that. The stuff on accounting for pull 
really helps
  out your game. Thanks, Chris.

  John Lakin. He hasn't played much of this yet, but when he gets into it, 
he will
  probably totally kick everybody's ass. He's a Time Crisis II man, he got 
me into that
  game and we've been corresponding ever since. If it weren't for his FAQ on 
TC2, I
  wouldn't have gotten into the whole "be an expert" scene. On the other 
other hand,
  I would probably have less of a hole in a savings :) Thanks John. Look for 
his FAQs on
  shooting range and time attack modes soon. He's also contributed to 
scoring stuff
  and got on my ass to fix some obviously wrong stuff that I didn't pick out 
because of
  my idiocy. Have pity, people. There's no cure for stupidity, which makes 
being the
  stupidity poster child much harder to bear :) Also kept me up to date on 
the "scope on
  top left view" mode thing.

  Bragging rights: 580,600. Am able to keep time and life high, but ogle all 
the girls
  because Monica can be pretty killer with her goddamn hacking and her 
deadeye accuracy. Boogers.
  I usually get so much life that my meter gets up to 7 boxes, so much that 
it actually stops
  showing the boxes and says (box) X 7 or whatever. One game I only got hit 
once for a half-life
  and that was it until Monica, of course. Monica eats up the life, usually. 
More often than not
  now, I beat the game on a credit; if I don't its because I'm bored of the 
Tower bit and the
  highway level so I try the stadium and the hotel level. Or otherwise I get 
killed because of
  life problems at Monica. I'm actually a lot slower than I was a week ago 
(no practice) but I
  can really tear through the third stage, which is what counts. Time is 
still usually the big issue.
  A lot of this is dependent on Cobra in his freaking truck, and Tom and 
Jerry. My most play
  time on one credit is 13 min 5 sec, while my fastest finish is 10 mins 3 
seconds. I would have
  made it under 10 minutes but I took my sweet time with the last dude, 
whatever. Best accuracy
  so far is 92% (that was a big score game, I had this HUGE streak going.) I 
don't do time attack
  or shooting range because I get more bang for my buck with Story mode.
  It's a pain in the ass but try and get your arcade manager to set the high 
score mode such that
  it doesn't reset every day (I think this is the default.)

  Rumors: Konami may be putting out a linked Silent Scope game; this would 
just completely
  empty my bank account.

  More Updates to come soon, hold on to your panties :) Two or three more 
updates to come.
  Copyright July/August 1999 Evan Mitchell
  Silent scope, all related characters and indicia are trademarks of Konami 
Co.
  This is freeware, just don't alter it and always give credit to me.
  Sell it and you will not be a happy person for a long time to come.



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