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Silent Scope FAQ v1.3
Copyright July 1999 Evan Mitchell
Arcade shooter
This FAQ is getting ever closer to completion. The big thing left is a
nice fluffy
walkthrough of the last level, which is very large. Maybe I won't ever get
to it,
because it really isn't all that needed.
Disclaimer: If I'm wrong about something, sorry. I know for sure that most
of the
facts here are correct. For stuff that's not in here but should be,
whoops.
Read Billy the Kid's FAQ (@gamefaqs.com) because it's good.
Version 1.0 - Inital release
Version 1.1 - Fixed spelling, added aiming hints, updated walkthrough,
Whined and moaned more about time constraints and Cobra's damn truck,
parachuting in time extends, power box rumour, elevator mistake,
Monica's attack, What happens if you miss Yacht Man, Thank you section,
New high scores and better time / more time on a credit's play. Also
made some explanations better and gave more detail on bosses.
Version 1.2 - New high score, more on Monica, how to kill Cobra the
trucker
in one pass, info about time extends, added play tips section intead of
having them scattered around everywhere. I beat the game on one credit!
Woo!
Fixed scoring too (Thanks John, whoopsie me!)
Version 1.3 - New High score again, updated game tips, more on Tom and
Jerry,
more on Monica. Added game feature of scope in top left corner, more on
the fluff guys in boss areas (they're still pretty much not worth going
after.) Definitive section on time extends. Updated walkthrough (might
as well
read through the whole FAQ again.) More whining.
STUFF YOU SHOULD KNOW BEFORE PLAYING
The most important thing you need to know about this game is how to
operate
the gun correctly. If my explanation is long winded, the proper
instructions
are on the cabinet but a little hard to follow.
Assume a relaxed, open stance with your feet comfortably placed either
one foot up on the step or both feet down, depending on your height.The
gun
swings around on its mount. Standing on the side opposite your
dominant hand (ie Stand on the left side if you're right handed) take your
dominant hand and hold the butt of the rifle with your trigger finger on
the
trigger. Steady the rifle with your other hand, gripping the barrel at a
point comfortable for you. Lean your head in and watch the scope with the
eye closest to it. This eye will be used for targeting enemies close up.
USE
YOUR OTHER EYE to view the screen on a whole, to see where enemies are.
This
is very important. Just using the scope will slow you down incredibly.
In the game your gun movements are tracked by a cursor on the screen
showing
where the gun is pointing. Looking into the scope shows the area
higlighted
by the cursor very nicely enlarged, just like a real telescopic lens.
There
is a crosshair in the scope for making those wonderful headshots. When
there
are enemies on the screen, they will be bracketed with blue, yellow or red
lights. This is so you can identify targets with your non-scope eye.
Swivel
the gun cursor onto the target, then use your scope eye to line up the
shot
more accurately. MOVE SLOWLY and deliberately. Don't make jerky movements.
USE BOTH EYES. USE BOTH EYES. DAMNIT, USE BOTH EYES! Get the picture?
The enemy is initially bracketed in blue. This means they don't see
you.
If the bracket is yellow, they are on to you, and are trying to find you.
This will happen a lot quicker if you miss on your first shot. Be careful.
Red means they have you lined up and are readying themselves to fire.
Prioritize, but keep in mind that they miss a LOT, even in later stages,
although they get better as the game goes on. If you take a shot at them
and
it misses, they will often hide or reconsider shooting at you for a second
or two. Use this to your advantage, but remember, time is important.
Sometimes, this can cost you up to six or seven seconds, depending on
how long they hide and how exposed they are.
You have five bullets per clip, with unlimited clips. Your clip status
is on the bottom left, which you will almost never watch. After five
shots,
there wil be about a 2 second pause while you reload automatically. You
can
only fire one shot per second or so, this is not a rapid-fire gun.
You start the game with three lives. Getting shot will cost you a
half-life.
Getting hit with a missile or other projectile will cost you a full life,
but you can shoot these projectiles before they hit you. Shooting an
innocent
will also cost you a full life. You can regain lives by focusing in on
bikini-clad women, who are stationed in unlikely places throughout the
game.
Every time you see one, you will hear a sax riff. Keep them in your scope
for
a full second to get a full bonus life. If you hear sax while you're
shooting guys,
look around for the woman. They will give you a full bonus life,
just don't shoot them. NOTE: sometimes you will hear the sax a few seconds
after getting the extra life. It is a bug, there are only one or two girls
per level.
You start with 50 seconds running down to 0. After clearing out
mini-areas,
you will get time extended, like racing games and such, very much like
Time
Crisis. Run out of time and the game is over. This is unfair and stupid,
but
always remember that time is of the essemce.
Scoring: The base value for a hit is 100 points. If you hit with the
next
shot, it is worth 200, the next is 300, and so forth until you miss. Back
to
100 you go. If you score a headshot, it is worth twice what you would get
normally. For example: I hit a guy, 100pts. Next shot hits another guy,
200pts. Next shot is a head shot, 600pts (300 for 3 in a row, X 2) Next
shot
isnt a headshot, worth 400pts. Then I miss. Next shot is 100. Get it?
Bottom line is, DONT MISS. The streak is everything. Each guy (except
bosses)
takes only one shot to kill, so a leg shot is OK. It's technically the
same
as a chest shot, it kills and will award the same amount of points! The
only
vital point which will increase score is the head.
Double shots score the same as a headshot no matter where you hit
either
guy (thanks John, I can't believe I forgot to leave this out!)
Because I look back at this and it confuses even me, here is a formula.
A hit = (100 X hitstreak without missing) X2 if a headshot or double
shot.
Bosses have more energy, their energy meters are shown like 5/5, etc.
They
each have a weak point which will kill them in one shot. It's usually
their head.
Each time you hit a boss, its worth more what you normally would get
pointwise.
So, if you've hit 17 guys without missing before the boss, then you hit
the
boss in the head, it's can be worth tens of thousands for that one shot!
Guys in the third level are worth more for some reason; maybe it's
because you're
taking them out in the dark. They are worth 400 points, (temporarily
adding that
onto your hitstreak) This only applies to some guys wearing suits and
sunglasses.
(thanks again John)
Also, your score doesn't carry over from credit to credit. When you
continue
your score goes back to zero. What's even worse is that if you have a
potential
high score and you continue, after your game is over, it won't recognize
it, it
only recognizes your most current credit's score when you finally quit.
This sucks.
Apparently, some machines are set up so that the scope view is in the
top left hand
corner. On my machine it only shows the this view when you kill a guy, and
it centres
on that guy, it's just for audience/left eye purposes, and to see where
you hit the guy
too. Even further, this can apparently also be set up so that ths scope is
off, you
only have the scope view on the top left. What's the fun in that? I think
this game is
incredibly challenging, but on the other hand, that just kills everything
IMHO.
INFO ON TIME EXTENDS
You get a time extend if: You clear a mini area. You beat a boss, or
the first stage
of a boss. You make a choice of direction (ie elevators, path decision.)
You open an
elevator. You move back to pick another elevator. You hit a searchlight in
Parachuting
mode. You hit a lackey in any boss area.
As a point of interest, if anybody can figure out how automated paths are
chosen, PLEASE
tell me. I know in the highway it's often chosen by if you hit the driver
or not.
*PLAY TIPS*
- Keep it cool. Move slowly and deliberately using precise swivels of the
gun.
- Time is everything. You can be accurate and fast at the same time, just
don't
bother with headshots unless you have the time. This is how you can beat
the
game on a credit. Accuracy is VERY important, especially in later
levels, as
the enemies will hide for a long time if you miss, but BE FAST.
- GET REALLY GOOD with using only the cursor and not the scope. You need
to use the
scope almost exclusively for the first level and second level, but for
the third
you should only use it for the far off shots. Just keep your eyes peeled
and
you won't need the night vision.
- In the third level while you're moving between mini-scenes (just after a
time
extend) make sure you have at least three bullets in a clip. If you have
2 or one,
fire them off at nothing so you reload just in time for the next batch
of guys.
Nothing is worse than reloading at a bad time in the middle of a scene.
Don't
worry about a hitstreak, time is more important. Also, those guys are
worth more.
My previous best game to date was 308,300 and I was just going for fast,
fast kills.
Was decently accurate (76%) but I just took guys out ASAP, never EVER
worry about
hitstreak or Headshots (as mentioned before.) NOTE: When you get good
enough, the
accuracy comes naturally. Reload times become less important, so you
actually can
focus on the streak (got mine up to 86!) Eventually you won't have to
worry about
having full clips, but as a beginner or intermediate player, you should
disregard
score and make sure you have a full clip for each little bit in stage 3.
This can
make a difference.
- In Stage 3 you will miss guys, and as such, they will hide. It's
inevitable. As well,
guys will hide if you hit the guy next to them sometimes. This eats up
time. Here's
what to do: Say there are two or more guys. You miss one, and he hides.
Take out
the other two quick and if you're fast enough the third will resurface
right after you
take out the other guy(s). Even if the guy you just shot is right next
to the hiding
guy, he won't hide again unless he actually was in the process of coming
back out
when you dispatched the guy closest to him. Does this make sense? Also,
if you miss
him after that, he'll hide again. Hiding sucks, because sometimes it
really eats up
your time. Also, keep looking for exposed parts. If you're really stuck,
very rarely
will the enemy hide in a spot where you can't hit him. You may need the
scope, but
that's fine. Most often the top of their head is what's sticking up, so
this is a good
thing... guaranteed headshot. Sometimes it may be a leg, whatever. The
clock is ticking,
don't waste seconds waiting for him to come out if you don't have to.
- If a guy is up close, go for the easy headshot (without the scope, of
course.) This doesn't
often eat up much time.
- As of late I have been having lots of trouble with Cobra's truck. (and
sometimes even
Scorpion on the roof!) I will either get Cobra on the first pass (which
is always
guaranteed to get some cheers from the audience) or it will take four.
ARRGH! On the
other hand, I took out Tom and Jerry yesterday with two headshots before
they could
get to cover. Boom, boom. That was cool.
EEEEeeee! You're ready to rock!
Game Plan: This will be updated more, Night vision level needs some more
work.
Stage 1 - Very easy, with the exception of the bosses. It starts off nice
and easy. Pick off the guys really quickly to keep your time left nice and
high. You may need it for bosses. After the first few rounds of oblivious
targets (some of which the cops might even take care of for you) You have
to
"take out all surviving sniper enemies from the roof." Eventually, there
will
be a bikini girl on the deck of a rooftop pool. It will be on the bottom
right
and remember, she won't be bracketed like other enemies. Depending on the
path you're taking, you might see the pool right off the bat, or after a
few more rounds. She will be there regardless. Listen for the sax. There
might
be two guys who are really close to you and come out in front of you
bracketed
in red. Don't use the scope for them, just positiong the cursor and fire.
After you hit the far-off guy, you can choose either Tower Battle, Air
Battle or Stadium. At this point I usually have over 60 seconds of time.
This
is accomplished by being at this point having played for about 55 seconds
or so.
You can really tear ass through this stage if you get the right path
chosen for
you (still don't know how paths are taken...) and get to this point in
under 45
seconds.
TOWER: The easiest. Get the boss in your sights right away and then DONT
LET
GO. This is one of the only times in which to use the scope exclusively.
You have a pretty good attempt at a headshot right off the bat while he's
standing, which will kill him right away. Otherwise, plug him five times.
Keep in mind that because of the helicopter, you are moving in a circular
pattern, so this makes scope viewing a litle harder. Also, your bullets
will
pull a little to the left, so aim SLIGHTLY rightwards. To get the headshot
easier, move the cursor just to the right of him right away, then watch
him
fly right into your scope. Go for it, DONT HIT THE FIRST LADY. Keep
tracking
him. THE OTHER GUYS ARE OF NO IMPORTANCE. You will just waste time. They
give
you time extends of about two seconds each, most certainly not worth it.
Also
don't fire at the rockets he launches at you. Its a waste of time and
they're
hard to hit. With practice you can take him out before he even fires one
at
you.
AIR BATTLE: Keep shooting the plane itself. Don't use the scope for this
until
he floats towards you to line you up, then use the scope and hit him in
the
head. If you do, this can be easier than the Tower, but if you don't
kill him with that one shot, you waste another five to ten seconds before
he
does it again. Keep hitting the plane WITHOUT the scope in the interim.
STADIUM: You won't be able to hit Cobra until the heli goes stops moving
in
and starts to hover. You will be facing Cobra on the ground then. He won't
fire.
Hit him with a headshot or you're screwed. He weaves a little, but you can
hit him in the head fairly easily right off the bat. (after you stop
moving.)
Make sure you aim about a full body's worth ahead of him to headshoot him.
If you don't you've got some problems. Avoid hitting the innocents
(especially
the prez's daughter) and if you dont take him out before the heli swivels
to
get a better shot, ignore the guys who are firing at you. Concentrate on
Cobra. If you're feeling lucky, there are a lot of girls here to give you
more
life, up to three of them (thanks chris)
NOTE: If you go this way, you dont do the highway level, instead you do
the
hotel level where you pick off terrorists. This is very cool, and is the
only
reason I do the Stadium level, its that hardcore. Just look for the guys
in the
windows, make sure they aren't innocents, then plug them. Theres a bikini
girl somewhere. The boss here takes potshots at you from alternating sides
of a little wall. Just track him from one side to the other and wait until
he
peeks out, pop him, then do the same for the other side. Again, ignore the
other
guys. A headshot here is relatively easy.
At this point I usually have anywhere from 60 - 65 seconds of time. You
get the
time extend for killing your boss when the next stage begins, and not
sooner.
Stage 2 - Take out the driver of each car to eliminate both enemies
shooting
at you quickly. Don't bother using the scope for the heli. Aim a little
high and
you can hit the rotary pivot without the scope usually. Otherwise, five
shots and it's
toast. After the heli, there are a few more cars and trucks. The trucks
have this
tendency to swerve like mad, so take your time. Once I actually took out
the driver
of the truck, I don't know how. Methinks it was a glitch. Funny to see the
truck
spin out though :) Right before the last truck before Cobra, there is a
bikini girl in
a red convertible on the road. Listen for the sax. (thanks Chris for the
tip on the heli.)
BOSS 1: Hit him with a headshot, it's fairly easy. If you can't, hit him 5
times. Each time you hit him he freezes for a sec, so plug him again. IF
HIS
CAR IS TURNING make sure you compensate as to not hit the hostage. The
pipe
bomb things he tosses at you are easy to hit. Watch your time. He may hit
you
right off the bat with his uzi, his accuracy is pretty good. Once I took
him out
before the backup man said "out." He says "I've found the prez's daughter
in the
black convertible with Cobra. Take him out, and save the president's
daughter."
It was under one and a half seconds of action. I got some applause there,
oh,
did I ever. This game will attract a lot of people.
NOTE: I am a really immature guy who craves attention. I'm not really a
bigshot at this game
(just today I died at Cobra's truck, for God's sake!) but when you pull
off something really
cool and somebody's watching, it's awesome.
BOSS 2: Cobra isn't dead yet (snicker) so he hijacks a truck. The truck
has 30
life. Each time it makes a pass at you it clips you and you lose one full
life.
It also shaves off about 10 seconds while turning around for the next
pass. This
is a very stupid and very hard part of the game. I think it's quite
unfair. Here's
what you do. Right off the bat, line up the windshield and shatter the
glass without
using the scope. (DO THIS RIGHT AWAY) then using the scope, hit him in the
head.
He comes straight at you for the first pass so you don't need to worry
about pull.
You need to work very very fast do kill him the first pass. You need to
take out the
windshield before you can kiil him! This was what kept screwing me up
before, but now
4 times out of five I can kill him on the first pass, and if I don't I
usually hit
him somewhere so he misses me, then I kill him on the next pass with a
headshot.
If you do miss him on the first pass, no prob. Keep hitting the truck
because you
wear him down and get an impressive hit streak (if you cant get 100%
accuracy trying
to hit a truck with a sniper rifle, you shouldn't be this far in the
game.) While the
truck is turning around, try to line up the windshield vertically, and
then you just have
to worry about getting a head shot along the x-axis. You can do this by
lining up the
top stripe on the side of the truck, which is along the same vertical
point as the top
of the windshield (and more importantly, Cobra's head.) As Cobra is
swerving to your left
after the turn, aim a little to the left so he drives right into your
shot.
It works. Eventually, Cobra dies and his truck blows up. Funny how
everything either
blows up of falls off a building :) NOTE: as with the Air Battle scene, if
you hit
Cobra (or scorpion) in an area other than his head (ie chest) it will take
off more than
the standard one life, it can take off up to 8 or so. Still, hitting the
head is better.
At this point I have either 40-50 seconds left (if I needed lots of passes
to headshoot
Cobra) or I have upwards of 70. (This has been happening more often to
date, which
makes me very happy.) This is if I got Cobra on the second pass. If I hit
him on the first
I sometimes have 80 secs (this is before the time extend you get, too!)
Stage 3 - This one is a monster. It's REALLY long. Choose Through the
Woods unless you
have a deatch wish. Time extends are puny, you get hit a lot, and it's
hard. The ONLY
redeeming value of this is that you will shave a lot of time off your
mission time.
The Woods are easier. Going thru the Woods is my favourite, although
they're both
pretty hardcore. It's just that there's nothing like going commando
through a forest.
It's dark so you're using night vision. Targets aren't bracketed until the
enemy fires
so you have to keep your eyes peeled. You can generally tell where the
enemy is by
AIMING AT THE FLASHLIGHTS. This holds true for the rest of the game. Their
laser sights are
a dead giveaway as to location, too. NOTE: For the better part of this
stage,
especially if you're going through the woods, it's much better and faster
to not use
the scope, just use the cursor. If you hit feet, so what, they're still
dead. Again, aim at
the flashlights they hold for an easy fast kill every time. If you're
chuting in, don't use
the scope at all. Only the computer can do this (watch the demo, it's
unreal.)
If you want time extends you have to hit the searchlights, which is very
difficult and only gives
you about 1 extra second. As for the enemies, I'm not sure. If you go
through the woods, then
look for the light sources and zoom in with the scope. You'll know if
they're going
to fire because first they shine the light on you, then they take aim with
their laser
sighting, which doesn't often help them very much. Take your time with
far-off targets
and the one dude who only has his head exposed behind a rock on the right
hand side
(after two mini-areas.) After he fires, or after you miss, he hides for a
few seconds,
which is irritating. You may need the scope for these harder shots, with
time you won't...
When you take out the infared alarm box, I generally use the scope.
Occasionally
the enemy will use flares that will screw with your night vision. This
won't be a big
deal if you're using the cursor instead of the scope, which as I've said
is much faster and
will generally work just as well as scoping. Just line the enemy up with
the centre of your cursor.
If you miss, take a look to see where the bullet hit and re-aim. Use your
judgement; if you miss
more than twice when not using the scope, use it for that shot. Anything
that looks far off,
use the scope for. 90% of the time on this level you won't need it.
NOTE: Chris Yi, (See Thank yous) has told me that apparently his
brother sometimes
goes without blowing up the power and this means the hotel lights are on.
I have waited
for a while at this point (upwards of 20 secs) and nothing happens. Maybe
you can just
wait longer and let the power stay on, but for me it's not worth the time.
Maybe this
is for a new ROM revision, who knows. My machine has a lot of glare from
the outside mall
area (its poorly positioned) so this level is really hard. In another
arcade where there was
no glare, it was light enough that I didn't need the night vision at all!
(although maybe the
gamma was high.)
After you blow the power box (no scope is necessary) two bikini-girls
run across the
patio. Scope one of them, you can only get one life out of the both of
them. After a few
more guys, you're up against Tom and Jerry, "The Men with Night Vision
goggles!" (scary.)
It's wise to have a full clip ready right beforehand unless you have a
huge streak, unless
you want to kill them via method one see below.
Tom and Jerry can be HUGE time wasters, right up there with Cobra's damn
truck. Given enough time,
they can also wear down your life, too. I've seen some really good guys
make it to this
point and just get pummeled by these two. Be ready for them, they can be
really hard.
Shoot the crates in the middle first to blow them up and shed some
light on these dudes.
Don't worry about the knives they throw, worry about the time. They make a
dash from one end of
the screen to the other, starting from the middle going to the left, then
back and forth (never
together, except right at the start.)
METHOD 1 to kill them (beginner) - have one bullet left in your clip. Blow
up the boxes with this
bullet. Let them hit cover while you reload. Using the cursor (not scope,)
wait until one of them
runs into your sights. Hit him and he will flinch and stay still for a
second. He will bend over
a little too, don't worry about that. Hit him four more times and he's
dead. Reload and repeat for
the other guy.
METHOD 2 to kill them (intermediate) - Have a full clip. Blow up the
boxes, then hit one of them
before they hit cover on the left. Don't use the scope for the first hit.
The guy you hit
will flinch AND BEND OVER for a second. Use this time to scope him up and
pop him in the head.
Your biggest potential problem here is reloading. SOOOO many times I have
one of them
pinned, only to hear a click when firing at his head. Arrgh. Take them
down. Headshots are
sometimes difficult even right after they flinch because they bend over.
Be precise.
METHOD 3 to kill them (advanced) - After blowing up the boxes, hit them
both in the head right
away, one-two, before they get to cover. Track one, fire, then do the same
for the other.
This makes you look like a superstar. I've only done it twice, and never
for an audience (there
goes the attention-crave again...) NOTE: In order to pull all this off,
you need three bullets
or more in your clip left.
NEXT BIT - You go inside the building where your inept backup man says
he can't support
you any more. Targets are no longer bracketed until they actually fire at
you. Look hard,
and watch out for innocents. Enemies are often well covered by pots,
tables etc and it's
very dark. Watch out. This is a point where you don't really need the
scope, in fact its
better to not use the scope after the first room. You'll do some sneaking
aroung upstairs
and in individual rooms, one which contains a bikini girl. Use your scope
for really dark
areas and for the long shots down the hallway. Eventually you get to a
banquet area where
you lose your silencer, but the lights are on. From here on in, don't miss
or let guys
fire because a) they're accurate and b) they hide right after which wastes
time. NOTE:
always hit the Red bracketed guys first, because right after they fire
they will hide again.
This is a new development, and is a pain in the ass. For the guy hiding
around the corner at
the end of the banquet hall, you can see his foot when he's hiding. Shoot
it, it saves around
three or four seconds.
Soon you'll go through another hall and then you get to the point where
you need
to choose doorways. There are three to pick from; one holds about five
guys, one holds
a bikini girl (dont shoot) and the other takes you downstairs to the
storage are where
the Prez is hiding. This is randomized, so be wary. Each time you pick a
door you get a
time extend. Each time a door opens, you get a time extend. These time
extends more than
cover the time it took to get to the door or examine the inside of each
elevator, so don't
worry.
When you go downstairs, the lighting is very good. Using the cursor
only is possible
here, but is very tricky. It will save time in the end, but if you have to
(or again, if
you miss more than two shots) use the scope. The only guy that hides here
is the very last
one hit enemy before Monica. He's hiding behind a pipe or furnace or
something on the bottom
middle. This guy hides for five seconds at a time and exposes just a
little bit of himself
when firing, and he's SO FAR OFF so DEFINITELY use the scope for him Also,
some guys have a
rail in front of them which will shield them. Take your time, but make
each shot count. The music
in this area is cool, the chorus starts kicking in, and it sounds like the
music from the
big-ass lightsabre fight in the new Star Wars! You get a monster time
extend after this because
it's right before Monica. MAKE SURE YOU HAVE AT LEAST THREE BULLETS IN
YOUR CLIP!!!!!!
Now is when things get really rough. You will need (for guaranteed
survival without continuing)
two full lives usually to survive Monica, two and a half just to be sure.
Count on losing one full
life to Monica's hacking attack (read on) and another half to full life if
not more when she starts
shooting.
BOSS#1 - Monica - She doesn't want to let go of her sweet president
(shudder) so you have
to kill her. Everybody wants to kill Monica! She has 10 life and is very
heavily armored,
you can only hit her in the chest, initially. It's hard to hit, but a
chest shot will
take her life down one by one. Don't go for the chest, it's actually
counter-productive.
Monica's only attack (for the first bit) is to do this flippy thing
towards you and then
hack you twice with these claws she has, each time will take off a half
life. OUCH!
Now here's the thing; She will repeat this retarded flippy dance for a
while and you will
keep moving around UNTIL you either hit her in the head TWICE, which makes
her mask go off,
or you get her down to 5 life by shooting her in the chest.
HOW SHE MOVES - Monica first runs from left to right between two
crates. Then she
jumps from behind cover to on top of the close crate on your left. The she
jumps up close to
you and hacks twice. Then she will do back handsprings directly away from
you until she hits
cover. After that, it's pretty much the same thing, except she will jump
from different crates.
Each "pass" she makes can be halted prematurely if you hit her in the the
chest. This wastes time.
Don't bother.
HOW TO GET HER MASK OFF QUICKLY - Do not use the scope by ANY means,
she moves too fast.
Estimate where head level is (between the crates) and try to hit her in
the head as she streaks by.
That's hit number one. Then she will jump onto the left crate. Don't shoot
her, you will most likely
hit the chest there. Then she jumps up close to hack. Track her, and hit
her in the mask right before
she hacks you. This is a pretty much guaranteed hit. If you hit when she
was running between crates,
this means she will jump back and things get a little easier; as well, she
hasn't even hit you yet.
If not, you lose a life. It happens. After she hacks you for the second
time, line her up as she's
backflipping, and just time it so you hit the head. This is also pretty
much guaranteed, so you should
then proceed to the next bit. If you missed again, the next time she's up
close you should be able to
finish it off.
NEXT BIT - You get a time extend at this point, and it's the point
where things become a lot
easier. This is the point where you can actually kill her. She will jump
back and you will be
able to headshoot her. She will jump back and take cover behind the
president. These crates start
to rotate in front of you and obstruct your line of fire. She will move to
one side (either one)
and start to fire indiscriminantely at you, hitting you almost every time
the crates open up a
line of fire. Take the hits (may take up to two or even three)and line up
a headshot with
the scope, she doesn't move. Be quick though, her accuracy is deadly. You
have to line up the shot
and fire in between the crates. The headshot isnt all that hard, its just
that she hits you so much.
After killing her you get another monster time extend... read on and
you'll see why.
BOSS#2 - Some annoying guy - Shoot the bullet-proof glass window until it
shatters. Keep
shhoting in the same spot. It will shatter after you only have one bullet
left in your clip.
You go outside and see this guy on a yacht. He yells at you for a while,
during this time you're
supposed to line up the headshot. YOU ONLY HAVE ONE ATTEMPT. You'll see a
cool bullet-cam
style sequence and then he'll die. The Yacht blows up (surprise surprise.)
I'd agree with
Billy the Kid here, the ending sucks. It's not that hard, he gives you
plenty of time to line
him up. I don't know what happens after he stops talking, if he attacks,
whatever. While this
is crunch time, don't let it freak you, you have plenty of time. Just TAKE
IT SLOW. You get a
monster time extend after killing Monica, so lay it chilly. It is a far
off shot but is entirely
doable. The yacht doesn't move around a whole lot.
If you miss (which just kills audience rapport) or even if you hit
somewhere other than the head,
he blows up everything, and you get to see your body go flying through the
air into the water.
It's actually worth trying if you've finished it a couple of times, or if
you continued
right at Monica and it doesn't matter either way, scorewise or
length-of-play wise. It's
funny as hell. No continues (youre dead!) and it says that your rescue
mission was a
failure. Too bad. Again, while it is fuuny, You dont want to miss if youve
been playing on
only one credit, or if you have an audience. Whenever I have an audience
and I miss, especially
if it's on one credit (which is 90% of the time now, big ego trip for me)
Everyone just sighs and
kind of walks away. I even got ribbed by this one guy, although it didn't
really mean anything because
it took him 10 bucks to finish the game, so he didn't have much to stand
on. On the other hand, hitting
him, on one credit or otherwise, is a big deal for the audience. They can
see how far away he is and
how much the yacht is moving. Have no doubts, this is the hardest (and by
far the coolest) part of
the game. All or nothing.
MISCELLANEOUS FACTS: On the note of realism, Some people laugh when I hit
the guys in the
hand and they die and/or blow up and/or fall of some tall building. Well,
Chris has
something to say about that: "Most likely, the gun in the game is a
Military
M1-D. The M1-D has always used NATO match grade rounds, 7.62mm I think.
At supersonic speed, this thing hits you in the head, and it's like
getting an axe in the brain. Not even a gurgle. If it hits you anywhere
on the body cavity, the impact of it creates a hole in you, and then
when the sonic boom follows, it goes straight into that hole. Ouch; your
organs explode. And even if it hits on a leg or something, it can
ricochet off a bone into somewhere else, and if it does, that sonic boom
follows. It's called hydraulic shock, and it can kill you if you get hit
on a HAND."
Wow. That's pretty killer. Apparently those bullets go three times the
speed of sound.
THANKS TO: Chris Yi. Gave me info on aiming, the power box thing,
information on
when to account for pull, lots of useful tips, and that bit about sniper
rifles and
ammo, hydraulic shock and all that. The stuff on accounting for pull
really helps
out your game. Thanks, Chris.
John Lakin. He hasn't played much of this yet, but when he gets into it,
he will
probably totally kick everybody's ass. He's a Time Crisis II man, he got
me into that
game and we've been corresponding ever since. If it weren't for his FAQ on
TC2, I
wouldn't have gotten into the whole "be an expert" scene. On the other
other hand,
I would probably have less of a hole in a savings :) Thanks John. Look for
his FAQs on
shooting range and time attack modes soon. He's also contributed to
scoring stuff
and got on my ass to fix some obviously wrong stuff that I didn't pick out
because of
my idiocy. Have pity, people. There's no cure for stupidity, which makes
being the
stupidity poster child much harder to bear :) Also kept me up to date on
the "scope on
top left view" mode thing.
Bragging rights: 580,600. Am able to keep time and life high, but ogle all
the girls
because Monica can be pretty killer with her goddamn hacking and her
deadeye accuracy. Boogers.
I usually get so much life that my meter gets up to 7 boxes, so much that
it actually stops
showing the boxes and says (box) X 7 or whatever. One game I only got hit
once for a half-life
and that was it until Monica, of course. Monica eats up the life, usually.
More often than not
now, I beat the game on a credit; if I don't its because I'm bored of the
Tower bit and the
highway level so I try the stadium and the hotel level. Or otherwise I get
killed because of
life problems at Monica. I'm actually a lot slower than I was a week ago
(no practice) but I
can really tear through the third stage, which is what counts. Time is
still usually the big issue.
A lot of this is dependent on Cobra in his freaking truck, and Tom and
Jerry. My most play
time on one credit is 13 min 5 sec, while my fastest finish is 10 mins 3
seconds. I would have
made it under 10 minutes but I took my sweet time with the last dude,
whatever. Best accuracy
so far is 92% (that was a big score game, I had this HUGE streak going.) I
don't do time attack
or shooting range because I get more bang for my buck with Story mode.
It's a pain in the ass but try and get your arcade manager to set the high
score mode such that
it doesn't reset every day (I think this is the default.)
Rumors: Konami may be putting out a linked Silent Scope game; this would
just completely
empty my bank account.
More Updates to come soon, hold on to your panties :) Two or three more
updates to come.
Copyright July/August 1999 Evan Mitchell
Silent scope, all related characters and indicia are trademarks of Konami
Co.
This is freeware, just don't alter it and always give credit to me.
Sell it and you will not be a happy person for a long time to come.
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