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WORLD SOCCER WINNING ELEVEN 5 FAQ
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This document Copyright 2001 ThomasPuha
Words by Thomas Puha
riot@scene.org
Version 1.1
March 28
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TABLE OF CONTENTS
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1.0 FAQ Updates and History
1.1 Introduction
2.0 Features
2.1 The Stadiums
3.0 National teams
3.1 Club teams
3.2 Special teams
4.0 Menu translations
4.1 Main Menu
4.2 Pre-Game Menu
4.3 Match Menu
4.4 The Tactics/Strategy Menu
5.0 Controls
5.1 Standard Controls
5.2 Attacking
5.3 The One-Two
5.4 Defending
5.5 Free Kicks
5.6 Corner Kicks
6.0 Player Attributes
6.1 Normal Skills
6.2 Special Skills
7.0 Hints
8.0 Hidden Stuff
9.0 Differences between WE5 and previous Winning Eleven games
9.1 Future of the Winning Eleven Series
10.0 About Author
11.0 Special Thanks
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1.0 FAQ REVISION HISTORY
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Version 1.0 released on March 22
Version 1.1 released on March 28
Version 1.1 additions :
The first version looked pretty bad, so I've tried to make this
version look a lot nicer. I fixed all the problems caused by
excess use of the TAB button and some other stuff as well.
Renderware 3D Information added
Information on 33 Bonus players available via the Master League added
Fixed Olympic Team info ( ie there is no such teams )
Added Hidden Stuff paragraphic which tells you how to get all the hidden
teams and players available in WE5
Fixed the mistake with Palmeiras/Sau Paulo, sorry for all the Brazilian
fans for the mistake, thanks to Bruno Marilda for the note
Added the missing option to the Game Setup Menu explanation, thanks to
Snowball for the information
Added the Game tactics/Strategies menu
Also added another helpful hint, thanks to Snowball for these useful
advice regarding the practice mode
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1.1 INTRODUCTION TO WE5
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Developed by Konami Computer Entertainment Tokyo ( aka KCET )
Released on March 15, in Japan.
CD-Rom format/PlayStation2
Support for up to 8 players simultaneously with two Multitap's.
The games lead programmer and producer is again "Seabass" Takatsuka, who
seems to be the key figure behind the WE series.
World Soccer Winning Eleven 5 is the first WE game in the hugely popular
series that has been released on the PlayStation 2. Previous PS2 ISS
games have been based on the Perfect Striker Nintendo64 ISS games which
are produced by Konami's Osaka Studio and Major A, the series pales in
the face of Konami Computer Entertainment Tokyo's Winning Eleven series.
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2.0 FEATURES
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32 Club teams
53 National teams
4 stadiums
( + 1 Practice Stadium )
FifPro license which enables 29 national teams to use real names. The
names are in Japanese but it's possible to rewrite them in the Team Edit
menu
60 FPS graphics, twice as much animation as before
Superb commentary from Jon Kabira and Katsyoshi Shintou
Superbly realistic virtual recreations of famous football stadiums with
animated crowds, confetti, flags, smoke and lighting effects
Lot of nice little details such as random camera angles during the
player and stadium introductions and absolutely superb lighting which
results in a very realistic looking pitch whether it's day, evening or
night
Many players such as David Beckhamn, Luis Figo, Roberto Carlos and Roy
Keane look almost exactly like their real-life counterparts. This makes
the game even more awesome as you really feel you are making that 25
metre freekick with David Beckham. Roberto Carlos still
has his own specific camera angle when he takes free-kicks.
Additional six hidden bonus teams. In previous WE games there were only
2 hidden teams which were the classic European and American All-Star
Teams. Konami has responded to the fan's requests and has blessed us
with four new classic teams in WE5. These are the German, English,
Brazilian and Dutch teams.
Winning Eleven 5 uses the Renderware 3 3D engine, which is produced by
the British company Criterion. Konami licensed the engine over a year
ago and its certain that the quick development time of WE5 is very much
due to the Renderware engine. The problem has been that Renderware
doesnt really push the PS2 hardware very much, but WE5 is certainly the
best looking Renderware and sports PS2 game so far which bodes well for
the system. It also takes away a lot of pressure from KCET who can
concentrate more on gameplay than technology, which doesnt mean they
have neglected the programming aspect, far from it, WE5 is one of the
best looking games on the PS2.
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2.1 THE STADIUMS
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There are only four stadiums in WE5 which isn't much when compared to
the 15 of WE200. However, most of us only ever played on 2-3 favourite
stadiums in the previous games so it doesn't really matter. The four
stadiums of WE5 look amazing as they are modelled accurately and feature
some superb athmosperic effects, so it's no wonder that only a few
stadiums are represented as moddeling them accurately is an time-
consuming process. The lighting of the stadiums during different times
of day is absolutely awesome looking.
THE SAN SIRO / GIUSEPPE MEAZZA STADIUM
The home of the once mighty AC Milan in Italy. Also the home of one of
the best defenders ever, Paolo Maldini.
AMSTERDAM ARENA
The home of Ajax Amsterdam in the Netherlands. Built during Ajax's reign
in the mid-90's when Litmanen, Kluivert and the De Boer brothers played
like a dream, the stadium suffers from problematic pitch which has been
redone quite a few times.
HIGHBURY
The home of FC Arsenal in the UK. A classic british stadium, with very
little space between the pitch and the crowds.
CAMP NOU
The home of Barcelona in Spain
One of the biggest and well-known stadiums in the world
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3.0 NATIONAL TEAMS
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Ireland, Northern-Ireland, Scotland, Wales, England, Portugal, Spain,
France, Belgium, Netherlands, Switzerland, Italy, Czech Republic,
Germany, Denmark, Norway, Sweden, Finland, Poland, Slovakia, Austria,
Hungary, Slovenia, Croatia, Yugoslavia, Romania, Bulgaria, Greece,
Turkey, Ukraine, Russia, Morocco, Tunisia, Egypt, Nigeria, Cameroon,
South Africa, USA, Mexico, Jamaica, Colombia, Brazil, Peru, Chile,
Paraguay, Uruguay, Argentina, Japan, South Korea, China, Iran, UAE,
Saudi Arabia, Australia
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3.1 CLUB TEAMS
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Spanish Club Teams
Real Madrid, Barcelona, Valencia, Deportivo La Coruna
French Club Teams
Olympique de Marseille, Monaco, Bordeaux, Parist St. German
Italian Serie A Teams
FC Juventus, AC Milan, Inter Milan, Lazio, Parma, AC Fiorentina, AS Roma
English League Teams
Manchester United, West Ham, Leeds, Liverpool, Chelsea, Arsenal,
Newcastle United
German Bundesliga Teams
Borussia Dortmund, Bayern Munchen, Leverkusen
Argentinian Club Teams
River Plate, Boca Juniors
Brazilian Club Teams
Vasco Da Game, Palmeiras
Dutch Club Teams
Feyenoord, PSV Eindhoven, Ajax
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3.3 SPECIAL TEAMS
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The special teams in the game are indeed very special and bound to
satisfy many WE fans.
They are as follows:
European All-Stars, World All-Stars, European Classic team,
Dutch/Holland Classic team, German Classic team, Brazil Classic team and
Argentina Classic team
Go to the Hidden Stuff part to see how to get these special teams!
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4.0 MENU TRANSLATIONS
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Winning Eleven 5 contains no English text option and there's quite a few
menus to go through. WE players should be pretty familiar with the
layouts of the various menus, but here's a brief look at the menus in
English
Theres quite a few options in WE5 that I have no idea what they do, so
all the fans who read and understand Japanese, please email me and tell
me what they are!!!
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4.1 MAIN MENU
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Exhibition Match
-National team match
-Penalty Kick shootout with National teams
-All Star Match
-Master League match
-Penalty Kick Shootout with Master League teams
-Load Master League Teams
Standard League
-Begin League
-Load from Memory Card
Cup Mode
-Begin Cup
-Load from Memory Card
Master League
-Being New League
-Load from Memory Card
Practice Mode
-Practice with National Teams
-Practice with Club Teams
Options
Edit mode
-Edit Player names
( to get English alphabets, take the fourth option down on the left row
of symbols in the alphabet window )
-
-Create/Modify current and new players
-
-
Special
( Lists the new features of the game in Japanese )
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4.2 PRE-GAME MENU
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Day/Night
Clear/Rain
Match length in minutes
Difficulty level
( The shortest option is Medium, the Longest is the Hard and middle on
is Easy )
Injuries On/Off
The amount of substitutions allowed per match
Extra Time Yes/No
Golden Goal Yes/No
Penalty Shoot-out Yes/No
Stadium Select
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4.3 MATCH MENU
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This the Menu in the middle of the Match Set-up screen
-Return to previous Menu
-Change players
-Set Free Kick/Corner Kick/Penalty takers
-Set Captain
-Game Setup
--Change Formation
--Set Defensive PLaying Style /Zone Defense/Man Mark
--Set Arrows for players, this makes the player attack/defend more
--Change Player position on pitch
-Tactics
--Set Strategies
--Set Attack Level /either Automatic, Semi-Automatic or Manual
-Load Formation Data
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4.4 THE TACTICS/STRATEGY MENU
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Access this via the Match menu, then choose Tactics and the the
upper choice . The Strategies seem to be the same as in previous
WE games:
-No Strategy
-Normal
-Center Attack
-Right Side Attack
-Left Side Attack
-Opp. Side Attack???
-Change Sides
-CB Overlap
-Zone Press
-Counter Attack
-Offside Trap
-Formation Changes
( you can switch formations on the fly with this )
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5.0 CONTROLS
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Quick controls
Attack Defense
X = Ground Pass X = Follow ball
O = High pass, Low pass O = Sliding Tackle
[ ] = Shoot, Header, Special shots [ ] = Header
Triangle = Through Pass
L1 + [ ] near/within the box = lob shot
L1 = Run very slow
R1 = Run fast
R2 = Run at medium speed
L1 + X then Triangle when the player receiving the pass gets the ball
= one-two pass
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5.1 STANDARD CONTROLS
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START =Advance screens
= Pause game
=Bring up Options screen
L2 & R2 with the directional pad = Change tactics
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5.2 WHILE IN POSSESSION OF THE BALL/ATTACKING
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Right Analogue Stick = 360 passing
[ ] = Shoot
= Clearing shot when near own goal
( Power depends on how long you hold down the button )
L1 + [ ] near/within the box = lob shot
[ ] + X = Feint, cancel shot
[ ] + O = Feint, cancel shot
( When near the opponents goal, press [ ] and then press X very
quickly to do a dribble and cancel the shot. You can also
"buffer" this move, by doing it just before receiving a pass.
If you get the pass to a skilled player like Raul, you can
get around the defending player quite often )
X = Ground Pass
O = Long pass
= Centering when close the opponents goal
= 2 x Medium height centering ( tap quickly! )
= 3 x Quick low centering ( tap quickly! )
Triangle = Through pass
L1 = "Complex" dribbling ( tap quickly! )
L2 = "Simple" dribbling ( tap quickly! )
( While you run with L2, you cannot do anything else except pass with
the X button. This is because you change tactics with the L2 button as
well )
R1 = Fast running ( Hold down )
R2 = Slower running ( Hold down )
( allows for better ball control, which in turn makes passing
quicker )
L1 = Very slow movement ( Hold down )
( I'm really not sure whats the use of this movement method, the
ball sticks to your feet but it doesn't seem to be a very useful
move )
L1 + Triangle = High through pass
L1 = Circle = High pass
( not sure how this differs from standard Circle button passing )
L2 & R2 with the directional pad = Change tactics
R3 = Jump!
( Press down on the Righ Analogue Stick to make a small jump while
dribbling to avoid tackles! )
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5.3 THE ONE-TWO
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This has been changed drastically from previous WE games so many WE5
players are having trouble with the 1-2 pass. KCET has made the 1-2 far
less useful and more difficult to use than before, which is only a good
thing as the move is far too powerful in ISS Pro Evolution 2.
L1 + X, + Triangle = One-Two pass
( Press the Triangle when player you are passing to is receiving the
ball )
L1 + X, + O = High One Two pass
L1 + X, X = Fake One-Two pass
You can control where the One-Two pass goes with either the D-Pad or the
Analogue stick.
You know if you have produced a "real" One-Two pass, as the commentator
will yell out
"one-two!".
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5.4 WITHOUT BALL/DEFENDING
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[ ] + X = Double-team opposing player carrying the ball
X = Follow ball ( hold down )
= Also steals the ball from the opponent ( hold down )
O = Sliding tackle
Triangle = No function
R1 = Run
L1 = Switch player
L2 & R2 with the directional pad = Change tactics
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5.5 FREE KICKS
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The free kick physics have continously been improved and in WE5 aiming
free kicks is far more difficult ( at first ) than in previous games.
It's also almost impossible to score from beyond 35 metres, which wasn't
the case in previous games.
[ ] = Shoot
Pushing up + [ ] = Hard shot
Pushing Down + [ ] = Slower, more accurate shot
Holding down <- or -> after shot = Add curve/spin
O = High Pass
Pushing up + O = Hard and low pass
Pushing Down + [ ] = Fast ground pass
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5.6 CORNER KICKS
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O = High Pass
Pushing up + O = Hard highpass
Pushing Down + O = Fast ground pass
Holding down <- or -> after shot = Add curve/spin
X = Ground pass
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6.0 PLAYER ATTRIBUTES
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WE5 features far more variables for players than ever before. We saw the
ratings from from 1-9 to 1-19 in WE2000. This made players more
individual. WE5 brings us even more variables and introduces special
skills, that some players have.
Players can also represent three different positions, previously they
only played one position. So in WE5 players like Totti are OH (
offensive-half ) and MF ( Mid-field ). This is a very good addition as
it makes players like Beckham, who is all over the midfield in ManU, to
play much more realistically.
You can check out the Ratings/Skills in the pre-match screen where you
change your tactics etc. Press L2 to go through four pages of ratings
and special skills.
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6.1 NORMAL SKILLS
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Press L2 to go through the 4 pages of player skills that are listed in
the Team Settings menu.
Page 1/4
Height
Foot (right/left)
Offense
Defense
Body balance
Stamina
Speed
Dash
Response
Pass accuracy
Pass speed
Long pass
Shoot power
Shoot accuracy
Page 2/4
Jump
Head accuracy
Technique
Dribble
Dribble speed
Curve
Aggression (positive attitude)
Mentality
Stability
Freekick
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6.2 SPECIAL SKILLS
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These are included in for the first time in the WE series. These skills
enable players to be far more individual than in previous WE games. Each
player can now represent three different positions. For example, David
Beckham is both OH ( Offensive-Half ) and MF ( Middle-Field ), before he
was just MF.
These are a bit sketchy to say the least, so Japanese reading players,
please do
email and explain the Special Skills better if you can!
Page 3/4
Dribbler = Player dribbles better
Post Player = Great first touch with the ball
Positioning = Player seeks open spaces better
Running out = Probability of running into open space is high
Striker = Deadly skillz in the box area
Gamemaker = Creates situations for other players, makes other team
members seek open positions better
Passer = Execptional passing skill
PK Kicker = Very good at taking penalties
Shoot on 1 vs 1 = Player is good at 1 on 1 situations against the
goalkeeper
Long throw = Exceptional throwing skill ( ball, not body Klinsmann style
)
Direct play = Direct pass/shoot accuracy is higher
Man mark = Marking players better
Control of defence line = Creates off-sides better
Sliding tackle = Slide Tackles better
Pass Cut = Pass interference and cutting better
Feed kick ( GK only ) = Opening passes are better
PK GK ( GK only ) = GK with execptional PK taking skill
1 vs 1 ( GK only ) = GK is very good at 1 on 1 situations
Injury tolerance = Player less prone for injuries
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7.0 Helpful hints
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Free kicks
The free kick physics have been changed so those of us accustomed to the
previous games, need to learn the shotpower, curve and aiming again.
When you are within in 20 metres of the goal, press down when you shoot,
this will get the ball over the defensive wall but the shot wont be very
powerful. If you are beyond 25 metres, you'll have to press UP while you
shoot to give the shot more power.
Dribbling
Since it's very easy to lose the ball, it's advisable to mainly run with
the R2 button since it gives you more time to pass the ball, thus you
wont lose it quite so easily
The L1 Dribble seems to be useless, but the quicker Dribble done with
the L2 button is helpful. If you have the ball and control a good
technical player such as Raul, he can get past defenders by doing the
quick dribble
Practice mode
In practice mode (as in all recent WE games) you can select to play
against your Bench Players. This way you're not obliged to play against
the keeper only.
Just pause the game, go into the players menu, press SELECT and choose
the players of your bench you'd like to play against.
You can play against your Defensive Line only in order to try out
dribbles and different attacking formations for example.
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8.0 HIDDEN STUFF
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One of the coolest aspects of WE has always been the hidden teams and
players. In WE5 Konami has gone overboard with bonus teams and players.
Seems that only Claudio Caniggia is missing...oh well, we cant have them
all.
6 ADDITIONAL BONUS TEAMS
European All-Stars
( Win International Cup )
World All-Stars
( Win League Mode )
European Classic team
( Win European Cup with either Italy, England or Yugoslavia )
Dutch/Holland Classic team
( Win European Cup with the Dutch )
German Classic team
( Win European Cup with Germany )
Brazil Classic team
( Win American Cup with Brazil )
Argentina Classic team
( Win American Cup with Argentina )
33 BONUS MASTER LEAGUE PLAYERS
( Win Master League )
4 sets of players appear in a new team that you can browse through in
the Master League Team menu. Almost ALL the cool fan favourite players
are available here. These are mostly players who are currently playing
but their teams arent in WE5. So you get players
such as Mario Jardel, Roberto Baggio and Denilson but also players like
Jean Pierre Papin and Michael Laudrup.
1 HIDDEN STADIUM ( the practice grounds )
"Researching" this one but you probably get this by winning the Konami
Cup as in the past
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9.0 Major changes in Winning Eleven 5 when compared
to Winning Eleven 4 & World Soccer Winning Eleven 2000 U-23
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WE5 is clearly a KCET game as it is very similair in all aspects to the
earlier WE/ISS Evolution games. The gameplay, the various playmodes and
style are very familiar to the fans of the series. The graphics have
taken a leap forward and now bring us to the next-generation. However,
the rendering technology and level of detail will be far, far
better in WE6.
Some of the differences I've noted while playing the game are as
follows:
One-Two doesn't work by the L1 + X button combination anymore and the
new One-Two is far more difficult and less effective than before
The shooting method is again refined and getting of good shots is more
difficult than before as the AI so much tighter and blocks your
attempts.
The goalkeeper AI is perhaps the weakest aspect of the game. Shots from
a good open place usually go in very easily, which didn't happen in
WE2000 which had the best goalkeeper AI of the series so far. This is
rather strange since WE2000 had such tremendous GK AI.
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9.1 THE FUTURE OF THE WINNING ELEVEN SERIES
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2001 September - October
WE5 PAL/ ISS Pro Evo 3? / ISS 2001?
The release of Winning Eleven 5 ( ISS 2001? ) in Europe for the
PlayStation 2. KCET will be making many improvements to WE5's PAL
release, so it will be like WE5 ½.It's a similair situation was it was
with WE3 which was converted to ISS 98. ISS98 had many improvements over
the Japanese WE3, so Konami released WE3 France Final Edition which is
basically the European ISS Pro 98.
2001 4th Quarter
J League Winning Eleven ?
The usual KCET release of WE with only Japanese Club teams. It's highly
likely that many improvements made to this version are the ones that
will be found in the PAL WE5 as well.
2002
Winning Eleven World Cup 2002
Winning Eleven 6
( Both on PlayStation 2 thankfully! )
Konami is working on Online support for the future WE games but there is
no official word
yet on when and which game.
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10.0 ABOUT THE AUTHOR
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Freelance writer for several US game magazines and websites.
EIC/Producer of videogame programs at a Television channel
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11.0 SPECIAL THANKS
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This will be a long list since I love to write Special Thanks and
Credits kinda lists, so here goes :
"Seabass" Takatsuka & KCE Tokyo WE team
For creating the best football game series in the world. Whereas EA
produces a lacklustre un-football like experience every year, Konami
IMPROVES it's football games every time.
Special Thanks for Jun Miura, his help in compiling this FAQ was very
crucial. The Special Skills and Hidden Teams information was based on
information supplied by Jun.
Check out his superb Winning Eleven site Fantastista located at
http://www7.freeweb.ne.jp/play/bykazuu/
Snowball, Bruno and Fowler for FAQ contributions and hints
To my boys and girls at Konami for the support, you know who you are.
My man K-Dogg and videowrestling.com for inspiration
ps2.ign.com, dc.ign.com, games.dk, www.issonline.com,
www.winningeleven.net
www.worldstadiums.com
for help on the Stadium details, awesome site.
Hifi, Stubbette, Rudds, Skip, TorgoX, Slim, SamK, Gergle, Hazama,
III_Demon, Starfall, , Prisoner, Jesper Kyd, DaveZ, Fury, Dangohead,
Statix, Paul at Paragon5, hardcore ISS fans Soren and Jacob in Denmark
To my local ISS homies, Johnny K, DN Green, J.O and Rapping Martinez
ALL the Winning Eleven/ISS fans across the world, keep it real, keep it
Konami
Useless Bonus Trivia
I listened to the following artists/bands while writing this and the
Roster List FAQ :
Limp Bizkit "Rollin", Crystal Method "Bad Stone", 3 Doors Down "Loser" ,
XSupermodels "Get'em up", HIM "Right here in my arms", Mark Morrison
"Return of the Mack" and Ice Cube "Ask about me"
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