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WORLD SOCCER WINNING ELEVEN 5 Strategy Guide - Related: Codes
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				 WORLD SOCCER WINNING ELEVEN 5 FAQ

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                       This document Copyright 2001 ThomasPuha

                            Words by Thomas Puha
                               riot@scene.org
                                           
                                 Version 1.1
                                   March 28

 
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TABLE OF CONTENTS
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1.0 FAQ Updates and History
1.1 Introduction

2.0 Features
2.1 The Stadiums

3.0 National teams
3.1 Club teams
3.2 Special teams


4.0 Menu translations
4.1 Main Menu
4.2 Pre-Game Menu
4.3 Match Menu
4.4 The Tactics/Strategy Menu

5.0 Controls
5.1 Standard Controls
5.2 Attacking
5.3 The One-Two
5.4 Defending
5.5 Free Kicks
5.6 Corner Kicks

6.0 Player Attributes 
6.1 Normal Skills
6.2 Special Skills

7.0 Hints

8.0 Hidden Stuff
9.0 Differences between WE5 and previous Winning Eleven games
9.1 Future of the Winning Eleven Series
10.0 About Author
11.0 Special Thanks

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1.0 FAQ REVISION HISTORY
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Version 1.0 released on March 22

Version 1.1 released on March 28


Version 1.1 additions :


The first version looked pretty bad, so I've tried to make this
version look a lot nicer. I fixed all the problems caused by
excess use of the TAB button and some other stuff as well.

Renderware 3D Information added

Information on 33 Bonus players available via the Master League added

Fixed Olympic Team info ( ie there is no such teams )

Added Hidden Stuff paragraphic which tells you how to get all the hidden 
teams and players available in WE5

Fixed the mistake with Palmeiras/Sau Paulo, sorry for all the Brazilian 
fans for the  mistake, thanks to Bruno Marilda for the note

Added the missing option to the Game Setup Menu explanation, thanks to 
Snowball for the information

Added the Game tactics/Strategies menu

Also added another helpful hint, thanks to Snowball for these useful 
advice regarding the practice mode

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1.1 INTRODUCTION TO WE5
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Developed by Konami Computer Entertainment Tokyo ( aka KCET )

Released on March 15, in Japan.

CD-Rom format/PlayStation2

Support for up to 8 players simultaneously with two Multitap's.

The games lead programmer and producer is again "Seabass" Takatsuka, who 
seems to be the key figure behind the WE series.

World Soccer Winning Eleven 5 is the first WE game in the hugely popular 
series that has been released on the PlayStation 2. Previous PS2 ISS 
games have been based on the Perfect Striker Nintendo64 ISS games which 
are produced by Konami's Osaka Studio and Major A, the series pales in 
the face of Konami Computer Entertainment Tokyo's Winning Eleven series.

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2.0 FEATURES
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32 Club teams

53 National teams

4 stadiums  
( + 1 Practice Stadium )

FifPro license which enables 29 national teams to use real names. The 
names are in Japanese but it's possible to rewrite them in the Team Edit 
menu

60 FPS graphics, twice as much animation as before

Superb commentary from Jon Kabira and Katsyoshi Shintou

Superbly realistic virtual recreations of famous football stadiums with 
animated crowds, confetti, flags, smoke and lighting effects

Lot of nice little details such as random camera angles during the 
player and stadium introductions and absolutely superb lighting which 
results in a very realistic looking pitch whether it's day, evening or 
night

Many players such as David Beckhamn, Luis Figo, Roberto Carlos and Roy 
Keane look almost exactly like their real-life counterparts. This makes 
the game even more awesome as you really feel you are making that 25 
metre freekick with David Beckham. Roberto Carlos still
has his own specific camera angle when he takes free-kicks.

Additional six hidden bonus teams. In previous WE games there were only 
2 hidden teams which were the classic European and American All-Star 
Teams. Konami has responded to the fan's requests and has blessed us 
with four new classic teams in WE5. These are the German, English, 
Brazilian and Dutch teams.

Winning Eleven 5 uses the Renderware 3 3D engine, which is produced by 
the British company Criterion. Konami licensed the engine over a year 
ago and its certain that the quick development time of WE5 is very much 
due to the Renderware engine. The problem has been that Renderware 
doesnt really push the PS2 hardware very much, but WE5 is certainly the 
best looking Renderware and sports PS2 game so far which bodes well for 
the system. It also takes away a lot of pressure from KCET who can 
concentrate more on gameplay than technology, which doesnt mean they 
have neglected the programming aspect, far from it, WE5 is one of the 
best looking games on the PS2.

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2.1 THE STADIUMS
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There are only four stadiums in WE5 which isn't much when compared to 
the 15 of WE200. However, most of us only ever played on 2-3 favourite 
stadiums in the previous games so it doesn't really matter. The four 
stadiums of WE5 look amazing as they are modelled accurately and feature 
some superb athmosperic effects, so it's no wonder that only a few 
stadiums are represented as moddeling them accurately is an time-
consuming process. The lighting of the stadiums during different times 
of day is absolutely awesome looking.


THE SAN SIRO / GIUSEPPE MEAZZA STADIUM
The home of the once mighty AC Milan in Italy. Also the home of one of 
the best defenders ever, Paolo Maldini.

AMSTERDAM ARENA
The home of Ajax Amsterdam in the Netherlands. Built during Ajax's reign 
in the mid-90's when Litmanen, Kluivert and the De Boer brothers played 
like a dream, the stadium suffers from problematic pitch which has been 
redone quite a few times.

HIGHBURY
The home of FC Arsenal in the UK. A classic british stadium, with very 
little space between the pitch and the crowds.

CAMP NOU
The home of Barcelona in Spain
One of the biggest and well-known stadiums in the world

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3.0 NATIONAL TEAMS
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Ireland, Northern-Ireland, Scotland, Wales, England, Portugal, Spain, 
France, Belgium, Netherlands, Switzerland, Italy, Czech Republic, 
Germany, Denmark, Norway, Sweden, Finland, Poland, Slovakia, Austria, 
Hungary, Slovenia, Croatia, Yugoslavia, Romania, Bulgaria, Greece, 
Turkey, Ukraine, Russia, Morocco, Tunisia, Egypt, Nigeria, Cameroon, 
South Africa, USA, Mexico, Jamaica, Colombia, Brazil, Peru, Chile, 
Paraguay, Uruguay, Argentina, Japan, South Korea, China, Iran, UAE, 
Saudi Arabia, Australia  

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3.1 CLUB TEAMS
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Spanish Club Teams
Real Madrid, Barcelona, Valencia, Deportivo La Coruna

French Club Teams
Olympique de Marseille, Monaco, Bordeaux, Parist St. German

Italian Serie A Teams
FC Juventus, AC Milan, Inter Milan, Lazio, Parma, AC Fiorentina, AS Roma 

English League Teams
Manchester United, West Ham, Leeds, Liverpool, Chelsea, Arsenal, 
Newcastle United

German Bundesliga Teams
Borussia Dortmund, Bayern Munchen, Leverkusen

Argentinian Club Teams
River Plate, Boca Juniors

Brazilian Club Teams
Vasco Da Game, Palmeiras

Dutch Club Teams
Feyenoord, PSV Eindhoven, Ajax 

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3.3 SPECIAL TEAMS
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The special teams in the game are indeed very special and bound to 
satisfy many WE fans. 
They are as follows:

European All-Stars, World All-Stars, European Classic team, 
Dutch/Holland Classic team, German Classic team, Brazil Classic team and 
Argentina Classic team

Go to the Hidden Stuff part to see how to get these special teams!

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4.0 MENU TRANSLATIONS
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Winning Eleven 5 contains no English text option and there's quite a few 
menus to go through. WE players should be pretty familiar with the 
layouts of the various menus, but here's a brief look at the menus in 
English


Theres quite a few options in WE5 that I have no idea what they do, so 
all the fans who read and understand Japanese, please email me and tell 
me what they are!!!

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4.1 MAIN MENU
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Exhibition Match
-National team match
-Penalty Kick shootout with National teams
-All Star Match
-Master League match
-Penalty Kick Shootout with Master League teams
-Load Master League Teams

Standard League 
-Begin League
-Load from Memory Card

Cup Mode
-Begin Cup
-Load from Memory Card

Master League
-Being New League
-Load from Memory Card

Practice Mode
-Practice with National Teams
-Practice with Club Teams

Options

Edit mode
-Edit Player names 
( to get English alphabets, take the fourth option down on the left row 
of symbols in the alphabet window )
-
-Create/Modify current and new players

-

-

Special
( Lists the new features of the game in Japanese )

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4.2 PRE-GAME MENU
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Day/Night

Clear/Rain

Match length in minutes

Difficulty level 
( The shortest option is Medium, the Longest is the Hard and middle on 
is Easy )

Injuries On/Off

The amount of substitutions allowed per match

Extra Time Yes/No

Golden Goal Yes/No

Penalty Shoot-out Yes/No

Stadium Select

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4.3 MATCH MENU
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This the Menu in the middle of the Match Set-up screen

-Return to previous Menu
-Change players
-Set Free Kick/Corner Kick/Penalty takers
-Set Captain
-Game Setup
--Change Formation
--Set Defensive PLaying Style /Zone Defense/Man Mark
--Set Arrows for players, this makes the player attack/defend more
--Change Player position on pitch
-Tactics
--Set Strategies
--Set Attack Level /either Automatic, Semi-Automatic or Manual
-Load Formation Data

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4.4 THE TACTICS/STRATEGY MENU
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Access this via the Match menu, then choose Tactics and the the 
upper choice . The Strategies seem to be the same as in previous
WE games:

-No Strategy
-Normal
-Center Attack
-Right Side Attack
-Left Side Attack
-Opp. Side Attack???
-Change Sides
-CB Overlap
-Zone Press
-Counter Attack
-Offside Trap
-Formation Changes 
 ( you can switch formations on the fly with this )

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5.0 CONTROLS
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Quick controls

Attack                                            Defense

X = Ground Pass                                   X = Follow ball
O = High pass, Low pass                           O = Sliding Tackle
[ ] = Shoot, Header, Special shots                [ ] = Header
Triangle = Through Pass
L1 + [ ] near/within the box = lob shot
L1 = Run very slow
R1 = Run fast
R2 = Run at medium speed
L1 + X then Triangle when the player receiving the pass gets the ball       
= one-two pass

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5.1 STANDARD CONTROLS
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START =Advance screens
      = Pause game
      =Bring up Options screen
                    
L2 & R2 with the directional pad = Change tactics

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5.2 WHILE IN POSSESSION OF THE BALL/ATTACKING
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Right Analogue Stick = 360 passing


[ ] = Shoot
    = Clearing shot when near own goal
      ( Power depends on how long you hold down the button )

L1 + [ ] near/within the box = lob shot

[ ] + X = Feint, cancel shot

[ ] + O = Feint, cancel shot
        ( When near the opponents goal, press [ ] and then press X very 
quickly to do a           dribble and cancel the shot. You can also 
"buffer" this move, by doing it just           before receiving a pass. 
If you get the pass to a skilled player like Raul, you             can 
get around the defending player quite often )

X = Ground Pass

O = Long pass
  = Centering when close the opponents goal
  = 2 x Medium height centering ( tap quickly! )
  = 3 x Quick low centering ( tap quickly! )

Triangle = Through pass

L1 = "Complex" dribbling ( tap quickly! )

L2 = "Simple" dribbling ( tap quickly! )
( While you run with L2, you cannot do anything else except pass with 
the X button. This is because you change tactics with the L2 button as 
well )

R1 = Fast running ( Hold down )

R2 = Slower running ( Hold down )
     ( allows for better ball control, which in turn makes passing 
quicker )

L1 = Very slow movement ( Hold down )
     ( I'm really not sure whats the use of this movement method, the 
ball sticks to your        feet but it doesn't seem to be a very useful 
move )

L1 + Triangle = High through pass

L1 = Circle = High pass 
( not sure how this differs from standard Circle button passing )

L2 & R2 with the directional pad = Change tactics

R3 = Jump! 
( Press down on the Righ Analogue Stick to make a small jump while 
dribbling to avoid tackles! )

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5.3 THE ONE-TWO
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This has been changed drastically from previous WE games so many WE5 
players are having trouble with the 1-2 pass. KCET has made the 1-2 far 
less useful and more difficult to use than before, which is only a good 
thing as the move is far too powerful in ISS Pro Evolution 2.

L1 + X, + Triangle = One-Two pass
( Press the Triangle when player you are passing to is receiving the 
ball )

L1 + X, + O = High One Two pass

L1 + X, X = Fake One-Two pass
            
You can control where the One-Two pass goes with either the D-Pad or the 
Analogue stick.
 
You know if you have produced a "real" One-Two pass, as the commentator 
will yell out
"one-two!". 

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5.4 WITHOUT BALL/DEFENDING
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[ ] + X = Double-team opposing player carrying the ball

X = Follow ball ( hold down )
  = Also steals the ball from the opponent  ( hold down )

O = Sliding tackle

Triangle = No function

R1 = Run

L1 = Switch player

L2 & R2 with the directional pad = Change tactics

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5.5  FREE KICKS
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The free kick physics have continously been improved and in WE5 aiming 
free kicks is far more difficult ( at first ) than in previous games. 
It's also almost impossible to score from beyond 35 metres, which wasn't 
the case in previous games.

[ ] = Shoot

Pushing up + [ ] = Hard shot

Pushing Down + [ ] = Slower, more accurate shot

Holding down <- or -> after shot = Add curve/spin

O = High Pass

Pushing up + O = Hard and low pass

Pushing Down + [ ] = Fast ground pass

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5.6 CORNER KICKS
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O = High Pass

Pushing up + O = Hard highpass

Pushing Down + O = Fast ground pass

Holding down <- or -> after shot = Add curve/spin

X = Ground pass

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6.0 PLAYER ATTRIBUTES
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WE5 features far more variables for players than ever before. We saw the 
ratings from from 1-9 to 1-19 in WE2000. This made players more 
individual. WE5 brings us even more variables and introduces special 
skills, that some players have.

Players can also represent three different positions, previously they 
only played one position. So in WE5 players like Totti are OH ( 
offensive-half ) and MF ( Mid-field ). This is a very good addition as 
it makes players like Beckham, who is all over the midfield in ManU, to 
play much more realistically.

You can check out the Ratings/Skills in the pre-match screen where you 
change your tactics etc. Press L2 to go through four pages of ratings 
and special skills. 

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6.1 NORMAL SKILLS
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Press L2 to go through the 4 pages of player skills that are listed in 
the Team Settings menu.

Page 1/4

Height
Foot   (right/left)
Offense
Defense
Body balance
Stamina
Speed
Dash 
Response
Pass accuracy
Pass speed
Long pass
Shoot power
Shoot accuracy

Page 2/4

Jump
Head accuracy
Technique
Dribble
Dribble speed
Curve
Aggression (positive attitude)
Mentality
Stability
Freekick

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6.2 SPECIAL SKILLS
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These are included in for the first time in the WE series. These skills 
enable players to be far more individual than in previous WE games. Each 
player can now represent three different positions. For example, David 
Beckham is both OH ( Offensive-Half ) and MF ( Middle-Field ), before he 
was just MF.

These are a bit sketchy to say the least, so Japanese reading players, 
please do
email and explain the Special Skills better if you can!

Page 3/4

Dribbler = Player dribbles better

Post Player = Great first touch with the ball

Positioning = Player seeks open spaces better

Running out = Probability of running into open space is high

Striker = Deadly skillz in the box area

Gamemaker = Creates situations for other players, makes other team 
members seek open                    positions better

Passer = Execptional passing skill

PK Kicker = Very good at taking penalties

Shoot on 1 vs 1 = Player is good at 1 on 1 situations against the 
goalkeeper

Long throw = Exceptional throwing skill ( ball, not body Klinsmann style 
)

Direct play = Direct pass/shoot accuracy is higher

Man mark = Marking players better

Control of defence line = Creates off-sides better

Sliding tackle = Slide Tackles better 

Pass Cut = Pass interference and cutting better

Feed kick ( GK only ) = Opening passes are better

PK GK ( GK only ) = GK with execptional PK taking skill

1 vs 1 ( GK only ) = GK is very good at 1 on 1 situations

Injury tolerance = Player less prone for injuries

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7.0 Helpful hints
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Free kicks

The free kick physics have been changed so those of us accustomed to the 
previous games, need to learn the shotpower, curve and aiming again. 
When you are within in 20 metres of the goal, press down when you shoot, 
this will get the ball over the defensive wall but the shot wont be very 
powerful. If you are beyond 25 metres, you'll have to press UP while you 
shoot to give the shot more power. 


Dribbling

Since it's very easy to lose the ball, it's advisable to mainly run with 
the R2 button since it gives you more time to pass the ball, thus you 
wont lose it quite so easily

The L1 Dribble seems to be useless, but the quicker Dribble done with 
the L2 button is helpful. If you have the ball and control a good 
technical player such as Raul, he can get past defenders by doing the 
quick dribble


Practice mode

In practice mode (as in all recent WE games) you can select to play 
against your Bench Players. This way you're not obliged to play against 
the keeper only. 
Just pause the game, go into the players menu, press SELECT and choose 
the players of your bench you'd like to play against. 

You can play against your Defensive Line only in order to try out 
dribbles and different attacking formations for example.

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8.0 HIDDEN STUFF
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One of the coolest aspects of WE has always been the hidden teams and 
players. In WE5 Konami has gone overboard with bonus teams and players. 
Seems that only Claudio Caniggia is missing...oh well, we cant have them 
all.


6 ADDITIONAL BONUS TEAMS

European All-Stars
( Win International Cup )

World All-Stars
( Win League Mode )

European Classic team
( Win European Cup with either Italy, England or Yugoslavia )

Dutch/Holland Classic team
( Win European Cup with the Dutch )

German Classic team
( Win European Cup with Germany )

Brazil Classic team
( Win American Cup with Brazil )

Argentina Classic team
( Win American Cup with Argentina )


33 BONUS MASTER LEAGUE PLAYERS
( Win Master League )

4 sets of players appear in a new team that you can browse through in 
the Master League Team menu. Almost ALL the cool fan favourite players 
are available here. These are mostly players who are currently playing 
but their teams arent in WE5. So you get players
such as Mario Jardel, Roberto Baggio and Denilson but also players like 
Jean Pierre Papin and Michael Laudrup.


1 HIDDEN STADIUM ( the practice grounds )

"Researching" this one but you probably get this by winning the Konami 
Cup as in the past

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9.0 Major changes in Winning Eleven 5 when compared                                     
    to Winning Eleven 4 & World Soccer Winning Eleven 2000  U-23
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WE5 is clearly a KCET game as it is very similair in all aspects to the 
earlier WE/ISS Evolution games. The gameplay, the various playmodes and 
style are very familiar to the fans of the series. The graphics have 
taken a leap forward and now bring us to the next-generation. However, 
the rendering technology and level of detail will be far, far
better in WE6.

Some of the differences I've noted while playing the game are as 
follows:

One-Two doesn't work by the L1 + X button combination anymore and the 
new One-Two is far more difficult and less effective than before

The shooting method is again refined and getting of good shots is more 
difficult than before as the AI so much tighter and blocks your 
attempts. 

The goalkeeper AI is perhaps the weakest aspect of the game. Shots from 
a good open place usually go in very easily, which didn't happen in 
WE2000 which had the best goalkeeper AI of the series so far. This is 
rather strange since WE2000 had such tremendous GK AI.

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9.1 THE FUTURE OF THE WINNING ELEVEN SERIES
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2001 September - October 

WE5 PAL/ ISS Pro Evo 3? / ISS 2001?

The release of Winning Eleven 5 ( ISS 2001? ) in Europe for the 
PlayStation 2. KCET will be making many improvements to WE5's PAL 
release, so it will be like WE5 ½.It's a similair situation was it was 
with WE3 which was converted to ISS 98. ISS98 had many improvements over 
the Japanese WE3, so Konami released WE3 France Final Edition which is 
basically the European ISS Pro 98.

2001 4th Quarter

J League Winning Eleven ?

The usual KCET release of WE with only Japanese Club teams. It's highly 
likely that many improvements made to this version are the ones that 
will be found in the PAL WE5 as well.


2002

Winning Eleven World Cup 2002 
Winning Eleven 6 
( Both on PlayStation 2 thankfully! )

Konami is working on Online support for the future WE games but there is 
no official word
yet on when and which game.

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10.0 ABOUT THE AUTHOR
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Freelance writer for several US game magazines and websites. 
EIC/Producer of videogame programs at a Television channel

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11.0 SPECIAL THANKS
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This will be a long list since I love to write Special Thanks and 
Credits kinda lists, so here goes :

"Seabass" Takatsuka & KCE Tokyo WE team  
For creating the best football game series in the world. Whereas EA 
produces a lacklustre un-football like experience every year, Konami 
IMPROVES it's football games every time.

Special Thanks for Jun Miura, his help in compiling this FAQ was very 
crucial. The Special Skills and Hidden Teams information was based on 
information supplied by Jun. 
Check out his superb Winning Eleven site Fantastista located at 
http://www7.freeweb.ne.jp/play/bykazuu/

Snowball, Bruno and Fowler for FAQ contributions and hints

To my boys and girls at Konami for the support, you know who you are.

My man K-Dogg and videowrestling.com for inspiration

ps2.ign.com, dc.ign.com, games.dk, www.issonline.com, 
www.winningeleven.net

www.worldstadiums.com 
for help on the Stadium details, awesome site.

Hifi, Stubbette, Rudds, Skip, TorgoX, Slim, SamK, Gergle, Hazama, 
III_Demon, Starfall, , Prisoner, Jesper Kyd, DaveZ, Fury, Dangohead, 
Statix, Paul at Paragon5, hardcore ISS fans Soren and Jacob in Denmark

To my local ISS homies, Johnny K,  DN Green, J.O and Rapping Martinez

ALL the Winning Eleven/ISS fans across the world, keep it real, keep it 
Konami

Useless Bonus Trivia

I listened to the following artists/bands while writing this and the 
Roster List FAQ :
Limp Bizkit "Rollin", Crystal Method "Bad Stone", 3 Doors Down "Loser" , 
XSupermodels "Get'em up", HIM "Right here in my arms", Mark Morrison 
"Return of the Mack" and Ice Cube "Ask about me"



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