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ARCHERY

 

MISSILE ADDS HOUSE RULE

 

I have often found it strange that Strength Adds are applicable to missile weapons like bows, crossbows, and gunnes. It takes a minimum Strength to draw a bow, cock a crossbow, or steady a gunne from recoil; those with greater than the minimum required Strength find their task easier. The damage these weapons do depends more on construction than wielder Strength.

 

It makes sense for damage from these weapons to be increased by Dexterity and Luck. Dexterity is simply increased firing accuracy, and Luck is just a lucky strike to a vital body part. Dexterity Adds is still counted twice: the stationary archer / rifleman has greater accuracy primarily due to the weapon being fired.

 

For thrown weapons and slings, the range and velocity of the weapon are directly determined by the wielder’s Strength. It seems reasonable to assume that accuracy is more difficult (Which is why the bow superceded the javelin and the rifle superceded the bow: easier to use).

 

For bows, crossbows, and gunnes Missile Adds are determined by + 2 per Dexterity point over 12 and + 1 per Luck point over 12; - 2 per Dexterity point under 9 and - 1 per Luck point under 9.

 

For all other ranged weapons use regular Adds.

 

BOW WEIGHTS, RANGE, AND DAMAGE

 

The Strength required for the weight of bow is what an archer can manage a few shots with and then need a rest, not the weight used for constant shooting for hours.

 

Ranges are in yards.

 

Lbs.

Dice + Adds

STR Required

DEX Required

Effect. Range

Max. Range

Cost (gold)

Weight

(lbs)

18

2

7

15

34

68

60

3

26

2 + 1

8

15

47

94

65

3

38

2 + 3

9

15

71

141

70

4

45

3

10

15

83

165

75

4

54

3 + 1

11

15

99

198

80

4

60

3 + 3

12

15

110

220

90

5

64

4

13

15

118

237

100

5

71

4 + 1

14

15

130

261

125

5

78

4 + 3

15

16

142

284

150

6

84

5

16

16

154

308

175

6

92

5 + 1

17

16

169

338

200

6

100

5 + 3

18

16

184

369

225

7

110

6

19

16

201

402

250

7

120

6 + 1

20

16

219

439

275

7

130

6 + 3

21

16

239

479

300

8

144

7

22

16

263

527

325

8

 

Sheaf of 24 Arrows

 

 

 

 

40

1

Limits:

                Longbow               Only greater than 50 lbs.

                Self Bow                Only less than 84 lbs. (64 lb. Standard bow)

 

Of course, anyone can use a bow below their own STR, but they only do the damage of the bow. The ideal is to have a bow made to suit the archer, but this isn't always possible. There are limits to what can be made: you can do just about anything with a composite bow, but a long bow gets too brittle and weak below about 50lbs, and similar limits (though lower) would apply to a self bow. Also, self bows can only be made up to a certain strength, which is why in ancient times they were drawn to the chest, not the chin: pull them too far and they snap. I'd say the STR 18 may be an upper limit for making a self bow.

 

STRINGING A BOW

 

Stringing the bow is more work than drawing it. To string a bow quickly would require + 2 Strength above the minimum requirement (which is why the bows in the above table require different minimum Strengths than the T&T rule book). To string a bow slower, about twice as slow, requires only + 1 Strength above the minimum.

 

There is a handy and simple devise called a “stringer” which would negate the increased minimum Strength, but it is even slower to string a bow with (maybe twice as slow as slowly stringing a bow). A “stringer” consists of two leather loops and a piece of string.