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Typical A.I.M. Director

Typical A.I.M. Director

F) Gd10
A) Ty6
S) Gd10
E) Gd10
R) Rm30
I) Ex20
P) Gd10

Health: 36 Karma: 60
Resources: Gd/Mn Pop: 0/-15

Known Powers:
None

Equipment:
A.I.M. Uniform: Each A.I.M. Uniform provides the wearer with the following:
-Body Armor: Ex protection vs. Energy, Rm protection vs. Physical
-Air Filter: Ex protection vs. Airborne Toxins and Bacteria
A.I.M. Personal Force Field: Rm protection vs. Physical and Energy. Half of all damage is inflicted on the force field, i.e. Ty Bullets do 3 points of damage. Once the covering receives 100 points, it is of no use.
Blaster: Rm Shooting, 5 areas
-Phased Shot: When the victim is hit by the Extradimensional Bullet, it deals Rm damage 3 rounds after the victim was shot
Digital Cosh: In material, Rm Blunt
I.E.D.: Rm damage to an entire area

Talents: Any One Scientific, Guns

Contacts: A.I.M.