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Typical A.I.M. Scientist

Typical A.I.M. Scientist

F) Gd10
A) Ty6
S) Ex20
E) Ex20
R) Rm30
I) Gd10
P) Gd10

Health: 56 Karma: 50
Resources: Gd/Mn Pop: 0/-15

Known Powers:
"Take Cover": By shouting commands to his HYDRA allies, an A.I.M. scientist is able to warn them of on-coming attacks and take -1cs damage from opponents

Equipment:
A.I.M. Uniform: Each A.I.M. Uniform provides the wearer with the following:
-Body Armor: Ex protection vs. Energy, Rm protection vs. Physical
-Air Filter: Ex protection vs. Airborne Toxins and Bacteria
Rocket Launcher: In material, fires up to 7 areas. It uses the following types:
-Miniature Tactical Warhead: Ignores upto In armor and causes Am Shooting to target
-Rocket Shotgun: Rm damage to everyone in the same area
-Cripple: The A.I.M. scientist can use the Rocket Launcher as a melee weapon, dealing Rm Blunt

Talents: Any One Scientific, Guns

Contacts: A.I.M.