Boomerang
Fred Myers
F) Ex20
A) Rm30
S) Gd10
E) Ex20
R) Gd10
I) Gd10
P) Ty6
Health: 80 Karma: 26
Resources: Gd Pop: -5
Known Powers:
None
Equipment:
Boomerangs: Myers carries seven boomerangs prominently on his costume, each with special properties. Unless otherwise noted, they are of Ex material strength. Myers can throw these so they will return to him with no risk of damaging himself. Boomerang has the following types of boomerangs:
-Shatterang: Detonates on contact, Am damage to all in 1 area.
-Gasarang: Mn intensity gas, affects 1 area.
-Razorangs: In material, Rm Thrown Edge
-Isorang: Rm Corrosive
-Electrang: Rm material, Ex Electrical
-Gluemerang: Rm Adhesive
-Screamerang: In Sonic
-Gravityrang: Rm material, Ex damage, if a flying target is hitting, it creates a localize gravity field around them, keeping them from flying for 1-10 rounds
-Reflexerang: In material, Rm Stunning
-Tracker-Rang: Ex Blunt Throwing damage, can be radio-controlled (+3 CS to accuracy FEATs).
Talents: Weapon Specialist: (Boomerangs), Thrown Weapons, Hand-to-Hand Combat
Contacts: The Alliance, S.H.I.E.L.D., Constrictor, Taskmaster